mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2025-01-09 11:17:34 -03:00
bca55a1bc4
Solves https://github.com/slashiee/cemu_graphic_packs/issues/422 Was requested over at the Cemu discord too after we took them away while we sanitized them, and there isn't really an issue with having these. Let's just keep those presets sanitized now. Also found out that some random workaround had appeared in our resolutions folder 🤔.
168 lines
3 KiB
Text
168 lines
3 KiB
Text
[Definition]
|
|
titleIds = 00050000101B0400,00050000101B0500
|
|
name = Resolution
|
|
path = "Star Fox Zero/Graphics/Resolution"
|
|
description = Changes the resolution of the game.
|
|
version = 4
|
|
|
|
[Preset]
|
|
name = 1280x720 (Default)
|
|
$width = 1280
|
|
$height = 720
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
# Performance
|
|
|
|
[Preset]
|
|
name = 640x360
|
|
$width = 640
|
|
$height = 360
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 960x540
|
|
$width = 960
|
|
$height = 540
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
# Common HD Resolutions
|
|
|
|
[Preset]
|
|
name = 1600x900
|
|
$width = 1600
|
|
$height = 900
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 1920x1080
|
|
$width = 1920
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 2560x1440
|
|
$width = 2560
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3200x1800
|
|
$width = 3200
|
|
$height = 1800
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3840x2160
|
|
$width = 3840
|
|
$height = 2160
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 5120x2880
|
|
$width = 5120
|
|
$height = 2880
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 7680x4320
|
|
$width = 7680
|
|
$height = 4320
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
# TV
|
|
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 720
|
|
formats = 0x11,0x1a,0x80e,0x816
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine]
|
|
width = 1152
|
|
height = 720
|
|
formats = 0x11,0x80e,0x816
|
|
overwriteWidth = ($width/$gameWidth) * 1152
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 368
|
|
formats = 0x11,0x1a
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 368
|
|
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 360
|
|
formats = 0x1a
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
|
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 192
|
|
formats = 0x1a
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 192
|
|
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 180
|
|
formats = 0x1a
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
overwriteHeight = ($height/$gameHeight) * 180
|
|
|
|
# Gamepad
|
|
|
|
[TextureRedefine]
|
|
width = 864
|
|
height = 480
|
|
formats = 0x11,0x1a,0x816
|
|
overwriteWidth = ($width/$gameWidth) * 864
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
[TextureRedefine]
|
|
width = 854
|
|
height = 480
|
|
formats = 0x1a,0x816
|
|
overwriteWidth = ($width/$gameWidth) * 854
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
[TextureRedefine]
|
|
width = 768
|
|
height = 480
|
|
formats = 0x11,0x80e,0x816
|
|
overwriteWidth = ($width/$gameWidth) * 768
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
[TextureRedefine]
|
|
width = 765
|
|
height = 480
|
|
formats = 0x11,0x816
|
|
overwriteWidth = ($width/$gameWidth) * 765
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
[TextureRedefine]
|
|
width = 704
|
|
height = 480
|
|
formats = 0x11,0x80e,0x816
|
|
overwriteWidth = ($width/$gameWidth) * 704
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
[TextureRedefine]
|
|
width = 680
|
|
height = 480
|
|
formats = 0x11,0x80e,0x816
|
|
overwriteWidth = ($width/$gameWidth) * 680
|
|
overwriteHeight = ($height/$gameHeight) * 480
|