2017-02-21 23:48:12 -03:00
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[Definition]
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2017-02-21 23:51:08 -03:00
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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2017-02-21 23:48:12 -03:00
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name = "The Legend of Zelda: Breath of the Wild - 2160p (4K)"
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2017-03-17 21:11:14 -03:00
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[TextureRedefine] #TV
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2017-02-21 23:48:12 -03:00
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width = 1280
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height = 720
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2017-03-26 12:45:30 -03:00
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formatsExcluded = 0x008 # exclude the intro background texture
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2017-02-21 23:48:12 -03:00
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overwriteWidth = 3840
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overwriteHeight = 2160
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2017-03-17 21:11:14 -03:00
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[TextureRedefine] #TV2
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width = 1280
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height = 608
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 3840
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overwriteHeight = 1824
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2017-03-18 16:41:44 -03:00
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#[TextureRedefine] #half-res1, soft pass toon shader,
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#width = 640
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#height = 360
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#overwriteWidth = 1920
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#overwriteHeight = 1080
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2017-03-17 21:11:14 -03:00
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[TextureRedefine] #half-res2
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width = 640
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height = 290
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overwriteWidth = 1920
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overwriteHeight = 870
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[TextureRedefine] #half-res3
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width = 640
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height = 288
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overwriteWidth = 1920
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overwriteHeight = 864
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2017-03-26 13:18:34 -03:00
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#[TextureRedefine] #q-res1 Main bloom pass, AO
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#width = 320
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#height = 180
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2017-03-18 13:31:04 -03:00
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#formatsExcluded = 0x816 #upscale of bloom may oversharpen
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2017-03-26 13:18:34 -03:00
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#overwriteWidth = 960
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#overwriteHeight = 540
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2017-03-17 21:11:14 -03:00
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[TextureRedefine] #q-res2
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width = 320
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height = 145
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overwriteWidth = 960
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overwriteHeight = 435
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[TextureRedefine] #q-res3
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width = 320
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height = 144
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overwriteWidth = 960
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overwriteHeight = 432
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2017-03-18 13:31:04 -03:00
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[TextureRedefine] #o-res1 medium bloom pass
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2017-03-17 21:11:14 -03:00
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width = 160
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height = 90
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2017-03-18 13:31:04 -03:00
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#formatsExcluded = 0x816 #upscale of bloom may oversharpen
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2017-03-17 21:11:14 -03:00
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overwriteWidth = 480
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2017-03-18 13:31:04 -03:00
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overwriteHeight = 270
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[TextureRedefine] # low detail bloom pass
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width = 40
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height = 22
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#formatsExcluded = 0x816 #upscale of bloom may oversharpen
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overwriteWidth = 120
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overwriteHeight = 68
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