(unofficial mirror) A website that lets you browse all of Geometry Dash's online features, and more!
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2019-11-28 13:01:43 -05:00
api Added Group IDs to analysis 2019-11-28 13:01:43 -05:00
assets Added Group IDs to analysis 2019-11-28 13:01:43 -05:00
html Added Group IDs to analysis 2019-11-28 13:01:43 -05:00
icons Moved credits and icon.js forms to a JSON 2019-10-20 23:33:01 -04:00
misc stuff 2019-11-20 17:22:09 -05:00
.gitignore 🦀 CACHE IS GONE 🦀 2019-10-23 15:35:25 -04:00
browser.code-workspace Moved credits and icon.js forms to a JSON 2019-10-20 23:33:01 -04:00
index.js Added comment liking! 2019-11-18 18:39:17 -05:00
LICENSE Initial commit 2019-10-15 22:22:29 -04:00
package.json Changed cookies to localStorage 2019-10-23 21:51:20 -07:00
README.md Moved sizecheck and hopefully improved search results 2019-11-06 23:07:31 -05:00

GDBrowser

Uh... so I've never actually used GitHub. But I'll try to explain everything going on here.

Sorry for my messy code. It's why I was skeptical about making this open source, but you know what, the code runs fine in the end.

The API folder

This is where all the backend stuff happens! Yipee!

They're all fairly similar. Fetch something from boomlings.com, parse the response, and serve it in a crisp and non-intimidating JSON. This is probably what you came for.

The odd one out is icon.js, which is for generating GD icons. The code here is horrendous, so apologies in advance. Improvements to it (especially UFO and robot generation) would be greatly appreciated! (and i will love you forever)

Assets

Assets! Assets everywhere!

All the GD stuff was ripped straight from the GD spritesheets via Absolute's texture splitter hack. If you want a nice categorized version, I've done all the dirty work for you.

/blocks and /objects are used for the analysis page. I just put them in seperate folders for extra neatness.

/gdfaces holds all the difficulty faces

Figure out what /gauntlets and /iconkitbuttons have.

HTML

The HTML files! Nothing too fancy, since it can all be seen directly from gdbrowser. Note that profile.html and level.html have VARIABLES (name, id, etc) replaced by the server when they're sent.

Icons

It's GJ_Gamesheet02 but split into a much more intimidating cluster of a million files. These icons are put together and colored in the monstrosity that is icon.js

Also contains the very important .plist file

/cache is a folder for cached generated icons

/iconkit is a folder for the little grey preview icons on the icon kit

Misc

Inevitable misc folder

For level analysis

blocks.json - The object IDs in the different 'families' of blocks

colorProperties.json - Color channel cheatsheet

initialProperties.json - Level settings cheatsheet

objectProperties.json - Object property cheatsheet. Low budget version of AlFas' one

objects.json - IDs for portals, orbs, triggers, and misc stuff

Not for level analysis

colors.json - The colors for generating icons

level.json - An array of the official GD tracks, and also difficulty face stuff for level searching

mapPacks.json - The IDs for the levels in map packs. I can't believe I have to hardcode this.

sizecheck.js - Excecuted on most pages, used for the 'page isn't wide enough' message, back button, and a few other things

XOR.js - Decrypts ciphered GD passwords. I stole the code from somewhere so uh if you wrote it, please don't hunt me down


happy painting and god bless.