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Intra 2025-03-04 02:28:17 -06:00 committed by GitHub
parent 8931c5c590
commit 452fec3197
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GPG key ID: B5690EEEBB952194
39 changed files with 1089 additions and 261 deletions

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@ -8,8 +8,9 @@ divw r4, r31, r4
blr
_mult_or_divide:
cmpwi r0, $multOrDivision
bne- _divide_dmg
li r4, $multOrDivision
cmpwi r4, 0
bne _divide_dmg
mulli r4, r31, $mult
blr

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@ -1,20 +1,117 @@
; ------------------------------------------------------------------------
; WHO : calcEnParam__3cfsFPQ2_3cfs7SChrPrmUiT2
; WHAT : Apply modificator on enemies stats (HP, Melee Attack, Melee Accuracy, Ranged Attack, Ranged Accuracy, Potential and Evasion)
[XCX_EnemyStats]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
.origin = codecave
; 100% = 0.001 - default value
; 70% = 0.0007
; 50% = 0.0005
; 1% = 0.00001 ; GAME CRASH (enemis are too weak)
float_EnemyMeleeAttackMult:
.float $meleeatk
float_EnemyRangedAttackMult:
.float $rangedatk
float_EnemyPotentialMult:
.float $potential
float_EnemyEvasionMult:
.float $evasion
float_EnemyMeleeAccuracyMult:
.float $meleeacc
float_EnemyRangedAccuracyMult:
.float $rangedacc
float_EnemyHPMult:
.float $hp
float_EnemyOtherMult:
.float $other
[XCX_ENEMIESTATS_V101E_V102U_V100U]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07, 0xAB97DE6B, 0x676EB33E ; 1.0.1E, 1.0.2U, 1.0.0E, 1.0.1U, 1.0.0U
0x1003206C = .float $mod
EnemyStatsMultMeleeAttack:
lis r3, float_EnemyMeleeAttackMult@ha
lfs f31, float_EnemyMeleeAttackMult@l(r3)
or r3, r24, r24
blr
[XCX_ENEMIESTATS_V102J]
EnemyStatsMultRangedAttack:
lis r3, float_EnemyRangedAttackMult@ha
lfs f31, float_EnemyRangedAttackMult@l(r3)
or r3, r24, r24
blr
EnemyStatsMultPotential:
lis r3, float_EnemyPotentialMult@ha
lfs f31, float_EnemyPotentialMult@l(r3)
or r3, r24, r24
blr
EnemyStatsMultEvasion:
lis r3, float_EnemyEvasionMult@ha
lfs f31, float_EnemyEvasionMult@l(r3)
or r3, r24, r24
blr
EnemyStatsMultMeleeAccuracy:
lis r3, float_EnemyMeleeAccuracyMult@ha
lfs f31, float_EnemyMeleeAccuracyMult@l(r3)
or r3, r24, r24
blr
EnemyStatsMultRangedAccuracy:
lis r3, float_EnemyRangedAccuracyMult@ha
lfs f31, float_EnemyRangedAccuracyMult@l(r3)
or r3, r23, r23
blr
EnemyStatsMultHP:
lis r3, float_EnemyHPMult@ha
lfs f31, float_EnemyHPMult@l(r3)
or r3, r24, r24
blr
EnemyStatsMultOther:
lis r9, float_EnemyOtherMult@ha
lfs f31, float_EnemyOtherMult@l(r9)
lis r9, 0x1003
blr
[XCX_EnemyStats_v101E_v102U]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07 ; 1.0.1E, 1.0.2U, 1.0.0E
;calcEnParam__3cfsFPQ2_3cfs7SChrPrmUiT2
0x1003206C = .float $other
0x025D7280 = bla EnemyStatsMultHP
0x025D72C4 = bla EnemyStatsMultMeleeAttack
0x025D7300 = bla EnemyStatsMultRangedAttack
0x025D7344 = bla EnemyStatsMultPotential
0x025D7384 = bla EnemyStatsMultEvasion
0x025D73C0 = bla EnemyStatsMultMeleeAccuracy
0x025D73FC = bla EnemyStatsMultRangedAccuracy
0x025D7414 = bla EnemyStatsMultOther
[XCX_EnemyStats_v102J]
moduleMatches = 0x7672271D ; 1.0.2J
0x1003202C = .float $mod
0x1003202C = .float $other
0x025D685C = bla EnemyStatsMultHP
0x025D68A0 = bla EnemyStatsMultMeleeAttack
0x025D68DC = bla EnemyStatsMultRangedAttack
0x025D6920 = bla EnemyStatsMultPotential
0x025D6960 = bla EnemyStatsMultEvasion
0x025D699C = bla EnemyStatsMultMeleeAccuracy
0x025D69D8 = bla EnemyStatsMultRangedAccuracy
0x025D69F0 = bla EnemyStatsMultOther
[XCX_ENEMIESTATS_V100J]
[XCX_EnemyStats_v100U]
moduleMatches = 0xAB97DE6B, 0x676EB33E ; 1.0.1U, 1.0.0U
0x1003206C = .float $other
0x025D7210 = bla EnemyStatsMultHP
0x025D7254 = bla EnemyStatsMultMeleeAttack
0x025D7290 = bla EnemyStatsMultRangedAttack
0x025D72D4 = bla EnemyStatsMultPotential
0x025D7314 = bla EnemyStatsMultEvasion
0x025D7350 = bla EnemyStatsMultMeleeAccuracy
0x025D738C = bla EnemyStatsMultRangedAccuracy
0x025D73A4 = bla EnemyStatsMultOther
[XCX_EnemyStats_v100J]
moduleMatches = 0x785CA8A9 ; 1.0.0J
0x10031FDC = .float $mod
0x10031FDC = .float $other
0x025D5D80 = bla EnemyStatsMultHP
0x025D5DC4 = bla EnemyStatsMultMeleeAttack
0x025D5E00 = bla EnemyStatsMultRangedAttack
0x025D5E44 = bla EnemyStatsMultPotential
0x025D5E84 = bla EnemyStatsMultEvasion
0x025D5EC0 = bla EnemyStatsMultMeleeAccuracy
0x025D5EFC = bla EnemyStatsMultRangedAccuracy
0x025D5F14 = bla EnemyStatsMultOther

View file

@ -2,44 +2,563 @@
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = "Enemy Statistics modificator"
path = "Xenoblade Chronicles X/Mods/Battle/Enemy Statistics modificator"
description = Apply a percent modificator on enemies stats (HP, Melee Attack, Melee Accuracy, Ranged Attack, Ranged Accuracy, Potential and Evasion).|You can consult the new values in the Bestiary menu.
description = Apply a percent modificator on enemies stats (HP, Melee Attack, Melee Accuracy, Ranged Attack, Ranged Accuracy, Potential and Evasion).|You can consult the new values in the Bestiary Menu.
#Credits: lanyas3, Intra
version = 6
[Default]
$mod = 0.001
$meleeatk = 0.001
$rangedatk = 0.001
$potential = 0.001
$evasion = 0.001
$meleeacc = 0.001
$rangedacc = 0.001
$hp = 0.001
$other = 0.001
$custom = 0
# 100% = 0.001 - default value
# 70% = 0.0007
# 50% = 0.0005
# 1% = 0.00001 ; GAME CRASH (enemies are too weak)
[Preset]
category = All Enemy Stats
name = "Set at 25%"
$mod = 0.00025
$meleeatk = 0.00025
$rangedatk = 0.00025
$potential = 0.00025
$evasion = 0.00025
$meleeacc = 0.00025
$rangedacc = 0.00025
$hp = 0.00025
$other = 0.00025
[Preset]
category = All Enemy Stats
name = "Set at 50%"
$mod = 0.0005
$meleeatk = 0.0005
$rangedatk = 0.0005
$potential = 0.0005
$evasion = 0.0005
$meleeacc = 0.0005
$rangedacc = 0.0005
$hp = 0.0005
$other = 0.0005
[Preset]
category = All Enemy Stats
name = "Set at 75%"
$mod = 0.00075
$meleeatk = 0.00075
$rangedatk = 0.00075
$potential = 0.00075
$evasion = 0.00075
$meleeacc = 0.00075
$rangedacc = 0.00075
$hp = 0.00075
$other = 0.00075
[Preset]
category = All Enemy Stats
name = "Set at 100% (default)"
default = 1
[Preset]
category = All Enemy Stats
name = "Set at 125%"
$mod = 0.00125
$meleeatk = 0.00125
$rangedatk = 0.00125
$potential = 0.00125
$evasion = 0.00125
$meleeacc = 0.00125
$rangedacc = 0.00125
$hp = 0.00125
$other = 0.00125
[Preset]
category = All Enemy Stats
name = "Set at 150%"
$mod = 0.0015
$meleeatk = 0.0015
$rangedatk = 0.0015
$potential = 0.0015
$evasion = 0.0015
$meleeacc = 0.0015
$rangedacc = 0.0015
$hp = 0.0015
$other = 0.0015
[Preset]
category = All Enemy Stats
name = "Set at 200%"
$mod = 0.002
$meleeatk = 0.002
$rangedatk = 0.002
$potential = 0.002
$evasion = 0.002
$meleeacc = 0.002
$rangedacc = 0.002
$hp = 0.002
$other = 0.002
[Preset]
category = All Enemy Stats
name = "Hell: Set at 300%"
$mod = 0.003
$meleeatk = 0.003
$rangedatk = 0.003
$potential = 0.003
$evasion = 0.003
$meleeacc = 0.003
$rangedacc = 0.003
$hp = 0.003
$other = 0.003
[Preset]
category = All Enemy Stats
name = "Impossible: Set at 1000%"
$mod = 0.01
$meleeatk = 0.01
$rangedatk = 0.01
$potential = 0.01
$evasion = 0.003 #setting the evasion too high would actually make it impossible
$meleeacc = 0.01
$rangedacc = 0.01
$hp = 0.01
$other = 0.01
[Preset]
category = All Enemy Stats
name = "Custom"
$custom = 1
[Preset]
category = Enemy HP Stat
condition = $custom == 1
name = "Set at 25% "
$hp = 0.00025
$other = 0.00025
[Preset]
category = Enemy HP Stat
condition = $custom == 1
name = "Set at 50% "
$hp = 0.0005
$other = 0.0005
[Preset]
category = Enemy HP Stat
condition = $custom == 1
name = "Set at 75% "
$hp = 0.00075
$other = 0.00075
[Preset]
category = Enemy HP Stat
condition = $custom == 1
name = "Set at 100% (default) "
default = 1
[Preset]
category = Enemy HP Stat
condition = $custom == 1
name = "Set at 125% "
$hp = 0.00125
$other = 0.00125
[Preset]
category = Enemy HP Stat
condition = $custom == 1
name = "Set at 150% "
$hp = 0.0015
$other = 0.0015
[Preset]
category = Enemy HP Stat
condition = $custom == 1
name = "Set at 200% "
$hp = 0.002
$other = 0.002
[Preset]
category = Enemy HP Stat
condition = $custom == 1
name = "Hell: Set at 300% "
$hp = 0.003
$other = 0.003
[Preset]
category = Enemy HP Stat
condition = $custom == 1
name = "Impossible: Set at 1000% "
$hp = 0.01
$other = 0.01
[Preset]
category = Enemy Melee Attack Stat
condition = $custom == 1
name = "Set at 25% "
$meleeatk = 0.00025
[Preset]
category = Enemy Melee Attack Stat
condition = $custom == 1
name = "Set at 50% "
$meleeatk = 0.0005
[Preset]
category = Enemy Melee Attack Stat
condition = $custom == 1
name = "Set at 75% "
$meleeatk = 0.00075
[Preset]
category = Enemy Melee Attack Stat
condition = $custom == 1
name = "Set at 100% (default) "
default = 1
[Preset]
category = Enemy Melee Attack Stat
condition = $custom == 1
name = "Set at 125% "
$meleeatk = 0.00125
[Preset]
category = Enemy Melee Attack Stat
condition = $custom == 1
name = "Set at 150% "
$meleeatk = 0.0015
[Preset]
category = Enemy Melee Attack Stat
condition = $custom == 1
name = "Set at 200% "
$meleeatk = 0.002
[Preset]
category = Enemy Melee Attack Stat
condition = $custom == 1
name = "Hell: Set at 300% "
$meleeatk = 0.003
[Preset]
category = Enemy Melee Attack Stat
condition = $custom == 1
name = "Impossible: Set at 1000% "
$meleeatk = 0.01
[Preset]
category = Enemy Melee Accuracy Stat
condition = $custom == 1
name = "Set at 25% "
$meleeacc = 0.00025
[Preset]
category = Enemy Melee Accuracy Stat
condition = $custom == 1
name = "Set at 50% "
$meleeacc = 0.0005
[Preset]
category = Enemy Melee Accuracy Stat
condition = $custom == 1
name = "Set at 75% "
$meleeacc = 0.00075
[Preset]
category = Enemy Melee Accuracy Stat
condition = $custom == 1
name = "Set at 100% (default) "
default = 1
[Preset]
category = Enemy Melee Accuracy Stat
condition = $custom == 1
name = "Set at 125% "
$meleeacc = 0.00125
[Preset]
category = Enemy Melee Accuracy Stat
condition = $custom == 1
name = "Set at 150% "
$meleeacc = 0.0015
[Preset]
category = Enemy Melee Accuracy Stat
condition = $custom == 1
name = "Set at 200% "
$meleeacc = 0.002
[Preset]
category = Enemy Melee Accuracy Stat
condition = $custom == 1
name = "Hell: Set at 300% "
$meleeacc = 0.003
[Preset]
category = Enemy Melee Accuracy Stat
condition = $custom == 1
name = "Impossible: Set at 1000% "
$meleeacc = 0.01
[Preset]
category = Enemy Ranged Attack Stat
condition = $custom == 1
name = "Set at 25% "
$rangedatk = 0.00025
[Preset]
category = Enemy Ranged Attack Stat
condition = $custom == 1
name = "Set at 50% "
$rangedatk = 0.0005
[Preset]
category = Enemy Ranged Attack Stat
condition = $custom == 1
name = "Set at 75% "
$rangedatk = 0.00075
[Preset]
category = Enemy Ranged Attack Stat
condition = $custom == 1
name = "Set at 100% (default) "
default = 1
[Preset]
category = Enemy Ranged Attack Stat
condition = $custom == 1
name = "Set at 125% "
$rangedatk = 0.00125
[Preset]
category = Enemy Ranged Attack Stat
condition = $custom == 1
name = "Set at 150% "
$rangedatk = 0.0015
[Preset]
category = Enemy Ranged Attack Stat
condition = $custom == 1
name = "Set at 200% "
$rangedatk = 0.002
[Preset]
category = Enemy Ranged Attack Stat
condition = $custom == 1
name = "Hell: Set at 300% "
$rangedatk = 0.003
[Preset]
category = Enemy Ranged Attack Stat
condition = $custom == 1
name = "Impossible: Set at 1000% "
$rangedatk = 0.01
[Preset]
category = Enemy Ranged Accuracy Stat
condition = $custom == 1
name = "Set at 25% "
$rangedacc = 0.00025
[Preset]
category = Enemy Ranged Accuracy Stat
condition = $custom == 1
name = "Set at 50% "
$rangedacc = 0.0005
[Preset]
category = Enemy Ranged Accuracy Stat
condition = $custom == 1
name = "Set at 75% "
$rangedacc = 0.00075
[Preset]
category = Enemy Ranged Accuracy Stat
condition = $custom == 1
name = "Set at 100% (default) "
default = 1
[Preset]
category = Enemy Ranged Accuracy Stat
condition = $custom == 1
name = "Set at 125% "
$rangedacc = 0.00125
[Preset]
category = Enemy Ranged Accuracy Stat
condition = $custom == 1
name = "Set at 150% "
$rangedacc = 0.0015
[Preset]
category = Enemy Ranged Accuracy Stat
condition = $custom == 1
name = "Set at 200% "
$rangedacc = 0.002
[Preset]
category = Enemy Ranged Accuracy Stat
condition = $custom == 1
name = "Hell: Set at 300% "
$rangedacc = 0.003
[Preset]
category = Enemy Ranged Accuracy Stat
condition = $custom == 1
name = "Impossible: Set at 1000% "
$rangedacc = 0.01
[Preset]
category = Enemy Potential Stat
condition = $custom == 1
name = "Set at 25% "
$potential = 0.00025
[Preset]
category = Enemy Potential Stat
condition = $custom == 1
name = "Set at 50% "
$potential = 0.0005
[Preset]
category = Enemy Potential Stat
condition = $custom == 1
name = "Set at 75% "
$potential = 0.00075
[Preset]
category = Enemy Potential Stat
condition = $custom == 1
name = "Set at 100% (default) "
default = 1
[Preset]
category = Enemy Potential Stat
condition = $custom == 1
name = "Set at 125% "
$potential = 0.00125
[Preset]
category = Enemy Potential Stat
condition = $custom == 1
name = "Set at 150% "
$potential = 0.0015
[Preset]
category = Enemy Potential Stat
condition = $custom == 1
name = "Set at 200% "
$potential = 0.002
[Preset]
category = Enemy Potential Stat
condition = $custom == 1
name = "Hell: Set at 300% "
$potential = 0.003
[Preset]
category = Enemy Potential Stat
condition = $custom == 1
name = "Impossible: Set at 1000% "
$potential = 0.01
[Preset]
category = Enemy Evasion Stat
condition = $custom == 1
name = "Set at 25% "
$evasion = 0.00025
[Preset]
category = Enemy Evasion Stat
condition = $custom == 1
name = "Set at 50% "
$evasion = 0.0005
[Preset]
category = Enemy Evasion Stat
condition = $custom == 1
name = "Set at 75% "
$evasion = 0.00075
[Preset]
category = Enemy Evasion Stat
condition = $custom == 1
name = "Set at 100% (default) "
default = 1
[Preset]
category = Enemy Evasion Stat
condition = $custom == 1
name = "Set at 125% "
$evasion = 0.00125
[Preset]
category = Enemy Evasion Stat
condition = $custom == 1
name = "Set at 150% "
$evasion = 0.0015
[Preset]
category = Enemy Evasion Stat
condition = $custom == 1
name = "Set at 200% "
$evasion = 0.002
[Preset]
category = Enemy Evasion Stat
condition = $custom == 1
name = "Hell: Set at 300% "
$evasion = 0.003
#remember to remove the $other from Enemy HP Stats when uncommenting
#[Preset]
#category = Enemy Other Stats
#condition = $custom == 1
#name = "Set at 25% "
#$other = 0.00025
#
#[Preset]
#category = Enemy Other Stats
#condition = $custom == 1
#name = "Set at 50% "
#$other = 0.0005
#
#[Preset]
#category = Enemy Other Stats
#condition = $custom == 1
#name = "Set at 75% "
#$other = 0.00075
#
#[Preset]
#category = Enemy Other Stats
#condition = $custom == 1
#name = "Set at 100% (default) "
#default = 1
#
#[Preset]
#category = Enemy Other Stats
#condition = $custom == 1
#name = "Set at 125% "
#$other = 0.00125
#
#[Preset]
#category = Enemy Other Stats
#condition = $custom == 1
#name = "Set at 150% "
#$other = 0.0015
#
#[Preset]
#category = Enemy Other Stats
#condition = $custom == 1
#name = "Set at 200% "
#$other = 0.002
#
#[Preset]
#category = Enemy Other Stats
#condition = $custom == 1
#name = "Hell: Set at 300% "
#$other = 0.003
#
#[Preset]
#category = Enemy Other Stats
#condition = $custom == 1
#name = "Impossible: Set at 1000% "
#$other = 0.01

View file

@ -3,7 +3,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = Field Skill Level
path = "Xenoblade Chronicles X/Mods/BLADE/Field Skill Level"
description = "You can change your Mechanical, Archaeological and Biological field skill level."
version = 7
version = 6
[Default]
$meclevel = 5

View file

@ -1,7 +1,6 @@
[XCX_TICKETS_DLC]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
.origin = codecave
.int $mission
VarTicketsAmount:
.int 0

View file

@ -1,10 +1,8 @@
[XCX_OFFLINEWE]
[XCX_OfflineWorldEnemy]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
.origin = codecave
.int $ygg ;0x400D | mission ID for ygg
.int $teli ;0x4008 or 0x4009 | mission ID's for teli
.int $nemesiscost ;sets blade medals cost of nemesis mission
.int $minmedals ;sets minimum blade medal count
;0x400D | mission ID for ygg
;0x4008 or 0x4009 | mission ID's for teli
; Manage RPs & Appraisal
VarShareRP:
@ -14,8 +12,9 @@ VarShareAP:
.int 0
_loadRP:
lis r12, 0x0022
ori r12, r12, 0x5510
RPAmmount = $RPAmmount
lis r12, RPAmmount@hi
ori r12, r12, RPAmmount@l
blr
; menu::CTerminalMenu_PieceExchange::offline((void))
@ -24,7 +23,7 @@ _single:
li r3, 0
blr
[XCX_OFFLINEWE_V101E_V102U] ; ######################################################################################
[XCX_OfflineWorldEnemy_v101E_v102U] ; ######################################################################################
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07 ; 1.0.1E, 1.0.2U, 1.0.0E
; cfs::CfSocialManager::update((float))
0x022879D0 = nop ; (network test?) allow call to cfs::CfSocialQuestManager::update((void))
@ -72,7 +71,7 @@ moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07 ; 1.0.1E, 1.0.2U, 1.0.0E
0x02888E00 = bge 0x02888E08 ;LAB_02888e08
0x02888E04 = li r3, $minmedals
[XCX_OFFLINEWE_V101E] ; ############################################################################################
[XCX_OfflineWorldEnemy_v101E] ; ############################################################################################
moduleMatches = 0xF882D5CF, 0x218F6E07 ; 1.0.1E, 1.0.0E
0x02AC5C10 = li r3, 0 ; menu::CTerminalMenu_SquadQuest::offline
; menu::MenuMultiQuestOrder::move((void))
@ -85,7 +84,7 @@ moduleMatches = 0xF882D5CF, 0x218F6E07 ; 1.0.1E, 1.0.0E
; __CPR129__getMultiQuestReward__Q2_3cfs15CfSocialManagerCFUiRQ2_3mtl68fixed_vector__tm__48_Q3_3cfsJ28J11QuestRewardXCUiL_2_46T1 --> OK
0x022CA324 = nop ; always all items?
[XCX_OFFLINEWE_V102U] ; ############################################################################################
[XCX_OfflineWorldEnemy_v102U] ; ############################################################################################
moduleMatches = 0x30B6E091 ; 1.0.2U
0x02AC5C00 = li r3, 0 ; menu::CTerminalMenu_SquadQuest::offline
0x02B9B0A0 = li r3, 1 ; Disable call to menu::MenuMultiQuestOrder::canOrderWorldEnemy
@ -93,7 +92,7 @@ moduleMatches = 0x30B6E091 ; 1.0.2U
0x02AC612C = ba _single ; menu::CBladeHomuMenu::single((void))
0x022CA324 = nop ; always all items? ;;
[XCX_OFFLINEWE_V102J] ; ############################################################################################
[XCX_OfflineWorldEnemy_v102J] ; ############################################################################################
moduleMatches = 0x7672271D ; 1.0.2J
0x022873E8 = nop ; (network test?) allow call to cfs::CfSocialQuestManager::update((void))
0x022C7A6C = nop ; network test : lwz r10, 0x1B0(r30) --> rlwinm. r9, r10, 0,30,30
@ -136,7 +135,7 @@ moduleMatches = 0x7672271D ; 1.0.2J
0x02AC27FC = ba _single ; menu::CBladeHomuMenu::single((void))
0x022C9D34 = nop ; always all items?
[XCX_OFFLINEWE_V100U] ; ############################################################################################
[XCX_OfflineWorldEnemy_v100U] ; ############################################################################################
moduleMatches = 0xAB97DE6B, 0x676EB33E ; 1.0.1U, 1.0.0U
0x02287960 = nop ; (network test?) allow call to cfs::CfSocialQuestManager::update((void))
0x022C7FEC = nop ; network test : lwz r10, 0x1B0(r30) --> rlwinm. r9, r10, 0,30,30
@ -179,7 +178,7 @@ moduleMatches = 0xAB97DE6B, 0x676EB33E ; 1.0.1U, 1.0.0U
0x02AC60B0 = ba _single ; menu::CBladeHomuMenu::single((void))
0x022CA2B4 = nop ; always all items?
[XCX_OFFLINEWE_V100J] ; ############################################################################################
[XCX_OfflineWorldEnemy_v100J] ; ############################################################################################
moduleMatches = 0x785CA8A9 ; 1.0.0J
0x0228713C = nop ; (network test?) allow call to cfs::CfSocialQuestManager::update((void))
0x022C78F8 = nop ; network test : lwz r10, 0x1B0(r30) --> rlwinm. r9, r10, 0,30,30

View file

@ -1,4 +1,3 @@
; not porting this backup file to JP
[XCX_OFFLINEWE_V101E_V102U]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07 ; 1.0.1E, 1.0.2U, 1.0.0E
.origin = codecave

View file

@ -8,6 +8,7 @@ version = 6
[Default]
$ygg = 0x4EED
$teli = 0x4EE9
$RPAmmount = 2250000
$nemesiscost = 1
$minmedals = 0
@ -20,6 +21,15 @@ category = "Telethia Bossfight Version"
name = "Friday Telethia (thunderstorms - 15:00)"
$teli = 0x4EE8
[Preset]
category = "RP Ammount"
name = 2250000 (default)
[Preset]
category = "RP Ammount"
name = 1
$RPAmmount = 1
[Preset]
category = "CHEAT - BLADE Medals not needed"
name = "Cheat not enabled"

View file

@ -1,9 +1,6 @@
[XCX_UNLOCKPOSTSKELLS]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
.origin = codecave
.int $miranium
.int $resource
.int $ignoreLevel
LbIgnoreLevel:
cmpwi r3, $ignoreLevel

View file

@ -1,8 +1,6 @@
[XCX_BLADE_MORETICKETS]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
.origin = codecave
.int $mult
.int $uncap
; ----------------------------------------------------------------------------
; WHO : cfs::CfSocialManager::addTradeTicket((int, unsigned int))
; WHAT : Multiply the reward tickets given in many occasions

View file

@ -6,11 +6,15 @@ description = Increase the Tickets gained with Squad tasks and missions.|Uncappe
version = 6
[Default]
$mult = 2
$mult = 1
$uncap = 0
[Preset]
name = "Gain more Tickets (x1)"
[Preset]
name = "Gain more Tickets (x2)"
$mult = 2
[Preset]
name = "Gain more Tickets (x3)"
@ -37,8 +41,8 @@ name = "Gain more Tickets (x1000)"
$mult = 1000
[Preset]
name = "Respawn Global Nemesis Yggralith Zero (x500000)"
$mult = 500000
name = "Respawn Global Nemesis Yggralith Zero (x-1)"
$mult = -1
[Preset]
name = Yes

View file

@ -2,7 +2,7 @@
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = "Squad tasks and missions are available offline"
path = "Xenoblade Chronicles X/Mods/BLADE/Offline Squad tasks and missions"
description = Squad tasks and missions are available offline. Presets allow to select a Squad Mission, or you can use [Social > Squad Select] menu for random selection.||Recommended to be combined with More Reward Tickets (x3).||"Enable Online Mode" setting must be OFF for the mod to work!!
description = Squad tasks and missions are available offline. Presets allow to select a Squad Mission, or you can use [Social > Squad Select] menu for random selection.||Cemu's "Enable Online Mode" setting must be OFF for the mod to work!!
version = 6
[Default]

View file

@ -3,6 +3,7 @@ moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x67
.origin = codecave
; get lv 027e14f ; get exp 027e1504 ; set lv 027e1510 ; set exp 027e151c
; 1b77a520
_levelMemorJP100:
;reads from the static address that stores the address for the start of character info memory section
@ -31,24 +32,29 @@ _charLevelCheat:
; Character Level
li r4, $level
stb r4, $memoffset (r3)
; Character exp
exp = $exp
lis r4, exp@ha
addi r4, r4, exp@l
stw r4, $memoffset+2 (r3)
;fixes the line we over wrote
addi r3,r1,0x8
blr
[XCX_Level_V101E_V102U]
[XCX_Level_v101E_v102U]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07 ; 1.0.1E, 1.0.2U, 1.0.0E
; Our code applies when the reqMenuCreateParty function is used
0x023429F0 = bla _levelMemorEU101US102
[XCX_Level_V102J]
[XCX_Level_v102J]
moduleMatches = 0x7672271D ; 1.0.2J
0x02342224 = bla _levelMemorJP102
[XCX_Level_V100U]
[XCX_Level_v100U]
moduleMatches = 0xAB97DE6B, 0x676EB33E ; 1.0.1U, 1.0.0U
0x02342980 = bla _levelMemorUS100
[XCX_Level_V100J]
[XCX_Level_v100J]
moduleMatches = 0x785CA8A9 ; 1.0.0J
0x023420B0 = bla _levelMemorJP100

View file

@ -0,0 +1,247 @@
this file is documenting all the data about a character that can be changed.
fell free to use this document to help make your own character mods
document made by googlebonker
The addresses listed are Wii U addresses.
The exact address in cemu changes from update to update
but in 2.4 is 1B77A5C8 and in other versions will be near that address
1C38E5C8 AAAAAAAA AAAAAAAA
1C38E5D0 AAAAAAAA AAAAAAAA AAAAAAAA AAAAAAAA
1C38E5E0 AAAAAAAA AAAAAAAA AAAAAAAA AAAAAAAA
1C38E5F0 AAAAAAAA AAAAAAAA AAAAAAAA AAAAAAAA
1C38E600 AAAAAAAA AAAAAAAA AAAABBCC DDDDEEEE
1C38E610 FFFFGGHH IIJJKKKK LLLLMMMM NNNNOOOO
1C38E620 PPPPQQQQ RRRRSSSS TTTTUUUU VVVVWWWW
1C38E630 XXXXXXXX YYYYYYYY ZZZZZZZZ AAAAAAAA
1C38E640 BBCCDDEE FFFFFFFF GGGGHHHH IIIIJJJJ
1C38E650 KKKKLLLL MMMMNNNN OOOOPPPP QQQQRRRR
1C38E660 SSSSTTTT UUUUVVVV WWWWXXXX YYYYZZZZ
1C38E670 AAAABBBB CCCCDDDD EEEEFFFF GGGGHHHH
1C38E680 IIIIJJJJ KKKKLLLL MMMMNNNN OOOOPPPP
1C38E690 QQQQRRRR SSSSTTTT UUUUVVVV WWWWXXXX
1C38E6A0 YYYYZZZZ AAAABBBB CCCCDDDD EEEEFFFF
1C38E6B0 GGGGHHHH IIIIJJJJ KKKKLLLL MMMMNNNN
1C38E6C0 OOOOPPPP QQQQRRRR SSSSTTTT UUUUVVVV
1C38E6D0 WWWWXXXX YYYYZZZZ AAAABBBB CCCCDDDD
1C38E6E0 EEEEFFFF GGGGHHHH IIIIJJJJ KKKKLLLL
1C38E6F0 MMNNOOPP QQQQRRSS TTUUVVWW XXYYZZAA
1C38E700 BBCCDDEE FFGGHHII JJKKLLMM NNOOPPQQ
1C38E710 RRRRSSSS TTTTUUUU VVVVWWWW XXXXYYYY
1C38E720 ZZZZAAAA BBBBCCCC DDDDEEEE FFFFGGG
1C38E730 HHHHIIII JJJJKKKK LLLLLLLL
1C38E5C8
A Avatar name
B A 67th unusable character slot. The game always puts "00" after your avatar's name, but the next slot (CC) that would be used for "00" is used to count the characters in your avatar's name. Anything besides "00" in this space will crash your game and cause it to reload.
C Avatar name character count. This automatically readjusts if you try to change it.
D Base Face
E Hair > Style
F Hair > Special (Hair > Specials only go with the corresponding Hair > Style. If you mismatch these, the game will crash and cause it to reload. 00 is always off.)
G Skin > Moles
H Skin > Freckles
I Skin > Cheeks
J Skin > Scars
K Make up > Face Paint
L Eyes > Pupils
M Body Gender (01 male, 02 female)
N ????
O Voice
P Skin > Color
Q Makeup > Lips
R Makeup > Eye Shadow
S Eyes > Color 1 (iris)
T Eyes > Color 2 (pupil)
U Hair > Roots Color
V Hair > Tips Color
W ????
X Height
Y Breast Depth (only works on female bodies) (maximum is 400000000. Setting this value to FF800001 or higher will cause your character's breasts to disappear)
Z Breast Height (only works on female bodies) (maximum is 400000000. Setting
this value to FF800001 or higher will cause your character's breasts to disappear)
1C38E63C
A Breast Width (only works on female bodies) (maximum is 400000000. Setting this value to FF800001 or higher will cause your character's breasts to disappear)
B Protagonist presence (WARNING! Glitchy!)
C Something about a Skell?
D Character level
E ????
F Character experience on the level
G Ranged Weapon
H Ranged Weapon Trait 1
I Ranged Weapon Trait 2
J Ranged Weapon Trait 3
K Ranged Weapon Augment 1
L Ranged Weapon Augment 2
M Ranged Weapon Augment 3
N Melee Weapon
O Melee Weapon Trait 1
P Melee Weapon Trait 2
Q Melee Weapon Trait 3
R Melee Weapon Augment 1
S Melee Weapon Augment 2
T Melee Weapon Augment 3
U Body Armor
V Body Armor Trait 1
W Body Armor Trait 2
X Body Armor Trait 3
Y Body Armor Augment 1
Z Body Armor Augment 2
1C38E670
A Body Armor Augment 3
B Head Armor
C Head Armor Trait 1
D Head Armor Trait 2
E Head Armor Trait 3
F Head Armor Augment 1
G Head Armor Augment 2
H Head Armor Augment 3
I Arm Armor R
J Arm Armor R Trait 1
K Arm Armor R Trait 2
L Arm Armor R Trait 3
M Arm Armor R Augment 1
N Arm Armor R Augment 2
O Arm Armor R Augment 3
P Arm Armor L
Q Arm Armor L Trait 1
R Arm Armor L Trait 2
S Arm Armor L Trait 3
T Arm Armor L Augment 1
U Arm Armor L Augment 2
V Arm Armor L Augment 3
W Leg Armor
X Leg Armor Trait 1
Y Leg Armor Trait 2
Z Leg Armor Trait 3
1C38E6A4
A Leg Armor Augment 1
B Leg Armor Augment 2
C Leg Armor Augment 3
D Body Fashion
E Body Fashion Trait 1
F Body Fashion Trait 2
G Body Fashion Trait 3
H Body Fashion Augment 1
I Body Fashion Augment 2
J Body Fashion Augment 3
K Head Fashion
L Head Fashion Trait 1
M Head Fashion Trait 2
N Head Fashion Trait 3
O Head Fashion Augment 1
P Head Fashion Augment 2
Q Head Fashion Augment 3
R Arm Fashion R
S Arm Fashion R Trait 1
T Arm Fashion R Trait 2
U Arm Fashion R Trait 3
V Arm Fashion R Augment 1
W Arm Fashion R Augment 2
X Arm Fashion R Augment 3
Y Arm Fashion L
Z Arm Fashion L Trait 1
1C38E6D8
A Arm Fashion L Trait 2
B Arm Fashion L Trait 3
C Arm Fashion L Augment 1
D Arm Fashion L Augment 2
E Arm Fashion L Augment 3
F Leg Fashion
G Leg Fashion Trait 1
H Leg Fashion Trait 2
I Leg Fashion Trait 3
J Leg Fashion Augment 1
K Leg Fashion Augment 2
L Leg Fashion Augment 3
M Class (invalid Classes will crash the game and cause it to reload)
N ????
O Class Level
P ????
Q Class experience on the level
R Arts Palette Slot 4
S Arts Palette Slot 4 Art Level
T Arts Palette Slot 3
U Arts Palette Slot 3 Art Level
V Arts Palette Slot 2
W Arts Palette Slot 2 Art Level
X Arts Palette Slot 1
Y Arts Palette Slot 1 Art Level
Z Arts Palette Slot 8
1C38E703
A Arts Palette Slot 8 Art Level
B Arts Palette Slot 7
C Arts Palette Slot 7 Art Level
D Arts Palette Slot 6
E Arts Palette Slot 6 Art Level
F Arts Palette Slot 5
G Arts Palette Slot 5 Art Level
H Assigned Skills Slot 1
I Assigned Skills Slot 1 Skill Level
J Assigned Skills Slot 2
K Assigned Skills Slot 2 Skill Level
L Assigned Skills Slot 3
M Assigned Skills Slot 3 Skill Level
N Assigned Skills Slot 4
O Assigned Skills Slot 4 Skill Level
P Assigned Skills Slot 5
Q Assigned Skills Slot 5 Skill Level
R Soul Voice Custom Voice 1 Category
S Soul Voice Custom Voice 2 Category
T Soul Voice Custom Voice 3 Category
U Soul Voice Custom Voice 4 Category
V Soul Voice 1
W Soul Voice 2
X Soul Voice 3
Y Soul Voice 4
Z Soul Voice 5
1C38E722
A Soul Voice 6
B Soul Voice 8
C Soul Voice 7
D Soul Voice 9
E Soul Voice 10
F Soul Voice 11
G Soul Voice 12
H Soul Voice 13
I Soul Voice 14
J Soul Voice 15
K Soul Voice 16
L Former HP tracker?
ASCII Table
A 41 61 a
B 42 62 b
C 43 63 c
D 44 64 d
E 45 65 e
F 46 66 f
G 47 67 g
H 48 68 h
I 49 69 i
J 4A 6A j
K 4B 6B k
L 4C 6C l
M 4D 6D m
N 4E 6E n
O 4F 6F o
P 50 70 p
Q 51 71 q
R 52 72 r
S 53 73 s
T 54 74 t
U 55 75 u
V 56 76 v
W 57 77 w
X 58 78 x
Y 59 79 y
Z 5A 7A z
! 21 CF ?
. 2E 2C ,
space 20

View file

@ -8,221 +8,198 @@ version = 7
[Default]
$memoffset = 0x122
$level = 1
$exp = 0
$characterID = 1
[Preset]
category = "Character:"
category = "Character"
name = "Playable Avatar"
[Preset]
category = "Character:"
category = "Character"
name = "Nagi"
$characterID = 2
$memoffset = (($characterID-1)*0x57C)+0x122
[Preset]
category = "Character:"
category = "Character"
name = "L"
$characterID = 3
$memoffset = (($characterID-1)*0x57C)+0x122
[Preset]
category = "Character:"
category = "Character"
name = "Lao"
$characterID = 4
$memoffset = (($characterID-1)*0x57C)+0x122
[Preset]
category = "Character:"
category = "Character"
name = "H.B."
$characterID = 5
$memoffset = (($characterID-1)*0x57C)+0x122
[Preset]
category = "Character:"
category = "Character"
name = "Gwin"
$characterID = 6
$memoffset = (($characterID-1)*0x57C)+0x122
[Preset]
category = "Character:"
category = "Character"
name = "Frye"
$characterID = 7
$memoffset = (($characterID-1)*0x57C)+0x122
[Preset]
category = "Character:"
category = "Character"
name = "Doug"
$characterID = 8
$memoffset = (($characterID-1)*0x57C)+0x122
[Preset]
category = "Character:"
category = "Character"
name = "Yelv"
$characterID = 9
$memoffset = (($characterID-1)*0x57C)+0x122
[Preset]
category = "Character:"
category = "Character"
name = "Boze"
$characterID = 10
$memoffset = (($characterID-1)*0x57C)+0x122
[Preset]
category = "Character:"
category = "Character"
name = "Phog"
$characterID = 11
$memoffset = (($characterID-1)*0x57C)+0x122
[Preset]
category = "Character:"
category = "Character"
name = "Elma"
$characterID = 12
$memoffset = (($characterID-1)*0x57C)+0x122
[Preset]
category = "Character:"
category = "Character"
name = "Lin"
$characterID = 13
$memoffset = (($characterID-1)*0x57C)+0x122
[Preset]
category = "Character:"
category = "Character"
name = "Celica"
$characterID = 14
$memoffset = (($characterID-1)*0x57C)+0x122
[Preset]
category = "Character:"
category = "Character"
name = "Irina"
$characterID = 15
$memoffset = (($characterID-1)*0x57C)+0x122
[Preset]
category = "Character:"
category = "Character"
name = "Murderess"
$characterID = 16
$memoffset = (($characterID-1)*0x57C)+0x122
[Preset]
category = "Character:"
category = "Character"
name = "Alexa"
$characterID = 17
$memoffset = (($characterID-1)*0x57C)+0x122
[Preset]
category = "Character:"
category = "Character"
name = "Hope"
$characterID = 18
$memoffset = (($characterID-1)*0x57C)+0x122
[Preset]
category = "Character:"
category = "Character"
name = "Mia"
$characterID = 19
$memoffset = (($characterID-1)*0x57C)+0x122
[Preset]
category = "Level:"
category = "Level"
name = lv. 1
[Preset]
category = "Level:"
category = "Level"
name = lv. 5
$level = 5
[Preset]
category = "Level:"
category = "Level"
name = lv. 10
$level = 10
[Preset]
category = "Level:"
category = "Level"
name = lv. 15
$level = 15
[Preset]
category = "Level:"
category = "Level"
name = lv. 20
$level = 20
[Preset]
category = "Level:"
category = "Level"
name = lv. 25
$level = 25
[Preset]
category = "Level:"
category = "Level"
name = lv. 30
$level = 30
[Preset]
category = "Level:"
category = "Level"
name = lv. 35
$level = 35
[Preset]
category = "Level:"
category = "Level"
name = lv. 40
$level = 40
[Preset]
category = "Level:"
category = "Level"
name = lv. 45
$level = 45
[Preset]
category = "Level:"
category = "Level"
name = lv. 50
$level = 50
[Preset]
category = "Level:"
category = "Level"
name = lv. 55
$level = 55
[Preset]
category = "Level:"
category = "Level"
name = lv. 60
$level = 60
$exp = 23760
[Preset]
category = "Level:"
name = lv. 70
$level = 70
[Preset]
category = "Level:"
name = lv. 80
$level = 80
[Preset]
category = "Level:"
name = lv. 90
$level = 90
[Preset]
category = "Level:"
category = "Level"
name = lv. 100
$level = 100
[Preset]
category = "Level:"
name = lv. 150
$level = 150
[Preset]
category = "Level:"
name = lv. 200
$level = 200
[Preset]
category = "Level:"
category = "Level"
name = lv. 255
$level = 255
[Preset]
category = "Level:"
name = lv. 0
category = "Level"
name = lv. 0 (WILL softlock unless you have Max HP Up)
$level = 0
$exp = -1

View file

@ -40,7 +40,7 @@ li r12, 0
cmpwi r0, 2
beq _unlockunusedarts
cmpwi r0, 3
beq _whileLoopUseSpecificCharactersArts
beq UseSpecificCharactersArts
cmpwi r0, 4
beq _unlockIndividualArts
@ -84,9 +84,10 @@ li r16, $arts
addi r17, r31, $memoffset-1
b _unlockIndividualArts
_whileLoopUseSpecificCharactersArts:
UseSpecificCharactersArts:
addi r31, r31, $memoffset+0x9B
li r12, 0
_whileLoopUseSpecificCharactersArts:
stbu r12, 1(r17)
cmpw r17, r31
blt+ _whileLoopUseSpecificCharactersArts

View file

@ -1,8 +1,6 @@
[XCX_UPGRADENOLIMIT]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
.origin = codecave
.int $checkSelectItem
.int $checkStrengthen
VarUpgradeCount:
.int 0

View file

@ -1,8 +1,6 @@
[XCX_UNLOCKAUGMENTS]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
.origin = codecave
.int $checkIgnoreMiranium
.int $checkIgnoreMaterials
ChangeMaterialsQuantity:
stw r3, 0xC(r1)

View file

@ -1,8 +1,6 @@
[XCX_BATTLEPOINTSX]
[XCX_BattlePointsX]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
.origin = codecave
.int $mod
; ----------------------------------------------------------------------------
; WHO : addClassExpChara__Q2_6Battle14CBattleManagerFUiT1
; WHAT : Multiply the battle points gained when a new class level is reached
@ -11,7 +9,6 @@ li r3, $mod
mullw r0, r0, r3
mulli r0, r0, 3
blr
; ----------------------------------------------------------------------------
; WHO : addInnerExpChara__Q2_6Battle14CBattleManagerFUiN21
; WHAT : Multiply the battle points gained when a new level is reached
@ -20,7 +17,6 @@ li r4, $mod
mullw r9, r9, r4
add r11, r11, r9
blr
; ----------------------------------------------------------------------------
; WHO : addTreasure__Q2_3cfs10CfTBoxUtilSFUib
; WHAT : Multiply the battle points given by treasures or exploration
@ -29,7 +25,6 @@ li r3, $mod
mullw r3, r31, r3
mr r31, r3
blr
; ----------------------------------------------------------------------------
; WHO : addReward__Q2_3cfs11CfSquadUtilSFUiT1
; WHAT : Multiply the experience points given by Squad missions
@ -38,27 +33,25 @@ li r4, $mod
mullw r3, r3, r4
stw r3, 0x1C(r1)
blr
; ----------------------------------------------------------------------------
; WHO : menu::MenuMultiQuestInfoWindow::displayInfo((menu::MenuObject *,bool))
; WHAT : Multiply the battle points displayed in quest popup information.
_dispBefore:
lhz r24, 0x90(r1)
li r25, $mod
mullw r24, r24, r25
lhz r24, 0x90(r1)
li r25, $mod
mullw r24, r24, r25
blr
; ----------------------------------------------------------------------------
; WHO : menu::MenuMultiQuestResult::setup((void))
; WHAT : Multiply the battle points displayed in quest popup results.
_dispAfter:
li r5, $mod
mullw r3, r3, r5
stw r3, 0x7C(r1)
li r5, $mod
mullw r3, r3, r5
stw r3, 0x7C(r1)
blr
[XCX_BATTLEPOINTSX_V101E] ; ############################################################################
[XCX_BattlePointsX_v101E]
moduleMatches = 0xF882D5CF, 0x218F6E07 ; 1.0.1E, 1.0.0E
0x020C4A74 = bla _exp
0x020C1C48 = bla _exp2
@ -68,7 +61,7 @@ moduleMatches = 0xF882D5CF, 0x218F6E07 ; 1.0.1E, 1.0.0E
0x02B94730 = bla _dispBefore
0x02B9FEE0 = bla _dispAfter
[XCX_BATTLEPOINTSX_V102U] ; ############################################################################
[XCX_BattlePointsX_v102U]
moduleMatches = 0x30B6E091 ; 1.0.2U
0x020C4A74 = bla _exp
0x020C1C48 = bla _exp2
@ -78,7 +71,7 @@ moduleMatches = 0x30B6E091 ; 1.0.2U
0x02B94720 = bla _dispBefore
0x02B9FED0 = bla _dispAfter
[XCX_BATTLEPOINTSX_V102J] ; ############################################################################
[XCX_BattlePointsX_v102J]
moduleMatches = 0x7672271D ; 1.0.2J
0x020C4540 = bla _exp
0x020C1714 = bla _exp2
@ -88,7 +81,7 @@ moduleMatches = 0x7672271D ; 1.0.2J
0x02B9066C = bla _dispBefore
0x02B9B998 = bla _dispAfter
[XCX_BATTLEPOINTSX_V100U] ; ############################################################################
[XCX_BattlePointsX_v100U]
moduleMatches = 0xAB97DE6B, 0x676EB33E ; 1.0.1U, 1.0.0U
0x020C4A74 = bla _exp
0x020C1C48 = bla _exp2
@ -98,7 +91,7 @@ moduleMatches = 0xAB97DE6B, 0x676EB33E ; 1.0.1U, 1.0.0U
0x02B946A4 = bla _dispBefore
0x02B9FDE0 = bla _dispAfter
[XCX_BATTLEPOINTSX_V100J] ; ############################################################################
[XCX_BattlePointsX_v100J]
moduleMatches = 0x785CA8A9 ; 1.0.0J
0x020C42BC = bla _exp
0x020C1490 = bla _exp2

View file

@ -1,15 +1,24 @@
[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = "Battle Points X"
name = "Battle Points Multiplier"
path = "Xenoblade Chronicles X/Mods/Experience/Battle Points"
description = Change the amount of Battle points gained when a new level (or class level) is reached, when completing missions or exploring.
version = 6
[Default]
$mod = 2
$mod = 1
[Preset]
name = "Quantity x0"
$mod = 0
[Preset]
name = "Quantity x1"
default = 1
[Preset]
name = "Quantity x2"
$mod = 2
[Preset]
name = "Quantity x3"

View file

@ -1,35 +1,29 @@
[XCX_BLADEX]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
.origin = codecave
.int $mod
; ----------------------------------------------------------------------------
[XCX_BLADEX_v101E]
moduleMatches = 0xF882D5CF, 0x218F6E07 ; 1.0.1E, 1.0.0E
; WHO : fw::SocialUnion::getUnionBasePoint((int))
; WHAT : Multiply the BLADE points rewarded
[XCX_BLADEX_V101E]
moduleMatches = 0xF882D5CF, 0x218F6E07 ; 1.0.1E, 1.0.0E
0x0288E610 = nop
0x02E0C5B0 = li r3, -1
0x0288E614 = li r3, $mod
[XCX_BLADEX_V102U]
[XCX_BLADEX_v102U]
moduleMatches = 0x30B6E091 ; 1.0.2U
0x0288E610 = nop
0x02E0C550 = li r3, -1
0x0288E614 = li r3, $mod
[XCX_BLADEX_V102J]
[XCX_BLADEX_v102J]
moduleMatches = 0x7672271D ; 1.0.2J
0x0288B470 = nop
0x02E07A78 = li r3, -1
0x0288B474 = li r3, $mod
[XCX_BLADEX_V100U]
[XCX_BLADEX_v100U]
moduleMatches = 0xAB97DE6B, 0x676EB33E ; 1.0.1U, 1.0.0U
0x0288E594 = nop
0x02E0C3D8 = li r3, -1
0x0288E598 = li r3, $mod
;[XCX_BLADEX_V100J]
;[XCX_BLADEX_v100J]
;moduleMatches = 0x785CA8A9 ; 1.0.0J ;;;
;getUnionBasePoint__Q2_2fw11SocialUnionFi does not exist

View file

@ -1,15 +1,24 @@
[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = "BLADE Points X"
name = "BLADE Points Multiplier"
path = "Xenoblade Chronicles X/Mods/Experience/BLADE Points"
description = Change the amount of BLADE points gained in various situations.
version = 6
[Default]
$mod = 2
$mod = 1
[Preset]
name = "x0"
$mod = 0
[Preset]
name = "x1"
default = 1
[Preset]
name = "x2"
$mod = 2
[Preset]
name = "x3"

View file

@ -1,8 +1,6 @@
[XCX_CLASSEXPX]
[XCX_ClassEXP]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
.origin = codecave
.int $mod
; ----------------------------------------------------------------------------
; WHO : addClassExpChara__Q2_6Battle14CBattleManagerFUiT1
; WHAT : Multiply the class experience given during combat
@ -10,7 +8,6 @@ _expBattle:
li r12, $mod
mullw r31, r3, r12
blr
; ----------------------------------------------------------------------------
; WHO : addReward__Q2_3cfs11CfSquadUtilSFUiT1
; WHAT : Multiply the experience points given by Squad missions
@ -21,22 +18,21 @@ stw r3, 0x18(r1)
blr
_dispBefore:
li r5, $mod
mullw r3, r3, r5
stw r3, 0x34(r1)
li r5, $mod
mullw r3, r3, r5
stw r3, 0x34(r1)
blr
; ----------------------------------------------------------------------------
; WHO : menu::MenuMultiQuestResult::setup((void))
; WHAT :
; WHAT :
_dispAfter:
li r5, $mod
mullw r3, r3, r5
stw r3, 0x80(r1)
li r5, $mod
mullw r3, r3, r5
stw r3, 0x80(r1)
blr
[XCX_CLASSEXPX_V101E] ; ############################################################################
[XCX_ClassEXP_v101E]
moduleMatches = 0xF882D5CF, 0x218F6E07 ; 1.0.1E, 1.0.0E
0x020C4A28 = bla _expBattle
0x023CC750 = bla _expSquadValue
@ -44,7 +40,7 @@ moduleMatches = 0xF882D5CF, 0x218F6E07 ; 1.0.1E, 1.0.0E
0x02B91324 = bla _dispBefore
0x02B9FF44 = bla _dispAfter
[XCX_CLASSEXPX_V102U] ; ############################################################################
[XCX_ClassEXP_v102U]
moduleMatches = 0x30B6E091 ; 1.0.2U
0x020C4A28 = bla _expBattle
0x023CC750 = bla _expSquadValue
@ -52,7 +48,7 @@ moduleMatches = 0x30B6E091 ; 1.0.2U
0x02B91314 = bla _dispBefore
0x02B9FF34 = bla _dispAfter
[XCX_CLASSEXPX_V102J] ; ############################################################################
[XCX_ClassEXP_v102J]
moduleMatches = 0x7672271D ; 1.0.2J
0x020C44F4 = bla _expBattle
0x023CBDB4 = bla _expSquadValue
@ -60,7 +56,7 @@ moduleMatches = 0x7672271D ; 1.0.2J
0x02B8D260 = bla _dispBefore
0x02B9B9FC = bla _dispAfter
[XCX_CLASSEXPX_V100U] ; ############################################################################
[XCX_ClassEXP_v100U]
moduleMatches = 0xAB97DE6B, 0x676EB33E ; 1.0.1U, 1.0.0U
0x020C4A28 = bla _expBattle
0x023CC6E0 = bla _expSquadValue
@ -68,7 +64,7 @@ moduleMatches = 0xAB97DE6B, 0x676EB33E ; 1.0.1U, 1.0.0U
0x02B91298 = bla _dispBefore
0x02B9FE44 = bla _dispAfter
[XCX_CLASSEXPX_V100J] ; ############################################################################
[XCX_ClassEXP_v100J]
moduleMatches = 0x785CA8A9 ; 1.0.0J
0x020C4270 = bla _expBattle
0x023CB8E4 = bla _expSquadValue

View file

@ -1,15 +1,24 @@
[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = "Class Exp Points X"
name = "Class Exp Points Multiplier"
path = "Xenoblade Chronicles X/Mods/Experience/Class Exp Points"
description = Change the amount of Class Exp points gained in battle, missions, quests and exploration.
version = 6
[Default]
$mod = 2
$mod = 1
[Preset]
name = "x0"
$mod = 0
[Preset]
name = "x1"
default = 1
[Preset]
name = "x2"
$mod = 2
[Preset]
name = "x3"

View file

@ -1,20 +1,14 @@
[XCX_FRIENDPOINTSX]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
.origin = codecave
.int $mod
; ----------------------------------------------------------------------------
[XCX_FriendPoints_v101E_v102U_v100U]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07, 0xAB97DE6B, 0x676EB33E ; 1.0.1E, 1.0.2U, 1.0.0E, 1.0.1U, 1.0.0U
; WHO : RegistDamage_SoulVoiceLink__Q2_12DamageSystem7FactorySFRCQ2_3cfs30CfHandleKey__tm__11_XCUiL_2_12T1Ui
; WHAT : Gives a lot of friend points when activating a Soul Voice Link during combat
; : BEWARE as this can lead to freeze of the emulator when opening the Affinity Chart (not sure if this is related)
[XCX_FRIENDPOINTSX_V101E_V102U_V100U]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07, 0xAB97DE6B, 0x676EB33E ; 1.0.1E, 1.0.2U, 1.0.0E, 1.0.1U, 1.0.0U
0x02179908 = li r31, $mod
[XCX_FRIENDPOINTSX_V102J]
[XCX_FriendPoints_v102J]
moduleMatches = 0x7672271D ; 1.0.2J
0x021793D4 = li r31, $mod
[XCX_FRIENDPOINTSX_V100J]
[XCX_FriendPoints_v100J]
moduleMatches = 0x785CA8A9 ; 1.0.0J
0x02179150 = li r31, $mod

View file

@ -1,8 +1,8 @@
[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = "Friends Points X"
path = "Xenoblade Chronicles X/Mods/Experience/Friends Points"
description = More Friends points gained when activating a Soul Voice Link during battle.
name = "More Affinity Points From Soul Voices"
path = "Xenoblade Chronicles X/Mods/Experience/Affinity Points"
description = More Affinity points gained when activating a Soul Voice during battle.
version = 6
[Default]

View file

@ -1,8 +1,6 @@
[XCX_EXPX]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
.origin = codecave
.int $mod
; ----------------------------------------------------------------------------
; WHO : cfs::CfCompoCtrlEnemy::execRequestCommon
; WHAT : Multiply the experience points given in battles
@ -12,7 +10,6 @@ mulli r3, r3, $mod
stw r3, 0x3184(r28)
mr r3, r28
blr
; ----------------------------------------------------------------------------
; WHO : addTreasure__Q2_3cfs10CfTBoxUtilSFUib
; WHAT : Multiply the experience points given by treasures or exploration
@ -21,7 +18,6 @@ li r3, $mod
lhz r31, 0x1C(r1)
mullw r31, r31, r3
blr
; ----------------------------------------------------------------------------
; WHO : addReward__Q2_3cfs11CfQuestUtilSFUiQ2_3cfs17CfQuestRewardType
; WHAT : Multiply the experience points given by quests ?
@ -30,7 +26,6 @@ li r4, $mod
mullw r3, r3, r4
stw r3, 0x60(r1)
blr
; ----------------------------------------------------------------------------
; WHO : addReward__Q2_3cfs11CfSquadUtilSFUiT1
; WHAT : Multiply the experience points given by Squad missions
@ -39,27 +34,25 @@ li r4, $mod
mullw r3, r3, r4
stw r3, 0x10(r1)
blr
; ----------------------------------------------------------------------------
; WHO : menu::MenuMultiQuestInfoWindow::displayInfo((menu::MenuObject *,bool))
; WHAT :
; WHAT :
_dispBefore:
lwz r23, 0x88(r1)
li r24, $mod
mullw r23, r23, r24
lwz r23, 0x88(r1)
li r24, $mod
mullw r23, r23, r24
blr
; ----------------------------------------------------------------------------
; WHO : menu::MenuMultiQuestResult::setup((void))
; WHAT :
; WHAT :
_dispAfter:
li r5, $mod
mullw r3, r3, r5
stw r3, 0x78(r1)
li r5, $mod
mullw r3, r3, r5
stw r3, 0x78(r1)
blr
[XCX_EXPX_V101E] ; ############################################################################
[XCX_EXPX_v101E]
moduleMatches = 0xF882D5CF, 0x218F6E07 ; 1.0.1E, 1.0.0E
0x025624D4 = bla _expBattle
0x022D8E64 = bla _expTreasure
@ -70,7 +63,7 @@ moduleMatches = 0xF882D5CF, 0x218F6E07 ; 1.0.1E, 1.0.0E
; unlimited exp (no 9999 limit) loops around 140000
0x020C1BC4 = nop
[XCX_EXPX_V102U] ; ############################################################################
[XCX_EXPX_v102U]
moduleMatches = 0x30B6E091 ; 1.0.2U
0x025624D4 = bla _expBattle
0x022D8E64 = bla _expTreasure
@ -81,7 +74,7 @@ moduleMatches = 0x30B6E091 ; 1.0.2U
; unlimited exp (no 9999 limit) loops around 140000
0x020C1BC4 = nop
[XCX_EXPX_V102J] ; ############################################################################
[XCX_EXPX_v102J]
moduleMatches = 0x7672271D ; 1.0.2J
0x02561AB0 = bla _expBattle
0x022D8694 = bla _expTreasure
@ -92,7 +85,7 @@ moduleMatches = 0x7672271D ; 1.0.2J
; unlimited exp (no 9999 limit) loops around 140000
0x020C1690 = nop
[XCX_EXPX_V100U] ; ############################################################################
[XCX_EXPX_v100U]
moduleMatches = 0xAB97DE6B, 0x676EB33E ; 1.0.1U, 1.0.0U
0x02562464 = bla _expBattle
0x022D8DF4 = bla _expTreasure
@ -103,7 +96,7 @@ moduleMatches = 0xAB97DE6B, 0x676EB33E ; 1.0.1U, 1.0.0U
; unlimited exp (no 9999 limit) loops around 140000
0x020C1BC4 = nop
[XCX_EXPX_V100J] ; ############################################################################
[XCX_EXPX_v100J]
moduleMatches = 0x785CA8A9 ; 1.0.0J
0x02560FD4 = bla _expBattle
0x022D8520 = bla _expTreasure

View file

@ -1,6 +1,6 @@
[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = "Lv Exp Points"
name = "Lv Exp Points Multiplier"
path = "Xenoblade Chronicles X/Mods/Experience/Lv Exp Points"
description = Change the amount of Level Exp points gained in battle, missions, quests and exploration.|Ignores the 9999 exp cap.
version = 6
@ -8,8 +8,13 @@ version = 6
[Default]
$mod = 1
[Preset]
name = "x0"
$mod = 0
[Preset]
name = "x1"
default = 1
[Preset]
name = "x2"

View file

@ -1,7 +1,6 @@
[XCX_FN_MIR_FREQ]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
.origin = codecave
.int $mod
; ----------------------------------------------------------------------------
; WHAT : changeTime__Q2_4fnet9CFnetTaskFUiT1

View file

@ -1,8 +1,6 @@
[XCX_FN_MIR_QTY]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
.origin = codecave
.int $mod
.int $uncap
; ----------------------------------------------------------------------------
; WHO : changeTime__Q2_4fnet9CFnetTaskFUiT1

View file

@ -1,14 +1,9 @@
[XCX_FN_MNY_FREQ]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
.origin = codecave
.int $mod
[XCX_FN_MNY_FREQ_V101E_V102U]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07 ; 1.0.1E, 1.0.2U, 1.0.0E
; ----------------------------------------------------------------------------
; WHAT : changeTime__Q2_4fnet9CFnetTaskFUiT1
; WHY : Affect the frequency of the NavFrontier income for the money
; Frequency unit is 1 minute (so by default income is every 15 minutes)
[XCX_FN_MNY_FREQ_V101E_V102U]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07 ; 1.0.1E, 1.0.2U, 1.0.0E
0x027D554C = li r12, $mod
[XCX_FN_MNY_FREQ_V102J]

View file

@ -1,7 +1,6 @@
[XCX_FN_MNY_QTY]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
.origin = codecave
.int $mod
_money:
li r31, $mod

View file

@ -6,10 +6,14 @@ description = Affect the quantity of the FrontierNav income for the Money.
version = 6
[Default]
$mod = 2
$mod = 1
[Preset]
name = "x1"
[Preset]
name = "x2"
$mod = 2
[Preset]
name = "x3"

View file

@ -1,14 +1,9 @@
[XCX_FN_RES_FREQ]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
.origin = codecave
.int $mod
[XCX_FN_RES_FREQ_V101E_V102U]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07 ; 1.0.1E, 1.0.2U, 1.0.0E
; ----------------------------------------------------------------------------
; WHAT : changeTime__Q2_4fnet9CFnetTaskFUiT1
; WHY : Affect the frequency of the NavFrontier income for the resources
; Frequency unit is 1 minute (so by default income is every 5 minutes)
[XCX_FN_RES_FREQ_V101E_V102U]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07 ; 1.0.1E, 1.0.2U, 1.0.0E
0x027D534C = li r12, $mod
[XCX_FN_RES_FREQ_V102J]

View file

@ -1,11 +1,10 @@
[XCX_FN_RES_QTY]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
.origin = codecave
.int $mod
; ----------------------------------------------------------------------------
; WHAT : changeTime__Q2_4fnet9CFnetTaskFUiT1
; WHY :
; WHY :
_multCount:
lbz r0, 6(r31)
li r3, $mod

View file

@ -6,10 +6,14 @@ description = Affect the quantity of the FrontierNav income for the resources.
version = 6
[Default]
$mod = 2
$mod = 1
[Preset]
name = "x1"
[Preset]
name = "x2"
$mod = 2
[Preset]
name = "x3"

View file

@ -1,15 +1,16 @@
[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = "Camera distance mod"
path = "Xenoblade Chronicles X/Mods/Graphics/Camera distance mod"
name = "Default Camera Distance Mod"
path = "Xenoblade Chronicles X/Mods/Graphics/Default camera distance"
description = Affect the default distance of the camera (Vanilla zoom is 0).|Does not affect max zoom possible.
version = 6
[Default]
$mod = 2.0
$mod = 0.0
[Preset]
name = "Zoom 2"
$mod = 2.0
[Preset]
name = "Zoom 5"

View file

@ -1,29 +1,16 @@
[XCX_NoModelFade_V101E_V102U]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07 ; 1.0.1E, 1.0.2U, 1.0.0E
; in func setCameraAlphaMount__Q2_3cfs5CfObjFf
0x023EAC38 = nop ;setCameraAlphaMount__Q2_3cfs5CfObjFf
0x023EB5A4 = nop ;setCameraAlphaMount__Q2_3cfs5CfObjFf
; in func updateAlpha__Q2_3cfs17CfCompoAssetActorFv
0x02483E14 = nop ;setCameraAlphaMount__Q2_3cfs5CfObjFf
0x02484018 = nop ;setCameraAlphaMount__Q2_3cfs5CfObjFf
; mod prevents setCameraAlphaMount function from ever being called
0x023EA1F0 = blr
[XCX_NoModelFade_V102J]
moduleMatches = 0x7672271D ; 1.0.2J
0x023EA278 = nop
0x023EABE4 = nop
0x02483454 = nop
0x02483658 = nop
0x023E9830 = blr
[XCX_NoModelFade_V100U]
moduleMatches = 0xAB97DE6B, 0x676EB33E ; 1.0.1U, 1.0.0U
0x023EABC8 = nop
0x023EB534 = nop
0x02483DA4 = nop
0x02483FA8 = nop
0x023EA180 = blr
[XCX_NoModelFade_V100J]
moduleMatches = 0x785CA8A9 ; 1.0.0J
0x023E9DA8 = nop
0x023EA714 = nop
0x02482978 = nop
0x02482B7C = nop
0x023E9360 = blr

View file

@ -1,16 +1,11 @@
[XCX_REMOVEBLUR_V101E_V102U_V100U]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07, 0xAB97DE6B, 0x676EB33E ; 1.0.1E, 1.0.2U, 1.0.0E, 1.0.1U, 1.0.0U
; in func update__Q2_4Gear5CGearFf
;mod prevents updateBlur, startBlur, endBlur, and IsEndBlur functions from ever being called
0x021BC970 = nop ;_updateBlur__Q2_4Gear5CGearFf
; in func Update__Q2_4Gear5CModeFf
0x021E208C = nop ;_updateBlur__Q2_4Gear5CModeFf
; in func _startDecorate__Q2_4Gear5CGearFUi
0x021BEDAC = nop ;_startBlur__Q2_4Gear5CGearFv
; in func _startDecorate__Q2_4Gear5CModeFUi
0x021CFCCC = nop ;_startBlur__Q2_4Gear5CModeFv
; in func _endDecorate__Q2_4Gear5CGearFUi
0x021B4294 = nop ;_endBlur__Q2_4Gear5CGearFv
; in func _tailStatus__Q2_6Battle14CBattleManagerFv
0x020B6404 = nop ;IsEndBlur__Q2_4Gear5CGearFv
[XCX_REMOVEBLUR_V102J]