- Most profile links now use account IDs instead of username
- Level leaderboards display an error message if they can't load
- Fixed up coins in level analysis so they look normal
- Added an option in level analysis to sort group IDs
I held back on pushing this since I wanted to wait for Rob to unblock level downloading, but it's probably gonna be a while since it's (likely) related to an unlisted level exploit
Anyways I totally overhauled how the assets work, and you can also browse through all the files by going to gdbrowser.com/assets, because why not
I also made many other changes and fixes during this timespan including the addition of the demon list, optimized custom lists along with a ?page param, and other random stuff that needed touching up
- Removed Herobrine
- Improved param building for GDPS'es
- Changed /profile/ to /u/
- Removed "most disliked" comment sort
- Added ability to jump to last page of comments
- Added page number and other small improvements to comment page
- gameVerison is now a string instead of a number (that way 2.0 doesn't turn into 2)
- Fixed comment history always showing the mod badge. I blame JavaScript for this one.
I'M ALIVE!!!!!
- Added account and player ID to profile page
- You can now search players by account ID. (It should figure it out automatically)
- Moved profile post button to the bottom left of profile page and put the uploaded levels button back where it belongs
- Added GD version to level info
- Added support for regular mod badge in comments ("modColor" is now "moderator" in API)
- IP address is now randomized when posting a comment, because it seems to be the best method
You can now read, write, and delete messages through GDBrowser!
Blocking and viewing sent messages have not been done yet.
Also, a message now appears if you're comment banned
CHANGELOG:
- Profile posts! This one is long overdue but... yeah! You can now leave profile posts, and drop likes on them as well!
- Classes folder! It's a folder... for classes! Don't ask me to explain what a class is, because I'm still not sure myself
- Le Level Class has arrived! Instead of parsing level data in three different files, the level class has stepped up to do the dirty work. (thanks to memimoe for helping)
- Renamed generate.css to iconkit.css, and deleted soon.css because it's ugly
- Removed 404 redirect when trying to view an asset that doesn't exist
- Updated readme to get with the times
- Removed Herobrine
Clicking on a username with a space in it (e.g. "le doge") would redirect you to the profile of the first word only (e.g. "le")
also shut up i'm not writng "fix comment bug" that whole present tense thing is stupid
Quality of life fixes:
- Fixed undefined backgrounds/grounds in analysis
- Fixed leaderboards being buggy when switching tabs while the current one is still loading
- Fixed still being able to switch pages with arrow keys while typing a comment
- Fixed remaining character count for comments not updating in some cases
- Documented liking and commenting on the API page
- Ucrash changed some of the CSS on the API page
- Screw you, you're not my dad and you can't make my type me commit descriptions in present tense
- Remove herobrine
I also added level liking, but I decided to comment it all out (on level.html) because GD levels take a few minutes to update. It would just be confusing to the client :P
- Uploader and level ID are now clickable
- Added support for arrow keys
- No longer able to fetch comments if loading icon is showing
- Also fixed some leaderboard desync issues
- Comment filters (sorting and compact mode) are stored in your cookies and no longer reset back to 'most recent' when entering the page. I'm quite proud of how I pulled this one off ;)
- 101arrowz made a happy little accident that broke level analysis, but it's been fixed.