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Add credits comment (part 1)
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6 changed files with 64 additions and 47 deletions
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@ -3,10 +3,11 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = Anisotropic Filtering
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path = "Xenoblade Chronicles X/Enhancements/Anisotropic Filtering"
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description = Enables anisotropic filtering for ground, wall and vegetation textures to make them appear clearer when viewed from an angle.|Has a minimal performance impact.
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version = 7
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#Credits: Crementif
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version = 6
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[Default]
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#Defined seprately so that they can be change individually if desired
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#Defined seprately so that they can be changed individually if desired
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$anisomount = 1
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$anisorock = 1
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$anisosand = 1
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@ -3,6 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = Contrasty
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path = "Xenoblade Chronicles X/Enhancements/Contrasty"
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description = This pack tweaks the colours and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.|Not compatible with the Anti-Aliasing mod.|Made by getdls.
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#Credits: getdls
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version = 5
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[Default]
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@ -2,8 +2,44 @@
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = Fancy GFX
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path = "Xenoblade Chronicles X/Enhancements/Fancy FX"
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description = Pretty blur, de-band sky, re-align cinematic etc, maintained on Nvidia. Made by getdls.
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version = 4
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description = Pretty blur, de-band sky, re-align cinematic etc, maintained on Nvidia.|Made by getdls.
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#Credits: getdls
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version = 6
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[Default]
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 0.75
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$dither = 0.15
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$scaleShader = (1440.0/1080.0)
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$scaleBlur = 0.5
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[Preset]
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name = 1080 -> 1440
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[Preset]
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name = 1440 -> 2880
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = (1440.0/2160.0)
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$dither = 0.25
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$scaleShader = 1.0 #round 1.5 shadow to 2.0
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$scaleBlur = 0.75
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[Preset]
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name = 2880+ (probably won't look good)
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$width = 7680
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$height = 4320
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 0.5
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$dither = 0.25
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$scaleShader = 1.0
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$scaleBlur = 1.0
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#Disabled, causes gfx errors on 1.15.x Enable if fixed.
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#[TextureRedefine]
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@ -143,36 +179,3 @@ width = 80
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height = 46
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formats = 0x816
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overwriteFormat = 0x820
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[Preset]
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name = 1080 -> 1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 0.75
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$dither = 0.15
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$scaleShader = (1440.0/1080.0)
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$scaleBlur = 0.5
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[Preset]
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name = 1440 -> 2880
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = (1440.0/2160.0)
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$dither = 0.25
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$scaleShader = 1.0 #round 1.5 shadow to 2.0
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$scaleBlur = 0.75
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[Preset]
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name = 2880+ (probably won't look good)
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$width = 7680
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$height = 4320
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 0.5
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$dither = 0.25
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$scaleShader = 1.0
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$scaleBlur = 1.0
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@ -1,17 +1,28 @@
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[Definition]
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = Negative texture LOD bias
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path = "Xenoblade Chronicles X/Enhancements/Negative Texture LOD"
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path = "Xenoblade Chronicles X/Enhancements/Negative Texture LOD"
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description = Texture LOD override, possible shimmer but sharper textures.
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version = 4
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#Credits: Crementif
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version = 6
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[Preset]
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name = LOD Default
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[Default]
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$0x031 = 0
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$0x033 = 0
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$0x034 = 0
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$0x035 = 0
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[Preset]
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name = LOD +4 (Funny - Makes the game low poly)
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$0x031 = 16
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$0x033 = 16
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$0x034 = 16
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$0x035 = 16
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[Preset]
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name = LOD Default
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default = 1
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[Preset]
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name = LOD -0.5 (Sharper)
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$0x031 = -.5
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@ -34,16 +45,16 @@ $0x034 = -4
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$0x035 = -4
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[TextureRedefine]
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formats = 0x031 #0x431,0x432,0x433,0x434,0x435 not used.
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overwriteRelativeLodBias = $0x031
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formats = 0x031 #0x431,0x432,0x433,0x434,0x435 not used.
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overwriteRelativeLodBias = $0x031
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[TextureRedefine]#Per format, possible to have separate scaling if needed
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formats = 0x033
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overwriteRelativeLodBias = $0x033
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formats = 0x033
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overwriteRelativeLodBias = $0x033
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[TextureRedefine]
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formats = 0x034
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overwriteRelativeLodBias = $0x034
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overwriteRelativeLodBias = $0x034
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[TextureRedefine]
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formats = 0x035
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@ -3,6 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = Graphics
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path = "Xenoblade Chronicles X/Graphics"
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description = Changes the resolution of the game and the quality of the other elements.|Made by getdls and Lemon King.
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#Credits: getdls, Lemon King
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version = 6
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[Default]
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@ -4,7 +4,7 @@ name = Brightness fix with colour and contrast
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path = "Xenoblade Chronicles X/Workarounds/Brightness"
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description = Fixes overbright day and too dark night. Optionally tweaks colour and contrast.
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#Credits: getdls
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version = 7
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version = 6
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default = 1
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[Default]
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