Cemu/src/gui/GameUpdateWindow.h

67 lines
1.8 KiB
C++

#pragma once
#include "Cafe/TitleList/GameInfo.h"
#include <wx/dialog.h>
#include <wx/timer.h>
#include <wx/gauge.h>
#include <atomic>
#include <string>
#include <array>
#include <memory>
// thrown if users doesn't wish to reinstall update/dlc
class AbortException : public std::exception {};
class GameUpdateWindow : public wxDialog
{
public:
GameUpdateWindow(wxWindow& parent, const fs::path& metaPath);
~GameUpdateWindow();
uint64 GetTitleId() const { return m_title_info.GetAppTitleId(); }
bool HasException() const { return !m_thread_exception.empty(); }
//bool IsDLC() const { return m_game_info->IsDLC(); }
//bool IsUpdate() const { return m_game_info->IsUpdate(); }
const std::string& GetExceptionMessage() const { return m_thread_exception; }
const std::string GetGameName() const { return m_title_info.GetMetaTitleName(); }
uint32 GetTargetVersion() const { return m_title_info.GetAppTitleVersion(); }
fs::path GetTargetPath() const { return fs::path(m_target_path); }
int ShowModal() override;
void OnClose(wxCloseEvent& event);
void OnUpdate(const wxTimerEvent& event);
void OnCancelButton(const wxCommandEvent& event);
//uint64 GetUpdateTitleId() const { return m_title_info->GetUpdateTitleId(); }
//uint64 GetDLCTitleId() const { return m_game_info->GetDLCTitleId(); }
private:
//std::unique_ptr<GameInfoDEPRECATED> m_game_info;
TitleInfo m_title_info;
enum ThreadState_t
{
ThreadRunning,
ThreadCanceled,
ThreadFinished,
};
uint64_t m_required_size;
fs::path m_target_path;
std::array<fs::path, 3> m_source_paths;
bool ParseUpdate(const fs::path& metaPath);
std::atomic<uint64> m_processed_size = 0;
std::atomic<ThreadState_t> m_thread_state;
std::string m_thread_exception;
std::thread m_thread;
void ThreadWork();
fs::path m_backup_folder; // for prev update data
wxGauge* m_processBar;
wxTimer* m_timer;
};