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[BotW] Temp Removal of half-res alpha
fixes graphical issues: http://i.imgur.com/np7ohCY.png
This commit is contained in:
parent
440c06a9c8
commit
967bfd23be
9 changed files with 45 additions and 45 deletions
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@ -16,11 +16,11 @@ formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 5120
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overwriteHeight = 2432
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[TextureRedefine] #half-res1
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width = 640
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height = 360
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overwriteWidth = 2560
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overwriteHeight = 1440
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#[TextureRedefine] #half-res1
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#width = 640
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#height = 360
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#overwriteWidth = 2560
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#overwriteHeight = 1440
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[TextureRedefine] #half-res2
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width = 640
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@ -16,11 +16,11 @@ formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 7680
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overwriteHeight = 3648
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[TextureRedefine] #half-res1
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width = 640
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height = 360
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overwriteWidth = 3840
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overwriteHeight = 2160
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#[TextureRedefine] #half-res1
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#width = 640
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#height = 360
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#overwriteWidth = 3840
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#overwriteHeight = 2160
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[TextureRedefine] #half-res2
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width = 640
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@ -16,11 +16,11 @@ formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 10240
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overwriteHeight = 4864
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[TextureRedefine] #half-res1
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width = 640
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height = 360
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overwriteWidth = 5120
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overwriteHeight = 2880
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#[TextureRedefine] #half-res1
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#width = 640
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#height = 360
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#overwriteWidth = 5120
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#overwriteHeight = 2880
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[TextureRedefine] #half-res2
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width = 640
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@ -16,11 +16,11 @@ formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 640
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overwriteHeight = 304
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[TextureRedefine] #half-res1
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width = 640
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height = 360
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overwriteWidth = 322
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overwriteHeight = 182
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#[TextureRedefine] #half-res1
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#width = 640
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#height = 360
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#overwriteWidth = 322
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#overwriteHeight = 182
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[TextureRedefine] #half-res2
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width = 640
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@ -16,11 +16,11 @@ formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 960
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overwriteHeight = 456
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[TextureRedefine] #half-res1
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width = 640
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height = 360
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overwriteWidth = 480
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overwriteHeight = 270
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#[TextureRedefine] #half-res1
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#width = 640
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#height = 360
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#overwriteWidth = 480
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#overwriteHeight = 270
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[TextureRedefine] #half-res2
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width = 640
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@ -16,11 +16,11 @@ formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 1920
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overwriteHeight = 912
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[TextureRedefine] #half-res1
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width = 640
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height = 360
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overwriteWidth = 960
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overwriteHeight = 540
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#[TextureRedefine] #half-res1
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#width = 640
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#height = 360
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#overwriteWidth = 960
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#overwriteHeight = 540
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[TextureRedefine] #half-res2
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width = 640
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@ -16,11 +16,11 @@ formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 2560
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overwriteHeight = 1216
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[TextureRedefine] #half-res1
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width = 640
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height = 360
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overwriteWidth = 1282
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overwriteHeight = 722
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#[TextureRedefine] #half-res1
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#width = 640
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#height = 360
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#overwriteWidth = 1282
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#overwriteHeight = 722
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[TextureRedefine] #half-res2
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width = 640
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@ -16,11 +16,11 @@ formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 3840
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overwriteHeight = 1824
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[TextureRedefine] #half-res1, soft pass toon shader,
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width = 640
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height = 360
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overwriteWidth = 1920
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overwriteHeight = 1080
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#[TextureRedefine] #half-res1, soft pass toon shader,
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#width = 640
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#height = 360
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#overwriteWidth = 1920
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#overwriteHeight = 1080
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[TextureRedefine] #half-res2
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width = 640
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@ -16,11 +16,11 @@ formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 1600
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overwriteHeight = 760
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[TextureRedefine] #half-res1
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width = 640
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height = 360
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overwriteHeight = 800
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overwriteHeight = 450
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#[TextureRedefine] #half-res1
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#width = 640
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#height = 360
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#overwriteHeight = 800
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#overwriteHeight = 450
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[TextureRedefine] #half-res2
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width = 640
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