mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2025-04-29 14:59:29 -04:00
parent
e689391a6c
commit
1ad880eec6
4 changed files with 93 additions and 105 deletions
|
@ -8,9 +8,9 @@ version = 6
|
||||||
[Default]
|
[Default]
|
||||||
$Preset:int = 0
|
$Preset:int = 0
|
||||||
|
|
||||||
$subPix:double = 0.75
|
$subPix:float = 0.75
|
||||||
$edgeThreshold:double = 0.166
|
$edgeThreshold:float = 0.166
|
||||||
$edgeThresholdMin:double = 0.0833
|
$edgeThresholdMin:float = 0.0833
|
||||||
$FXAAQUALITYPRESET:int = 12
|
$FXAAQUALITYPRESET:int = 12
|
||||||
$FXAAGREENASLUMA:int = 0
|
$FXAAGREENASLUMA:int = 0
|
||||||
$FXAADISCARD:int = 0
|
$FXAADISCARD:int = 0
|
||||||
|
@ -27,197 +27,197 @@ $Preset:int = 0
|
||||||
|
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
category = "FXAA sub-pixel aliasing removal"
|
category = "FXAA sub-pixel aliasing removal:"
|
||||||
condition = $Preset == 2
|
condition = $Preset == 2
|
||||||
name = "1.00 (upper limit, softer) (recommended)"
|
name = "1.00 (upper limit, softer) (recommended)"
|
||||||
default = 1
|
default = 1
|
||||||
$subPix:double = 1.00
|
$subPix:float = 1.00
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
category = "FXAA sub-pixel aliasing removal"
|
category = "FXAA sub-pixel aliasing removal:"
|
||||||
condition = $Preset == 2
|
condition = $Preset == 2
|
||||||
name = "0.75 (default)"
|
name = "0.75 (default)"
|
||||||
$subPix:double = 0.75
|
$subPix:float = 0.75
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
category = "FXAA sub-pixel aliasing removal"
|
category = "FXAA sub-pixel aliasing removal:"
|
||||||
condition = $Preset == 2
|
condition = $Preset == 2
|
||||||
name = "0.50 (lower limit, sharper, less sub-pixel aliasing removal)"
|
name = "0.50 (lower limit, sharper, less sub-pixel aliasing removal)"
|
||||||
$subPix:double = 0.50
|
$subPix:float = 0.50
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
category = "FXAA sub-pixel aliasing removal"
|
category = "FXAA sub-pixel aliasing removal:"
|
||||||
condition = $Preset == 2
|
condition = $Preset == 2
|
||||||
name = "0.25 (almost off)"
|
name = "0.25 (almost off)"
|
||||||
$subPix:double = 0.25
|
$subPix:float = 0.25
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
category = "FXAA sub-pixel aliasing removal"
|
category = "FXAA sub-pixel aliasing removal:"
|
||||||
condition = $Preset == 2
|
condition = $Preset == 2
|
||||||
name = "0.00 (completely off)"
|
name = "0.00 (completely off)"
|
||||||
$subPix:double = 0.00
|
$subPix:float = 0.00
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
category = "FXAA Edge detection threshold"
|
category = "FXAA Edge detection threshold:"
|
||||||
condition = $Preset == 2
|
condition = $Preset == 2
|
||||||
name = "0.333 (too little, faster)"
|
name = "0.333 (too little, faster)"
|
||||||
$edgeThreshold:double = 0.333
|
$edgeThreshold:float = 0.333
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
category = "FXAA Edge detection threshold"
|
category = "FXAA Edge detection threshold:"
|
||||||
condition = $Preset == 2
|
condition = $Preset == 2
|
||||||
name = "0.250 (low quality)"
|
name = "0.250 (low quality)"
|
||||||
$edgeThreshold:double = 0.250
|
$edgeThreshold:float = 0.250
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
category = "FXAA Edge detection threshold"
|
category = "FXAA Edge detection threshold:"
|
||||||
condition = $Preset == 2
|
condition = $Preset == 2
|
||||||
name = "0.166 (default)"
|
name = "0.166 (default)"
|
||||||
$edgeThreshold:double = 0.166
|
$edgeThreshold:float = 0.166
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
category = "FXAA Edge detection threshold"
|
category = "FXAA Edge detection threshold:"
|
||||||
condition = $Preset == 2
|
condition = $Preset == 2
|
||||||
name = "0.125 (high quality) (recommended)"
|
name = "0.125 (high quality) (recommended)"
|
||||||
default = 1
|
default = 1
|
||||||
$edgeThreshold:double = 0.125
|
$edgeThreshold:float = 0.125
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
category = "FXAA Edge detection threshold"
|
category = "FXAA Edge detection threshold:"
|
||||||
condition = $Preset == 2
|
condition = $Preset == 2
|
||||||
name = "0.063 (overkill, slower)"
|
name = "0.063 (overkill, slower)"
|
||||||
$edgeThreshold:double = 0.063
|
$edgeThreshold:float = 0.063
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
category = "FXAA Darkness threshold"
|
category = "FXAA Darkness threshold:"
|
||||||
condition = $Preset == 2
|
condition = $Preset == 2
|
||||||
name = "0.0833 (upper limit, the start of visible unfiltered edges) (default)"
|
name = "0.0833 (upper limit, the start of visible unfiltered edges) (default)"
|
||||||
$edgeThresholdMin:double = 0.0833
|
$edgeThresholdMin:float = 0.0833
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
category = "FXAA Darkness threshold"
|
category = "FXAA Darkness threshold:"
|
||||||
condition = $Preset == 2
|
condition = $Preset == 2
|
||||||
name = "0.0625 (high quality, faster)"
|
name = "0.0625 (high quality, faster)"
|
||||||
$edgeThresholdMin:double = 0.0625
|
$edgeThresholdMin:float = 0.0625
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
category = "FXAA Darkness threshold"
|
category = "FXAA Darkness threshold:"
|
||||||
condition = $Preset == 2
|
condition = $Preset == 2
|
||||||
name = "0.0312 (visible limit, slower)"
|
name = "0.0312 (visible limit, slower)"
|
||||||
$edgeThresholdMin:double = 0.0312
|
$edgeThresholdMin:float = 0.0312
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
category = "FXAA Darkness threshold"
|
category = "FXAA Darkness threshold:"
|
||||||
condition = $Preset == 2
|
condition = $Preset == 2
|
||||||
name = "0.0156 (overkill) (recommended)"
|
name = "0.0156 (overkill) (recommended)"
|
||||||
default = 1
|
default = 1
|
||||||
$edgeThresholdMin:double = 0.0156
|
$edgeThresholdMin:float = 0.0156
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
category = "FXAA Quality Preset"
|
category = "FXAA Quality Preset:"
|
||||||
condition = $Preset == 2
|
condition = $Preset == 2
|
||||||
name = "10 (default medium dither) (10=fastest)"
|
name = "10 (default medium dither) (10=fastest)"
|
||||||
$FXAAQUALITYPRESET:int = 10
|
$FXAAQUALITYPRESET:int = 10
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
category = "FXAA Quality Preset"
|
category = "FXAA Quality Preset:"
|
||||||
condition = $Preset == 2
|
condition = $Preset == 2
|
||||||
name = "11 (default medium dither)"
|
name = "11 (default medium dither)"
|
||||||
$FXAAQUALITYPRESET:int = 11
|
$FXAAQUALITYPRESET:int = 11
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
category = "FXAA Quality Preset"
|
category = "FXAA Quality Preset:"
|
||||||
condition = $Preset == 2
|
condition = $Preset == 2
|
||||||
name = "12 (default medium dither) (default)"
|
name = "12 (default medium dither) (default)"
|
||||||
$FXAAQUALITYPRESET:int = 12
|
$FXAAQUALITYPRESET:int = 12
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
category = "FXAA Quality Preset"
|
category = "FXAA Quality Preset:"
|
||||||
condition = $Preset == 2
|
condition = $Preset == 2
|
||||||
name = "13 (default medium dither)"
|
name = "13 (default medium dither)"
|
||||||
$FXAAQUALITYPRESET:int = 13
|
$FXAAQUALITYPRESET:int = 13
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
category = "FXAA Quality Preset"
|
category = "FXAA Quality Preset:"
|
||||||
condition = $Preset == 2
|
condition = $Preset == 2
|
||||||
name = "14 (default medium dither) (recommended)"
|
name = "14 (default medium dither) (recommended)"
|
||||||
default = 1
|
default = 1
|
||||||
$FXAAQUALITYPRESET:int = 14
|
$FXAAQUALITYPRESET:int = 14
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
category = "FXAA Quality Preset"
|
category = "FXAA Quality Preset:"
|
||||||
condition = $Preset == 2
|
condition = $Preset == 2
|
||||||
name = "15 (default medium dither) (15=highest quality)"
|
name = "15 (default medium dither) (15=highest quality)"
|
||||||
$FXAAQUALITYPRESET:int = 15
|
$FXAAQUALITYPRESET:int = 15
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
category = "FXAA Quality Preset"
|
category = "FXAA Quality Preset:"
|
||||||
condition = $Preset == 2
|
condition = $Preset == 2
|
||||||
name = "20 (less dither, more expensive) (20=fastest)"
|
name = "20 (less dither, more expensive) (20=fastest)"
|
||||||
$FXAAQUALITYPRESET:int = 20
|
$FXAAQUALITYPRESET:int = 20
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
category = "FXAA Quality Preset"
|
category = "FXAA Quality Preset:"
|
||||||
condition = $Preset == 2
|
condition = $Preset == 2
|
||||||
name = "21 (less dither, more expensive)"
|
name = "21 (less dither, more expensive)"
|
||||||
$FXAAQUALITYPRESET:int = 21
|
$FXAAQUALITYPRESET:int = 21
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
category = "FXAA Quality Preset"
|
category = "FXAA Quality Preset:"
|
||||||
condition = $Preset == 2
|
condition = $Preset == 2
|
||||||
name = "22 (less dither, more expensive)"
|
name = "22 (less dither, more expensive)"
|
||||||
$FXAAQUALITYPRESET:int = 22
|
$FXAAQUALITYPRESET:int = 22
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
category = "FXAA Quality Preset"
|
category = "FXAA Quality Preset:"
|
||||||
condition = $Preset == 2
|
condition = $Preset == 2
|
||||||
name = "23 (less dither, more expensive)"
|
name = "23 (less dither, more expensive)"
|
||||||
$FXAAQUALITYPRESET:int = 23
|
$FXAAQUALITYPRESET:int = 23
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
category = "FXAA Quality Preset"
|
category = "FXAA Quality Preset:"
|
||||||
condition = $Preset == 2
|
condition = $Preset == 2
|
||||||
name = "24 (less dither, more expensive)"
|
name = "24 (less dither, more expensive)"
|
||||||
$FXAAQUALITYPRESET:int = 24
|
$FXAAQUALITYPRESET:int = 24
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
category = "FXAA Quality Preset"
|
category = "FXAA Quality Preset:"
|
||||||
condition = $Preset == 2
|
condition = $Preset == 2
|
||||||
name = "25 (less dither, more expensive)"
|
name = "25 (less dither, more expensive)"
|
||||||
$FXAAQUALITYPRESET:int = 25
|
$FXAAQUALITYPRESET:int = 25
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
category = "FXAA Quality Preset"
|
category = "FXAA Quality Preset:"
|
||||||
condition = $Preset == 2
|
condition = $Preset == 2
|
||||||
name = "26 (less dither, more expensive)"
|
name = "26 (less dither, more expensive)"
|
||||||
$FXAAQUALITYPRESET:int = 26
|
$FXAAQUALITYPRESET:int = 26
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
category = "FXAA Quality Preset"
|
category = "FXAA Quality Preset:"
|
||||||
condition = $Preset == 2
|
condition = $Preset == 2
|
||||||
name = "27 (less dither, more expensive)"
|
name = "27 (less dither, more expensive)"
|
||||||
$FXAAQUALITYPRESET:int = 27
|
$FXAAQUALITYPRESET:int = 27
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
category = "FXAA Quality Preset"
|
category = "FXAA Quality Preset:"
|
||||||
condition = $Preset == 2
|
condition = $Preset == 2
|
||||||
name = "28 (less dither, more expensive)"
|
name = "28 (less dither, more expensive)"
|
||||||
$FXAAQUALITYPRESET:int = 28
|
$FXAAQUALITYPRESET:int = 28
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
category = "FXAA Quality Preset"
|
category = "FXAA Quality Preset:"
|
||||||
condition = $Preset == 2
|
condition = $Preset == 2
|
||||||
name = "29 (less dither, more expensive) (29=highest quality)"
|
name = "29 (less dither, more expensive) (29=highest quality)"
|
||||||
$FXAAQUALITYPRESET:int = 29
|
$FXAAQUALITYPRESET:int = 29
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
category = "FXAA Quality Preset"
|
category = "FXAA Quality Preset:"
|
||||||
condition = $Preset == 2
|
condition = $Preset == 2
|
||||||
name = "39 (no dither, very expensive)"
|
name = "39 (no dither, very expensive)"
|
||||||
$FXAAQUALITYPRESET:int = 39
|
$FXAAQUALITYPRESET:int = 39
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
category = "FXAA Green As Luma"
|
category = "FXAA Green As Luma:"
|
||||||
condition = $Preset == 2
|
condition = $Preset == 2
|
||||||
name = "On (will turn off AA on anything which lacks some amount of green)"
|
name = "On (will turn off AA on anything which lacks some amount of green)"
|
||||||
default = 1
|
default = 1
|
||||||
|
@ -225,19 +225,19 @@ $FXAAGREENASLUMA:int = 1
|
||||||
$FXAADISCARD:int = 0
|
$FXAADISCARD:int = 0
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
category = "FXAA Green As Luma"
|
category = "FXAA Green As Luma:"
|
||||||
condition = $Preset == 2
|
condition = $Preset == 2
|
||||||
name = "Off"
|
name = "Off"
|
||||||
$FXAAGREENASLUMA:int = 0
|
$FXAAGREENASLUMA:int = 0
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
category = "FXAA discard on pixels which don't need AA"
|
category = "FXAA discard on pixels which don't need AA:"
|
||||||
condition = ($Preset == 2)*($FXAAGREENASLUMA == 0) == 1
|
condition = ($Preset == 2)*($FXAAGREENASLUMA == 0) == 1
|
||||||
name = "On (not compatible with Green As Luma)"
|
name = "On (not compatable with Green As Luma)"
|
||||||
$FXAADISCARD:int = 1
|
$FXAADISCARD:int = 1
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
category = "FXAA discard on pixels which don't need AA"
|
category = "FXAA discard on pixels which don't need AA:"
|
||||||
condition = ($Preset == 2)*($FXAAGREENASLUMA == 0) == 1
|
condition = ($Preset == 2)*($FXAAGREENASLUMA == 0) == 1
|
||||||
name = "Off"
|
name = "Off"
|
||||||
default = 1
|
default = 1
|
||||||
|
|
|
@ -2,43 +2,8 @@
|
||||||
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
|
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
|
||||||
name = Fancy GFX
|
name = Fancy GFX
|
||||||
path = "Xenoblade Chronicles X/Enhancements/Fancy FX"
|
path = "Xenoblade Chronicles X/Enhancements/Fancy FX"
|
||||||
description = Pretty blur, de-band sky, re-align cinematic etc, maintained on Nvidia.|Made by getdls.
|
description = Pretty blur, de-band sky, re-align cinematic etc, maintained on Nvidia. Made by getdls.
|
||||||
version = 6
|
version = 4
|
||||||
|
|
||||||
[Default]
|
|
||||||
$width = 2560
|
|
||||||
$height = 1440
|
|
||||||
$gameWidth = 1280
|
|
||||||
$gameHeight = 720
|
|
||||||
$internalRes = 0.75
|
|
||||||
$dither = 0.15
|
|
||||||
$scaleShader = (1440.0/1080.0)
|
|
||||||
$scaleBlur = 0.5
|
|
||||||
|
|
||||||
[Preset]
|
|
||||||
name = 1080 -> 1440
|
|
||||||
|
|
||||||
[Preset]
|
|
||||||
name = 1440 -> 2880
|
|
||||||
$width = 3840
|
|
||||||
$height = 2160
|
|
||||||
$gameWidth = 1280
|
|
||||||
$gameHeight = 720
|
|
||||||
$internalRes = (1440.0/2160.0)
|
|
||||||
$dither = 0.25
|
|
||||||
$scaleShader = 1.0 #round 1.5 shadow to 2.0
|
|
||||||
$scaleBlur = 0.75
|
|
||||||
|
|
||||||
[Preset]
|
|
||||||
name = 2880+ (probably won't look good)
|
|
||||||
$width = 7680
|
|
||||||
$height = 4320
|
|
||||||
$gameWidth = 1280
|
|
||||||
$gameHeight = 720
|
|
||||||
$internalRes = 0.5
|
|
||||||
$dither = 0.25
|
|
||||||
$scaleShader = 1.0
|
|
||||||
$scaleBlur = 1.0
|
|
||||||
|
|
||||||
#Disabled, causes gfx errors on 1.15.x Enable if fixed.
|
#Disabled, causes gfx errors on 1.15.x Enable if fixed.
|
||||||
#[TextureRedefine]
|
#[TextureRedefine]
|
||||||
|
@ -178,3 +143,36 @@ width = 80
|
||||||
height = 46
|
height = 46
|
||||||
formats = 0x816
|
formats = 0x816
|
||||||
overwriteFormat = 0x820
|
overwriteFormat = 0x820
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = 1080 -> 1440
|
||||||
|
$width = 2560
|
||||||
|
$height = 1440
|
||||||
|
$gameWidth = 1280
|
||||||
|
$gameHeight = 720
|
||||||
|
$internalRes = 0.75
|
||||||
|
$dither = 0.15
|
||||||
|
$scaleShader = (1440.0/1080.0)
|
||||||
|
$scaleBlur = 0.5
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = 1440 -> 2880
|
||||||
|
$width = 3840
|
||||||
|
$height = 2160
|
||||||
|
$gameWidth = 1280
|
||||||
|
$gameHeight = 720
|
||||||
|
$internalRes = (1440.0/2160.0)
|
||||||
|
$dither = 0.25
|
||||||
|
$scaleShader = 1.0 #round 1.5 shadow to 2.0
|
||||||
|
$scaleBlur = 0.75
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
name = 2880+ (probably won't look good)
|
||||||
|
$width = 7680
|
||||||
|
$height = 4320
|
||||||
|
$gameWidth = 1280
|
||||||
|
$gameHeight = 720
|
||||||
|
$internalRes = 0.5
|
||||||
|
$dither = 0.25
|
||||||
|
$scaleShader = 1.0
|
||||||
|
$scaleBlur = 1.0
|
||||||
|
|
|
@ -3,25 +3,15 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
|
||||||
name = Negative texture LOD bias
|
name = Negative texture LOD bias
|
||||||
path = "Xenoblade Chronicles X/Enhancements/Negative Texture LOD"
|
path = "Xenoblade Chronicles X/Enhancements/Negative Texture LOD"
|
||||||
description = Texture LOD override, possible shimmer but sharper textures.
|
description = Texture LOD override, possible shimmer but sharper textures.
|
||||||
version = 6
|
version = 4
|
||||||
|
|
||||||
[Default]
|
[Preset]
|
||||||
|
name = LOD Default
|
||||||
$0x031 = 0
|
$0x031 = 0
|
||||||
$0x033 = 0
|
$0x033 = 0
|
||||||
$0x034 = 0
|
$0x034 = 0
|
||||||
$0x035 = 0
|
$0x035 = 0
|
||||||
|
|
||||||
[Preset]
|
|
||||||
name = LOD +4 (Funny - Makes the game low poly)
|
|
||||||
$0x031 = 16
|
|
||||||
$0x033 = 16
|
|
||||||
$0x034 = 16
|
|
||||||
$0x035 = 16
|
|
||||||
|
|
||||||
[Preset]
|
|
||||||
name = LOD Default
|
|
||||||
default = 1
|
|
||||||
|
|
||||||
[Preset]
|
[Preset]
|
||||||
name = LOD -0.5 (Sharper)
|
name = LOD -0.5 (Sharper)
|
||||||
$0x031 = -.5
|
$0x031 = -.5
|
||||||
|
|
|
@ -3,10 +3,10 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
|
||||||
name = Anisotropic Filtering
|
name = Anisotropic Filtering
|
||||||
path = "Xenoblade Chronicles X/Enhancements/Anisotropic Filtering"
|
path = "Xenoblade Chronicles X/Enhancements/Anisotropic Filtering"
|
||||||
description = Enables anisotropic filtering for ground, wall and vegetation textures to make them appear clearer when viewed from an angle.|Has a minimal performance impact.
|
description = Enables anisotropic filtering for ground, wall and vegetation textures to make them appear clearer when viewed from an angle.|Has a minimal performance impact.
|
||||||
version = 6
|
version = 7
|
||||||
|
|
||||||
[Default]
|
[Default]
|
||||||
#Defined seprately so that they can be changed individually if desired
|
#Defined seprately so that they can be change individually if desired
|
||||||
$anisomount = 1
|
$anisomount = 1
|
||||||
$anisorock = 1
|
$anisorock = 1
|
||||||
$anisosand = 1
|
$anisosand = 1
|
||||||
|
|
Loading…
Add table
Reference in a new issue