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[Sploot] 2160p player name scaling
Prep for next cemu version
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1 changed files with 11 additions and 5 deletions
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@ -49,20 +49,26 @@ width = 448
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height = 252
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height = 252
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overwriteWidth = 1344
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overwriteWidth = 1344
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overwriteHeight = 756
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overwriteHeight = 756
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[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
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[TextureRedefine] # player icon - GL_SRGB8_ALPHA8
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width = 128
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width = 128
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height = 128
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height = 128
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formats = 0x41A
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formats = 0x000 #Need to find format
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#overwriteWidth = 384
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#overwriteWidth = 384
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#overwriteHeight = 384 #Need to confirm on next Cemu version
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#overwriteHeight = 384
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[TextureRedefine] # player icon - GL_RGBA8
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[TextureRedefine] # player icon - GL_RGBA8
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width = 256
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width = 256
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height = 256
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height = 256
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formats = 0x01a
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formats = 0x01a #Need to get scaling properly
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#overwriteWidth = 768
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#overwriteWidth = 768
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#overwriteHeight = 768 #Need to confirm on next Cemu version
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#overwriteHeight = 768
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[TextureRedefine] # player name - GL_RGBA8
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width = 128
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height = 32
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formats = 0x01a
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overwriteWidth = 384
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overwriteHeight = 96
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[TextureRedefine] # gamepad
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[TextureRedefine] # gamepad
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width = 854
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width = 854
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