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[MK8] Add more multiplayer resolutions
Fixes https://github.com/slashiee/cemu_graphic_packs/issues/344 and https://github.com/slashiee/cemu_graphic_packs/issues/343
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2 changed files with 21 additions and 0 deletions
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@ -31,3 +31,10 @@ height = 1024
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formats = 0x005
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formats = 0x005
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overwriteWidth = $shadowRes * 1024
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overwriteWidth = $shadowRes * 1024
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overwriteHeight = $shadowRes * 1024
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overwriteHeight = $shadowRes * 1024
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[TextureRedefine] # 3-4P shadows
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width = 512
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height = 512
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formats = 0x005
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overwriteWidth = $shadowRes * 512
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overwriteHeight = $shadowRes * 512
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@ -239,6 +239,20 @@ formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 512
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overwriteWidth = ($width/$gameWidth) * 512
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overwriteHeight = ($height/$gameHeight) * 256
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overwriteHeight = ($height/$gameHeight) * 256
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[TextureRedefine] # MP Selection Menu - Player Alpha Cutout Rendering
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width = 640
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height = 320
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formats = 0x80e,0x01a,0x806,0x816,0x801
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 320
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[TextureRedefine] # MP Selection Menu - Depth Map
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width = 768
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height = 768
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formats = 0x80e,0x005
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 320
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# Blur in menus
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# Blur in menus
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[TextureRedefine]
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[TextureRedefine]
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width = 320
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width = 320
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