XCX clean up part 1

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Intra 2025-03-04 02:26:37 -06:00 committed by GitHub
parent 0914ce04e0
commit 8931c5c590
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6 changed files with 111 additions and 99 deletions

View file

@ -8,9 +8,9 @@ version = 6
[Default]
$Preset:int = 0
$subPix:float = 0.75
$edgeThreshold:float = 0.166
$edgeThresholdMin:float = 0.0833
$subPix:double = 0.75
$edgeThreshold:double = 0.166
$edgeThresholdMin:double = 0.0833
$FXAAQUALITYPRESET:int = 12
$FXAAGREENASLUMA:int = 0
$FXAADISCARD:int = 0
@ -27,197 +27,197 @@ $Preset:int = 0
[Preset]
category = "FXAA sub-pixel aliasing removal:"
category = "FXAA sub-pixel aliasing removal"
condition = $Preset == 2
name = "1.00 (upper limit, softer) (recommended)"
default = 1
$subPix:float = 1.00
$subPix:double = 1.00
[Preset]
category = "FXAA sub-pixel aliasing removal:"
category = "FXAA sub-pixel aliasing removal"
condition = $Preset == 2
name = "0.75 (default)"
$subPix:float = 0.75
$subPix:double = 0.75
[Preset]
category = "FXAA sub-pixel aliasing removal:"
category = "FXAA sub-pixel aliasing removal"
condition = $Preset == 2
name = "0.50 (lower limit, sharper, less sub-pixel aliasing removal)"
$subPix:float = 0.50
$subPix:double = 0.50
[Preset]
category = "FXAA sub-pixel aliasing removal:"
category = "FXAA sub-pixel aliasing removal"
condition = $Preset == 2
name = "0.25 (almost off)"
$subPix:float = 0.25
$subPix:double = 0.25
[Preset]
category = "FXAA sub-pixel aliasing removal:"
category = "FXAA sub-pixel aliasing removal"
condition = $Preset == 2
name = "0.00 (completely off)"
$subPix:float = 0.00
$subPix:double = 0.00
[Preset]
category = "FXAA Edge detection threshold:"
category = "FXAA Edge detection threshold"
condition = $Preset == 2
name = "0.333 (too little, faster)"
$edgeThreshold:float = 0.333
$edgeThreshold:double = 0.333
[Preset]
category = "FXAA Edge detection threshold:"
category = "FXAA Edge detection threshold"
condition = $Preset == 2
name = "0.250 (low quality)"
$edgeThreshold:float = 0.250
$edgeThreshold:double = 0.250
[Preset]
category = "FXAA Edge detection threshold:"
category = "FXAA Edge detection threshold"
condition = $Preset == 2
name = "0.166 (default)"
$edgeThreshold:float = 0.166
$edgeThreshold:double = 0.166
[Preset]
category = "FXAA Edge detection threshold:"
category = "FXAA Edge detection threshold"
condition = $Preset == 2
name = "0.125 (high quality) (recommended)"
default = 1
$edgeThreshold:float = 0.125
$edgeThreshold:double = 0.125
[Preset]
category = "FXAA Edge detection threshold:"
category = "FXAA Edge detection threshold"
condition = $Preset == 2
name = "0.063 (overkill, slower)"
$edgeThreshold:float = 0.063
$edgeThreshold:double = 0.063
[Preset]
category = "FXAA Darkness threshold:"
category = "FXAA Darkness threshold"
condition = $Preset == 2
name = "0.0833 (upper limit, the start of visible unfiltered edges) (default)"
$edgeThresholdMin:float = 0.0833
$edgeThresholdMin:double = 0.0833
[Preset]
category = "FXAA Darkness threshold:"
category = "FXAA Darkness threshold"
condition = $Preset == 2
name = "0.0625 (high quality, faster)"
$edgeThresholdMin:float = 0.0625
$edgeThresholdMin:double = 0.0625
[Preset]
category = "FXAA Darkness threshold:"
category = "FXAA Darkness threshold"
condition = $Preset == 2
name = "0.0312 (visible limit, slower)"
$edgeThresholdMin:float = 0.0312
$edgeThresholdMin:double = 0.0312
[Preset]
category = "FXAA Darkness threshold:"
category = "FXAA Darkness threshold"
condition = $Preset == 2
name = "0.0156 (overkill) (recommended)"
default = 1
$edgeThresholdMin:float = 0.0156
$edgeThresholdMin:double = 0.0156
[Preset]
category = "FXAA Quality Preset:"
category = "FXAA Quality Preset"
condition = $Preset == 2
name = "10 (default medium dither) (10=fastest)"
$FXAAQUALITYPRESET:int = 10
[Preset]
category = "FXAA Quality Preset:"
category = "FXAA Quality Preset"
condition = $Preset == 2
name = "11 (default medium dither)"
$FXAAQUALITYPRESET:int = 11
[Preset]
category = "FXAA Quality Preset:"
category = "FXAA Quality Preset"
condition = $Preset == 2
name = "12 (default medium dither) (default)"
$FXAAQUALITYPRESET:int = 12
[Preset]
category = "FXAA Quality Preset:"
category = "FXAA Quality Preset"
condition = $Preset == 2
name = "13 (default medium dither)"
$FXAAQUALITYPRESET:int = 13
[Preset]
category = "FXAA Quality Preset:"
category = "FXAA Quality Preset"
condition = $Preset == 2
name = "14 (default medium dither) (recommended)"
default = 1
$FXAAQUALITYPRESET:int = 14
[Preset]
category = "FXAA Quality Preset:"
category = "FXAA Quality Preset"
condition = $Preset == 2
name = "15 (default medium dither) (15=highest quality)"
$FXAAQUALITYPRESET:int = 15
[Preset]
category = "FXAA Quality Preset:"
category = "FXAA Quality Preset"
condition = $Preset == 2
name = "20 (less dither, more expensive) (20=fastest)"
$FXAAQUALITYPRESET:int = 20
[Preset]
category = "FXAA Quality Preset:"
category = "FXAA Quality Preset"
condition = $Preset == 2
name = "21 (less dither, more expensive)"
$FXAAQUALITYPRESET:int = 21
[Preset]
category = "FXAA Quality Preset:"
category = "FXAA Quality Preset"
condition = $Preset == 2
name = "22 (less dither, more expensive)"
$FXAAQUALITYPRESET:int = 22
[Preset]
category = "FXAA Quality Preset:"
category = "FXAA Quality Preset"
condition = $Preset == 2
name = "23 (less dither, more expensive)"
$FXAAQUALITYPRESET:int = 23
[Preset]
category = "FXAA Quality Preset:"
category = "FXAA Quality Preset"
condition = $Preset == 2
name = "24 (less dither, more expensive)"
$FXAAQUALITYPRESET:int = 24
[Preset]
category = "FXAA Quality Preset:"
category = "FXAA Quality Preset"
condition = $Preset == 2
name = "25 (less dither, more expensive)"
$FXAAQUALITYPRESET:int = 25
[Preset]
category = "FXAA Quality Preset:"
category = "FXAA Quality Preset"
condition = $Preset == 2
name = "26 (less dither, more expensive)"
$FXAAQUALITYPRESET:int = 26
[Preset]
category = "FXAA Quality Preset:"
category = "FXAA Quality Preset"
condition = $Preset == 2
name = "27 (less dither, more expensive)"
$FXAAQUALITYPRESET:int = 27
[Preset]
category = "FXAA Quality Preset:"
category = "FXAA Quality Preset"
condition = $Preset == 2
name = "28 (less dither, more expensive)"
$FXAAQUALITYPRESET:int = 28
[Preset]
category = "FXAA Quality Preset:"
category = "FXAA Quality Preset"
condition = $Preset == 2
name = "29 (less dither, more expensive) (29=highest quality)"
$FXAAQUALITYPRESET:int = 29
[Preset]
category = "FXAA Quality Preset:"
category = "FXAA Quality Preset"
condition = $Preset == 2
name = "39 (no dither, very expensive)"
$FXAAQUALITYPRESET:int = 39
[Preset]
category = "FXAA Green As Luma:"
category = "FXAA Green As Luma"
condition = $Preset == 2
name = "On (will turn off AA on anything which lacks some amount of green)"
default = 1
@ -225,19 +225,19 @@ $FXAAGREENASLUMA:int = 1
$FXAADISCARD:int = 0
[Preset]
category = "FXAA Green As Luma:"
category = "FXAA Green As Luma"
condition = $Preset == 2
name = "Off"
$FXAAGREENASLUMA:int = 0
[Preset]
category = "FXAA discard on pixels which don't need AA:"
category = "FXAA discard on pixels which don't need AA"
condition = ($Preset == 2)*($FXAAGREENASLUMA == 0) == 1
name = "On (not compatable with Green As Luma)"
name = "On (not compatible with Green As Luma)"
$FXAADISCARD:int = 1
[Preset]
category = "FXAA discard on pixels which don't need AA:"
category = "FXAA discard on pixels which don't need AA"
condition = ($Preset == 2)*($FXAAGREENASLUMA == 0) == 1
name = "Off"
default = 1

View file

@ -2,8 +2,43 @@
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = Fancy GFX
path = "Xenoblade Chronicles X/Enhancements/Fancy FX"
description = Pretty blur, de-band sky, re-align cinematic etc, maintained on Nvidia. Made by getdls.
version = 4
description = Pretty blur, de-band sky, re-align cinematic etc, maintained on Nvidia.|Made by getdls.
version = 6
[Default]
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
$internalRes = 0.75
$dither = 0.15
$scaleShader = (1440.0/1080.0)
$scaleBlur = 0.5
[Preset]
name = 1080 -> 1440
[Preset]
name = 1440 -> 2880
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
$internalRes = (1440.0/2160.0)
$dither = 0.25
$scaleShader = 1.0 #round 1.5 shadow to 2.0
$scaleBlur = 0.75
[Preset]
name = 2880+ (probably won't look good)
$width = 7680
$height = 4320
$gameWidth = 1280
$gameHeight = 720
$internalRes = 0.5
$dither = 0.25
$scaleShader = 1.0
$scaleBlur = 1.0
#Disabled, causes gfx errors on 1.15.x Enable if fixed.
#[TextureRedefine]
@ -143,36 +178,3 @@ width = 80
height = 46
formats = 0x816
overwriteFormat = 0x820
[Preset]
name = 1080 -> 1440
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
$internalRes = 0.75
$dither = 0.15
$scaleShader = (1440.0/1080.0)
$scaleBlur = 0.5
[Preset]
name = 1440 -> 2880
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
$internalRes = (1440.0/2160.0)
$dither = 0.25
$scaleShader = 1.0 #round 1.5 shadow to 2.0
$scaleBlur = 0.75
[Preset]
name = 2880+ (probably won't look good)
$width = 7680
$height = 4320
$gameWidth = 1280
$gameHeight = 720
$internalRes = 0.5
$dither = 0.25
$scaleShader = 1.0
$scaleBlur = 1.0

View file

@ -3,15 +3,25 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = Negative texture LOD bias
path = "Xenoblade Chronicles X/Enhancements/Negative Texture LOD"
description = Texture LOD override, possible shimmer but sharper textures.
version = 4
version = 6
[Preset]
name = LOD Default
[Default]
$0x031 = 0
$0x033 = 0
$0x034 = 0
$0x035 = 0
[Preset]
name = LOD +4 (Funny - Makes the game low poly)
$0x031 = 16
$0x033 = 16
$0x034 = 16
$0x035 = 16
[Preset]
name = LOD Default
default = 1
[Preset]
name = LOD -0.5 (Sharper)
$0x031 = -.5

View file

@ -3,10 +3,10 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = Anisotropic Filtering
path = "Xenoblade Chronicles X/Enhancements/Anisotropic Filtering"
description = Enables anisotropic filtering for ground, wall and vegetation textures to make them appear clearer when viewed from an angle.|Has a minimal performance impact.
version = 7
version = 6
[Default]
#Defined seprately so that they can be change individually if desired
#Defined seprately so that they can be changed individually if desired
$anisomount = 1
$anisorock = 1
$anisosand = 1

View file

@ -4,7 +4,7 @@ name = Brightness fix with colour and contrast
path = "Xenoblade Chronicles X/Workarounds/Brightness"
description = Fixes overbright day and too dark night. Optionally tweaks colour and contrast.
#Credits: getdls
version = 7
version = 6
default = 1
[Default]
@ -15,7 +15,7 @@ $vibrance:float = 0.0 # 0.0 no extra vibrance
$mixBalance:float = 1.0 # FXAA, bicubic sharpen or smooth pass -> Reserved for FX / Contrasty rework
$glare:float = 0.95 # Reflection shader raise/lower to balance clipping -> Reserved for FX / Contrasty rework
$lift:float = 0.002 # Raise shadows -> Reserved for FX / Contrasty rework
$isCustom:int = 0
$isCustom = 0
##Pre packed settings
[Preset]
@ -61,14 +61,14 @@ $vibrance:float = 0.45
[Preset]
name = Custom
category = Standard presets
$isCustom:int = 1
$isCustom = 1
##exposure
[Preset]
name = 70% less exposure
category = Exposure and brightness fix
condition = $custom == 1
condition = $isCustom == 1
$exposure:float = 0.32
[Preset]

View file

@ -2,7 +2,7 @@
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = OLD Brightness Workaround
path = "Xenoblade Chronicles X/Workarounds/Brightness OLD"
description = Old version of the brightness work arround.|The new version is *significantly* more accurate to Wii U but currently does not support gamma, glare, or lift modification.
description = Old version of the brightness workaround.|The new version is *significantly* more accurate to Wii U but currently does not support gamma, glare, or lift modification.
#Credits: getdls
version = 6
@ -110,7 +110,7 @@ $crushContrast = 0.75
[Preset]
name = 70% less exposure (AMD)
category = Exposure
condition = $custom == 1
condition = $isCustom == 1
$exposure = 0.32
[Preset]