mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2025-04-29 14:59:29 -04:00
323 lines
5.5 KiB
Text
323 lines
5.5 KiB
Text
[Definition]
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titleIds = 000500001017C600,0005000010181F00
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name = Game Resolution and Shadow Quality
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path = "Skylanders Trap Team/Graphics"
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description = Changes the resolution of the game and the quality of the shadows.||Made by Crementif.Aspect ratio patch made by Flextape05
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version = 5
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[Default]
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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$shadowRes = 1
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$hudY = 720
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$hudX = 1280
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$fov = 0.017453292
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# Resolution
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[Preset]
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category = Resolution
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name = 1280x720 (Default)
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[Preset]
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category = Resolution
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name = 640x360
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$width = 640
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$height = 360
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[Preset]
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category = Resolution
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name = 960x540
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$width = 960
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$height = 540
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[Preset]
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category = Resolution
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name = 1600x900
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$width = 1600
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$height = 900
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[Preset]
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category = Resolution
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name = 1920x1080
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$width = 1920
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$height = 1080
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[Preset]
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category = Resolution
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name = 2560x1440
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$width = 2560
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$height = 1440
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[Preset]
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category = Resolution
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name = 3200x1800
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$width = 3200
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$height = 1800
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[Preset]
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category = Resolution
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name = 3840x2160
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$width = 3840
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$height = 2160
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[Preset]
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category = Resolution
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name = 5120x2880
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$width = 5120
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$height = 2880
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[Preset]
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category = Resolution
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name = 7680x4320
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$width = 7680
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$height = 4320
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[Preset]
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category = Resolution
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name = 2560x1080(21:9)
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$width = 2560
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$height = 1080
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$hudY = 720
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$hudX = 1720
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$fov = 0.0163
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[Preset]
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category = Resolution
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name = 3440x1440(21:9)
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$width = 3440
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$height = 1440
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$hudY = 720
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$hudX = 1720
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$fov = 0.0163
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[Preset]
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category = Resolution
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name = 5120x2160(21:9)
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$width = 5120
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$height = 2160
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$hudY = 720
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$hudX = 1720
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$fov = 0.0163
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[Preset]
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category = Resolution
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name = 3840x1080(32:9)(broken shadows)
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$width = 3840
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$height = 1080
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$hudY = 720
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$hudX = 2560
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$fov = 0.013
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[Preset]
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category = Resolution
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name = 5120x1440(32:9)(broken shadows)
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$width = 5120
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$height = 1440
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$hudY = 720
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$hudX = 2560
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$fov = 0.013
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[Preset]
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category = Resolution
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name = 640x480(4:3)
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$width = 640
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$height = 480
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$hudY = 768
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$hudX = 1024
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$fov = 0.019053293
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[Preset]
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category = Resolution
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name = 1024x768(4:3)
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$width = 1024
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$height = 768
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$hudY = 768
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$hudX = 1024
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$fov = 0.019053293
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[Preset]
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category = Resolution
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name = 1600x1200(4:3)
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$width = 1600
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$height = 1200
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$hudY = 768
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$hudX = 1024
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$fov = 0.019053293
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[Preset]
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category = Resolution
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name = 1280x800(16:10)
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$width = 1280
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$height = 800
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$hudY = 800
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$hudX = 1280
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$fov = 0.018353293
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[Preset]
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category = Resolution
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name = 1680x1050(16:10)
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$width = 1680
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$height = 1050
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$hudY = 800
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$hudX = 1280
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$fov = 0.018353293
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[Preset]
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category = Resolution
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name = 1920x1200(16:10)
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$width = 1920
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$height = 1200
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$hudY = 800
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$hudX = 1280
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$fov = 0.018353293
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[Preset]
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category = Resolution
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name = 2560x1600(16:10)
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$width = 2560
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$height = 1600
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$hudY = 800
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$hudX = 1280
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$fov = 0.018353293
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[Preset]
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category = Shadow Quality
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name = Medium (100%, Default)
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[Preset]
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category = Shadow Quality
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name = Low (50%)
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$shadowRes = 0.5
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[Preset]
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category = Shadow Quality
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name = High (200%)
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$shadowRes = 2
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[Preset]
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category = Shadow Quality
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name = Ultra (300%)
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$shadowRes = 3
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[Preset]
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category = Shadow Quality
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name = Extreme (400%, Unstable)
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$shadowRes = 4
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# Texture Redefines
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[TextureRedefine] # Game output and hud resolution
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width = 1280
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height = 720
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formats = 0x01a,0x011
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine] # Gamepad resolution
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width = 864
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height = 480
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 864
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine] # Stage rendering
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width = 1024
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height = 576
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formats = 0x01a,0x011,0x80e
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overwriteWidth = ($width/$gameWidth) * 1024
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overwriteHeight = ($height/$gameHeight) * 576
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[TextureRedefine] # Squashed/bloom alt viewport
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width = 512
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height = 576
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formats = 0x01a,0x80e,0x011
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overwriteWidth = ($width/$gameWidth) * 512
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overwriteHeight = ($height/$gameHeight) * 576
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[TextureRedefine] # Half-res viewport depth, blur and bloom
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width = 512
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height = 288
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formats = 0x01a,0x80e,0x011
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overwriteWidth = ($width/$gameWidth) * 512
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overwriteHeight = ($height/$gameHeight) * 288
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# Ambient occlusion
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[TextureRedefine]
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width = 128
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height = 576
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 576
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[TextureRedefine]
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width = 102
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height = 576
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 102
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overwriteHeight = ($height/$gameHeight) * 576
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[TextureRedefine]
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width = 128
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height = 64
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 64
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[TextureRedefine]
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width = 102
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height = 57
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 102
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overwriteHeight = ($height/$gameHeight) * 57
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# Bloom blur
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[TextureRedefine] # Squashed bloom
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width = 256
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height = 256
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 256
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overwriteHeight = ($height/$gameHeight) * 256
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[TextureRedefine]
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width = 256
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height = 144
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 256
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overwriteHeight = ($height/$gameHeight) * 144
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# Gamepad figure rendering
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[TextureRedefine]
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width = 448
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height = 256
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formats = 0x01a,0x011
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overwriteWidth = ($width/$gameWidth) * 448
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overwriteHeight = ($height/$gameHeight) * 256
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[TextureRedefine]
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width = 448
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height = 240
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formats = 0x01a,0x011
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overwriteWidth = ($width/$gameWidth) * 448
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overwriteHeight = ($height/$gameHeight) * 240
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[TextureRedefine]
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width = 427
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height = 240
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formats = 0x01a,0x011
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overwriteWidth = ($width/$gameWidth) * 427
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overwriteHeight = ($height/$gameHeight) * 240
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# Shadows
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[TextureRedefine]
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width = 512
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height = 2048
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formats = 0x5
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overwriteWidth = $shadowRes * 512
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overwriteHeight = $shadowRes * 2048
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