mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2025-01-12 04:32:45 -03:00
04ebec34fe
Fixes broken cinematic Depth of Field and red filter, but breaks bloom. Time for people to start using the reduced bloom pack.
128 lines
No EOL
2.2 KiB
Text
128 lines
No EOL
2.2 KiB
Text
[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "The Legend of Zelda: Breath of the Wild - 360p"
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version = 2
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[TextureRedefine] #TV
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width = 1280
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height = 720
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formatsExcluded = 0x008 # exclude the intro background texture
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tileModesExcluded = 0x001
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overwriteWidth = 640
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overwriteHeight = 360
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[TextureRedefine] #TV2
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width = 1280
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height = 721
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 640
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overwriteHeight = 361
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[TextureRedefine] #TV3
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width = 1280
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height = 608
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 640
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overwriteHeight = 304
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[TextureRedefine] #TV4
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width = 1152
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height = 648
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 576
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overwriteHeight = 324
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[TextureRedefine] #half-res1
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width = 640
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height = 360
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tileModesExcluded = 0x001
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overwriteWidth = 320
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overwriteHeight = 180
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[TextureRedefine] #half-res2
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width = 640
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height = 290
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overwriteWidth = 320
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overwriteHeight = 145
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[TextureRedefine] #half-res3
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width = 640
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height = 288
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overwriteWidth = 320
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overwriteHeight = 144
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[TextureRedefine] #half-res4
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width = 640
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height = 361
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overwriteWidth = 320
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overwriteHeight = 181
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[TextureRedefine] #q-res1
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width = 320
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height = 180
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formatsExcluded = 0x001
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overwriteWidth = 160
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overwriteHeight = 90
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[TextureRedefine] #q-res2
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width = 320
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height = 145
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overwriteWidth = 160
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overwriteHeight = 73
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[TextureRedefine] #q-res3
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width = 320
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height = 144
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overwriteWidth = 160
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overwriteHeight = 72
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[TextureRedefine] #o-res1
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width = 160
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height = 90
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overwriteWidth = 80
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overwriteHeight = 46
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[TextureRedefine] # O
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width = 80
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height = 45
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overwriteWidth = 40
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overwriteHeight = 23
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[TextureRedefine] # M
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width = 80
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height = 44
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overwriteWidth = 40
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overwriteHeight = 22
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[TextureRedefine] # G
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width = 40
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height = 22
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overwriteWidth = 20
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overwriteHeight = 11
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[TextureRedefine] #fog
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width = 720
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height = 360
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overwriteWidth = 360
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overwriteHeight = 181
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[TextureRedefine] #Gamepad
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width = 854
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height = 480
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formatsExcluded = 0x034
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overwriteWidth = 427
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overwriteHeight = 240
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[TextureRedefine]
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width = 360
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height = 360
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formats = 0x005
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overwriteWidth = 180
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overwriteHeight = 180
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[TextureRedefine]
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width = 720
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height = 720
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formats = 0x005
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overwriteWidth = 360
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overwriteHeight = 360 |