bitcoin/src/net.h

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// Copyright (c) 2009-2010 Satoshi Nakamoto
// Copyright (c) 2009-2021 The Bitcoin Core developers
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// Distributed under the MIT software license, see the accompanying
// file COPYING or http://www.opensource.org/licenses/mit-license.php.
#ifndef BITCOIN_NET_H
#define BITCOIN_NET_H
#include <chainparams.h>
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#include <common/bloom.h>
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#include <compat/compat.h>
#include <node/connection_types.h>
#include <consensus/amount.h>
#include <crypto/siphash.h>
#include <hash.h>
#include <i2p.h>
#include <net_permissions.h>
#include <netaddress.h>
#include <netbase.h>
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#include <netgroup.h>
#include <policy/feerate.h>
#include <protocol.h>
#include <random.h>
#include <span.h>
#include <streams.h>
#include <sync.h>
#include <threadinterrupt.h>
#include <uint256.h>
#include <util/check.h>
#include <util/sock.h>
#include <atomic>
#include <condition_variable>
#include <cstdint>
#include <deque>
#include <functional>
#include <list>
#include <map>
#include <memory>
#include <optional>
#include <thread>
#include <vector>
class AddrMan;
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class BanMan;
class CNode;
class CScheduler;
struct bilingual_str;
/** Default for -whitelistrelay. */
static const bool DEFAULT_WHITELISTRELAY = true;
/** Default for -whitelistforcerelay. */
static const bool DEFAULT_WHITELISTFORCERELAY = false;
/** Time after which to disconnect, after waiting for a ping response (or inactivity). */
static constexpr std::chrono::minutes TIMEOUT_INTERVAL{20};
/** Run the feeler connection loop once every 2 minutes. **/
static constexpr auto FEELER_INTERVAL = 2min;
/** Run the extra block-relay-only connection loop once every 5 minutes. **/
static constexpr auto EXTRA_BLOCK_RELAY_ONLY_PEER_INTERVAL = 5min;
/** Maximum length of incoming protocol messages (no message over 4 MB is currently acceptable). */
static const unsigned int MAX_PROTOCOL_MESSAGE_LENGTH = 4 * 1000 * 1000;
/** Maximum length of the user agent string in `version` message */
static const unsigned int MAX_SUBVERSION_LENGTH = 256;
/** Maximum number of automatic outgoing nodes over which we'll relay everything (blocks, tx, addrs, etc) */
static const int MAX_OUTBOUND_FULL_RELAY_CONNECTIONS = 8;
Break addnode out from the outbound connection limits. Previously addnodes were in competition with outbound connections for access to the eight outbound slots. One result of this is that frequently a node with several addnode configured peers would end up connected to none of them, because while the addnode loop was in its two minute sleep the automatic connection logic would fill any free slots with random peers. This is particularly unwelcome to users trying to maintain links to specific nodes for fast block relay or purposes. Another result is that a group of nine or more nodes which are have addnode configured towards each other can become partitioned from the public network. This commit introduces a new limit of eight connections just for addnode peers which is not subject to any of the other connection limitations (including maxconnections). The choice of eight is sufficient so that under no condition would a user find themselves connected to fewer addnoded peers than previously. It is also low enough that users who are confused about the significance of more connections and have gotten too copy-and-paste happy will not consume more than twice the slot usage of a typical user. Any additional load on the network resulting from this will likely be offset by a reduction in users applying even more wasteful workaround for the prior behavior. The retry delays are reduced to avoid nodes sitting around without their added peers up, but are still sufficient to prevent overly aggressive repeated connections. The reduced delays also make the system much more responsive to the addnode RPC. Ban-disconnects are also exempted for peers added via addnode since the outbound addnode logic ignores bans. Previously it would ban an addnode then immediately reconnect to it. A minor change was also made to CSemaphoreGrant so that it is possible to re-acquire via an object whos grant was moved.
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/** Maximum number of addnode outgoing nodes */
static const int MAX_ADDNODE_CONNECTIONS = 8;
/** Maximum number of block-relay-only outgoing connections */
static const int MAX_BLOCK_RELAY_ONLY_CONNECTIONS = 2;
/** Maximum number of feeler connections */
static const int MAX_FEELER_CONNECTIONS = 1;
/** -listen default */
static const bool DEFAULT_LISTEN = true;
/** The maximum number of peer connections to maintain. */
static const unsigned int DEFAULT_MAX_PEER_CONNECTIONS = 125;
/** The default for -maxuploadtarget. 0 = Unlimited */
static const std::string DEFAULT_MAX_UPLOAD_TARGET{"0M"};
/** Default for blocks only*/
static const bool DEFAULT_BLOCKSONLY = false;
/** -peertimeout default */
static const int64_t DEFAULT_PEER_CONNECT_TIMEOUT = 60;
/** Number of file descriptors required for message capture **/
static const int NUM_FDS_MESSAGE_CAPTURE = 1;
static constexpr bool DEFAULT_FORCEDNSSEED{false};
static constexpr bool DEFAULT_DNSSEED{true};
static constexpr bool DEFAULT_FIXEDSEEDS{true};
static const size_t DEFAULT_MAXRECEIVEBUFFER = 5 * 1000;
static const size_t DEFAULT_MAXSENDBUFFER = 1 * 1000;
typedef int64_t NodeId;
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struct AddedNodeInfo
{
std::string strAddedNode;
CService resolvedAddress;
bool fConnected;
bool fInbound;
};
class CNodeStats;
class CClientUIInterface;
struct CSerializedNetMsg {
CSerializedNetMsg() = default;
CSerializedNetMsg(CSerializedNetMsg&&) = default;
CSerializedNetMsg& operator=(CSerializedNetMsg&&) = default;
// No implicit copying, only moves.
CSerializedNetMsg(const CSerializedNetMsg& msg) = delete;
CSerializedNetMsg& operator=(const CSerializedNetMsg&) = delete;
CSerializedNetMsg Copy() const
{
CSerializedNetMsg copy;
copy.data = data;
copy.m_type = m_type;
return copy;
}
std::vector<unsigned char> data;
std::string m_type;
};
/**
* Look up IP addresses from all interfaces on the machine and add them to the
* list of local addresses to self-advertise.
* The loopback interface is skipped and only the first address from each
* interface is used.
*/
void Discover();
uint16_t GetListenPort();
enum
{
LOCAL_NONE, // unknown
LOCAL_IF, // address a local interface listens on
LOCAL_BIND, // address explicit bound to
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LOCAL_MAPPED, // address reported by UPnP or NAT-PMP
LOCAL_MANUAL, // address explicitly specified (-externalip=)
LOCAL_MAX
};
bool IsPeerAddrLocalGood(CNode *pnode);
/** Returns a local address that we should advertise to this peer. */
std::optional<CService> GetLocalAddrForPeer(CNode& node);
/**
* Mark a network as reachable or unreachable (no automatic connects to it)
* @note Networks are reachable by default
*/
void SetReachable(enum Network net, bool reachable);
/** @returns true if the network is reachable, false otherwise */
bool IsReachable(enum Network net);
/** @returns true if the address is in a reachable network, false otherwise */
bool IsReachable(const CNetAddr& addr);
bool AddLocal(const CService& addr, int nScore = LOCAL_NONE);
bool AddLocal(const CNetAddr& addr, int nScore = LOCAL_NONE);
void RemoveLocal(const CService& addr);
bool SeenLocal(const CService& addr);
bool IsLocal(const CService& addr);
bool GetLocal(CService &addr, const CNetAddr *paddrPeer = nullptr);
CService GetLocalAddress(const CNetAddr& addrPeer);
extern bool fDiscover;
extern bool fListen;
/** Subversion as sent to the P2P network in `version` messages */
extern std::string strSubVersion;
struct LocalServiceInfo {
int nScore;
uint16_t nPort;
};
extern GlobalMutex g_maplocalhost_mutex;
extern std::map<CNetAddr, LocalServiceInfo> mapLocalHost GUARDED_BY(g_maplocalhost_mutex);
extern const std::string NET_MESSAGE_TYPE_OTHER;
using mapMsgTypeSize = std::map</* message type */ std::string, /* total bytes */ uint64_t>;
class CNodeStats
{
public:
NodeId nodeid;
std::chrono::seconds m_last_send;
std::chrono::seconds m_last_recv;
std::chrono::seconds m_last_tx_time;
std::chrono::seconds m_last_block_time;
std::chrono::seconds m_connected;
int64_t nTimeOffset;
std::string m_addr_name;
int nVersion;
std::string cleanSubVer;
bool fInbound;
bool m_bip152_highbandwidth_to;
bool m_bip152_highbandwidth_from;
int m_starting_height;
uint64_t nSendBytes;
mapMsgTypeSize mapSendBytesPerMsgType;
uint64_t nRecvBytes;
mapMsgTypeSize mapRecvBytesPerMsgType;
NetPermissionFlags m_permissionFlags;
std::chrono::microseconds m_last_ping_time;
std::chrono::microseconds m_min_ping_time;
// Our address, as reported by the peer
std::string addrLocal;
// Address of this peer
CAddress addr;
// Bind address of our side of the connection
CAddress addrBind;
// Network the peer connected through
Network m_network;
uint32_t m_mapped_as;
ConnectionType m_conn_type;
};
/** Transport protocol agnostic message container.
* Ideally it should only contain receive time, payload,
* type and size.
*/
class CNetMessage {
public:
CDataStream m_recv; //!< received message data
std::chrono::microseconds m_time{0}; //!< time of message receipt
uint32_t m_message_size{0}; //!< size of the payload
uint32_t m_raw_message_size{0}; //!< used wire size of the message (including header/checksum)
std::string m_type;
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CNetMessage(CDataStream&& recv_in) : m_recv(std::move(recv_in)) {}
void SetVersion(int nVersionIn)
{
m_recv.SetVersion(nVersionIn);
}
};
/** The TransportDeserializer takes care of holding and deserializing the
* network receive buffer. It can deserialize the network buffer into a
* transport protocol agnostic CNetMessage (message type & payload)
*/
class TransportDeserializer {
public:
// returns true if the current deserialization is complete
virtual bool Complete() const = 0;
// set the serialization context version
virtual void SetVersion(int version) = 0;
/** read and deserialize data, advances msg_bytes data pointer */
virtual int Read(Span<const uint8_t>& msg_bytes) = 0;
// decomposes a message from the context
virtual CNetMessage GetMessage(std::chrono::microseconds time, bool& reject_message) = 0;
virtual ~TransportDeserializer() {}
};
class V1TransportDeserializer final : public TransportDeserializer
{
private:
const CChainParams& m_chain_params;
const NodeId m_node_id; // Only for logging
mutable CHash256 hasher;
mutable uint256 data_hash;
bool in_data; // parsing header (false) or data (true)
CDataStream hdrbuf; // partially received header
CMessageHeader hdr; // complete header
CDataStream vRecv; // received message data
unsigned int nHdrPos;
unsigned int nDataPos;
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const uint256& GetMessageHash() const;
int readHeader(Span<const uint8_t> msg_bytes);
int readData(Span<const uint8_t> msg_bytes);
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void Reset() {
vRecv.clear();
hdrbuf.clear();
hdrbuf.resize(24);
in_data = false;
nHdrPos = 0;
nDataPos = 0;
data_hash.SetNull();
hasher.Reset();
}
public:
V1TransportDeserializer(const CChainParams& chain_params, const NodeId node_id, int nTypeIn, int nVersionIn)
: m_chain_params(chain_params),
m_node_id(node_id),
hdrbuf(nTypeIn, nVersionIn),
vRecv(nTypeIn, nVersionIn)
{
Reset();
}
bool Complete() const override
{
if (!in_data)
return false;
return (hdr.nMessageSize == nDataPos);
}
void SetVersion(int nVersionIn) override
{
hdrbuf.SetVersion(nVersionIn);
vRecv.SetVersion(nVersionIn);
}
int Read(Span<const uint8_t>& msg_bytes) override
{
int ret = in_data ? readData(msg_bytes) : readHeader(msg_bytes);
if (ret < 0) {
Reset();
} else {
msg_bytes = msg_bytes.subspan(ret);
}
return ret;
}
CNetMessage GetMessage(std::chrono::microseconds time, bool& reject_message) override;
};
/** The TransportSerializer prepares messages for the network transport
*/
class TransportSerializer {
public:
// prepare message for transport (header construction, error-correction computation, payload encryption, etc.)
virtual void prepareForTransport(CSerializedNetMsg& msg, std::vector<unsigned char>& header) const = 0;
virtual ~TransportSerializer() {}
};
class V1TransportSerializer : public TransportSerializer {
public:
void prepareForTransport(CSerializedNetMsg& msg, std::vector<unsigned char>& header) const override;
};
struct CNodeOptions
{
NetPermissionFlags permission_flags = NetPermissionFlags::None;
std::unique_ptr<i2p::sam::Session> i2p_sam_session = nullptr;
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bool prefer_evict = false;
};
/** Information about a peer */
class CNode
{
friend class CConnman;
friend struct ConnmanTestMsg;
public:
const std::unique_ptr<TransportDeserializer> m_deserializer; // Used only by SocketHandler thread
const std::unique_ptr<const TransportSerializer> m_serializer;
const NetPermissionFlags m_permissionFlags;
/**
* Socket used for communication with the node.
* May not own a Sock object (after `CloseSocketDisconnect()` or during tests).
* `shared_ptr` (instead of `unique_ptr`) is used to avoid premature close of
* the underlying file descriptor by one thread while another thread is
* poll(2)-ing it for activity.
* @see https://github.com/bitcoin/bitcoin/issues/21744 for details.
*/
std::shared_ptr<Sock> m_sock GUARDED_BY(m_sock_mutex);
/** Total size of all vSendMsg entries */
size_t nSendSize GUARDED_BY(cs_vSend){0};
/** Offset inside the first vSendMsg already sent */
size_t nSendOffset GUARDED_BY(cs_vSend){0};
uint64_t nSendBytes GUARDED_BY(cs_vSend){0};
std::deque<std::vector<unsigned char>> vSendMsg GUARDED_BY(cs_vSend);
Mutex cs_vSend;
Mutex m_sock_mutex;
Mutex cs_vRecv;
RecursiveMutex cs_vProcessMsg;
std::list<CNetMessage> vProcessMsg GUARDED_BY(cs_vProcessMsg);
size_t nProcessQueueSize GUARDED_BY(cs_vProcessMsg){0};
RecursiveMutex cs_sendProcessing;
uint64_t nRecvBytes GUARDED_BY(cs_vRecv){0};
std::atomic<std::chrono::seconds> m_last_send{0s};
std::atomic<std::chrono::seconds> m_last_recv{0s};
//! Unix epoch time at peer connection
const std::chrono::seconds m_connected;
std::atomic<int64_t> nTimeOffset{0};
// Address of this peer
const CAddress addr;
// Bind address of our side of the connection
const CAddress addrBind;
const std::string m_addr_name;
//! Whether this peer is an inbound onion, i.e. connected via our Tor onion service.
const bool m_inbound_onion;
std::atomic<int> nVersion{0};
Mutex m_subver_mutex;
/**
* cleanSubVer is a sanitized string of the user agent byte array we read
* from the wire. This cleaned string can safely be logged or displayed.
*/
std::string cleanSubVer GUARDED_BY(m_subver_mutex){};
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const bool m_prefer_evict{false}; // This peer is preferred for eviction.
bool HasPermission(NetPermissionFlags permission) const {
return NetPermissions::HasFlag(m_permissionFlags, permission);
}
/** fSuccessfullyConnected is set to true on receiving VERACK from the peer. */
std::atomic_bool fSuccessfullyConnected{false};
// Setting fDisconnect to true will cause the node to be disconnected the
// next time DisconnectNodes() runs
std::atomic_bool fDisconnect{false};
CSemaphoreGrant grantOutbound;
std::atomic<int> nRefCount{0};
const uint64_t nKeyedNetGroup;
std::atomic_bool fPauseRecv{false};
std::atomic_bool fPauseSend{false};
bool IsOutboundOrBlockRelayConn() const {
switch (m_conn_type) {
case ConnectionType::OUTBOUND_FULL_RELAY:
case ConnectionType::BLOCK_RELAY:
return true;
case ConnectionType::INBOUND:
case ConnectionType::MANUAL:
case ConnectionType::ADDR_FETCH:
case ConnectionType::FEELER:
return false;
} // no default case, so the compiler can warn about missing cases
assert(false);
}
bool IsFullOutboundConn() const {
return m_conn_type == ConnectionType::OUTBOUND_FULL_RELAY;
}
bool IsManualConn() const {
return m_conn_type == ConnectionType::MANUAL;
}
bool IsBlockOnlyConn() const {
return m_conn_type == ConnectionType::BLOCK_RELAY;
}
bool IsFeelerConn() const {
return m_conn_type == ConnectionType::FEELER;
}
bool IsAddrFetchConn() const {
return m_conn_type == ConnectionType::ADDR_FETCH;
}
bool IsInboundConn() const {
return m_conn_type == ConnectionType::INBOUND;
}
bool ExpectServicesFromConn() const {
switch (m_conn_type) {
case ConnectionType::INBOUND:
case ConnectionType::MANUAL:
case ConnectionType::FEELER:
return false;
case ConnectionType::OUTBOUND_FULL_RELAY:
case ConnectionType::BLOCK_RELAY:
case ConnectionType::ADDR_FETCH:
return true;
} // no default case, so the compiler can warn about missing cases
assert(false);
}
/**
* Get network the peer connected through.
*
* Returns Network::NET_ONION for *inbound* onion connections,
* and CNetAddr::GetNetClass() otherwise. The latter cannot be used directly
* because it doesn't detect the former, and it's not the responsibility of
* the CNetAddr class to know the actual network a peer is connected through.
*
* @return network the peer connected through.
*/
Network ConnectedThroughNetwork() const;
// We selected peer as (compact blocks) high-bandwidth peer (BIP152)
std::atomic<bool> m_bip152_highbandwidth_to{false};
// Peer selected us as (compact blocks) high-bandwidth peer (BIP152)
std::atomic<bool> m_bip152_highbandwidth_from{false};
/** Whether this peer provides all services that we want. Used for eviction decisions */
std::atomic_bool m_has_all_wanted_services{false};
/** Whether we should relay transactions to this peer (their version
* message did not include fRelay=false and this is not a block-relay-only
* connection). This only changes from false to true. It will never change
* back to false. Used only in inbound eviction logic. */
std::atomic_bool m_relays_txs{false};
/** Whether this peer has loaded a bloom filter. Used only in inbound
* eviction logic. */
std::atomic_bool m_bloom_filter_loaded{false};
/** UNIX epoch time of the last block received from this peer that we had
* not yet seen (e.g. not already received from another peer), that passed
* preliminary validity checks and was saved to disk, even if we don't
* connect the block or it eventually fails connection. Used as an inbound
* peer eviction criterium in CConnman::AttemptToEvictConnection. */
std::atomic<std::chrono::seconds> m_last_block_time{0s};
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/** UNIX epoch time of the last transaction received from this peer that we
* had not yet seen (e.g. not already received from another peer) and that
* was accepted into our mempool. Used as an inbound peer eviction criterium
* in CConnman::AttemptToEvictConnection. */
std::atomic<std::chrono::seconds> m_last_tx_time{0s};
/** Last measured round-trip time. Used only for RPC/GUI stats/debugging.*/
std::atomic<std::chrono::microseconds> m_last_ping_time{0us};
/** Lowest measured round-trip time. Used as an inbound peer eviction
* criterium in CConnman::AttemptToEvictConnection. */
std::atomic<std::chrono::microseconds> m_min_ping_time{std::chrono::microseconds::max()};
CNode(NodeId id,
std::shared_ptr<Sock> sock,
const CAddress& addrIn,
uint64_t nKeyedNetGroupIn,
uint64_t nLocalHostNonceIn,
const CAddress& addrBindIn,
const std::string& addrNameIn,
ConnectionType conn_type_in,
bool inbound_onion,
CNodeOptions&& node_opts = {});
CNode(const CNode&) = delete;
CNode& operator=(const CNode&) = delete;
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NodeId GetId() const {
return id;
}
uint64_t GetLocalNonce() const {
return nLocalHostNonce;
}
int GetRefCount() const
{
assert(nRefCount >= 0);
return nRefCount;
}
/**
* Receive bytes from the buffer and deserialize them into messages.
*
* @param[in] msg_bytes The raw data
* @param[out] complete Set True if at least one message has been
* deserialized and is ready to be processed
* @return True if the peer should stay connected,
* False if the peer should be disconnected from.
*/
bool ReceiveMsgBytes(Span<const uint8_t> msg_bytes, bool& complete) EXCLUSIVE_LOCKS_REQUIRED(!cs_vRecv);
void SetCommonVersion(int greatest_common_version)
{
Assume(m_greatest_common_version == INIT_PROTO_VERSION);
m_greatest_common_version = greatest_common_version;
}
int GetCommonVersion() const
{
return m_greatest_common_version;
}
CService GetAddrLocal() const EXCLUSIVE_LOCKS_REQUIRED(!m_addr_local_mutex);
//! May not be called more than once
void SetAddrLocal(const CService& addrLocalIn) EXCLUSIVE_LOCKS_REQUIRED(!m_addr_local_mutex);
CNode* AddRef()
{
nRefCount++;
return this;
}
void Release()
{
nRefCount--;
}
void CloseSocketDisconnect() EXCLUSIVE_LOCKS_REQUIRED(!m_sock_mutex);
void CopyStats(CNodeStats& stats) EXCLUSIVE_LOCKS_REQUIRED(!m_subver_mutex, !m_addr_local_mutex, !cs_vSend, !cs_vRecv);
std::string ConnectionTypeAsString() const { return ::ConnectionTypeAsString(m_conn_type); }
/** A ping-pong round trip has completed successfully. Update latest and minimum ping times. */
void PongReceived(std::chrono::microseconds ping_time) {
m_last_ping_time = ping_time;
m_min_ping_time = std::min(m_min_ping_time.load(), ping_time);
}
private:
const NodeId id;
const uint64_t nLocalHostNonce;
const ConnectionType m_conn_type;
std::atomic<int> m_greatest_common_version{INIT_PROTO_VERSION};
std::list<CNetMessage> vRecvMsg; // Used only by SocketHandler thread
// Our address, as reported by the peer
CService addrLocal GUARDED_BY(m_addr_local_mutex);
mutable Mutex m_addr_local_mutex;
mapMsgTypeSize mapSendBytesPerMsgType GUARDED_BY(cs_vSend);
mapMsgTypeSize mapRecvBytesPerMsgType GUARDED_BY(cs_vRecv);
/**
* If an I2P session is created per connection (for outbound transient I2P
* connections) then it is stored here so that it can be destroyed when the
* socket is closed. I2P sessions involve a data/transport socket (in `m_sock`)
* and a control socket (in `m_i2p_sam_session`). For transient sessions, once
* the data socket is closed, the control socket is not going to be used anymore
* and is just taking up resources. So better close it as soon as `m_sock` is
* closed.
* Otherwise this unique_ptr is empty.
*/
std::unique_ptr<i2p::sam::Session> m_i2p_sam_session GUARDED_BY(m_sock_mutex);
};
/**
* Interface for message handling
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*/
class NetEventsInterface
{
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public:
/** Initialize a peer (setup state, queue any initial messages) */
virtual void InitializeNode(CNode& node, ServiceFlags our_services) = 0;
/** Handle removal of a peer (clear state) */
virtual void FinalizeNode(const CNode& node) = 0;
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/**
* Process protocol messages received from a given node
*
* @param[in] pnode The node which we have received messages from.
* @param[in] interrupt Interrupt condition for processing threads
* @return True if there is more work to be done
*/
virtual bool ProcessMessages(CNode* pnode, std::atomic<bool>& interrupt) = 0;
/**
* Send queued protocol messages to a given node.
*
* @param[in] pnode The node which we are sending messages to.
* @return True if there is more work to be done
*/
virtual bool SendMessages(CNode* pnode) EXCLUSIVE_LOCKS_REQUIRED(pnode->cs_sendProcessing) = 0;
protected:
/**
* Protected destructor so that instances can only be deleted by derived classes.
* If that restriction is no longer desired, this should be made public and virtual.
*/
~NetEventsInterface() = default;
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};
class CConnman
{
public:
struct Options
{
ServiceFlags nLocalServices = NODE_NONE;
int nMaxConnections = 0;
int m_max_outbound_full_relay = 0;
int m_max_outbound_block_relay = 0;
int nMaxAddnode = 0;
int nMaxFeeler = 0;
CClientUIInterface* uiInterface = nullptr;
NetEventsInterface* m_msgproc = nullptr;
BanMan* m_banman = nullptr;
unsigned int nSendBufferMaxSize = 0;
unsigned int nReceiveFloodSize = 0;
uint64_t nMaxOutboundLimit = 0;
int64_t m_peer_connect_timeout = DEFAULT_PEER_CONNECT_TIMEOUT;
std::vector<std::string> vSeedNodes;
std::vector<NetWhitelistPermissions> vWhitelistedRange;
std::vector<NetWhitebindPermissions> vWhiteBinds;
std::vector<CService> vBinds;
std::vector<CService> onion_binds;
/// True if the user did not specify -bind= or -whitebind= and thus
/// we should bind on `0.0.0.0` (IPv4) and `::` (IPv6).
bool bind_on_any;
bool m_use_addrman_outgoing = true;
std::vector<std::string> m_specified_outgoing;
std::vector<std::string> m_added_nodes;
bool m_i2p_accept_incoming;
};
void Init(const Options& connOptions) EXCLUSIVE_LOCKS_REQUIRED(!m_added_nodes_mutex, !m_total_bytes_sent_mutex)
{
AssertLockNotHeld(m_total_bytes_sent_mutex);
nLocalServices = connOptions.nLocalServices;
nMaxConnections = connOptions.nMaxConnections;
m_max_outbound_full_relay = std::min(connOptions.m_max_outbound_full_relay, connOptions.nMaxConnections);
m_max_outbound_block_relay = connOptions.m_max_outbound_block_relay;
m_use_addrman_outgoing = connOptions.m_use_addrman_outgoing;
nMaxAddnode = connOptions.nMaxAddnode;
nMaxFeeler = connOptions.nMaxFeeler;
m_max_outbound = m_max_outbound_full_relay + m_max_outbound_block_relay + nMaxFeeler;
m_client_interface = connOptions.uiInterface;
m_banman = connOptions.m_banman;
m_msgproc = connOptions.m_msgproc;
nSendBufferMaxSize = connOptions.nSendBufferMaxSize;
nReceiveFloodSize = connOptions.nReceiveFloodSize;
m_peer_connect_timeout = std::chrono::seconds{connOptions.m_peer_connect_timeout};
{
LOCK(m_total_bytes_sent_mutex);
nMaxOutboundLimit = connOptions.nMaxOutboundLimit;
}
vWhitelistedRange = connOptions.vWhitelistedRange;
{
LOCK(m_added_nodes_mutex);
m_added_nodes = connOptions.m_added_nodes;
}
m_onion_binds = connOptions.onion_binds;
}
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CConnman(uint64_t seed0, uint64_t seed1, AddrMan& addrman, const NetGroupManager& netgroupman,
bool network_active = true);
~CConnman();
bool Start(CScheduler& scheduler, const Options& options) EXCLUSIVE_LOCKS_REQUIRED(!m_total_bytes_sent_mutex, !m_added_nodes_mutex, !m_addr_fetches_mutex, !mutexMsgProc);
void StopThreads();
void StopNodes();
void Stop()
{
StopThreads();
StopNodes();
};
void Interrupt() EXCLUSIVE_LOCKS_REQUIRED(!mutexMsgProc);
bool GetNetworkActive() const { return fNetworkActive; };
bool GetUseAddrmanOutgoing() const { return m_use_addrman_outgoing; };
void SetNetworkActive(bool active);
void OpenNetworkConnection(const CAddress& addrConnect, bool fCountFailure, CSemaphoreGrant* grantOutbound, const char* strDest, ConnectionType conn_type);
bool CheckIncomingNonce(uint64_t nonce);
bool ForNode(NodeId id, std::function<bool(CNode* pnode)> func);
void PushMessage(CNode* pnode, CSerializedNetMsg&& msg) EXCLUSIVE_LOCKS_REQUIRED(!m_total_bytes_sent_mutex);
using NodeFn = std::function<void(CNode*)>;
void ForEachNode(const NodeFn& func)
{
LOCK(m_nodes_mutex);
for (auto&& node : m_nodes) {
if (NodeFullyConnected(node))
func(node);
}
};
void ForEachNode(const NodeFn& func) const
{
LOCK(m_nodes_mutex);
for (auto&& node : m_nodes) {
if (NodeFullyConnected(node))
func(node);
}
};
// Addrman functions
/**
* Return all or many randomly selected addresses, optionally by network.
*
* @param[in] max_addresses Maximum number of addresses to return (0 = all).
* @param[in] max_pct Maximum percentage of addresses to return (0 = all).
* @param[in] network Select only addresses of this network (nullopt = all).
*/
std::vector<CAddress> GetAddresses(size_t max_addresses, size_t max_pct, std::optional<Network> network) const;
/**
* Cache is used to minimize topology leaks, so it should
* be used for all non-trusted calls, for example, p2p.
* A non-malicious call (from RPC or a peer with addr permission) should
* call the function without a parameter to avoid using the cache.
*/
std::vector<CAddress> GetAddresses(CNode& requestor, size_t max_addresses, size_t max_pct);
// This allows temporarily exceeding m_max_outbound_full_relay, with the goal of finding
// a peer that is better than all our current peers.
void SetTryNewOutboundPeer(bool flag);
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bool GetTryNewOutboundPeer() const;
void StartExtraBlockRelayPeers();
// Return the number of outbound peers we have in excess of our target (eg,
// if we previously called SetTryNewOutboundPeer(true), and have since set
// to false, we may have extra peers that we wish to disconnect). This may
// return a value less than (num_outbound_connections - num_outbound_slots)
// in cases where some outbound connections are not yet fully connected, or
// not yet fully disconnected.
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int GetExtraFullOutboundCount() const;
// Count the number of block-relay-only peers we have over our limit.
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int GetExtraBlockRelayCount() const;
bool AddNode(const std::string& node) EXCLUSIVE_LOCKS_REQUIRED(!m_added_nodes_mutex);
bool RemoveAddedNode(const std::string& node) EXCLUSIVE_LOCKS_REQUIRED(!m_added_nodes_mutex);
std::vector<AddedNodeInfo> GetAddedNodeInfo() const EXCLUSIVE_LOCKS_REQUIRED(!m_added_nodes_mutex);
/**
* Attempts to open a connection. Currently only used from tests.
*
* @param[in] address Address of node to try connecting to
* @param[in] conn_type ConnectionType::OUTBOUND, ConnectionType::BLOCK_RELAY,
* ConnectionType::ADDR_FETCH or ConnectionType::FEELER
* @return bool Returns false if there are no available
* slots for this connection:
* - conn_type not a supported ConnectionType
* - Max total outbound connection capacity filled
* - Max connection capacity for type is filled
*/
bool AddConnection(const std::string& address, ConnectionType conn_type);
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size_t GetNodeCount(ConnectionDirection) const;
void GetNodeStats(std::vector<CNodeStats>& vstats) const;
bool DisconnectNode(const std::string& node);
bool DisconnectNode(const CSubNet& subnet);
bool DisconnectNode(const CNetAddr& addr);
bool DisconnectNode(NodeId id);
//! Used to convey which local services we are offering peers during node
//! connection.
//!
//! The data returned by this is used in CNode construction,
//! which is used to advertise which services we are offering
//! that peer during `net_processing.cpp:PushNodeVersion()`.
ServiceFlags GetLocalServices() const;
uint64_t GetMaxOutboundTarget() const EXCLUSIVE_LOCKS_REQUIRED(!m_total_bytes_sent_mutex);
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std::chrono::seconds GetMaxOutboundTimeframe() const;
//! check if the outbound target is reached
//! if param historicalBlockServingLimit is set true, the function will
//! response true if the limit for serving historical blocks has been reached
bool OutboundTargetReached(bool historicalBlockServingLimit) const EXCLUSIVE_LOCKS_REQUIRED(!m_total_bytes_sent_mutex);
//! response the bytes left in the current max outbound cycle
//! in case of no limit, it will always response 0
uint64_t GetOutboundTargetBytesLeft() const EXCLUSIVE_LOCKS_REQUIRED(!m_total_bytes_sent_mutex);
std::chrono::seconds GetMaxOutboundTimeLeftInCycle() const EXCLUSIVE_LOCKS_REQUIRED(!m_total_bytes_sent_mutex);
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uint64_t GetTotalBytesRecv() const;
uint64_t GetTotalBytesSent() const EXCLUSIVE_LOCKS_REQUIRED(!m_total_bytes_sent_mutex);
/** Get a unique deterministic randomizer. */
CSipHasher GetDeterministicRandomizer(uint64_t id) const;
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unsigned int GetReceiveFloodSize() const;
void WakeMessageHandler() EXCLUSIVE_LOCKS_REQUIRED(!mutexMsgProc);
/** Return true if we should disconnect the peer for failing an inactivity check. */
bool ShouldRunInactivityChecks(const CNode& node, std::chrono::seconds now) const;
private:
struct ListenSocket {
public:
std::shared_ptr<Sock> sock;
inline void AddSocketPermissionFlags(NetPermissionFlags& flags) const { NetPermissions::AddFlag(flags, m_permissions); }
ListenSocket(std::shared_ptr<Sock> sock_, NetPermissionFlags permissions_)
: sock{sock_}, m_permissions{permissions_}
{
}
private:
NetPermissionFlags m_permissions;
};
//! returns the time left in the current max outbound cycle
//! in case of no limit, it will always return 0
std::chrono::seconds GetMaxOutboundTimeLeftInCycle_() const EXCLUSIVE_LOCKS_REQUIRED(m_total_bytes_sent_mutex);
bool BindListenPort(const CService& bindAddr, bilingual_str& strError, NetPermissionFlags permissions);
bool Bind(const CService& addr, unsigned int flags, NetPermissionFlags permissions);
bool InitBinds(const Options& options);
void ThreadOpenAddedConnections() EXCLUSIVE_LOCKS_REQUIRED(!m_added_nodes_mutex);
void AddAddrFetch(const std::string& strDest) EXCLUSIVE_LOCKS_REQUIRED(!m_addr_fetches_mutex);
void ProcessAddrFetch() EXCLUSIVE_LOCKS_REQUIRED(!m_addr_fetches_mutex);
void ThreadOpenConnections(std::vector<std::string> connect) EXCLUSIVE_LOCKS_REQUIRED(!m_addr_fetches_mutex, !m_added_nodes_mutex, !m_nodes_mutex);
void ThreadMessageHandler() EXCLUSIVE_LOCKS_REQUIRED(!mutexMsgProc);
void ThreadI2PAcceptIncoming();
void AcceptConnection(const ListenSocket& hListenSocket);
/**
* Create a `CNode` object from a socket that has just been accepted and add the node to
* the `m_nodes` member.
* @param[in] sock Connected socket to communicate with the peer.
* @param[in] permissionFlags The peer's permissions.
* @param[in] addr_bind The address and port at our side of the connection.
* @param[in] addr The address and port at the peer's side of the connection.
*/
void CreateNodeFromAcceptedSocket(std::unique_ptr<Sock>&& sock,
NetPermissionFlags permissionFlags,
const CAddress& addr_bind,
const CAddress& addr);
void DisconnectNodes();
void NotifyNumConnectionsChanged();
/** Return true if the peer is inactive and should be disconnected. */
bool InactivityCheck(const CNode& node) const;
/**
* Generate a collection of sockets to check for IO readiness.
* @param[in] nodes Select from these nodes' sockets.
* @return sockets to check for readiness
*/
Sock::EventsPerSock GenerateWaitSockets(Span<CNode* const> nodes);
/**
* Check connected and listening sockets for IO readiness and process them accordingly.
*/
void SocketHandler() EXCLUSIVE_LOCKS_REQUIRED(!m_total_bytes_sent_mutex, !mutexMsgProc);
/**
* Do the read/write for connected sockets that are ready for IO.
* @param[in] nodes Nodes to process. The socket of each node is checked against `what`.
* @param[in] events_per_sock Sockets that are ready for IO.
*/
void SocketHandlerConnected(const std::vector<CNode*>& nodes,
const Sock::EventsPerSock& events_per_sock)
EXCLUSIVE_LOCKS_REQUIRED(!m_total_bytes_sent_mutex, !mutexMsgProc);
/**
* Accept incoming connections, one from each read-ready listening socket.
* @param[in] events_per_sock Sockets that are ready for IO.
*/
void SocketHandlerListening(const Sock::EventsPerSock& events_per_sock);
void ThreadSocketHandler() EXCLUSIVE_LOCKS_REQUIRED(!m_total_bytes_sent_mutex, !mutexMsgProc);
void ThreadDNSAddressSeed() EXCLUSIVE_LOCKS_REQUIRED(!m_addr_fetches_mutex, !m_nodes_mutex);
uint64_t CalculateKeyedNetGroup(const CAddress& ad) const;
CNode* FindNode(const CNetAddr& ip);
CNode* FindNode(const CSubNet& subNet);
CNode* FindNode(const std::string& addrName);
CNode* FindNode(const CService& addr);
/**
* Determine whether we're already connected to a given address, in order to
* avoid initiating duplicate connections.
*/
bool AlreadyConnectedToAddress(const CAddress& addr);
bool AttemptToEvictConnection();
CNode* ConnectNode(CAddress addrConnect, const char *pszDest, bool fCountFailure, ConnectionType conn_type);
void AddWhitelistPermissionFlags(NetPermissionFlags& flags, const CNetAddr &addr) const;
void DeleteNode(CNode* pnode);
NodeId GetNewNodeId();
size_t SocketSendData(CNode& node) const EXCLUSIVE_LOCKS_REQUIRED(node.cs_vSend);
void DumpAddresses();
// Network stats
void RecordBytesRecv(uint64_t bytes);
void RecordBytesSent(uint64_t bytes) EXCLUSIVE_LOCKS_REQUIRED(!m_total_bytes_sent_mutex);
/**
* Return vector of current BLOCK_RELAY peers.
*/
std::vector<CAddress> GetCurrentBlockRelayOnlyConns() const;
// Whether the node should be passed out in ForEach* callbacks
static bool NodeFullyConnected(const CNode* pnode);
// Network usage totals
mutable Mutex m_total_bytes_sent_mutex;
std::atomic<uint64_t> nTotalBytesRecv{0};
uint64_t nTotalBytesSent GUARDED_BY(m_total_bytes_sent_mutex) {0};
// outbound limit & stats
uint64_t nMaxOutboundTotalBytesSentInCycle GUARDED_BY(m_total_bytes_sent_mutex) {0};
std::chrono::seconds nMaxOutboundCycleStartTime GUARDED_BY(m_total_bytes_sent_mutex) {0};
uint64_t nMaxOutboundLimit GUARDED_BY(m_total_bytes_sent_mutex);
// P2P timeout in seconds
std::chrono::seconds m_peer_connect_timeout;
// Whitelisted ranges. Any node connecting from these is automatically
// whitelisted (as well as those connecting to whitelisted binds).
std::vector<NetWhitelistPermissions> vWhitelistedRange;
unsigned int nSendBufferMaxSize{0};
unsigned int nReceiveFloodSize{0};
std::vector<ListenSocket> vhListenSocket;
std::atomic<bool> fNetworkActive{true};
bool fAddressesInitialized{false};
AddrMan& addrman;
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const NetGroupManager& m_netgroupman;
std::deque<std::string> m_addr_fetches GUARDED_BY(m_addr_fetches_mutex);
Mutex m_addr_fetches_mutex;
std::vector<std::string> m_added_nodes GUARDED_BY(m_added_nodes_mutex);
mutable Mutex m_added_nodes_mutex;
std::vector<CNode*> m_nodes GUARDED_BY(m_nodes_mutex);
std::list<CNode*> m_nodes_disconnected;
mutable RecursiveMutex m_nodes_mutex;
std::atomic<NodeId> nLastNodeId{0};
unsigned int nPrevNodeCount{0};
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/**
* Cache responses to addr requests to minimize privacy leak.
* Attack example: scraping addrs in real-time may allow an attacker
* to infer new connections of the victim by detecting new records
* with fresh timestamps (per self-announcement).
2020-09-30 12:08:26 -03:00
*/
struct CachedAddrResponse {
std::vector<CAddress> m_addrs_response_cache;
std::chrono::microseconds m_cache_entry_expiration{0};
};
/**
* Addr responses stored in different caches
* per (network, local socket) prevent cross-network node identification.
* If a node for example is multi-homed under Tor and IPv6,
* a single cache (or no cache at all) would let an attacker
* to easily detect that it is the same node by comparing responses.
* Indexing by local socket prevents leakage when a node has multiple
* listening addresses on the same network.
*
* The used memory equals to 1000 CAddress records (or around 40 bytes) per
* distinct Network (up to 5) we have/had an inbound peer from,
* resulting in at most ~196 KB. Every separate local socket may
* add up to ~196 KB extra.
*/
std::map<uint64_t, CachedAddrResponse> m_addr_response_caches;
/**
* Services this node offers.
*
* This data is replicated in each Peer instance we create.
*
* This data is not marked const, but after being set it should not
* change.
*
* \sa Peer::our_services
*/
ServiceFlags nLocalServices;
std::unique_ptr<CSemaphore> semOutbound;
std::unique_ptr<CSemaphore> semAddnode;
int nMaxConnections;
// How many full-relay (tx, block, addr) outbound peers we want
int m_max_outbound_full_relay;
// How many block-relay only outbound peers we want
// We do not relay tx or addr messages with these peers
int m_max_outbound_block_relay;
int nMaxAddnode;
int nMaxFeeler;
int m_max_outbound;
bool m_use_addrman_outgoing;
CClientUIInterface* m_client_interface;
NetEventsInterface* m_msgproc;
/** Pointer to this node's banman. May be nullptr - check existence before dereferencing. */
BanMan* m_banman;
/**
* Addresses that were saved during the previous clean shutdown. We'll
* attempt to make block-relay-only connections to them.
*/
std::vector<CAddress> m_anchors;
/** SipHasher seeds for deterministic randomness */
const uint64_t nSeed0, nSeed1;
/** flag for waking the message processor. */
bool fMsgProcWake GUARDED_BY(mutexMsgProc);
std::condition_variable condMsgProc;
Mutex mutexMsgProc;
std::atomic<bool> flagInterruptMsgProc{false};
/**
* This is signaled when network activity should cease.
* A pointer to it is saved in `m_i2p_sam_session`, so make sure that
* the lifetime of `interruptNet` is not shorter than
* the lifetime of `m_i2p_sam_session`.
*/
CThreadInterrupt interruptNet;
/**
* I2P SAM session.
* Used to accept incoming and make outgoing I2P connections from a persistent
* address.
*/
std::unique_ptr<i2p::sam::Session> m_i2p_sam_session;
std::thread threadDNSAddressSeed;
std::thread threadSocketHandler;
std::thread threadOpenAddedConnections;
std::thread threadOpenConnections;
std::thread threadMessageHandler;
std::thread threadI2PAcceptIncoming;
/** flag for deciding to connect to an extra outbound peer,
* in excess of m_max_outbound_full_relay
* This takes the place of a feeler connection */
std::atomic_bool m_try_another_outbound_peer;
/** flag for initiating extra block-relay-only peer connections.
* this should only be enabled after initial chain sync has occurred,
* as these connections are intended to be short-lived and low-bandwidth.
*/
std::atomic_bool m_start_extra_block_relay_peers{false};
/**
* A vector of -bind=<address>:<port>=onion arguments each of which is
* an address and port that are designated for incoming Tor connections.
*/
std::vector<CService> m_onion_binds;
/**
* RAII helper to atomically create a copy of `m_nodes` and add a reference
* to each of the nodes. The nodes are released when this object is destroyed.
*/
class NodesSnapshot
{
public:
explicit NodesSnapshot(const CConnman& connman, bool shuffle)
{
{
LOCK(connman.m_nodes_mutex);
m_nodes_copy = connman.m_nodes;
for (auto& node : m_nodes_copy) {
node->AddRef();
}
}
if (shuffle) {
Shuffle(m_nodes_copy.begin(), m_nodes_copy.end(), FastRandomContext{});
}
}
~NodesSnapshot()
{
for (auto& node : m_nodes_copy) {
node->Release();
}
}
const std::vector<CNode*>& Nodes() const
{
return m_nodes_copy;
}
private:
std::vector<CNode*> m_nodes_copy;
};
friend struct CConnmanTest;
friend struct ConnmanTestMsg;
};
/** Dump binary message to file, with timestamp */
void CaptureMessageToFile(const CAddress& addr,
const std::string& msg_type,
Span<const unsigned char> data,
bool is_incoming);
/** Defaults to `CaptureMessageToFile()`, but can be overridden by unit tests. */
extern std::function<void(const CAddress& addr,
const std::string& msg_type,
Span<const unsigned char> data,
bool is_incoming)>
CaptureMessage;
#endif // BITCOIN_NET_H