Add credits comment (part 1)

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Intra 2025-02-25 12:27:41 -06:00 committed by GitHub
parent 7e6ba14391
commit af9a633204
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6 changed files with 64 additions and 47 deletions

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@ -3,10 +3,11 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = Anisotropic Filtering
path = "Xenoblade Chronicles X/Enhancements/Anisotropic Filtering"
description = Enables anisotropic filtering for ground, wall and vegetation textures to make them appear clearer when viewed from an angle.|Has a minimal performance impact.
version = 7
#Credits: Crementif
version = 6
[Default]
#Defined seprately so that they can be change individually if desired
#Defined seprately so that they can be changed individually if desired
$anisomount = 1
$anisorock = 1
$anisosand = 1

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@ -3,6 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = Contrasty
path = "Xenoblade Chronicles X/Enhancements/Contrasty"
description = This pack tweaks the colours and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.|Not compatible with the Anti-Aliasing mod.|Made by getdls.
#Credits: getdls
version = 5
[Default]

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@ -2,8 +2,44 @@
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = Fancy GFX
path = "Xenoblade Chronicles X/Enhancements/Fancy FX"
description = Pretty blur, de-band sky, re-align cinematic etc, maintained on Nvidia. Made by getdls.
version = 4
description = Pretty blur, de-band sky, re-align cinematic etc, maintained on Nvidia.|Made by getdls.
#Credits: getdls
version = 6
[Default]
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
$internalRes = 0.75
$dither = 0.15
$scaleShader = (1440.0/1080.0)
$scaleBlur = 0.5
[Preset]
name = 1080 -> 1440
[Preset]
name = 1440 -> 2880
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
$internalRes = (1440.0/2160.0)
$dither = 0.25
$scaleShader = 1.0 #round 1.5 shadow to 2.0
$scaleBlur = 0.75
[Preset]
name = 2880+ (probably won't look good)
$width = 7680
$height = 4320
$gameWidth = 1280
$gameHeight = 720
$internalRes = 0.5
$dither = 0.25
$scaleShader = 1.0
$scaleBlur = 1.0
#Disabled, causes gfx errors on 1.15.x Enable if fixed.
#[TextureRedefine]
@ -143,36 +179,3 @@ width = 80
height = 46
formats = 0x816
overwriteFormat = 0x820
[Preset]
name = 1080 -> 1440
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
$internalRes = 0.75
$dither = 0.15
$scaleShader = (1440.0/1080.0)
$scaleBlur = 0.5
[Preset]
name = 1440 -> 2880
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
$internalRes = (1440.0/2160.0)
$dither = 0.25
$scaleShader = 1.0 #round 1.5 shadow to 2.0
$scaleBlur = 0.75
[Preset]
name = 2880+ (probably won't look good)
$width = 7680
$height = 4320
$gameWidth = 1280
$gameHeight = 720
$internalRes = 0.5
$dither = 0.25
$scaleShader = 1.0
$scaleBlur = 1.0

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@ -1,17 +1,28 @@
[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = Negative texture LOD bias
path = "Xenoblade Chronicles X/Enhancements/Negative Texture LOD"
path = "Xenoblade Chronicles X/Enhancements/Negative Texture LOD"
description = Texture LOD override, possible shimmer but sharper textures.
version = 4
#Credits: Crementif
version = 6
[Preset]
name = LOD Default
[Default]
$0x031 = 0
$0x033 = 0
$0x034 = 0
$0x035 = 0
[Preset]
name = LOD +4 (Funny - Makes the game low poly)
$0x031 = 16
$0x033 = 16
$0x034 = 16
$0x035 = 16
[Preset]
name = LOD Default
default = 1
[Preset]
name = LOD -0.5 (Sharper)
$0x031 = -.5
@ -34,16 +45,16 @@ $0x034 = -4
$0x035 = -4
[TextureRedefine]
formats = 0x031 #0x431,0x432,0x433,0x434,0x435 not used.
overwriteRelativeLodBias = $0x031
formats = 0x031 #0x431,0x432,0x433,0x434,0x435 not used.
overwriteRelativeLodBias = $0x031
[TextureRedefine]#Per format, possible to have separate scaling if needed
formats = 0x033
overwriteRelativeLodBias = $0x033
formats = 0x033
overwriteRelativeLodBias = $0x033
[TextureRedefine]
formats = 0x034
overwriteRelativeLodBias = $0x034
overwriteRelativeLodBias = $0x034
[TextureRedefine]
formats = 0x035

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@ -3,6 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = Graphics
path = "Xenoblade Chronicles X/Graphics"
description = Changes the resolution of the game and the quality of the other elements.|Made by getdls and Lemon King.
#Credits: getdls, Lemon King
version = 6
[Default]

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@ -4,7 +4,7 @@ name = Brightness fix with colour and contrast
path = "Xenoblade Chronicles X/Workarounds/Brightness"
description = Fixes overbright day and too dark night. Optionally tweaks colour and contrast.
#Credits: getdls
version = 7
version = 6
default = 1
[Default]