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Add credits comment (part 2)
This commit is contained in:
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32 changed files with 58 additions and 45 deletions
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@ -3,6 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = FPS++ For Xenoblade Chronicles X
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path = "Xenoblade Chronicles X/Mods/FPS++ For XCX"
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description = Allows you to change the FPS and the speed that most things run at.|Some bugs might still occur if you run games at 60FPS.|Only supports the latest update!
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#Credits: Crementif, M&&M, lasyan3
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version = 6
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[Default]
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@ -91,7 +92,7 @@ $guiSpeed = 1.0
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# category = Cutscene FPS Limit
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# default = 1
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# $cutsceneFPSLimit:int = 1
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#
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#
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# [Preset]
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# name = Disabled (Allow Jittery Cutscenes)
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# category = Cutscene FPS Limit
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@ -3,7 +3,8 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Ground damage multiplicator"
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path = "Xenoblade Chronicles X/Mods/Battle/Ground damage multiplicator"
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description = Increase the damage done by your team. Doesn't affect the damage numbers that are shown.|Can also make the game more challenging by dividing damage.
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version = 7
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#Credits: lasyan3, lashoun, Crementif, Intra
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version = 6
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[Default]
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$mult = 1
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@ -3,6 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Enemy de-aggro range reducer"
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path = "Xenoblade Chronicles X/Mods/Battle/Enemy de-aggro"
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description = Decrease or increase the distance needed to run to lose aggro from enemies.
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#Credits: lasyan3
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version = 6
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[Default]
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@ -3,6 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Overdrive unlocked pre-Chapter 5"
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path = "Xenoblade Chronicles X/Mods/Battle/Overdrive unlocked"
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description = Unleash the power of Overdrive before Chapter 5 or relock it after Chapter 5.
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#Credits: lasyan3
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version = 6
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[Default]
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@ -3,4 +3,5 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Soul Challenges - Skell auto restore"
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path = "Xenoblade Chronicles X/Mods/Battle/Soul Challenges - Skell auto restore"
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description = When your Skell is destroyed and the insurance is still valid, the Skell is automatically restored (use fast travel or die to get it back).
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#Credits: lasyan3
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version = 6
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@ -3,6 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Soul Challenges - QTE Auto"
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path = "Xenoblade Chronicles X/Mods/Battle/Soul Challenges - QTE Auto"
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description = QTE during battles are automatically done (force result).|Does not work on skell destroyed soul voice.
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#Credits: lasyan3
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version = 6
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[Default]
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@ -3,6 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Soul Challenges - QTE Speed"
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path = "Xenoblade Chronicles X/Mods/Battle/Soul Challenges - QTE Speed"
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description = Speed of QTE does not increase or decrease during battles.
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#Credits: lasyan3
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version = 6
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[Default]
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@ -1,6 +1,5 @@
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[XCX_DLC_V101E_V102U]
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moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07 ; 1.0.1E, 1.0.2U, 1.0.0E
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; ----------------------------------------------------------------------------
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; WHO : collectQuestInfoDL__Q2_3cfs15CfSocialManagerFRQ2_2ml45resvector__tm__28_PQ2_3cfs17CfSocialQuestInfo
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; WHAT : Disable endgame check to unlock DLC missions
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0x022C6B50 = nop
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@ -3,7 +3,8 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = Field Skill Level
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path = "Xenoblade Chronicles X/Mods/BLADE/Field Skill Level"
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description = "You can change your Mechanical, Archaeological and Biological field skill level."
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version = 7
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#Credits: Intra
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version = 6
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[Default]
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$meclevel = 5
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@ -1,7 +1,6 @@
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[XCX_TICKETS_DLC]
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moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
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.origin = codecave
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.int $mission
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VarTicketsAmount:
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.int 0
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@ -3,6 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Gain Reward Tickets from Time Attack or DLC missions"
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path = "Xenoblade Chronicles X/Mods/BLADE/Gain Reward Tickets from Time Attack or DLC missions"
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description = Adds Exchange Tickets in reward of completing Blade missions.|This mod will not work if More Reward Tickets is enabled.
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#Credits: lasyan3
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version = 6
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[Default]
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@ -1,9 +1,6 @@
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[XCX_UNLOCKPOSTSKELLS]
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moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
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.origin = codecave
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.int $miranium
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.int $resource
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.int $ignoreLevel
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LbIgnoreLevel:
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cmpwi r3, $ignoreLevel
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@ -3,6 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Lv60 Skells unlocked"
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path = "Xenoblade Chronicles X/Mods/BLADE/Lv60 Skells unlocked"
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description = Lv60 Skells and equipment are unlocked and accessible right after you are a BLADE member.
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#Credits: lasyan3
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version = 6
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[Default]
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@ -2,11 +2,10 @@
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moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07 ; 1.0.1E, 1.0.2U, 1.0.0E
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; write bp - addWorldEnemyTicket__Q2_2fw12SocialSystemFi
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0x0288AA80 = addi r8, r3, 0 ; medals dont decrease when doing world enemy
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; read bp - getWorldEnemyTicket__Q2_2fw12SocialSystemCFv
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0x02888DF8 = li r3, $medals ; makes the game read given value
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0x02888DE8 = li r3, $medals ; makes the game read given value
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0x02888E04 = nop ; removes 9999 blade medal cap, loops to negatives at 32767
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0x02888E04 = nop ; removes 9999 blade medal cap
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[XCX_BladeMedal_V102J]
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moduleMatches = 0x7672271D ; 1.0.2J
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@ -3,6 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = Set BLADE Medal Count
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path = "Xenoblade Chronicles X/Mods/BLADE/BLADE Medals"
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description = Set the number of BLADE Medals you currently have. (must complete a nemesis mission for the new value to save)
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#Credits: Intra
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version = 6
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[Default]
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@ -1,8 +1,7 @@
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[XCX_BLADE_MORETICKETS]
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moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
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.origin = codecave
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.int $mult
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.int $uncap
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; ----------------------------------------------------------------------------
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; WHO : cfs::CfSocialManager::addTradeTicket((int, unsigned int))
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; WHAT : Multiply the reward tickets given in many occasions
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@ -25,7 +24,7 @@ blr
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; ----------------------------------------------------------------------------
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; WHO : menu::MenuMultiQuestInfoWindow::displayInfo((menu::MenuObject *,bool))
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; WHAT :
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; WHAT :
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_dispBefore:
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lhz r26, 0x8C(r1)
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mulli r26, r26, $mult
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@ -33,7 +32,7 @@ blr
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; ----------------------------------------------------------------------------
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; WHO : menu::MenuMultiQuestResult::setup((void))
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; WHAT :
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; WHAT :
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_dispAfter:
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lhz r5, 0x5778(r29)
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mulli r5, r5, $mult
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@ -3,6 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "More Reward Tickets"
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path = "Xenoblade Chronicles X/Mods/BLADE/More Reward Tickets"
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description = Increase the Tickets gained with Squad tasks and missions.|Uncapped presets ignore max tickets.
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#Credits: lasyan3, Crementif
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version = 6
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[Default]
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@ -10,42 +11,54 @@ $mult = 1
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$uncap = 0
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[Preset]
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name = "Gain more Tickets (x2)"
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category = "Gain more Tickets"
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name = "x1"
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[Preset]
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category = "Gain more Tickets"
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name = "x2"
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$mult = 2
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[Preset]
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name = "Gain more Tickets (x3)"
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category = "Gain more Tickets"
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name = "x3"
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$mult = 3
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[Preset]
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name = "Gain more Tickets (x5)"
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category = "Gain more Tickets"
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name = "x5"
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$mult = 5
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[Preset]
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name = "Gain more Tickets (x10)"
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category = "Gain more Tickets"
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name = "x10"
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$mult = 10
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[Preset]
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name = "Gain more Tickets (x25)"
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category = "Gain more Tickets"
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name = "x25"
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$mult = 25
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[Preset]
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name = "Gain more Tickets (x100)"
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category = "Gain more Tickets"
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name = "x100"
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$mult = 100
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[Preset]
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name = "Gain more Tickets (x1000)"
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category = "Gain more Tickets"
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name = "x1000"
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$mult = 1000
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[Preset]
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name = "Respawn Global Nemesis Yggralith Zero (x-1)"
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category = "Gain more Tickets"
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name = "x-1 (Respawn Global Nemesis Yggralith Zero)"
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$mult = -1
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[Preset]
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name = Yes
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category = "Capped to BLADE level"
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name = Yes
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[Preset]
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name = No
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category = "Capped to BLADE level"
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name = No
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$uncap = 1
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@ -2,7 +2,8 @@
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Squad tasks and missions are available offline"
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path = "Xenoblade Chronicles X/Mods/BLADE/Offline Squad tasks and missions"
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description = Squad tasks and missions are available offline. Presets allow to select a Squad Mission, or you can use [Social > Squad Select] menu for random selection.||Recommended to be combined with More Reward Tickets (x3).||"Enable Online Mode" setting must be OFF for the mod to work!!
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description = Squad tasks and missions are available offline. Presets allow to select a Squad Mission, or you can use [Social > Squad Select] menu for random selection.||Cemu's "Enable Online Mode" setting must be OFF for the mod to work!!
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#Credits: lasyan3
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version = 6
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[Default]
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@ -1,6 +1,6 @@
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this file is documenting all the data about a character that can be changed.
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fell free to use this document to help make your own character mods
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credits to googlebonker for originally making this document
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document made by googlebonker
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The addresses listed are Wii U addresses.
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The exact address in cemu changes from update to update
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@ -65,7 +65,7 @@ this value to FF800001 or higher will cause your character's breasts to disappe
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A Breast Width (only works on female bodies) (maximum is 400000000. Setting this value to FF800001 or higher will cause your character's breasts to disappear)
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B Protagonist presence (WARNING! Glitchy!)
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C Something about a Skell?
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D Character level (Warning! Glitchy!)
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D Character level
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E ????
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F Character experience on the level
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G Ranged Weapon
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@ -194,16 +194,6 @@ category = "Level"
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name = lv. 100
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$level = 100
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[Preset]
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category = "Level"
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name = lv. 150
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$level = 150
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[Preset]
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category = "Level"
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name = lv. 200
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$level = 200
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[Preset]
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category = "Level"
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name = lv. 255
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@ -3,6 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = Change Character Name
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path = "Xenoblade Chronicles X/Mods/Character/Change Name"
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description = Change the names of the playable characters, even if they're locked or not in your party.|The (JP) names do not work properly on NA and EU versions of the game.||***Activate by pressing START(+), then Party->Active Members->Confirm Changes.||To create your own name(s) look at the rules.txt in the downloadedGraphicsPack/XenobladeX/Mods/CharacterName folder.
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#Credits: Intra
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version = 7
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@ -3,6 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = Character Size and Invisible Chest
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path = "Xenoblade Chronicles X/Mods/Character/Character Size"
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description = "You can change the height of any character and also make the chest of some characters not render.||Recommended to be combined with the 'No Fading When Close-up' mod (in Graphics).||***Activate by pressing START(+), then Party->Active Members->Confirm Changes."
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#Credits: Intra
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version = 7
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[Default]
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@ -3,6 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = Unlock Character Arts
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path = "Xenoblade Chronicles X/Mods/Character/Unlock Arts"
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description = "Allows you to unlock all arts or specific arts. Using the "Force Arts" option allows party members to have arts they normally shouldn't have, and also allows having 2+ of the same art to be equiped.||***Activate "Unlock Arts" by pressing START(+), then Party->Arts->any character.|***Activate "Force Arts" by Party->active members->confirm changes."
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#Credits: Intra
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version = 7
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[Default]
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@ -3,6 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Catch range mod"
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path = "Xenoblade Chronicles X/Mods/Collectibles/Catch range mod"
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description = Increase the distance from which collectibles are grabbed.
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#Credits: lasyan3
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version = 6
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[Default]
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@ -3,6 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Ignore 100th"
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path = "Xenoblade Chronicles X/Mods/Collectibles/Ignore 100th"
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description = Ignore items past 99|Do not collect if you have 99 of the item, and don't sell it.||Collect items past 99|Collect even if you have 99 of the item, does not give any extra items.
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#Credits: lasyan3
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version = 6
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[Default]
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@ -3,4 +3,5 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Armors can have 3 augment slots"
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path = "Xenoblade Chronicles X/Mods/Equipment/Armors can have 3 augment slots"
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description = Using L's shop, you can have 3 augment slots on your EQUIPPED armors (ground and skell).
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#Credits: lasyan3
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version = 6
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@ -1,8 +1,6 @@
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[XCX_UPGRADENOLIMIT]
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moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
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.origin = codecave
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.int $checkSelectItem
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.int $checkStrengthen
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VarUpgradeCount:
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.int 0
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@ -3,6 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Unlimited augment upgrades"
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path = "Xenoblade Chronicles X/Mods/Equipment/Unlimited augment upgrades"
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description = You can upgrade infinitely all the augments inside a piece of equipment.
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#Credits: lasyan3
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version = 6
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[Default]
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@ -1,8 +1,6 @@
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[XCX_UNLOCKAUGMENTS]
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moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
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.origin = codecave
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.int $checkIgnoreMiranium
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.int $checkIgnoreMaterials
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ChangeMaterialsQuantity:
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stw r3, 0xC(r1)
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@ -3,6 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = "Unlock all augments"
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path = "Xenoblade Chronicles X/Mods/Equipment/Unlock all augments"
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description = All the augments are already known at the shop, and with the CHEAT preset they cost nothing.
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#Credits: lasyan3
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version = 6
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[Default]
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@ -25,5 +25,5 @@ moduleMatches = 0xAB97DE6B, 0x676EB33E ; 1.0.1U, 1.0.0U
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0x0288E598 = li r3, $mod
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;[XCX_BLADEX_v100J]
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;moduleMatches = 0x785CA8A9 ; 1.0.0J
|
||||
;moduleMatches = 0x785CA8A9 ; 1.0.0J ;;;
|
||||
;getUnionBasePoint__Q2_2fw11SocialUnionFi does not exist
|
||||
|
|
|
@ -1,22 +1,23 @@
|
|||
[Definition]
|
||||
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
|
||||
name = Field of View
|
||||
path = "Xenoblade Chronicles X/Mods/Field of View"
|
||||
path = "Xenoblade Chronicles X/Mods/Field of View"
|
||||
description = Changes the field of view (FOV). Fixes edge framing for 21:9 cinematics and other FOV tweaks.
|
||||
#Credits: getdls
|
||||
version = 6
|
||||
|
||||
[Default]
|
||||
$fov = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Default FOV
|
||||
name = Default FOV
|
||||
|
||||
[Preset]
|
||||
name = "Match 16:9 horizontal FOV to 21:9 (1.3125)"
|
||||
$fov = 1.3125
|
||||
|
||||
[Preset]
|
||||
name = Balance 48:9 (1.45)
|
||||
name = Balance 48:9 (1.45)
|
||||
$fov = 1.45
|
||||
|
||||
[Preset]
|
||||
|
|
Loading…
Add table
Reference in a new issue