cemu_graphic_packs/Enhancements/NewSuperMarioBrosU_FancyFX/rules.txt
Crementif 306da0b802
Update every graphic pack to V4
Since it's not possible to update 300+ shaders manually and automation was possible, I thought that I'd take the honor and create a script that's able to automatically convert all of the shaders to be cross-compatible with Vulkan. And change the graphic pack versions to version 4 of course.

Also, the script has some nifty testing code which compiled every shader as OpenGL and Vulkan, but for that see the details that I've written below.

**Here's the script that I've made to do all of this. No manual edits were needed:**
https://gist.github.com/Crementif/8d98a855b95f219d95298fb3db99deae
2019-11-29 04:36:05 +01:00

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[Definition]
titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200
name = Resolution
path = "New Super Mario Bros. U/Enhancements/Fancy FX" #and luigi
description = Pretty blur, de-band sky, re-align cinematic etc, maintained on Nvidia.
version = 4
[Preset]
name = 2560x1440 (Native x2)
$internalRes = 1.0
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.5
[Preset]
name = 1920x1080 (HD)
$internalRes = 1
$dither = 0.15
$scaleShader = 1.0
$scaleBlur = 0.25
[Preset]
name = 3840x2160 (4k - Native x3)
$internalRes = 1
$dither = 0.2
$scaleShader = 1.0
$scaleBlur = 1.0
[TextureRedefine]
width = 1280
height = 720
formats = 0x001
overwriteFormat = 0x005
[TextureRedefine]
width = 1280
height = 720
formats = 0x01a
overwriteFormat = 0x01f