diff --git a/src/M&SRio2016/Graphics/rules.txt b/src/M&SRio2016/Graphics/rules.txt index 2694380a..f1b7011c 100644 --- a/src/M&SRio2016/Graphics/rules.txt +++ b/src/M&SRio2016/Graphics/rules.txt @@ -16,152 +16,244 @@ $gamePadWidth = 854 $gamePadHeight = 480 $anisotropy = 1 + # TV Resolution [Preset] -name = 320x180 category = TV Resolution +name = 320x180 $width = 320 $height = 180 [Preset] -name = 640x360 category = TV Resolution +name = 640x360 $width = 640 $height = 360 [Preset] -name = 854x480 category = TV Resolution +name = 854x480 $width = 854 $height = 480 [Preset] -name = 960x540 category = TV Resolution +name = 960x540 $width = 960 $height = 540 [Preset] -name = 1280x720 category = TV Resolution +name = 1280x720 default = 1 [Preset] -name = 1600x900 category = TV Resolution +name = 1600x900 $width = 1600 $height = 900 [Preset] -name = 1920x1080 category = TV Resolution +name = 1920x1080 $width = 1920 $height = 1080 [Preset] -name = 2560x1440 category = TV Resolution +name = 2560x1440 $width = 2560 $height = 1440 [Preset] -name = 3200x1800 category = TV Resolution +name = 3200x1800 $width = 3200 $height = 1800 [Preset] -name = 3840x2160 category = TV Resolution +name = 3840x2160 $width = 3840 $height = 2160 [Preset] -name = 5120x2880 category = TV Resolution +name = 5120x2880 $width = 5120 $height = 2880 [Preset] -name = 7680x4320 category = TV Resolution +name = 7680x4320 $width = 7680 $height = 4320 +[Preset] +category = TV Resolution +name = 1280x800 (16:10) +$width = 1280 +$height = 800 + +[Preset] +category = TV Resolution +name = 1680x1050 (16:10) +$width = 1680 +$height = 1050 + +[Preset] +category = TV Resolution +name = 1920x1200 (16:10) +$width = 1920 +$height = 1200 + +[Preset] +category = TV Resolution +name = 2560x1080 (21:9) +$width = 2560 +$height = 1080 + +[Preset] +category = TV Resolution +name = 3440x1440 (21:9) +$width = 3440 +$height = 1440 + +[Preset] +category = TV Resolution +name = 5120x2160 (21:9) +$width = 5120 +$height = 2160 + +[Preset] +category = TV Resolution +name = 3840x1080 (32:9) +$width = 3840 +$height = 1080 + +[Preset] +category = TV Resolution +name = 5120x1440 (32:9) +$width = 5120 +$height = 1440 + + # Gamepad Resolution [Preset] -name = 320x180 category = Gamepad Resolution +name = 320x180 $padWidth = 320 $padHeight = 180 [Preset] -name = 640x360 category = Gamepad Resolution +name = 640x360 $padWidth = 640 $padHeight = 360 [Preset] -name = 854x480 category = Gamepad Resolution +name = 854x480 default = 1 [Preset] -name = 960x540 category = Gamepad Resolution +name = 960x540 $padWidth = 960 $padHeight = 540 [Preset] -name = 1280x720 category = Gamepad Resolution +name = 1280x720 $padWidth = 1280 $padHeight = 720 [Preset] -name = 1600x900 category = Gamepad Resolution +name = 1600x900 $padWidth = 1600 $padHeight = 900 [Preset] -name = 1920x1080 category = Gamepad Resolution +name = 1920x1080 $padWidth = 1920 $padHeight = 1080 [Preset] -name = 2560x1440 category = Gamepad Resolution +name = 2560x1440 $padWidth = 2560 $padHeight = 1440 [Preset] -name = 3200x1800 category = Gamepad Resolution +name = 3200x1800 $padWidth = 3200 $padHeight = 1800 [Preset] -name = 3840x2160 category = Gamepad Resolution +name = 3840x2160 $padWidth = 3840 $padHeight = 2160 [Preset] -name = 5120x2880 category = Gamepad Resolution +name = 5120x2880 $padWidth = 5120 $padHeight = 2880 [Preset] -name = 7680x4320 category = Gamepad Resolution +name = 7680x4320 $padWidth = 7680 $padHeight = 4320 +[Preset] +category = Gamepad Resolution +name = 1680x1050 (16:10) +$padWidth = 1680 +$padHeight = 1050 + +[Preset] +category = Gamepad Resolution +name = 1920x1200 (16:10) +$padWidth = 1920 +$padHeight = 1200 + +[Preset] +category = Gamepad Resolution +name = 2560x1080 (21:9) +$padWidth = 2560 +$padHeight = 1080 + +[Preset] +category = Gamepad Resolution +name = 3440x1440 (21:9) +$padWidth = 3440 +$padHeight = 1440 + +[Preset] +category = Gamepad Resolution +name = 5120x2160 (21:9) +$padWidth = 5120 +$padHeight = 2160 + +[Preset] +category = Gamepad Resolution +name = 3840x1080 (32:9) +$padWidth = 3840 +$padHeight = 1080 + +[Preset] +category = Gamepad Resolution +name = 5120x1440 (32:9) +$padWidth = 5120 +$padHeight = 1440 + # Anisotropic Filtering Quality [Preset] @@ -188,216 +280,78 @@ $anisotropy = 8 name = 16x category = Anisotropic Filtering Quality $anisotropy = 16 + + # Anisotropic Filtering [TextureRedefine] -tileModesExcluded = 0x001 # ignore cpu processed textures -formatsExcluded = 0x001,0x019,0x01a,0x01f,0x122,0x806,0x80e,0x816,0x820 # ignore viewports and cubemaps +tileModesExcluded = 0x1 # ignore cpu processed textures +formatsExcluded = 0x1,0x19,0x1a,0x1f,0x122,0x806,0x80e,0x816,0x81e,0x820,0x823 # ignore viewports and cubemaps overwriteAnisotropy = $anisotropy # Texture Redefines -[TextureRedefine] +[TextureRedefine] # TV Resolution width = 1280 height = 720 -formatsExcluded = 0x31,0x33 tileModesExcluded = 0x001 -overwriteWidth = ($width / $gameWidth) * 1280 -overwriteHeight = ($height / $gameHeight) * 720 +formatsExcluded = 0x031,0x033 +overwriteWidth = ($width/$gameWidth) * 1280 +overwriteHeight = ($height/$gameHeight) * 720 -[TextureRedefine] -width = 768 -height = 480 -overwriteWidth = ($width / $gameWidth) * 768 -overwriteHeight = ($height / $gameHeight) * 480 +[TextureRedefine] # Depth of Field Pass +width = 640 +height = 368 +overwriteWidth = ($width/$gameWidth) * 640 +overwriteHeight = ($height/$gameHeight) * 368 -[TextureRedefine] -width = 746 -height = 470 -overwriteWidth = ($width / $gameWidth) * 746 -overwriteHeight = ($height / $gameHeight) * 470 +[TextureRedefine] # Depth of Field Pass +width = 640 +height = 360 +tileModesExcluded = 0x001 +overwriteWidth = ($width/$gameWidth) * 640 +overwriteHeight = ($height/$gameHeight) * 360 -[TextureRedefine] -width = 768 -height = 432 -overwriteWidth = ($width / $gameWidth) * 768 -overwriteHeight = ($height / $gameHeight) * 432 - -[TextureRedefine] -width = 746 -height = 420 -overwriteWidth = ($width / $gameWidth) * 746 -overwriteHeight = ($height / $gameHeight) * 420 - -[TextureRedefine] -width = 576 -height = 432 -overwriteWidth = ($width / $gameWidth) * 576 -overwriteHeight = ($height / $gameHeight) * 432 - -[TextureRedefine] -width = 570 -height = 420 -overwriteWidth = ($width / $gameWidth) * 570 -overwriteHeight = ($height / $gameHeight) * 420 - -[TextureRedefine] -width = 544 -height = 384 -overwriteWidth = ($width / $gameWidth) * 544 -overwriteHeight = ($height / $gameHeight) * 384 - -[TextureRedefine] -width = 533 -height = 380 -overwriteWidth = ($width / $gameWidth) * 533 -overwriteHeight = ($height / $gameHeight) * 380 - -[TextureRedefine] -width = 512 -height = 480 -overwriteWidth = ($width / $gameWidth) * 512 -overwriteHeight = ($height / $gameHeight) * 480 - -[TextureRedefine] -width = 490 -height = 476 -overwriteWidth = ($width / $gameWidth) * 490 -overwriteHeight = ($height / $gameHeight) * 476 - -[TextureRedefine] +[TextureRedefine] # Depth of Field Pass width = 320 height = 192 -overwriteWidth = ($width / $gameWidth) * 320 -overwriteHeight = ($height / $gameHeight) * 192 +overwriteWidth = ($width/$gameWidth) * 320 +overwriteHeight = ($height/$gameHeight) * 192 -[TextureRedefine] +[TextureRedefine] # Depth of Field Pass width = 320 height = 180 -overwriteWidth = ($width / $gameWidth) * 320 -overwriteHeight = ($height / $gameHeight) * 180 +tileModesExcluded = 0x001 +overwriteWidth = ($width/$gameWidth) * 320 +overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] -width = 256 -height = 96 -overwriteWidth = ($width / $gameWidth) * 256 -overwriteHeight = ($height / $gameHeight) * 96 +width = 213 +height = 120 +overwriteWidth = ($width/$gameWidth) * 213 +overwriteHeight = ($height/$gameHeight) * 120 -[TextureRedefine] +[TextureRedefine] # Bloom Pass width = 160 height = 96 -overwriteWidth = ($width / $gameWidth) * 160 -overwriteHeight = ($height / $gameHeight) * 96 +overwriteWidth = ($width/$gameWidth) * 160 +overwriteHeight = ($height/$gameHeight) * 96 -[TextureRedefine] +[TextureRedefine] # Bloom Pass width = 160 height = 90 -overwriteWidth = ($width / $gameWidth) * 160 -overwriteHeight = ($height / $gameHeight) * 90 +overwriteWidth = ($width/$gameWidth) * 160 +overwriteHeight = ($height/$gameHeight) * 90 -[TextureRedefine] -width = 128 -height = 48 -overwriteWidth = ($width / $gameWidth) * 128 -overwriteHeight = ($height / $gameHeight) * 48 - -[TextureRedefine] -width = 80 -height = 45 -overwriteWidth = ($width / $gameWidth) * 80 -overwriteHeight = ($height / $gameHeight) * 45 - -[TextureRedefine] -width = 64 -height = 64 -formats = 0x80e -overwriteWidth = ($width / $gameWidth) * 64 -overwriteHeight = ($height / $gameHeight) * 64 - -[TextureRedefine] -width = 64 -height = 32 -formats = 0x816 -overwriteWidth = ($width / $gameWidth) * 64 -overwriteHeight = ($height / $gameHeight) * 32 - -[TextureRedefine] -width = 40 -height = 22 -overwriteWidth = ($width / $gameWidth) * 40 -overwriteHeight = ($height / $gameHeight) * 22 - -[TextureRedefine] -width = 32 -height = 16 -formats = 0x816,0x80e -overwriteWidth = ($width / $gameWidth) * 32 -overwriteHeight = ($height / $gameHeight) * 16 - -[TextureRedefine] -width = 20 -height = 11 -overwriteWidth = ($width / $gameWidth) * 20 -overwriteHeight = ($height / $gameHeight) * 11 - -[TextureRedefine] -width = 16 -height = 16 -formats = 0x80e -overwriteWidth = ($width / $gameWidth) * 16 -overwriteHeight = ($height / $gameHeight) * 16 - -[TextureRedefine] -width = 16 -height = 8 -formats = 0x816 -overwriteWidth = ($width / $gameWidth) * 16 -overwriteHeight = ($height / $gameHeight) * 8 - -[TextureRedefine] -width = 10 -height = 5 -overwriteWidth = ($width / $gameWidth) * 10 -overwriteHeight = ($height / $gameHeight) * 5 - -[TextureRedefine] -width = 8 -height = 8 -formats = 0x816,0x80e -overwriteWidth = ($width / $gameWidth) * 8 -overwriteHeight = ($height / $gameHeight) * 8 - -[TextureRedefine] -width = 5 -height = 2 -overwriteWidth = ($width / $gameWidth) * 5 -overwriteHeight = ($height / $gameHeight) * 2 - -[TextureRedefine] -width = 4 -height = 4 -formats = 0x80e -overwriteWidth = ($width / $gameWidth) * 4 -overwriteHeight = ($height / $gameHeight) * 4 - -[TextureRedefine] -width = 1 -height = 1 -formats = 0x816,0x80e -overwriteWidth = ($width / $gameWidth) * 1 -overwriteHeight = ($height / $gameHeight) * 1 - -# Gamepad Resolution - -[TextureRedefine] +[TextureRedefine] # Gamepad Resolution width = 864 height = 480 -overwriteWidth = ($padWidth / $gamePadWidth) * 864 -overwriteHeight = ($padHeight / $gamePadHeight) * 480 +overwriteWidth = ($padWidth/$gamePadWidth) * 864 +overwriteHeight = ($padHeight/$gamePadHeight) * 480 -[TextureRedefine] +[TextureRedefine] # Gamepad Resolution width = 854 height = 480 -overwriteWidth = ($padWidth / $gamePadWidth) * 854 -overwriteHeight = ($padHeight / $gamePadHeight) * 480 +overwriteWidth = ($padWidth/$gamePadWidth) * 854 +overwriteHeight = ($padHeight/$gamePadHeight) * 480 diff --git a/src/M&SSochi2014/Graphics/rules.txt b/src/M&SSochi2014/Graphics/rules.txt new file mode 100644 index 00000000..c6578ddf --- /dev/null +++ b/src/M&SSochi2014/Graphics/rules.txt @@ -0,0 +1,357 @@ +[Definition] +titleIds = 0005000010106900,000500001010C700,000500001010C800 +name = Graphic Options +path = "Mario & Sonic at the Sochi 2014 Olympic Winter Games/Graphics" +description = Allows you to change the game's TV resolution, gamepad resolution and anisotropic filtering quality.||Made by ICUP321. +version = 6 + +[Default] +$width = 1280 +$height = 720 +$padWidth = 854 +$padHeight = 480 +$gameWidth = 1280 +$gameHeight = 720 +$gamePadWidth = 854 +$gamePadHeight = 480 +$anisotropy = 1 + + +# TV Resolution + +[Preset] +category = TV Resolution +name = 320x180 +$width = 320 +$height = 180 + +[Preset] +category = TV Resolution +name = 640x360 +$width = 640 +$height = 360 + +[Preset] +category = TV Resolution +name = 854x480 +$width = 854 +$height = 480 + +[Preset] +category = TV Resolution +name = 960x540 +$width = 960 +$height = 540 + +[Preset] +category = TV Resolution +name = 1280x720 +default = 1 + +[Preset] +category = TV Resolution +name = 1600x900 +$width = 1600 +$height = 900 + +[Preset] +category = TV Resolution +name = 1920x1080 +$width = 1920 +$height = 1080 + +[Preset] +category = TV Resolution +name = 2560x1440 +$width = 2560 +$height = 1440 + +[Preset] +category = TV Resolution +name = 3200x1800 +$width = 3200 +$height = 1800 + +[Preset] +category = TV Resolution +name = 3840x2160 +$width = 3840 +$height = 2160 + +[Preset] +category = TV Resolution +name = 5120x2880 +$width = 5120 +$height = 2880 + +[Preset] +category = TV Resolution +name = 7680x4320 +$width = 7680 +$height = 4320 + +[Preset] +category = TV Resolution +name = 1280x800 (16:10) +$width = 1280 +$height = 800 + +[Preset] +category = TV Resolution +name = 1680x1050 (16:10) +$width = 1680 +$height = 1050 + +[Preset] +category = TV Resolution +name = 1920x1200 (16:10) +$width = 1920 +$height = 1200 + +[Preset] +category = TV Resolution +name = 2560x1080 (21:9) +$width = 2560 +$height = 1080 + +[Preset] +category = TV Resolution +name = 3440x1440 (21:9) +$width = 3440 +$height = 1440 + +[Preset] +category = TV Resolution +name = 5120x2160 (21:9) +$width = 5120 +$height = 2160 + +[Preset] +category = TV Resolution +name = 3840x1080 (32:9) +$width = 3840 +$height = 1080 + +[Preset] +category = TV Resolution +name = 5120x1440 (32:9) +$width = 5120 +$height = 1440 + + +# Gamepad Resolution + +[Preset] +category = Gamepad Resolution +name = 320x180 +$padWidth = 320 +$padHeight = 180 + +[Preset] +category = Gamepad Resolution +name = 640x360 +$padWidth = 640 +$padHeight = 360 + +[Preset] +category = Gamepad Resolution +name = 854x480 +default = 1 + +[Preset] +category = Gamepad Resolution +name = 960x540 +$padWidth = 960 +$padHeight = 540 + +[Preset] +category = Gamepad Resolution +name = 1280x720 +$padWidth = 1280 +$padHeight = 720 + +[Preset] +category = Gamepad Resolution +name = 1600x900 +$padWidth = 1600 +$padHeight = 900 + +[Preset] +category = Gamepad Resolution +name = 1920x1080 +$padWidth = 1920 +$padHeight = 1080 + +[Preset] +category = Gamepad Resolution +name = 2560x1440 +$padWidth = 2560 +$padHeight = 1440 + +[Preset] +category = Gamepad Resolution +name = 3200x1800 +$padWidth = 3200 +$padHeight = 1800 + +[Preset] +category = Gamepad Resolution +name = 3840x2160 +$padWidth = 3840 +$padHeight = 2160 + +[Preset] +category = Gamepad Resolution +name = 5120x2880 +$padWidth = 5120 +$padHeight = 2880 + +[Preset] +category = Gamepad Resolution +name = 7680x4320 +$padWidth = 7680 +$padHeight = 4320 + +[Preset] +category = Gamepad Resolution +name = 1680x1050 (16:10) +$padWidth = 1680 +$padHeight = 1050 + +[Preset] +category = Gamepad Resolution +name = 1920x1200 (16:10) +$padWidth = 1920 +$padHeight = 1200 + +[Preset] +category = Gamepad Resolution +name = 2560x1080 (21:9) +$padWidth = 2560 +$padHeight = 1080 + +[Preset] +category = Gamepad Resolution +name = 3440x1440 (21:9) +$padWidth = 3440 +$padHeight = 1440 + +[Preset] +category = Gamepad Resolution +name = 5120x2160 (21:9) +$padWidth = 5120 +$padHeight = 2160 + +[Preset] +category = Gamepad Resolution +name = 3840x1080 (32:9) +$padWidth = 3840 +$padHeight = 1080 + +[Preset] +category = Gamepad Resolution +name = 5120x1440 (32:9) +$padWidth = 5120 +$padHeight = 1440 + +# Anisotropic Filtering Quality + +[Preset] +name = 1x +category = Anisotropic Filtering Quality +default = 1 + +[Preset] +name = 2x +category = Anisotropic Filtering Quality +$anisotropy = 2 + +[Preset] +name = 4x +category = Anisotropic Filtering Quality +$anisotropy = 4 + +[Preset] +name = 8x +category = Anisotropic Filtering Quality +$anisotropy = 8 + +[Preset] +name = 16x +category = Anisotropic Filtering Quality +$anisotropy = 16 + + + +# Anisotropic Filtering + +[TextureRedefine] +tileModesExcluded = 0x1 # ignore cpu processed textures +formatsExcluded = 0x1,0x19,0x1a,0x1f,0x122,0x806,0x80e,0x816,0x81e,0x820,0x823 # ignore viewports and cubemaps +overwriteAnisotropy = $anisotropy + +# Texture Redefines + +[TextureRedefine] # TV Resolution +width = 1280 +height = 720 +tileModesExcluded = 0x001 +formatsExcluded = 0x031,0x033 +overwriteWidth = ($width/$gameWidth) * 1280 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] # Depth of Field Pass +width = 640 +height = 368 +overwriteWidth = ($width/$gameWidth) * 640 +overwriteHeight = ($height/$gameHeight) * 368 + +[TextureRedefine] # Depth of Field Pass +width = 640 +height = 360 +tileModesExcluded = 0x001 +overwriteWidth = ($width/$gameWidth) * 640 +overwriteHeight = ($height/$gameHeight) * 360 + +[TextureRedefine] # Depth of Field Pass +width = 320 +height = 192 +overwriteWidth = ($width/$gameWidth) * 320 +overwriteHeight = ($height/$gameHeight) * 192 + +[TextureRedefine] # Depth of Field Pass +width = 320 +height = 180 +tileModesExcluded = 0x001 +overwriteWidth = ($width/$gameWidth) * 320 +overwriteHeight = ($height/$gameHeight) * 180 + +[TextureRedefine] +width = 213 +height = 120 +overwriteWidth = ($width/$gameWidth) * 213 +overwriteHeight = ($height/$gameHeight) * 120 + +[TextureRedefine] # Bloom Pass +width = 160 +height = 96 +overwriteWidth = ($width/$gameWidth) * 160 +overwriteHeight = ($height/$gameHeight) * 96 + +[TextureRedefine] # Bloom Pass +width = 160 +height = 90 +overwriteWidth = ($width/$gameWidth) * 160 +overwriteHeight = ($height/$gameHeight) * 90 + +[TextureRedefine] # Gamepad Resolution +width = 864 +height = 480 +overwriteWidth = ($padWidth/$gamePadWidth) * 864 +overwriteHeight = ($padHeight/$gamePadHeight) * 480 + +[TextureRedefine] # Gamepad Resolution +width = 854 +height = 480 +overwriteWidth = ($padWidth/$gamePadWidth) * 854 +overwriteHeight = ($padHeight/$gamePadHeight) * 480