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Add credits comment (part 3)
This commit is contained in:
parent
839490d349
commit
c8b12bba74
39 changed files with 54 additions and 50 deletions
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@ -1,7 +1,6 @@
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[XCX_FN_MIR_FREQ]
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moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
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.origin = codecave
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.int $mod
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; ----------------------------------------------------------------------------
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; WHAT : changeTime__Q2_4fnet9CFnetTaskFUiT1
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@ -3,6 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "FrontierNav - Miranium frequency mod"
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path = "Xenoblade Chronicles X/Mods/FrontierNav/Miranium frequency mod"
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description = Affect the frequency of the FrontierNav income for the Miranium (Vanilla is every 30 minutes).
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#Credits: lasyan3
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version = 6
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[Default]
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@ -1,8 +1,6 @@
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[XCX_FN_MIR_QTY]
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moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
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.origin = codecave
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.int $mod
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.int $uncap
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; ----------------------------------------------------------------------------
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; WHO : changeTime__Q2_4fnet9CFnetTaskFUiT1
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@ -3,6 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "FrontierNav - Miranium quantity mod"
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path = "Xenoblade Chronicles X/Mods/FrontierNav/Miranium quantity mod"
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description = Affect the quantity of the FrontierNav income for the Miranium.
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#Credits: lasyan3
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version = 6
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[Default]
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@ -1,14 +1,9 @@
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[XCX_FN_MNY_FREQ]
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moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
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.origin = codecave
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.int $mod
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[XCX_FN_MNY_FREQ_V101E_V102U]
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moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07 ; 1.0.1E, 1.0.2U, 1.0.0E
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; ----------------------------------------------------------------------------
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; WHAT : changeTime__Q2_4fnet9CFnetTaskFUiT1
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; WHY : Affect the frequency of the NavFrontier income for the money
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; Frequency unit is 1 minute (so by default income is every 15 minutes)
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[XCX_FN_MNY_FREQ_V101E_V102U]
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moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07 ; 1.0.1E, 1.0.2U, 1.0.0E
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0x027D554C = li r12, $mod
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[XCX_FN_MNY_FREQ_V102J]
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@ -3,6 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "FrontierNav - Money frequency mod"
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path = "Xenoblade Chronicles X/Mods/FrontierNav/Money frequency mod"
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description = Affect the frequency of the FrontierNav income for the Money (Vanilla is 15 minutes).
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#Credits: lasyan3
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version = 6
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[Default]
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@ -1,7 +1,6 @@
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[XCX_FN_MNY_QTY]
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moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
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.origin = codecave
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.int $mod
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_money:
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li r31, $mod
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@ -3,13 +3,18 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "FrontierNav - Money quantity mod"
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path = "Xenoblade Chronicles X/Mods/FrontierNav/Money quantity mod"
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description = Affect the quantity of the FrontierNav income for the Money.
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#Credits: lasyan3
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version = 6
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[Default]
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$mod = 2
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$mod = 1
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[Preset]
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name = "x1"
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[Preset]
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name = "x2"
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$mod = 2
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[Preset]
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name = "x3"
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@ -1,14 +1,9 @@
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[XCX_FN_RES_FREQ]
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moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
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.origin = codecave
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.int $mod
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[XCX_FN_RES_FREQ_V101E_V102U]
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moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07 ; 1.0.1E, 1.0.2U, 1.0.0E
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; ----------------------------------------------------------------------------
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; WHAT : changeTime__Q2_4fnet9CFnetTaskFUiT1
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; WHY : Affect the frequency of the NavFrontier income for the resources
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; Frequency unit is 1 minute (so by default income is every 5 minutes)
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[XCX_FN_RES_FREQ_V101E_V102U]
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moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07 ; 1.0.1E, 1.0.2U, 1.0.0E
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0x027D534C = li r12, $mod
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[XCX_FN_RES_FREQ_V102J]
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@ -3,6 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "FrontierNav - Resources frequency mod"
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path = "Xenoblade Chronicles X/Mods/FrontierNav/Resources frequency mod"
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description = Affect the frequency of the FrontierNav income for the resources (Vanilla is every 5 minutes).
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#Credits: lasyan3
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version = 6
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[Default]
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@ -1,11 +1,10 @@
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[XCX_FN_RES_QTY]
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moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
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.origin = codecave
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.int $mod
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; ----------------------------------------------------------------------------
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; WHAT : changeTime__Q2_4fnet9CFnetTaskFUiT1
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; WHY :
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; WHY :
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_multCount:
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lbz r0, 6(r31)
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li r3, $mod
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name = "FrontierNav - Resources quantity mod"
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path = "Xenoblade Chronicles X/Mods/FrontierNav/Resources quantity mod"
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description = Affect the quantity of the FrontierNav income for the resources.
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#Credits: lasyan3
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version = 6
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[Default]
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$mod = 2
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$mod = 1
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[Preset]
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name = "x1"
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[Preset]
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name = "x2"
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$mod = 2
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[Preset]
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name = "x3"
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moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07 ; 1.0.1E, 1.0.2U, 1.0.0E
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;this mod accesses the developer freecam used by the monolith soft devs
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;we simply just prevent 2 functions from ever being called
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0x025f4e00 = blr ;isFreeCamera__Q2_3cfs14CfSceneManagerCFv
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0x0276A774 = nop ;MenuTask::openHudEventCamera
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@ -3,4 +3,5 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Freecam"
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path = "Xenoblade Chronicles X/Mods/Graphics/Freecam"
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description = Look around the world with the developer freecam.|The game functions like normal when you're in this mode. Area renders around camera, so going too far will make your character have no ground and die.||Mod made by blingbloing.|||Hold 'R' button to move camera up|Hold 'L' button to move camera down|Hold 'X' button to keep camera in place|Hold 'Y' button to speed up camera|Tip: Press and hold the R stick button to speed up even more
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#Credits: blingbloing
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version = 6
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@ -3,5 +3,6 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = Hide Offline Label
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path = "Xenoblade Chronicles X/Mods/Hide Offline Label"
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description = Removes offline blinking tag. Does not change the actual online state.
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#Credits: getdls
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version = 6
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default = 1
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@ -3,5 +3,6 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Change time from eManual"
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path = "Xenoblade Chronicles X/Mods/HUD/Change time from eManual"
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description = Allow to change time from the eManual entry of the main menu.|Fixes the soft lock that happens when selecting eManual on Cemu.
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#Credits: lasyan3
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version = 6
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default = 1
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@ -3,4 +3,5 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "NPC info bubbles distance mod"
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path = "Xenoblade Chronicles X/Mods/HUD/NPC info bubbles distance mod"
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description = Increase view distance for yellow information bubbles from NPC.
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#Credits: lasyan3
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version = 6
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[XCX_LOOT_RANDOM_AFFIX]
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moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
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.origin = codecave
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.int $var1 ; 80
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.int $var2 ; 80
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.int $var3 ; 20
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; ----------------------------------------------------------------------------
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; WHO : calcAffix__Q2_8ItemDrop16CItemDropManagerFUsRQ2_3mtl32fixed_vector__tm__12_UsXCUiL_1_3
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; WHAT : Affix random truly
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[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Equipment - Alternate random augment selection"
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name = "Equipment - Alternate random augment selection"
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path = "Xenoblade Chronicles X/Mods/Loot/Equipment - Alternate random augment selection"
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description = Alternate random selection for augments. Everything above 80% is capped at 80%, and everything else is set to 20%.
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#Credits: lasyan3
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version = 6
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[Default]
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@ -3,6 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Equipment - Force Quality"
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path = "Xenoblade Chronicles X/Mods/Loot/Equipment - Force Quality"
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description = Equipment looted is always of the specified quality (Prime = Intergalactic for Skell weapons) and always has 0-3 augments and 0-3 extra free slots.||Armor can normally only have 1 slot, so setting 2/3 slots will create cheat equipment.
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#Credits: lasyan3
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version = 6
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[Default]
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[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Equipment - Force Count"
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name = "Equipment - Force Count"
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path = "Xenoblade Chronicles X/Mods/Loot/Equipment - Force Count"
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description = Force the count of equipment looted in Silver or Gold treasures.
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#Credits: lasyan3
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version = 6
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[Default]
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[XCX_LOOT_EQUIPMENT_TYPE]
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moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
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.origin = codecave
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.int $type
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.int $sub
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; ----------------------------------------------------------------------------
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; WHO : __CPR98__calcItemTableID__Q2_8ItemDrop16CItemDropManagerFUcRCQ3_J20JJ29J11SCreateInfoRUs
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; WHAT : Force some kind of equipment to be looted in Gold chests
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[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Equipment - Force Type"
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name = "Equipment - Force Type"
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path = "Xenoblade Chronicles X/Mods/Loot/Equipment - Force Type"
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description = Force the type of equipment looted.
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#Credits: lasyan3
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version = 6
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[Default]
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[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Equipment - Ignore broken"
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name = "Equipment - Ignore broken"
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path = "Xenoblade Chronicles X/Mods/Loot/Equipment - Ignore broken"
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description = Never or always get broken equipment.
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#Credits: lasyan3
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version = 6
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[Default]
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[XCX_LOOT_MATERIALS]
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moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
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.origin = codecave
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.int $ratio
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; ----------------------------------------------------------------------------
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; WHO : __CPR90__calcItemBronze__Q2_8ItemDrop16CItemDropManagerFRQ3_J19JJ28J9SDropInfoUc
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[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Materials - Drop Ratio"
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name = "Materials - Drop Ratio"
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path = "Xenoblade Chronicles X/Mods/Loot/Materials - Drop Ratio"
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description = Affect the materials minimum drop ratio in the loots.
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#Credits: lasyan3
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version = 6
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[Default]
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[XCX_LOOT_FORCECHEST]
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moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
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.origin = codecave
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.int $forced
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.int $treasure
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; ----------------------------------------------------------------------------
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; WHO : ItemDrop::CItemDropManager::calcRank((unsigned short, int))
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[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Treasure Quality"
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name = "Treasure Quality"
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path = "Xenoblade Chronicles X/Mods/Loot/Treasure Quality"
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description = Select preferred treasure quality.|(if forced = no, then only overwrite if enemy drops no loot).||**FORCED = YES, CAN PERMANENTLY SOFTLOCK YOUR SAVE**|Key items come from silver treasures, so if the story enemy fails to drop a silver then you don't get the key item.
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#Credits: lasyan3
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version = 6
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[Default]
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$treasure:int = 0
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$forced:int = 0
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$treasure = 0
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$forced = 0
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[Preset]
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name = "Gold quality"
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$treasure:int = 1
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$treasure = 1
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[Preset]
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name = "Silver quality"
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$treasure:int = 2
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$treasure = 2
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[Preset]
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name = "Bronze quality"
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$treasure:int = 3
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$treasure = 3
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[Preset]
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name = "No treasure"
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[Preset]
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name = "Yes"
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category = Forced
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$forced:int = 1
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$forced = 1
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[XCX_MAXITEMS]
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moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
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.origin = codecave
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.int $max
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_testsub:
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lwz r29, 0xC(r1)
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@ -3,6 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Max Items"
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path = "Xenoblade Chronicles X/Mods/Maximus/Max Items"
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description = Increases maximum amount of items.
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#Credits: lasyan3
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version = 6
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[Default]
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@ -3,6 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Max Money"
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path = "Xenoblade Chronicles X/Mods/Maximus/Max Money"
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description = "Increase (or decrease) the maximum money you can hold."
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#Credits: lasyan3
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version = 6
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[Default]
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@ -1,7 +1,6 @@
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[XCX_MAXTICKETS]
|
||||
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
|
||||
.origin = codecave
|
||||
.int $cap
|
||||
|
||||
; cfs::CfSocialManager::getTradeTicketMax(const(void))
|
||||
_maxtickets:
|
||||
|
|
|
@ -3,6 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
|
|||
name = "Max Tickets"
|
||||
path = "Xenoblade Chronicles X/Mods/Maximus/Max Tickets"
|
||||
description = "Maximum reward tickets are multiplied."
|
||||
#Credits: lasyan3
|
||||
version = 6
|
||||
|
||||
[Default]
|
||||
|
|
|
@ -3,4 +3,5 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
|
|||
name = "No Overdrive music"
|
||||
path = "Xenoblade Chronicles X/Mods/Music/No Overdrive music"
|
||||
description = Disable the music when Overdrive is activated.
|
||||
#Credits: lasyan3
|
||||
version = 6
|
||||
|
|
|
@ -3,4 +3,5 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
|
|||
name = "No Skell Flight music"
|
||||
path = "Xenoblade Chronicles X/Mods/Music/No Skell Flight music"
|
||||
description = Disable the music when in flight.
|
||||
#Credits: lasyan3
|
||||
version = 6
|
||||
|
|
|
@ -3,6 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
|
|||
name = "Sprint faster"
|
||||
path = "Xenoblade Chronicles X/Mods/Physics/Run Forrest, run!"
|
||||
description = Increase the speed of sprint.
|
||||
#Credits: lasyan3
|
||||
version = 6
|
||||
|
||||
[Default]
|
||||
|
|
|
@ -3,6 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
|
|||
name = "Super High Jump!"
|
||||
path = "Xenoblade Chronicles X/Mods/Physics/Super High Jump!"
|
||||
description = Increase horizontal and vertical velocity of jump.
|
||||
#Credits: lasyan3
|
||||
version = 6
|
||||
|
||||
[Default]
|
||||
|
|
|
@ -1,8 +1,3 @@
|
|||
[XCX_CHANGEWEATHER]
|
||||
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
|
||||
.origin = codecave
|
||||
.int $wtr
|
||||
|
||||
[XCX_CHANGEWEATHER_V101E_V102U]
|
||||
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07 ; 1.0.1E, 1.0.2U, 1.0.0E
|
||||
; cfs::CfWtrManager::setWeatherID((unsigned int, int))
|
||||
|
|
|
@ -3,6 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
|
|||
name = "Force Weather"
|
||||
path = "Xenoblade Chronicles X/Mods/Weather/Force Weather"
|
||||
description = Force selected weather. Just select a preset and unload/reload the pack.|Weather Lock works even when traveling into different regions.
|
||||
#Credits: lasyan3
|
||||
version = 6
|
||||
|
||||
[Default]
|
||||
|
|
Loading…
Add table
Reference in a new issue