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[XCX] reduce fog shimmer
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ec2d1be94b
commit
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2 changed files with 39 additions and 15 deletions
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@ -12,6 +12,14 @@ titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0
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name = "New Super Mario Bros. U - <?=$title?>"
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version = 2
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[TextureRedefine] # increase colour depth, slower but less banding
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formats = 0x820
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overwriteFormat = 0x823
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[TextureRedefine] #
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formats = 0x816
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overwriteFormat = 0x820
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##tilemap don't scale
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#width = 2048
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#height = 512
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@ -12,25 +12,41 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Xenoblade Chronicles X - <?=$title?>"
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version = 2
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[TextureRedefine] # increase colour depth
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formats = 0x01a,0x008
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replaceFormat 0x01f
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[TextureRedefine] # increase colour depth, slower but less banding
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formats = 0x816
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overwriteFormat = 0x820
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[TextureRedefine] # increase colour depth
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formats = 0x816,0x820
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replaceFormat 0x823
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[TextureRedefine] #
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formats = 0x810
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overwriteFormat = 0x81e
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[TextureRedefine] # increase colour depth
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formats = 0x810
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replaceFormat 0x81e
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[TextureRedefine] #
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formats = 0x806
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overwriteFormat = 0x80e
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[TextureRedefine] # increase colour depth
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formats = 0x806
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replaceFormat 0x80e
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[TextureRedefine] #
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formats = 0x007
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overwriteFormat = 0x00f
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[TextureRedefine] # increase colour depth
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formats = 0x007
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replaceFormat 0x00f
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formats = 0x19,0x1a
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overwriteFormat = 0x1f
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tileModesExcluded = 0x001
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[TextureRedefine] #
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width = 320
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height = 180
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formats = 0x19
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overwriteFormat = 0x823
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[TextureRedefine] #
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width = 320
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height = 180
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formats = 0x1a
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overwriteFormat = 0x823
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#[TextureRedefine] #lod override, shimmer and possible sharper textures
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#formats = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435
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#overwriteRelativeLodBias = -1 # don't reccomend more than -1
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[TextureRedefine] # tv
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width = 1280
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