mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2025-02-02 14:37:14 -03:00
306da0b802
Since it's not possible to update 300+ shaders manually and automation was possible, I thought that I'd take the honor and create a script that's able to automatically convert all of the shaders to be cross-compatible with Vulkan. And change the graphic pack versions to version 4 of course. Also, the script has some nifty testing code which compiled every shader as OpenGL and Vulkan, but for that see the details that I've written below. **Here's the script that I've made to do all of this. No manual edits were needed:** https://gist.github.com/Crementif/8d98a855b95f219d95298fb3db99deae
48 lines
953 B
Text
48 lines
953 B
Text
[Definition]
|
|
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
|
name = Divine Laser Beams Customizer
|
|
path = "The Legend of Zelda: Breath of the Wild/Mods/Divine Laser Beams Customizer"
|
|
description = Allows customization of the color of the Divine Beasts's Laser Beams. They can also be completely hidden. Inside the shader you can find other options like saturation and transparency.
|
|
version = 4
|
|
|
|
[Preset]
|
|
name = Red (Default)
|
|
$hue:int = 0
|
|
$rainbow:int = 0
|
|
$disableBeams:int = 0
|
|
|
|
[Preset]
|
|
name = Blue
|
|
$hue:int = 225
|
|
$rainbow:int = 0
|
|
$disableBeams:int = 0
|
|
|
|
[Preset]
|
|
name = Green
|
|
$hue:int = 120
|
|
$rainbow:int = 0
|
|
$disableBeams:int = 0
|
|
|
|
[Preset]
|
|
name = Yellow
|
|
$hue:int = 45
|
|
$rainbow:int = 0
|
|
$disableBeams:int = 0
|
|
|
|
[Preset]
|
|
name = Purple
|
|
$hue:int = 300
|
|
$rainbow:int = 0
|
|
$disableBeams:int = 0
|
|
|
|
[Preset]
|
|
name = Disabled
|
|
$hue:int = 0
|
|
$rainbow:int = 0
|
|
$disableBeams:int = 1
|
|
|
|
[Preset]
|
|
name = Rainbow
|
|
$hue:int = 0
|
|
$rainbow:int = 1
|
|
$disableBeams:int = 0
|