mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2025-01-26 03:03:05 -03:00
04ebec34fe
Fixes broken cinematic Depth of Field and red filter, but breaks bloom. Time for people to start using the reduced bloom pack.
112 lines
No EOL
2.1 KiB
Text
112 lines
No EOL
2.1 KiB
Text
[Definition]
|
|
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
|
name = "The Legend of Zelda: Breath of the Wild - 1440p (2K) (21:9)"
|
|
version = 2
|
|
|
|
[TextureRedefine] #TV
|
|
width = 1280
|
|
height = 720
|
|
formatsExcluded = 0x008 # exclude the intro background texture
|
|
tileModesExcluded = 0x001
|
|
overwriteWidth = 3440
|
|
overwriteHeight = 1440
|
|
|
|
[TextureRedefine] #TV2
|
|
width = 1280
|
|
height = 721
|
|
overwriteWidth = 3440
|
|
overwriteHeight = 1442
|
|
|
|
[TextureRedefine] #TV3
|
|
width = 1280
|
|
height = 608
|
|
overwriteWidth = 3440
|
|
overwriteHeight = 1216
|
|
|
|
[TextureRedefine] #TV4
|
|
width = 1152
|
|
height = 648
|
|
overwriteWidth = 3440 #Scale to TV, not performance target
|
|
overwriteHeight = 1440
|
|
|
|
[TextureRedefine] #half-res1
|
|
width = 640
|
|
height = 360
|
|
tileModesExcluded = 0x001
|
|
overwriteWidth = 1720
|
|
overwriteHeight = 720
|
|
|
|
[TextureRedefine] #half-res2
|
|
width = 640
|
|
height = 290
|
|
overwriteWidth = 1720
|
|
overwriteHeight = 580
|
|
|
|
[TextureRedefine] #half-res3
|
|
width = 640
|
|
height = 288
|
|
overwriteWidth = 1720
|
|
overwriteHeight = 576
|
|
|
|
[TextureRedefine] #half-res4
|
|
width = 640
|
|
height = 361
|
|
overwriteWidth = 1720
|
|
overwriteHeight = 721
|
|
|
|
[TextureRedefine] #q-res1, main bloom, AO
|
|
width = 320
|
|
height = 180
|
|
formatsExcluded = 0x001 #Scale depth masking, not bloom
|
|
overwriteWidth = 860
|
|
overwriteHeight = 360
|
|
|
|
#[TextureRedefine] #q-res2
|
|
#width = 320
|
|
#height = 145
|
|
#overwriteWidth = 860
|
|
#overwriteHeight = 290
|
|
|
|
#[TextureRedefine] #q-res3
|
|
#width = 320
|
|
#height = 144
|
|
#overwriteWidth = 860
|
|
#overwriteHeight = 288
|
|
|
|
[TextureRedefine] #o-res1
|
|
width = 160
|
|
height = 90
|
|
formats = 0x001 #Scale depth masking, not bloom
|
|
overwriteWidth = 430
|
|
overwriteHeight = 180
|
|
|
|
[TextureRedefine] # O
|
|
width = 80
|
|
height = 45
|
|
formats = 0x001 #Scale depth masking, not bloom
|
|
overwriteWidth = 215
|
|
overwriteHeight = 90
|
|
|
|
[TextureRedefine] # M
|
|
width = 80
|
|
height = 44
|
|
overwriteWidth = 215
|
|
overwriteHeight = 88
|
|
|
|
[TextureRedefine] # G
|
|
width = 40
|
|
height = 22
|
|
overwriteWidth = 108
|
|
overwriteHeight = 44
|
|
|
|
[TextureRedefine] #fog
|
|
width = 720
|
|
height = 360
|
|
overwriteWidth = 1935
|
|
overwriteHeight = 720
|
|
|
|
[TextureRedefine] # gamepad
|
|
width = 854
|
|
height = 480
|
|
#overwriteWidth = 1920
|
|
#overwriteHeight = 1080 |