mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2025-04-29 06:49:28 -04:00
[XCX] Credits 1
This commit is contained in:
parent
74ce4c15f9
commit
e689391a6c
4 changed files with 105 additions and 93 deletions
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@ -8,9 +8,9 @@ version = 6
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[Default]
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$Preset:int = 0
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$subPix:float = 0.75
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$edgeThreshold:float = 0.166
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$edgeThresholdMin:float = 0.0833
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$subPix:double = 0.75
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$edgeThreshold:double = 0.166
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$edgeThresholdMin:double = 0.0833
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$FXAAQUALITYPRESET:int = 12
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$FXAAGREENASLUMA:int = 0
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$FXAADISCARD:int = 0
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@ -27,197 +27,197 @@ $Preset:int = 0
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[Preset]
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category = "FXAA sub-pixel aliasing removal:"
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category = "FXAA sub-pixel aliasing removal"
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condition = $Preset == 2
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name = "1.00 (upper limit, softer) (recommended)"
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default = 1
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$subPix:float = 1.00
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$subPix:double = 1.00
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[Preset]
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category = "FXAA sub-pixel aliasing removal:"
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category = "FXAA sub-pixel aliasing removal"
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condition = $Preset == 2
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name = "0.75 (default)"
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$subPix:float = 0.75
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$subPix:double = 0.75
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[Preset]
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category = "FXAA sub-pixel aliasing removal:"
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category = "FXAA sub-pixel aliasing removal"
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condition = $Preset == 2
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name = "0.50 (lower limit, sharper, less sub-pixel aliasing removal)"
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$subPix:float = 0.50
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$subPix:double = 0.50
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[Preset]
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category = "FXAA sub-pixel aliasing removal:"
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category = "FXAA sub-pixel aliasing removal"
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condition = $Preset == 2
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name = "0.25 (almost off)"
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$subPix:float = 0.25
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$subPix:double = 0.25
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[Preset]
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category = "FXAA sub-pixel aliasing removal:"
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category = "FXAA sub-pixel aliasing removal"
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condition = $Preset == 2
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name = "0.00 (completely off)"
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$subPix:float = 0.00
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$subPix:double = 0.00
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[Preset]
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category = "FXAA Edge detection threshold:"
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category = "FXAA Edge detection threshold"
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condition = $Preset == 2
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name = "0.333 (too little, faster)"
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$edgeThreshold:float = 0.333
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$edgeThreshold:double = 0.333
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[Preset]
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category = "FXAA Edge detection threshold:"
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category = "FXAA Edge detection threshold"
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condition = $Preset == 2
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name = "0.250 (low quality)"
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$edgeThreshold:float = 0.250
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$edgeThreshold:double = 0.250
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[Preset]
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category = "FXAA Edge detection threshold:"
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category = "FXAA Edge detection threshold"
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condition = $Preset == 2
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name = "0.166 (default)"
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$edgeThreshold:float = 0.166
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$edgeThreshold:double = 0.166
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[Preset]
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category = "FXAA Edge detection threshold:"
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category = "FXAA Edge detection threshold"
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condition = $Preset == 2
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name = "0.125 (high quality) (recommended)"
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default = 1
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$edgeThreshold:float = 0.125
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$edgeThreshold:double = 0.125
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[Preset]
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category = "FXAA Edge detection threshold:"
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category = "FXAA Edge detection threshold"
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condition = $Preset == 2
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name = "0.063 (overkill, slower)"
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$edgeThreshold:float = 0.063
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$edgeThreshold:double = 0.063
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[Preset]
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category = "FXAA Darkness threshold:"
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category = "FXAA Darkness threshold"
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condition = $Preset == 2
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name = "0.0833 (upper limit, the start of visible unfiltered edges) (default)"
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$edgeThresholdMin:float = 0.0833
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$edgeThresholdMin:double = 0.0833
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[Preset]
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category = "FXAA Darkness threshold:"
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category = "FXAA Darkness threshold"
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condition = $Preset == 2
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name = "0.0625 (high quality, faster)"
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$edgeThresholdMin:float = 0.0625
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$edgeThresholdMin:double = 0.0625
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[Preset]
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category = "FXAA Darkness threshold:"
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category = "FXAA Darkness threshold"
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condition = $Preset == 2
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name = "0.0312 (visible limit, slower)"
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$edgeThresholdMin:float = 0.0312
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$edgeThresholdMin:double = 0.0312
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[Preset]
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category = "FXAA Darkness threshold:"
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category = "FXAA Darkness threshold"
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condition = $Preset == 2
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name = "0.0156 (overkill) (recommended)"
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default = 1
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$edgeThresholdMin:float = 0.0156
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$edgeThresholdMin:double = 0.0156
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[Preset]
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category = "FXAA Quality Preset:"
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category = "FXAA Quality Preset"
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condition = $Preset == 2
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name = "10 (default medium dither) (10=fastest)"
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$FXAAQUALITYPRESET:int = 10
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[Preset]
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category = "FXAA Quality Preset:"
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category = "FXAA Quality Preset"
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condition = $Preset == 2
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name = "11 (default medium dither)"
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$FXAAQUALITYPRESET:int = 11
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[Preset]
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category = "FXAA Quality Preset:"
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category = "FXAA Quality Preset"
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condition = $Preset == 2
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name = "12 (default medium dither) (default)"
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$FXAAQUALITYPRESET:int = 12
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[Preset]
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category = "FXAA Quality Preset:"
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category = "FXAA Quality Preset"
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condition = $Preset == 2
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name = "13 (default medium dither)"
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$FXAAQUALITYPRESET:int = 13
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[Preset]
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category = "FXAA Quality Preset:"
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category = "FXAA Quality Preset"
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condition = $Preset == 2
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name = "14 (default medium dither) (recommended)"
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default = 1
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$FXAAQUALITYPRESET:int = 14
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[Preset]
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category = "FXAA Quality Preset:"
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category = "FXAA Quality Preset"
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condition = $Preset == 2
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name = "15 (default medium dither) (15=highest quality)"
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$FXAAQUALITYPRESET:int = 15
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[Preset]
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category = "FXAA Quality Preset:"
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category = "FXAA Quality Preset"
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condition = $Preset == 2
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name = "20 (less dither, more expensive) (20=fastest)"
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$FXAAQUALITYPRESET:int = 20
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[Preset]
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category = "FXAA Quality Preset:"
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category = "FXAA Quality Preset"
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condition = $Preset == 2
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name = "21 (less dither, more expensive)"
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$FXAAQUALITYPRESET:int = 21
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[Preset]
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category = "FXAA Quality Preset:"
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category = "FXAA Quality Preset"
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condition = $Preset == 2
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name = "22 (less dither, more expensive)"
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$FXAAQUALITYPRESET:int = 22
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[Preset]
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category = "FXAA Quality Preset:"
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category = "FXAA Quality Preset"
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condition = $Preset == 2
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name = "23 (less dither, more expensive)"
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$FXAAQUALITYPRESET:int = 23
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[Preset]
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category = "FXAA Quality Preset:"
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category = "FXAA Quality Preset"
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condition = $Preset == 2
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name = "24 (less dither, more expensive)"
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$FXAAQUALITYPRESET:int = 24
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[Preset]
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category = "FXAA Quality Preset:"
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category = "FXAA Quality Preset"
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condition = $Preset == 2
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name = "25 (less dither, more expensive)"
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$FXAAQUALITYPRESET:int = 25
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[Preset]
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category = "FXAA Quality Preset:"
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category = "FXAA Quality Preset"
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condition = $Preset == 2
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name = "26 (less dither, more expensive)"
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$FXAAQUALITYPRESET:int = 26
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[Preset]
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category = "FXAA Quality Preset:"
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category = "FXAA Quality Preset"
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condition = $Preset == 2
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name = "27 (less dither, more expensive)"
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$FXAAQUALITYPRESET:int = 27
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[Preset]
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category = "FXAA Quality Preset:"
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category = "FXAA Quality Preset"
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condition = $Preset == 2
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name = "28 (less dither, more expensive)"
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$FXAAQUALITYPRESET:int = 28
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[Preset]
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category = "FXAA Quality Preset:"
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category = "FXAA Quality Preset"
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condition = $Preset == 2
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name = "29 (less dither, more expensive) (29=highest quality)"
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$FXAAQUALITYPRESET:int = 29
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[Preset]
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category = "FXAA Quality Preset:"
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category = "FXAA Quality Preset"
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condition = $Preset == 2
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name = "39 (no dither, very expensive)"
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$FXAAQUALITYPRESET:int = 39
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[Preset]
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category = "FXAA Green As Luma:"
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category = "FXAA Green As Luma"
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condition = $Preset == 2
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name = "On (will turn off AA on anything which lacks some amount of green)"
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default = 1
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@ -225,19 +225,19 @@ $FXAAGREENASLUMA:int = 1
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$FXAADISCARD:int = 0
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[Preset]
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category = "FXAA Green As Luma:"
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category = "FXAA Green As Luma"
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condition = $Preset == 2
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name = "Off"
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$FXAAGREENASLUMA:int = 0
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[Preset]
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category = "FXAA discard on pixels which don't need AA:"
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category = "FXAA discard on pixels which don't need AA"
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condition = ($Preset == 2)*($FXAAGREENASLUMA == 0) == 1
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name = "On (not compatable with Green As Luma)"
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name = "On (not compatible with Green As Luma)"
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$FXAADISCARD:int = 1
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[Preset]
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category = "FXAA discard on pixels which don't need AA:"
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category = "FXAA discard on pixels which don't need AA"
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condition = ($Preset == 2)*($FXAAGREENASLUMA == 0) == 1
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name = "Off"
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default = 1
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@ -2,8 +2,43 @@
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titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = Fancy GFX
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path = "Xenoblade Chronicles X/Enhancements/Fancy FX"
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description = Pretty blur, de-band sky, re-align cinematic etc, maintained on Nvidia. Made by getdls.
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version = 4
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description = Pretty blur, de-band sky, re-align cinematic etc, maintained on Nvidia.|Made by getdls.
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version = 6
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[Default]
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 0.75
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$dither = 0.15
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$scaleShader = (1440.0/1080.0)
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$scaleBlur = 0.5
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[Preset]
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name = 1080 -> 1440
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[Preset]
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name = 1440 -> 2880
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = (1440.0/2160.0)
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$dither = 0.25
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$scaleShader = 1.0 #round 1.5 shadow to 2.0
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$scaleBlur = 0.75
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[Preset]
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name = 2880+ (probably won't look good)
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$width = 7680
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$height = 4320
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 0.5
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$dither = 0.25
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$scaleShader = 1.0
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$scaleBlur = 1.0
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#Disabled, causes gfx errors on 1.15.x Enable if fixed.
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#[TextureRedefine]
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@ -143,36 +178,3 @@ width = 80
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height = 46
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formats = 0x816
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overwriteFormat = 0x820
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[Preset]
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name = 1080 -> 1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 0.75
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$dither = 0.15
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$scaleShader = (1440.0/1080.0)
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$scaleBlur = 0.5
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[Preset]
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name = 1440 -> 2880
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = (1440.0/2160.0)
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$dither = 0.25
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$scaleShader = 1.0 #round 1.5 shadow to 2.0
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$scaleBlur = 0.75
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[Preset]
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name = 2880+ (probably won't look good)
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$width = 7680
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$height = 4320
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 0.5
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$dither = 0.25
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$scaleShader = 1.0
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$scaleBlur = 1.0
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@ -3,15 +3,25 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = Negative texture LOD bias
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path = "Xenoblade Chronicles X/Enhancements/Negative Texture LOD"
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description = Texture LOD override, possible shimmer but sharper textures.
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version = 4
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version = 6
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[Preset]
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name = LOD Default
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[Default]
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$0x031 = 0
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$0x033 = 0
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$0x034 = 0
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$0x035 = 0
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[Preset]
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name = LOD +4 (Funny - Makes the game low poly)
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$0x031 = 16
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$0x033 = 16
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$0x034 = 16
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$0x035 = 16
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[Preset]
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name = LOD Default
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default = 1
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[Preset]
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name = LOD -0.5 (Sharper)
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$0x031 = -.5
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@ -3,10 +3,10 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
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name = Anisotropic Filtering
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path = "Xenoblade Chronicles X/Enhancements/Anisotropic Filtering"
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description = Enables anisotropic filtering for ground, wall and vegetation textures to make them appear clearer when viewed from an angle.|Has a minimal performance impact.
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version = 7
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version = 6
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[Default]
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#Defined seprately so that they can be change individually if desired
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#Defined seprately so that they can be changed individually if desired
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$anisomount = 1
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$anisorock = 1
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$anisosand = 1
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Reference in a new issue