cemu_graphic_packs/Mods/BreathOfTheWild_DivineLaserBeamCustomizer/rules.txt
Crementif 306da0b802
Update every graphic pack to V4
Since it's not possible to update 300+ shaders manually and automation was possible, I thought that I'd take the honor and create a script that's able to automatically convert all of the shaders to be cross-compatible with Vulkan. And change the graphic pack versions to version 4 of course.

Also, the script has some nifty testing code which compiled every shader as OpenGL and Vulkan, but for that see the details that I've written below.

**Here's the script that I've made to do all of this. No manual edits were needed:**
https://gist.github.com/Crementif/8d98a855b95f219d95298fb3db99deae
2019-11-29 04:36:05 +01:00

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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Divine Laser Beams Customizer
path = "The Legend of Zelda: Breath of the Wild/Mods/Divine Laser Beams Customizer"
description = Allows customization of the color of the Divine Beasts's Laser Beams. They can also be completely hidden. Inside the shader you can find other options like saturation and transparency.
version = 4
[Preset]
name = Red (Default)
$hue:int = 0
$rainbow:int = 0
$disableBeams:int = 0
[Preset]
name = Blue
$hue:int = 225
$rainbow:int = 0
$disableBeams:int = 0
[Preset]
name = Green
$hue:int = 120
$rainbow:int = 0
$disableBeams:int = 0
[Preset]
name = Yellow
$hue:int = 45
$rainbow:int = 0
$disableBeams:int = 0
[Preset]
name = Purple
$hue:int = 300
$rainbow:int = 0
$disableBeams:int = 0
[Preset]
name = Disabled
$hue:int = 0
$rainbow:int = 0
$disableBeams:int = 1
[Preset]
name = Rainbow
$hue:int = 0
$rainbow:int = 1
$disableBeams:int = 0