cemu_graphic_packs/src/XenobladeChroniclesX/Enhancements/ansio/rules.txt
intra0 a7df307d81
[XCX & DKC:TF] Many new mods and options (#647)
Thanks @intra0 for all of these changes!

Besides adding customizability (and support for more versions) to some existing XCX packs, this adds the following big features:
* Anisotropic filtering for WWHD and TPHD
* Donkey Kong now has coin, banana and live cheats
* Xenoblade Chronicles X now has options to change many attributes of your party like name, height, chest size, weapons, field skill, arts and levels

You might have to reconfigure some graphic pack settings after updating since the name of some options changed.
2024-12-12 03:25:25 +01:00

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Text

[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = Anisotropic Filtering
path = "Xenoblade Chronicles X/Enhancements/Anisotropic Filtering"
description = Enables anisotropic filtering for ground, wall and vegetation textures to make them appear clearer when viewed from an angle.|Has a minimal performance impact.
version = 7
[Default]
#Defined seprately so that they can be change individually if desired
$anisomount = 1
$anisorock = 1
$anisosand = 1
$anisotree = 1
$anisolargeplant = 1
$anisomidplant = 1
$anisosmallplant = 1
[Preset]
category = "Anisotrophic Filtering Strength"
name = x1 (Default)
[Preset]
category = "Anisotrophic Filtering Strength"
name = x2
$anisomount = 2
$anisorock = 2
$anisosand = 2
$anisotree = 2
$anisolargeplant = 2
$anisomidplant = 2
$anisosmallplant = 2
[Preset]
category = "Anisotrophic Filtering Strength"
name = x4
$anisomount = 4
$anisorock = 4
$anisosand = 4
$anisotree = 4
$anisolargeplant = 4
$anisomidplant = 4
$anisosmallplant = 4
[Preset]
category = "Anisotrophic Filtering Strength"
name = x8
$anisomount = 8
$anisorock = 8
$anisosand = 8
$anisotree = 8
$anisolargeplant = 8
$anisomidplant = 8
$anisosmallplant = 8
[Preset]
category = "Anisotrophic Filtering Strength"
name = x16 (Recommended)
$anisomount = 16
$anisorock = 16
$anisosand = 16
$anisotree = 16
$anisolargeplant = 16
$anisomidplant = 16
$anisosmallplant = 16
[Preset]
category = "Anisotrophic Filtering Strength"
name = x32 (Overkill)
$anisomount = 32
$anisorock = 32
$anisosand = 32
$anisotree = 32
$anisolargeplant = 32
$anisomidplant = 32
$anisosmallplant = 32
[TextureRedefine] # Mountain Textures
width = 2048
height = 1024
formats = 0x031
overwriteAnisotropy = $anisomount
[TextureRedefine] # Ground/Rock Textures
width = 1024
height = 1024
formats = 0x031
overwriteAnisotropy = $anisorock
[TextureRedefine] # Ground/Sand Textures
width = 512
height = 512
formats = 0x031
overwriteAnisotropy = $anisosand
[TextureRedefine] # Tree Textures
width = 128
height = 512
formats = 0x031
overwriteAnisotropy = $anisotree
[TextureRedefine] # Ground/Sand/Plant Textures
width = 256
height = 256
formats = 0x031
overwriteAnisotropy = $anisolargeplant
[TextureRedefine] # Grass/Plant Textures
width = 256
height = 128
formats = 0x031
overwriteAnisotropy = $anisomidplant
[TextureRedefine] # Grass/Plant Textures
width = 128
height = 128
formats = 0x033
overwriteAnisotropy = $anisosmallplant