mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2025-01-24 18:23:06 -03:00
Fix M&S Olympic Games bug and add M&S Sochi Winter 2014 (#608)
Thanks @icup321!
This commit is contained in:
parent
d803646c74
commit
ca34aadc0d
2 changed files with 515 additions and 204 deletions
|
@ -16,152 +16,244 @@ $gamePadWidth = 854
|
||||||
$gamePadHeight = 480
|
$gamePadHeight = 480
|
||||||
$anisotropy = 1
|
$anisotropy = 1
|
||||||
|
|
||||||
|
|
||||||
# TV Resolution
|
# TV Resolution
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = 320x180
|
|
||||||
category = TV Resolution
|
category = TV Resolution
|
||||||
|
name = 320x180
|
||||||
$width = 320
|
$width = 320
|
||||||
$height = 180
|
$height = 180
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = 640x360
|
|
||||||
category = TV Resolution
|
category = TV Resolution
|
||||||
|
name = 640x360
|
||||||
$width = 640
|
$width = 640
|
||||||
$height = 360
|
$height = 360
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = 854x480
|
|
||||||
category = TV Resolution
|
category = TV Resolution
|
||||||
|
name = 854x480
|
||||||
$width = 854
|
$width = 854
|
||||||
$height = 480
|
$height = 480
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = 960x540
|
|
||||||
category = TV Resolution
|
category = TV Resolution
|
||||||
|
name = 960x540
|
||||||
$width = 960
|
$width = 960
|
||||||
$height = 540
|
$height = 540
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = 1280x720
|
|
||||||
category = TV Resolution
|
category = TV Resolution
|
||||||
|
name = 1280x720
|
||||||
default = 1
|
default = 1
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = 1600x900
|
|
||||||
category = TV Resolution
|
category = TV Resolution
|
||||||
|
name = 1600x900
|
||||||
$width = 1600
|
$width = 1600
|
||||||
$height = 900
|
$height = 900
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = 1920x1080
|
|
||||||
category = TV Resolution
|
category = TV Resolution
|
||||||
|
name = 1920x1080
|
||||||
$width = 1920
|
$width = 1920
|
||||||
$height = 1080
|
$height = 1080
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = 2560x1440
|
|
||||||
category = TV Resolution
|
category = TV Resolution
|
||||||
|
name = 2560x1440
|
||||||
$width = 2560
|
$width = 2560
|
||||||
$height = 1440
|
$height = 1440
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = 3200x1800
|
|
||||||
category = TV Resolution
|
category = TV Resolution
|
||||||
|
name = 3200x1800
|
||||||
$width = 3200
|
$width = 3200
|
||||||
$height = 1800
|
$height = 1800
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = 3840x2160
|
|
||||||
category = TV Resolution
|
category = TV Resolution
|
||||||
|
name = 3840x2160
|
||||||
$width = 3840
|
$width = 3840
|
||||||
$height = 2160
|
$height = 2160
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = 5120x2880
|
|
||||||
category = TV Resolution
|
category = TV Resolution
|
||||||
|
name = 5120x2880
|
||||||
$width = 5120
|
$width = 5120
|
||||||
$height = 2880
|
$height = 2880
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = 7680x4320
|
|
||||||
category = TV Resolution
|
category = TV Resolution
|
||||||
|
name = 7680x4320
|
||||||
$width = 7680
|
$width = 7680
|
||||||
$height = 4320
|
$height = 4320
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = TV Resolution
|
||||||
|
name = 1280x800 (16:10)
|
||||||
|
$width = 1280
|
||||||
|
$height = 800
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = TV Resolution
|
||||||
|
name = 1680x1050 (16:10)
|
||||||
|
$width = 1680
|
||||||
|
$height = 1050
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = TV Resolution
|
||||||
|
name = 1920x1200 (16:10)
|
||||||
|
$width = 1920
|
||||||
|
$height = 1200
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = TV Resolution
|
||||||
|
name = 2560x1080 (21:9)
|
||||||
|
$width = 2560
|
||||||
|
$height = 1080
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = TV Resolution
|
||||||
|
name = 3440x1440 (21:9)
|
||||||
|
$width = 3440
|
||||||
|
$height = 1440
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = TV Resolution
|
||||||
|
name = 5120x2160 (21:9)
|
||||||
|
$width = 5120
|
||||||
|
$height = 2160
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = TV Resolution
|
||||||
|
name = 3840x1080 (32:9)
|
||||||
|
$width = 3840
|
||||||
|
$height = 1080
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = TV Resolution
|
||||||
|
name = 5120x1440 (32:9)
|
||||||
|
$width = 5120
|
||||||
|
$height = 1440
|
||||||
|
|
||||||
|
|
||||||
# Gamepad Resolution
|
# Gamepad Resolution
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = 320x180
|
|
||||||
category = Gamepad Resolution
|
category = Gamepad Resolution
|
||||||
|
name = 320x180
|
||||||
$padWidth = 320
|
$padWidth = 320
|
||||||
$padHeight = 180
|
$padHeight = 180
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = 640x360
|
|
||||||
category = Gamepad Resolution
|
category = Gamepad Resolution
|
||||||
|
name = 640x360
|
||||||
$padWidth = 640
|
$padWidth = 640
|
||||||
$padHeight = 360
|
$padHeight = 360
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = 854x480
|
|
||||||
category = Gamepad Resolution
|
category = Gamepad Resolution
|
||||||
|
name = 854x480
|
||||||
default = 1
|
default = 1
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = 960x540
|
|
||||||
category = Gamepad Resolution
|
category = Gamepad Resolution
|
||||||
|
name = 960x540
|
||||||
$padWidth = 960
|
$padWidth = 960
|
||||||
$padHeight = 540
|
$padHeight = 540
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = 1280x720
|
|
||||||
category = Gamepad Resolution
|
category = Gamepad Resolution
|
||||||
|
name = 1280x720
|
||||||
$padWidth = 1280
|
$padWidth = 1280
|
||||||
$padHeight = 720
|
$padHeight = 720
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = 1600x900
|
|
||||||
category = Gamepad Resolution
|
category = Gamepad Resolution
|
||||||
|
name = 1600x900
|
||||||
$padWidth = 1600
|
$padWidth = 1600
|
||||||
$padHeight = 900
|
$padHeight = 900
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = 1920x1080
|
|
||||||
category = Gamepad Resolution
|
category = Gamepad Resolution
|
||||||
|
name = 1920x1080
|
||||||
$padWidth = 1920
|
$padWidth = 1920
|
||||||
$padHeight = 1080
|
$padHeight = 1080
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = 2560x1440
|
|
||||||
category = Gamepad Resolution
|
category = Gamepad Resolution
|
||||||
|
name = 2560x1440
|
||||||
$padWidth = 2560
|
$padWidth = 2560
|
||||||
$padHeight = 1440
|
$padHeight = 1440
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = 3200x1800
|
|
||||||
category = Gamepad Resolution
|
category = Gamepad Resolution
|
||||||
|
name = 3200x1800
|
||||||
$padWidth = 3200
|
$padWidth = 3200
|
||||||
$padHeight = 1800
|
$padHeight = 1800
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = 3840x2160
|
|
||||||
category = Gamepad Resolution
|
category = Gamepad Resolution
|
||||||
|
name = 3840x2160
|
||||||
$padWidth = 3840
|
$padWidth = 3840
|
||||||
$padHeight = 2160
|
$padHeight = 2160
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = 5120x2880
|
|
||||||
category = Gamepad Resolution
|
category = Gamepad Resolution
|
||||||
|
name = 5120x2880
|
||||||
$padWidth = 5120
|
$padWidth = 5120
|
||||||
$padHeight = 2880
|
$padHeight = 2880
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = 7680x4320
|
|
||||||
category = Gamepad Resolution
|
category = Gamepad Resolution
|
||||||
|
name = 7680x4320
|
||||||
$padWidth = 7680
|
$padWidth = 7680
|
||||||
$padHeight = 4320
|
$padHeight = 4320
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Gamepad Resolution
|
||||||
|
name = 1680x1050 (16:10)
|
||||||
|
$padWidth = 1680
|
||||||
|
$padHeight = 1050
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Gamepad Resolution
|
||||||
|
name = 1920x1200 (16:10)
|
||||||
|
$padWidth = 1920
|
||||||
|
$padHeight = 1200
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Gamepad Resolution
|
||||||
|
name = 2560x1080 (21:9)
|
||||||
|
$padWidth = 2560
|
||||||
|
$padHeight = 1080
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Gamepad Resolution
|
||||||
|
name = 3440x1440 (21:9)
|
||||||
|
$padWidth = 3440
|
||||||
|
$padHeight = 1440
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Gamepad Resolution
|
||||||
|
name = 5120x2160 (21:9)
|
||||||
|
$padWidth = 5120
|
||||||
|
$padHeight = 2160
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Gamepad Resolution
|
||||||
|
name = 3840x1080 (32:9)
|
||||||
|
$padWidth = 3840
|
||||||
|
$padHeight = 1080
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Gamepad Resolution
|
||||||
|
name = 5120x1440 (32:9)
|
||||||
|
$padWidth = 5120
|
||||||
|
$padHeight = 1440
|
||||||
|
|
||||||
# Anisotropic Filtering Quality
|
# Anisotropic Filtering Quality
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
|
@ -188,216 +280,78 @@ $anisotropy = 8
|
||||||
name = 16x
|
name = 16x
|
||||||
category = Anisotropic Filtering Quality
|
category = Anisotropic Filtering Quality
|
||||||
$anisotropy = 16
|
$anisotropy = 16
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# Anisotropic Filtering
|
# Anisotropic Filtering
|
||||||
|
|
||||||
[TextureRedefine]
|
[TextureRedefine]
|
||||||
tileModesExcluded = 0x001 # ignore cpu processed textures
|
tileModesExcluded = 0x1 # ignore cpu processed textures
|
||||||
formatsExcluded = 0x001,0x019,0x01a,0x01f,0x122,0x806,0x80e,0x816,0x820 # ignore viewports and cubemaps
|
formatsExcluded = 0x1,0x19,0x1a,0x1f,0x122,0x806,0x80e,0x816,0x81e,0x820,0x823 # ignore viewports and cubemaps
|
||||||
overwriteAnisotropy = $anisotropy
|
overwriteAnisotropy = $anisotropy
|
||||||
|
|
||||||
# Texture Redefines
|
# Texture Redefines
|
||||||
|
|
||||||
[TextureRedefine]
|
[TextureRedefine] # TV Resolution
|
||||||
width = 1280
|
width = 1280
|
||||||
height = 720
|
height = 720
|
||||||
formatsExcluded = 0x31,0x33
|
|
||||||
tileModesExcluded = 0x001
|
tileModesExcluded = 0x001
|
||||||
overwriteWidth = ($width / $gameWidth) * 1280
|
formatsExcluded = 0x031,0x033
|
||||||
overwriteHeight = ($height / $gameHeight) * 720
|
overwriteWidth = ($width/$gameWidth) * 1280
|
||||||
|
overwriteHeight = ($height/$gameHeight) * 720
|
||||||
|
|
||||||
[TextureRedefine]
|
[TextureRedefine] # Depth of Field Pass
|
||||||
width = 768
|
width = 640
|
||||||
height = 480
|
height = 368
|
||||||
overwriteWidth = ($width / $gameWidth) * 768
|
overwriteWidth = ($width/$gameWidth) * 640
|
||||||
overwriteHeight = ($height / $gameHeight) * 480
|
overwriteHeight = ($height/$gameHeight) * 368
|
||||||
|
|
||||||
[TextureRedefine]
|
[TextureRedefine] # Depth of Field Pass
|
||||||
width = 746
|
width = 640
|
||||||
height = 470
|
height = 360
|
||||||
overwriteWidth = ($width / $gameWidth) * 746
|
tileModesExcluded = 0x001
|
||||||
overwriteHeight = ($height / $gameHeight) * 470
|
overwriteWidth = ($width/$gameWidth) * 640
|
||||||
|
overwriteHeight = ($height/$gameHeight) * 360
|
||||||
|
|
||||||
[TextureRedefine]
|
[TextureRedefine] # Depth of Field Pass
|
||||||
width = 768
|
|
||||||
height = 432
|
|
||||||
overwriteWidth = ($width / $gameWidth) * 768
|
|
||||||
overwriteHeight = ($height / $gameHeight) * 432
|
|
||||||
|
|
||||||
[TextureRedefine]
|
|
||||||
width = 746
|
|
||||||
height = 420
|
|
||||||
overwriteWidth = ($width / $gameWidth) * 746
|
|
||||||
overwriteHeight = ($height / $gameHeight) * 420
|
|
||||||
|
|
||||||
[TextureRedefine]
|
|
||||||
width = 576
|
|
||||||
height = 432
|
|
||||||
overwriteWidth = ($width / $gameWidth) * 576
|
|
||||||
overwriteHeight = ($height / $gameHeight) * 432
|
|
||||||
|
|
||||||
[TextureRedefine]
|
|
||||||
width = 570
|
|
||||||
height = 420
|
|
||||||
overwriteWidth = ($width / $gameWidth) * 570
|
|
||||||
overwriteHeight = ($height / $gameHeight) * 420
|
|
||||||
|
|
||||||
[TextureRedefine]
|
|
||||||
width = 544
|
|
||||||
height = 384
|
|
||||||
overwriteWidth = ($width / $gameWidth) * 544
|
|
||||||
overwriteHeight = ($height / $gameHeight) * 384
|
|
||||||
|
|
||||||
[TextureRedefine]
|
|
||||||
width = 533
|
|
||||||
height = 380
|
|
||||||
overwriteWidth = ($width / $gameWidth) * 533
|
|
||||||
overwriteHeight = ($height / $gameHeight) * 380
|
|
||||||
|
|
||||||
[TextureRedefine]
|
|
||||||
width = 512
|
|
||||||
height = 480
|
|
||||||
overwriteWidth = ($width / $gameWidth) * 512
|
|
||||||
overwriteHeight = ($height / $gameHeight) * 480
|
|
||||||
|
|
||||||
[TextureRedefine]
|
|
||||||
width = 490
|
|
||||||
height = 476
|
|
||||||
overwriteWidth = ($width / $gameWidth) * 490
|
|
||||||
overwriteHeight = ($height / $gameHeight) * 476
|
|
||||||
|
|
||||||
[TextureRedefine]
|
|
||||||
width = 320
|
width = 320
|
||||||
height = 192
|
height = 192
|
||||||
overwriteWidth = ($width / $gameWidth) * 320
|
overwriteWidth = ($width/$gameWidth) * 320
|
||||||
overwriteHeight = ($height / $gameHeight) * 192
|
overwriteHeight = ($height/$gameHeight) * 192
|
||||||
|
|
||||||
[TextureRedefine]
|
[TextureRedefine] # Depth of Field Pass
|
||||||
width = 320
|
width = 320
|
||||||
height = 180
|
height = 180
|
||||||
overwriteWidth = ($width / $gameWidth) * 320
|
tileModesExcluded = 0x001
|
||||||
overwriteHeight = ($height / $gameHeight) * 180
|
overwriteWidth = ($width/$gameWidth) * 320
|
||||||
|
overwriteHeight = ($height/$gameHeight) * 180
|
||||||
|
|
||||||
[TextureRedefine]
|
[TextureRedefine]
|
||||||
width = 256
|
width = 213
|
||||||
height = 96
|
height = 120
|
||||||
overwriteWidth = ($width / $gameWidth) * 256
|
overwriteWidth = ($width/$gameWidth) * 213
|
||||||
overwriteHeight = ($height / $gameHeight) * 96
|
overwriteHeight = ($height/$gameHeight) * 120
|
||||||
|
|
||||||
[TextureRedefine]
|
[TextureRedefine] # Bloom Pass
|
||||||
width = 160
|
width = 160
|
||||||
height = 96
|
height = 96
|
||||||
overwriteWidth = ($width / $gameWidth) * 160
|
overwriteWidth = ($width/$gameWidth) * 160
|
||||||
overwriteHeight = ($height / $gameHeight) * 96
|
overwriteHeight = ($height/$gameHeight) * 96
|
||||||
|
|
||||||
[TextureRedefine]
|
[TextureRedefine] # Bloom Pass
|
||||||
width = 160
|
width = 160
|
||||||
height = 90
|
height = 90
|
||||||
overwriteWidth = ($width / $gameWidth) * 160
|
overwriteWidth = ($width/$gameWidth) * 160
|
||||||
overwriteHeight = ($height / $gameHeight) * 90
|
overwriteHeight = ($height/$gameHeight) * 90
|
||||||
|
|
||||||
[TextureRedefine]
|
[TextureRedefine] # Gamepad Resolution
|
||||||
width = 128
|
|
||||||
height = 48
|
|
||||||
overwriteWidth = ($width / $gameWidth) * 128
|
|
||||||
overwriteHeight = ($height / $gameHeight) * 48
|
|
||||||
|
|
||||||
[TextureRedefine]
|
|
||||||
width = 80
|
|
||||||
height = 45
|
|
||||||
overwriteWidth = ($width / $gameWidth) * 80
|
|
||||||
overwriteHeight = ($height / $gameHeight) * 45
|
|
||||||
|
|
||||||
[TextureRedefine]
|
|
||||||
width = 64
|
|
||||||
height = 64
|
|
||||||
formats = 0x80e
|
|
||||||
overwriteWidth = ($width / $gameWidth) * 64
|
|
||||||
overwriteHeight = ($height / $gameHeight) * 64
|
|
||||||
|
|
||||||
[TextureRedefine]
|
|
||||||
width = 64
|
|
||||||
height = 32
|
|
||||||
formats = 0x816
|
|
||||||
overwriteWidth = ($width / $gameWidth) * 64
|
|
||||||
overwriteHeight = ($height / $gameHeight) * 32
|
|
||||||
|
|
||||||
[TextureRedefine]
|
|
||||||
width = 40
|
|
||||||
height = 22
|
|
||||||
overwriteWidth = ($width / $gameWidth) * 40
|
|
||||||
overwriteHeight = ($height / $gameHeight) * 22
|
|
||||||
|
|
||||||
[TextureRedefine]
|
|
||||||
width = 32
|
|
||||||
height = 16
|
|
||||||
formats = 0x816,0x80e
|
|
||||||
overwriteWidth = ($width / $gameWidth) * 32
|
|
||||||
overwriteHeight = ($height / $gameHeight) * 16
|
|
||||||
|
|
||||||
[TextureRedefine]
|
|
||||||
width = 20
|
|
||||||
height = 11
|
|
||||||
overwriteWidth = ($width / $gameWidth) * 20
|
|
||||||
overwriteHeight = ($height / $gameHeight) * 11
|
|
||||||
|
|
||||||
[TextureRedefine]
|
|
||||||
width = 16
|
|
||||||
height = 16
|
|
||||||
formats = 0x80e
|
|
||||||
overwriteWidth = ($width / $gameWidth) * 16
|
|
||||||
overwriteHeight = ($height / $gameHeight) * 16
|
|
||||||
|
|
||||||
[TextureRedefine]
|
|
||||||
width = 16
|
|
||||||
height = 8
|
|
||||||
formats = 0x816
|
|
||||||
overwriteWidth = ($width / $gameWidth) * 16
|
|
||||||
overwriteHeight = ($height / $gameHeight) * 8
|
|
||||||
|
|
||||||
[TextureRedefine]
|
|
||||||
width = 10
|
|
||||||
height = 5
|
|
||||||
overwriteWidth = ($width / $gameWidth) * 10
|
|
||||||
overwriteHeight = ($height / $gameHeight) * 5
|
|
||||||
|
|
||||||
[TextureRedefine]
|
|
||||||
width = 8
|
|
||||||
height = 8
|
|
||||||
formats = 0x816,0x80e
|
|
||||||
overwriteWidth = ($width / $gameWidth) * 8
|
|
||||||
overwriteHeight = ($height / $gameHeight) * 8
|
|
||||||
|
|
||||||
[TextureRedefine]
|
|
||||||
width = 5
|
|
||||||
height = 2
|
|
||||||
overwriteWidth = ($width / $gameWidth) * 5
|
|
||||||
overwriteHeight = ($height / $gameHeight) * 2
|
|
||||||
|
|
||||||
[TextureRedefine]
|
|
||||||
width = 4
|
|
||||||
height = 4
|
|
||||||
formats = 0x80e
|
|
||||||
overwriteWidth = ($width / $gameWidth) * 4
|
|
||||||
overwriteHeight = ($height / $gameHeight) * 4
|
|
||||||
|
|
||||||
[TextureRedefine]
|
|
||||||
width = 1
|
|
||||||
height = 1
|
|
||||||
formats = 0x816,0x80e
|
|
||||||
overwriteWidth = ($width / $gameWidth) * 1
|
|
||||||
overwriteHeight = ($height / $gameHeight) * 1
|
|
||||||
|
|
||||||
# Gamepad Resolution
|
|
||||||
|
|
||||||
[TextureRedefine]
|
|
||||||
width = 864
|
width = 864
|
||||||
height = 480
|
height = 480
|
||||||
overwriteWidth = ($padWidth / $gamePadWidth) * 864
|
overwriteWidth = ($padWidth/$gamePadWidth) * 864
|
||||||
overwriteHeight = ($padHeight / $gamePadHeight) * 480
|
overwriteHeight = ($padHeight/$gamePadHeight) * 480
|
||||||
|
|
||||||
[TextureRedefine]
|
[TextureRedefine] # Gamepad Resolution
|
||||||
width = 854
|
width = 854
|
||||||
height = 480
|
height = 480
|
||||||
overwriteWidth = ($padWidth / $gamePadWidth) * 854
|
overwriteWidth = ($padWidth/$gamePadWidth) * 854
|
||||||
overwriteHeight = ($padHeight / $gamePadHeight) * 480
|
overwriteHeight = ($padHeight/$gamePadHeight) * 480
|
||||||
|
|
357
src/M&SSochi2014/Graphics/rules.txt
Normal file
357
src/M&SSochi2014/Graphics/rules.txt
Normal file
|
@ -0,0 +1,357 @@
|
||||||
|
[Definition]
|
||||||
|
titleIds = 0005000010106900,000500001010C700,000500001010C800
|
||||||
|
name = Graphic Options
|
||||||
|
path = "Mario & Sonic at the Sochi 2014 Olympic Winter Games/Graphics"
|
||||||
|
description = Allows you to change the game's TV resolution, gamepad resolution and anisotropic filtering quality.||Made by ICUP321.
|
||||||
|
version = 6
|
||||||
|
|
||||||
|
[Default]
|
||||||
|
$width = 1280
|
||||||
|
$height = 720
|
||||||
|
$padWidth = 854
|
||||||
|
$padHeight = 480
|
||||||
|
$gameWidth = 1280
|
||||||
|
$gameHeight = 720
|
||||||
|
$gamePadWidth = 854
|
||||||
|
$gamePadHeight = 480
|
||||||
|
$anisotropy = 1
|
||||||
|
|
||||||
|
|
||||||
|
# TV Resolution
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = TV Resolution
|
||||||
|
name = 320x180
|
||||||
|
$width = 320
|
||||||
|
$height = 180
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = TV Resolution
|
||||||
|
name = 640x360
|
||||||
|
$width = 640
|
||||||
|
$height = 360
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = TV Resolution
|
||||||
|
name = 854x480
|
||||||
|
$width = 854
|
||||||
|
$height = 480
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = TV Resolution
|
||||||
|
name = 960x540
|
||||||
|
$width = 960
|
||||||
|
$height = 540
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = TV Resolution
|
||||||
|
name = 1280x720
|
||||||
|
default = 1
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = TV Resolution
|
||||||
|
name = 1600x900
|
||||||
|
$width = 1600
|
||||||
|
$height = 900
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = TV Resolution
|
||||||
|
name = 1920x1080
|
||||||
|
$width = 1920
|
||||||
|
$height = 1080
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = TV Resolution
|
||||||
|
name = 2560x1440
|
||||||
|
$width = 2560
|
||||||
|
$height = 1440
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = TV Resolution
|
||||||
|
name = 3200x1800
|
||||||
|
$width = 3200
|
||||||
|
$height = 1800
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = TV Resolution
|
||||||
|
name = 3840x2160
|
||||||
|
$width = 3840
|
||||||
|
$height = 2160
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = TV Resolution
|
||||||
|
name = 5120x2880
|
||||||
|
$width = 5120
|
||||||
|
$height = 2880
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = TV Resolution
|
||||||
|
name = 7680x4320
|
||||||
|
$width = 7680
|
||||||
|
$height = 4320
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = TV Resolution
|
||||||
|
name = 1280x800 (16:10)
|
||||||
|
$width = 1280
|
||||||
|
$height = 800
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = TV Resolution
|
||||||
|
name = 1680x1050 (16:10)
|
||||||
|
$width = 1680
|
||||||
|
$height = 1050
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = TV Resolution
|
||||||
|
name = 1920x1200 (16:10)
|
||||||
|
$width = 1920
|
||||||
|
$height = 1200
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = TV Resolution
|
||||||
|
name = 2560x1080 (21:9)
|
||||||
|
$width = 2560
|
||||||
|
$height = 1080
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = TV Resolution
|
||||||
|
name = 3440x1440 (21:9)
|
||||||
|
$width = 3440
|
||||||
|
$height = 1440
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = TV Resolution
|
||||||
|
name = 5120x2160 (21:9)
|
||||||
|
$width = 5120
|
||||||
|
$height = 2160
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = TV Resolution
|
||||||
|
name = 3840x1080 (32:9)
|
||||||
|
$width = 3840
|
||||||
|
$height = 1080
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = TV Resolution
|
||||||
|
name = 5120x1440 (32:9)
|
||||||
|
$width = 5120
|
||||||
|
$height = 1440
|
||||||
|
|
||||||
|
|
||||||
|
# Gamepad Resolution
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Gamepad Resolution
|
||||||
|
name = 320x180
|
||||||
|
$padWidth = 320
|
||||||
|
$padHeight = 180
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Gamepad Resolution
|
||||||
|
name = 640x360
|
||||||
|
$padWidth = 640
|
||||||
|
$padHeight = 360
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Gamepad Resolution
|
||||||
|
name = 854x480
|
||||||
|
default = 1
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Gamepad Resolution
|
||||||
|
name = 960x540
|
||||||
|
$padWidth = 960
|
||||||
|
$padHeight = 540
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Gamepad Resolution
|
||||||
|
name = 1280x720
|
||||||
|
$padWidth = 1280
|
||||||
|
$padHeight = 720
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Gamepad Resolution
|
||||||
|
name = 1600x900
|
||||||
|
$padWidth = 1600
|
||||||
|
$padHeight = 900
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Gamepad Resolution
|
||||||
|
name = 1920x1080
|
||||||
|
$padWidth = 1920
|
||||||
|
$padHeight = 1080
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Gamepad Resolution
|
||||||
|
name = 2560x1440
|
||||||
|
$padWidth = 2560
|
||||||
|
$padHeight = 1440
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Gamepad Resolution
|
||||||
|
name = 3200x1800
|
||||||
|
$padWidth = 3200
|
||||||
|
$padHeight = 1800
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Gamepad Resolution
|
||||||
|
name = 3840x2160
|
||||||
|
$padWidth = 3840
|
||||||
|
$padHeight = 2160
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Gamepad Resolution
|
||||||
|
name = 5120x2880
|
||||||
|
$padWidth = 5120
|
||||||
|
$padHeight = 2880
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Gamepad Resolution
|
||||||
|
name = 7680x4320
|
||||||
|
$padWidth = 7680
|
||||||
|
$padHeight = 4320
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Gamepad Resolution
|
||||||
|
name = 1680x1050 (16:10)
|
||||||
|
$padWidth = 1680
|
||||||
|
$padHeight = 1050
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Gamepad Resolution
|
||||||
|
name = 1920x1200 (16:10)
|
||||||
|
$padWidth = 1920
|
||||||
|
$padHeight = 1200
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Gamepad Resolution
|
||||||
|
name = 2560x1080 (21:9)
|
||||||
|
$padWidth = 2560
|
||||||
|
$padHeight = 1080
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Gamepad Resolution
|
||||||
|
name = 3440x1440 (21:9)
|
||||||
|
$padWidth = 3440
|
||||||
|
$padHeight = 1440
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Gamepad Resolution
|
||||||
|
name = 5120x2160 (21:9)
|
||||||
|
$padWidth = 5120
|
||||||
|
$padHeight = 2160
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Gamepad Resolution
|
||||||
|
name = 3840x1080 (32:9)
|
||||||
|
$padWidth = 3840
|
||||||
|
$padHeight = 1080
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Gamepad Resolution
|
||||||
|
name = 5120x1440 (32:9)
|
||||||
|
$padWidth = 5120
|
||||||
|
$padHeight = 1440
|
||||||
|
|
||||||
|
# Anisotropic Filtering Quality
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = 1x
|
||||||
|
category = Anisotropic Filtering Quality
|
||||||
|
default = 1
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = 2x
|
||||||
|
category = Anisotropic Filtering Quality
|
||||||
|
$anisotropy = 2
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = 4x
|
||||||
|
category = Anisotropic Filtering Quality
|
||||||
|
$anisotropy = 4
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = 8x
|
||||||
|
category = Anisotropic Filtering Quality
|
||||||
|
$anisotropy = 8
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = 16x
|
||||||
|
category = Anisotropic Filtering Quality
|
||||||
|
$anisotropy = 16
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
# Anisotropic Filtering
|
||||||
|
|
||||||
|
[TextureRedefine]
|
||||||
|
tileModesExcluded = 0x1 # ignore cpu processed textures
|
||||||
|
formatsExcluded = 0x1,0x19,0x1a,0x1f,0x122,0x806,0x80e,0x816,0x81e,0x820,0x823 # ignore viewports and cubemaps
|
||||||
|
overwriteAnisotropy = $anisotropy
|
||||||
|
|
||||||
|
# Texture Redefines
|
||||||
|
|
||||||
|
[TextureRedefine] # TV Resolution
|
||||||
|
width = 1280
|
||||||
|
height = 720
|
||||||
|
tileModesExcluded = 0x001
|
||||||
|
formatsExcluded = 0x031,0x033
|
||||||
|
overwriteWidth = ($width/$gameWidth) * 1280
|
||||||
|
overwriteHeight = ($height/$gameHeight) * 720
|
||||||
|
|
||||||
|
[TextureRedefine] # Depth of Field Pass
|
||||||
|
width = 640
|
||||||
|
height = 368
|
||||||
|
overwriteWidth = ($width/$gameWidth) * 640
|
||||||
|
overwriteHeight = ($height/$gameHeight) * 368
|
||||||
|
|
||||||
|
[TextureRedefine] # Depth of Field Pass
|
||||||
|
width = 640
|
||||||
|
height = 360
|
||||||
|
tileModesExcluded = 0x001
|
||||||
|
overwriteWidth = ($width/$gameWidth) * 640
|
||||||
|
overwriteHeight = ($height/$gameHeight) * 360
|
||||||
|
|
||||||
|
[TextureRedefine] # Depth of Field Pass
|
||||||
|
width = 320
|
||||||
|
height = 192
|
||||||
|
overwriteWidth = ($width/$gameWidth) * 320
|
||||||
|
overwriteHeight = ($height/$gameHeight) * 192
|
||||||
|
|
||||||
|
[TextureRedefine] # Depth of Field Pass
|
||||||
|
width = 320
|
||||||
|
height = 180
|
||||||
|
tileModesExcluded = 0x001
|
||||||
|
overwriteWidth = ($width/$gameWidth) * 320
|
||||||
|
overwriteHeight = ($height/$gameHeight) * 180
|
||||||
|
|
||||||
|
[TextureRedefine]
|
||||||
|
width = 213
|
||||||
|
height = 120
|
||||||
|
overwriteWidth = ($width/$gameWidth) * 213
|
||||||
|
overwriteHeight = ($height/$gameHeight) * 120
|
||||||
|
|
||||||
|
[TextureRedefine] # Bloom Pass
|
||||||
|
width = 160
|
||||||
|
height = 96
|
||||||
|
overwriteWidth = ($width/$gameWidth) * 160
|
||||||
|
overwriteHeight = ($height/$gameHeight) * 96
|
||||||
|
|
||||||
|
[TextureRedefine] # Bloom Pass
|
||||||
|
width = 160
|
||||||
|
height = 90
|
||||||
|
overwriteWidth = ($width/$gameWidth) * 160
|
||||||
|
overwriteHeight = ($height/$gameHeight) * 90
|
||||||
|
|
||||||
|
[TextureRedefine] # Gamepad Resolution
|
||||||
|
width = 864
|
||||||
|
height = 480
|
||||||
|
overwriteWidth = ($padWidth/$gamePadWidth) * 864
|
||||||
|
overwriteHeight = ($padHeight/$gamePadHeight) * 480
|
||||||
|
|
||||||
|
[TextureRedefine] # Gamepad Resolution
|
||||||
|
width = 854
|
||||||
|
height = 480
|
||||||
|
overwriteWidth = ($padWidth/$gamePadWidth) * 854
|
||||||
|
overwriteHeight = ($padHeight/$gamePadHeight) * 480
|
Loading…
Add table
Reference in a new issue