GDBrowser/api/analyze.js
2019-11-28 13:01:43 -05:00

223 lines
No EOL
9.1 KiB
JavaScript

const pako = require('pako')
const properties = require('../misc/objectProperties.json')
const init = require('../misc/initialProperties.json')
const colorStuff = require('../misc/colorProperties.json')
const ids = require('../misc/objects.json')
const blocks = require('../misc/blocks.json')
module.exports = async (app, req, res, level) => {
let levelString = Buffer.from(level.data, 'base64')
let buffer;
let response = {};
try { buffer = pako.inflate(levelString, {to:"string"}) }
catch(e) { return res.send("-1") }
let rawData = buffer.toString('utf8')
let data = rawData
let blockNames = Object.keys(blocks)
let miscNames = Object.keys(ids.misc)
let blockCounts = {}
let miscCounts = {}
let triggerGroups = []
let highDetail = 0
data = data.split(";")
function sortObj(obj, sortBy) {
var sorted = {}
var keys = !sortBy ? Object.keys(obj).sort((a,b) => obj[b] - obj[a]) : Object.keys(obj).sort((a,b) => obj[b][sortBy] - obj[a][sortBy])
keys.forEach(x => {sorted[x] = obj[x]})
return sorted
}
data.forEach((x, y) => {
obj = app.parseResponse(x, ",")
let keys = Object.keys(obj)
keys.forEach((k, i) => {
if (init.values[k]) k = obj[k][0]
else if (properties[k]) obj[properties[k]] = obj[k]
delete obj[k]
})
let id = obj.id
if (ids.portals[id]) obj.portal = ids.portals[id]
if (ids.orbs[id]) obj.orb = ids.orbs[id]
if (ids.triggers[id]) obj.trigger = ids.triggers[id]
if (obj.triggerGroups) obj.triggerGroups.split('.').forEach(x => triggerGroups.push(x))
if (obj.highDetail == 1) highDetail += 1
blockNames.forEach(b => {
if (blocks[b].includes(id)) {
if (!blockCounts[b]) blockCounts[b] = 1
else blockCounts[b] += 1
}
})
miscNames.forEach(b => {
if (ids.misc[b].includes(Number(id))) {
if (!miscCounts[b]) miscCounts[b] = [1, ids.misc[b][0]]
else miscCounts[b][0] += 1
}
})
data[y] = obj;
})
let last = 0;
let xArr = data.map(x => Number(x.x))
let dl = data.length
while (dl--) {last = xArr[dl] > last ? xArr[dl] : last}
response.level = {
name: level.name, id: level.id, author: level.author, authorID: level.authorID, accountID: level.accountID, large: level.large
}
response.objects = data.length - 2
response.highDetail = highDetail
response.settings = {}
response.portals = data.filter(x => x.portal).sort(function (a, b) {return parseInt(a.x) - parseInt(b.x)}).map(x => x.portal + " " + Math.round(x.x / last * 99) + "%").join(", ")
response.orbs = {}
orbArray = data.filter(x => x.orb).reduce( (a,b) => { //stolen from https://stackoverflow.com/questions/45064107/how-do-i-group-duplicate-objects-in-an-array
var i = a.findIndex(x => x.orb === b.orb);
return i === -1 ? a.push({ orb : b.orb, count : 1 }) : a[i].count++, a;
}, []).sort(function (a, b) {return parseInt(b.count) - parseInt(a.count)})
orbArray.forEach(x => response.orbs[x.orb] = x.count)
response.orbs.total = data.filter(x => x.orb).length
response.triggers = {}
triggerArray = data.filter(x => x.trigger).reduce( (a,b) => {
var i = a.findIndex(x => x.trigger === b.trigger);
return i === -1 ? a.push({ trigger : b.trigger, count : 1 }) : a[i].count++, a;
}, []).sort(function (a, b) {return parseInt(b.count) - parseInt(a.count)})
triggerArray.forEach(x => response.triggers[x.trigger] = x.count)
response.triggers.total = data.filter(x => x.trigger).length
response.triggerGroups = {}
response.blocks = sortObj(blockCounts)
response.misc = sortObj(miscCounts, '0')
response.colors = []
triggerGroups.forEach(x => {
if (response.triggerGroups['Group ' + x]) response.triggerGroups['Group ' + x] += 1
else response.triggerGroups['Group ' + x] = 1
})
response.triggerGroups = sortObj(response.triggerGroups)
response.triggerGroups.total = triggerGroups.length
Object.keys(data[0]).forEach(x => {
let val = init.values[x]
let name = val[0]
let property = data[0][x]
if (val[1] == "list") val = init[(val[0] + "s")][property]
else if (val[1] == "number") val = Number(property)
else if (val[1] == "bump") val = Number(property) + 1
else if (val[1] == "bool") val = property != "0"
// you can only imagine my fear when i discovered this was a thing
// these literally are keys set the value, and to convert this to the color list we have to do this fun messy thing that shouldn't exist
else if (val[1] == 'extra-legacy-color') {
// since i wrote the 1.9 color before this, a lot of explaination will be there instead
const colorInfo = name.split('-');
const color = colorInfo[2]; // r,g,b
const channel = colorInfo[1];
if (color == 'r') {
// first we create the color object
response.colors.push({"channel": channel, "opacity": 1});
}
// from here we touch the color object
let currentChannel = response.colors.find(k => k.channel == channel);
if (color == 'blend') {
currentChannel.blending = true; // only one color has blending though lol
} else if (color == 'pcol' && property != 0) {
currentChannel.pColor = property;
}
currentChannel[color] = property;
}
// if a level has a legacy color, we can assume that it does not have a kS38 at all
else if (val[1] == "legacy-color") {
color = app.parseResponse(property, "_");
const keys = Object.keys(color)
let colorObj = {}
// so here we parse the color to something understandable by the rest
// slightly smart naming but it is also pretty gross
// in a sense - the name would be something like legacy-G -> G
const colorVal = name.split('-').pop()
keys.forEach(k => {if (colorStuff.properties[k]) colorObj[colorStuff.properties[k]] = color[k]})
colorObj.channel = colorVal
// from here stuff can continue as normal, ish
if (colorObj.pColor == "-1" || colorObj.pColor == "0") delete colorObj.pColor;
colorObj.opacity = 1; // 1.9 colors don't have this!
if (colorObj.blending && colorObj.blending == '1') colorObj.blending = true; // 1.9 colors manage to always think they're blending - they're not
else delete colorObj.blending;
if (colorVal == '3DL') { response.colors.splice(4, 0, colorObj); } // hardcode the position of 3DL, it typically goes at the end due to how RobTop make the headers
else if (colorVal == 'Line') { colorObj.blending = true; response.colors.push(colorObj); } // in line with 2.1 behavior
else { response.colors.push(colorObj); } // bruh whatever was done to make the color list originally was long
}
else if (val[1] == "colors") {
let colorList = property.split("|")
colorList.forEach((x, y) => {
color = app.parseResponse(x, "_")
let keys = Object.keys(color)
let colorObj = {}
if (!color['6']) return colorList = colorList.filter((h, i) => y != i)
keys.forEach(k => {if (colorStuff.properties[k]) colorObj[colorStuff.properties[k]] = color[k]})
if (colorStuff.channels[colorObj.channel]) colorObj.channel = colorStuff.channels[colorObj.channel]
if (colorObj.channel > 1000) return;
if (colorStuff.channels[colorObj.copiedChannel]) colorObj.copiedChannel = colorStuff.channels[colorObj.copiedChannel]
if (colorObj.copiedChannel > 1000) delete colorObj.copiedChannel;
if (colorObj.pColor == "-1") delete colorObj.pColor
if (colorObj.blending) colorObj.blending = true
colorObj.opacity = +Number(colorObj.opacity).toFixed(2)
colorList[y] = colorObj
colorList = colorList.filter(x => typeof x == "object")
if (!colorList.find(x => x.channel == "Obj")) colorList.push({"r": "255", "g": "255", "b": "255", "channel": "Obj", "opacity": "1"})
let specialSort = ["BG", "G", "G2", "Line", "Obj", "3DL"]
let specialColors = colorList.filter(x => isNaN(x.channel)).sort(function (a, b) {return specialSort.indexOf( a.channel ) > specialSort.indexOf( b.channel ) } )
let regularColors = colorList.filter(x => !isNaN(x.channel)).sort(function(a, b) {return (+a.channel) - (+b.channel) } );
response.colors = specialColors.concat(regularColors)
})
}
response.settings[name] = val
})
if (!response.settings.ground || response.settings.ground > 17) response.settings.ground = 1
if (!response.settings.background || response.settings.background > 20) response.settings.background = 1
if (!response.settings.font) response.settings.font = 1
if (response.settings.alternateLine == 2) response.settings.alternateLine = true
else response.settings.alternateLine = false
Object.keys(response.settings).filter(k => {
// this should be parsed into color list instead
if (k.includes('legacy')) delete response.settings[k];
});
delete response.settings['colors']
response.text = data.filter(x => x.message).sort(function (a, b) {return parseInt(a.x) - parseInt(b.x)}).map(x => [Buffer.from(x.message, 'base64').toString(), Math.round(x.x / last * 99) + "%"])
response.dataLength = rawData.length
response.data = rawData
return res.send(response)
}