mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2025-04-29 14:59:29 -04:00
Merge a266ff49a9
into 1e94568a57
This commit is contained in:
commit
d94a8b8c55
11 changed files with 329 additions and 257 deletions
|
@ -1,3 +0,0 @@
|
|||
[ZombiUEUv0]
|
||||
moduleMatches = 0xA4959FE1
|
||||
0x1008FA68 = .float $fov # 1.0 is default, 0.75 wider FOV
|
|
@ -1,235 +0,0 @@
|
|||
[Definition]
|
||||
titleIds = 000500001010DD00,000500001010EF00,0005000010112300,000500001011A700,0005000E1010DD00,0005000E10112300
|
||||
name = Resolution
|
||||
path = "ZombiU/Graphics/Resolution"
|
||||
description = Changes the resolution of the game. Made by getdls.
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||||
version = 4
|
||||
|
||||
[Preset]
|
||||
name = 1280x720 (Default)
|
||||
$width = 1280
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||||
$height = 720
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
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||||
$internalRes = 1.0
|
||||
$scaleShader = 1.0
|
||||
$textureFormat = 0x01a
|
||||
|
||||
# Performance
|
||||
|
||||
[Preset]
|
||||
name = 320x180
|
||||
$width = 320
|
||||
$height = 180
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||||
$gameWidth = 1280
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||||
$gameHeight = 720
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||||
$internalRes = 1.0
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||||
$scaleShader = 1.0
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||||
$textureFormat = 0x01a
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||||
|
||||
[Preset]
|
||||
name = 640x360
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||||
$width = 640
|
||||
$height = 360
|
||||
$gameWidth = 1280
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||||
$gameHeight = 720
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||||
$internalRes = 1.0
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||||
$scaleShader = 1.0
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||||
$textureFormat = 0x01a
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||||
|
||||
[Preset]
|
||||
name = 960x540
|
||||
$width = 960
|
||||
$height = 540
|
||||
$gameWidth = 1280
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||||
$gameHeight = 720
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||||
$internalRes = 1.0
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||||
$scaleShader = 1.0
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||||
$textureFormat = 0x01a
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||||
|
||||
# Common HD Resolutions
|
||||
|
||||
[Preset]
|
||||
name = 1600x900
|
||||
$width = 1600
|
||||
$height = 900
|
||||
$gameWidth = 1280
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||||
$gameHeight = 720
|
||||
$internalRes = 1.0
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||||
$scaleShader = (1440.0/1080.0)
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||||
$textureFormat = 0x01a
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||||
|
||||
[Preset]
|
||||
name = 1920x1080
|
||||
$width = 1920
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||||
$height = 1080
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
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$internalRes = 1.0
|
||||
$scaleShader = (1440.0/1080.0)
|
||||
$textureFormat = 0x01a
|
||||
|
||||
[Preset]
|
||||
name = 2560x1440
|
||||
$width = 2560
|
||||
$height = 1440
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
$internalRes = 0.75
|
||||
$scaleShader = (1440.0/1080.0)
|
||||
$textureFormat = 0x01a
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||||
|
||||
[Preset]
|
||||
name = 3200x1800
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||||
$width = 3200
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$height = 1800
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||||
$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 2.0
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$scaleShader = (1440.0/1800.0)
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$textureFormat = 0x01a
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||||
|
||||
[Preset]
|
||||
name = 3840x2160
|
||||
$width = 3840
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$height = 2160
|
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 0.5
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$scaleShader = (1440.0/1080.0) #round 1.5 shadow to 2.0
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$textureFormat = 0x01a
|
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|
||||
[Preset]
|
||||
name = 3840x2160 Experimental (Format, Res, Shaders)
|
||||
$width = 3840
|
||||
$height = 2160
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
$internalRes = 0.5
|
||||
$scaleShader = (2160.0/1080.0) #round 1.5 shadow to 3.0
|
||||
$textureFormat = 0x019
|
||||
|
||||
[Preset]
|
||||
name = 5120x2880
|
||||
$width = 5120
|
||||
$height = 2880
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
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$internalRes = 0.375
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||||
$scaleShader = (1440.0/1080.0)
|
||||
$textureFormat = 0x01a
|
||||
|
||||
#[TextureRedefine] #
|
||||
#width = 4095
|
||||
#height = 4095
|
||||
#formatsExcluded =
|
||||
#overwriteWidth = ($width/$gameWidth) * 4095
|
||||
#overwriteHeight = ($height/$gameHeight) * 4095
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1280
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height = 720
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formats = $textureFormat #
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overwriteFormat = 0x01f
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||||
|
||||
[TextureRedefine]
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||||
width = 1280
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height = 720
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||||
#formats = 0x80e,0x034,0x031,0x019,0x001,0x01a
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||||
formatsExcluded = 0x034,0x031 # lens dirt
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||||
tileModesExcluded = 0x001 # For Video Playback
|
||||
overwriteWidth = ($width/$gameWidth) * 1280
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||||
overwriteHeight = ($height/$gameHeight) * 720
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||||
|
||||
[TextureRedefine] #
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||||
width = 1024
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||||
height = 1024
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||||
formatsExcluded = 0x033,0x031
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||||
formats = 0x005 # Ye ol shadow map
|
||||
overwriteWidth = ($width/$gameWidth) * (1024*$scaleShader*$internalRes)
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||||
overwriteHeight = ($height/$gameHeight) * (1024*$scaleShader*$internalRes)
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||||
|
||||
# Gamepad - background
|
||||
[TextureRedefine]
|
||||
width = 864
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||||
height = 480
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||||
#formats = 0x019,0x01a
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||||
overwriteWidth = ($width/$gameWidth)* 864
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||||
overwriteHeight = ($height/$gameHeight)* 480
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||||
|
||||
[TextureRedefine]
|
||||
width = 854
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||||
height = 480
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||||
#formats = 0x019,0x01a
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||||
overwriteWidth = ($width/$gameWidth) * 854
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overwriteHeight = ($height/$gameHeight) * 480
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||||
|
||||
#[TextureRedefine]
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||||
#width = 640
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#height = 368
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||||
#formats = 0x019
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||||
#overwriteFormat = 0x01f
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||||
#
|
||||
#[TextureRedefine]
|
||||
#width = 640
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||||
#height = 360
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||||
#formats = 0x019
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||||
#overwriteFormat = 0x01f
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||||
|
||||
[TextureRedefine]
|
||||
width = 640
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||||
height = 368
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||||
#formatsExcluded = 0x431
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overwriteWidth = ($width/$gameWidth)* (640*$internalRes)
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||||
overwriteHeight = ($height/$gameHeight)* (368*$internalRes)
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||||
|
||||
[TextureRedefine]
|
||||
width = 640
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||||
height = 360
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||||
#formats = 0x01a,0x001
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tileModesExcluded = 0x001 # For Video Playback
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overwriteWidth = ($width/$gameWidth) * (640*$internalRes)
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||||
overwriteHeight = ($height/$gameHeight) * (360*$internalRes)
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||||
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||||
[TextureRedefine] #
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||||
width = 512
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height = 512
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#formatsExcluded = 0x431,0x035,0x034,0x033,0x031,0x005
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formats = 0x005 # ye ol dynamic shadow map
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overwriteWidth = ($width/$gameWidth) * (512*$scaleShader*$internalRes)
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||||
overwriteHeight = ($height/$gameHeight) * (512*$scaleShader*$internalRes)
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||||
|
||||
|
||||
[TextureRedefine]
|
||||
width = 320
|
||||
height = 192
|
||||
formats = 0x01a,0x019
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||||
overwriteFormat = 0x01f
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||||
|
||||
[TextureRedefine]
|
||||
width = 320
|
||||
height = 180
|
||||
formats = 0x01a,0x019
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||||
overwriteFormat = 0x01f
|
||||
|
||||
[TextureRedefine]
|
||||
width = 320
|
||||
height = 192
|
||||
#formats = 0x019,0x01a
|
||||
overwriteWidth = ($width/$gameWidth)* (320*$internalRes)
|
||||
overwriteHeight = ($height/$gameHeight)* (192*$internalRes)
|
||||
|
||||
[TextureRedefine]
|
||||
width = 320
|
||||
height = 180
|
||||
#formats = 0x019,0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * (320*$internalRes)
|
||||
overwriteHeight = ($height/$gameHeight) * (180*$internalRes)
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||||
|
||||
[TextureRedefine] #
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||||
width = 256
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||||
height = 256
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||||
formats = 0x005 # ye ol dynamic shadows
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||||
#formatsExcluded = 0x431,0x035,0x034,0x033,0x031,
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overwriteWidth = ($width/$gameWidth) * (256*$scaleShader*$internalRes)
|
||||
overwriteHeight = ($height/$gameHeight) * (256*$scaleShader*$internalRes)
|
|
@ -1,4 +1,4 @@
|
|||
#version 420
|
||||
#version 430
|
||||
#extension GL_ARB_texture_gather : enable
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||||
#extension GL_ARB_separate_shader_objects : enable
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||||
#ifdef VULKAN
|
|
@ -1,14 +1,17 @@
|
|||
[Definition]
|
||||
titleIds = 000500001010DD00,000500001010EF00,0005000010112300,000500001011A700,0005000E1010DD00,0005000E10112300
|
||||
titleIds = 000500001010DD00,000500001010EF00,0005000010112300,000500001011A700,000500021010DD01,000500021010EF01,0005000210112301
|
||||
name = Chromatic Aberration
|
||||
path = "ZombiU/Enhancements/Chromatic Aberration"
|
||||
description = Changes the intensity of horizontal chromatic aberration. (the red/green/blue edges)
|
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version = 4
|
||||
#Credits: getdls
|
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version = 6
|
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|
||||
[Default]
|
||||
$redHz = 1.0
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||||
$blueHz = 1.0
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||||
|
||||
[Preset]
|
||||
name = CA Default
|
||||
$redHz = 1.0
|
||||
$blueHz = 1.0
|
||||
|
||||
[Preset]
|
||||
name = CA 0.75
|
||||
|
@ -18,9 +21,9 @@ $blueHz = 1.0025
|
|||
[Preset]
|
||||
name = CA 0.5
|
||||
$redHz = 1.0025
|
||||
$blueHz = 1.005
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||||
$blueHz = 1.005
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||||
|
||||
[Preset]
|
||||
name = CA Mostly Disabled
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||||
$redHz = 1.005
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||||
$blueHz = 1.01
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$blueHz = 1.01
|
|
@ -1,4 +1,4 @@
|
|||
#version 420
|
||||
#version 430
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#ifdef VULKAN
|
|
@ -1,13 +1,16 @@
|
|||
[Definition]
|
||||
titleIds = 000500001010DD00,000500001010EF00,0005000010112300,000500001011A700,0005000E1010DD00,0005000E10112300
|
||||
titleIds = 000500001010DD00,000500001010EF00,0005000010112300,000500001011A700,000500021010DD01,000500021010EF01,0005000210112301
|
||||
name = Lens Dirt Adjustment
|
||||
path = "ZombiU/Enhancements/Lens Dirt Adjustment"
|
||||
description = Changes the intensity of the lens dirt effect.
|
||||
version = 4
|
||||
#Credits: getdls
|
||||
version = 6
|
||||
|
||||
[Default]
|
||||
$dirt = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Lens Dirt Default
|
||||
$dirt = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Lens Dirt 0.85
|
|
@ -1,4 +1,4 @@
|
|||
#version 420
|
||||
#version 430
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#ifdef VULKAN
|
||||
|
@ -19,9 +19,9 @@
|
|||
// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL.
|
||||
|
||||
// shader 9993b65e9eb6bb1d
|
||||
//aa
|
||||
// Anti-Aliasing
|
||||
const float resXScale = float($width)/float($gameWidth);
|
||||
const float resYScale = float($height)/float($gameHeight);
|
||||
const float resYScale = float($height)/float($gameHeight);
|
||||
#ifdef VULKAN
|
||||
layout(set = 1, binding = 1) uniform ufBlock
|
||||
{
|
|
@ -1,4 +1,4 @@
|
|||
#version 420
|
||||
#version 430
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#ifdef VULKAN
|
||||
|
@ -21,7 +21,7 @@
|
|||
// shader d121b990e877579c
|
||||
//shadow penumbra
|
||||
const float resXScale = float($width)/float($gameWidth);
|
||||
const float resYScale = float($height)/float($gameHeight);
|
||||
const float resYScale = float($height)/float($gameHeight);
|
||||
|
||||
#ifdef VULKAN
|
||||
layout(set = 1, binding = 5) uniform ufBlock
|
286
src/ZombiU/Graphics/rules.txt
Normal file
286
src/ZombiU/Graphics/rules.txt
Normal file
|
@ -0,0 +1,286 @@
|
|||
[Definition]
|
||||
titleIds = 000500001010DD00,000500001010EF00,0005000010112300,000500001011A700,000500021010DD01,000500021010EF01,0005000210112301
|
||||
name = Graphics Settings
|
||||
path = "ZombiU/Graphics"
|
||||
description = Changes the TV resolution and Gamepad resolution of the game. You can also change the quality of the shadows.|Made by getdls and M&&M.
|
||||
#Credits: getdls, M&&M
|
||||
version = 6
|
||||
|
||||
[Default]
|
||||
$width = 1280
|
||||
$height = 720
|
||||
$padWidth = 854
|
||||
$padHeight = 480
|
||||
$gameWidth = 1280
|
||||
$gameHeight = 720
|
||||
$gamePadWidth = 854
|
||||
$gamePadHeight = 480
|
||||
$shadowRes = 1
|
||||
|
||||
|
||||
# TV Resolution
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 640x360
|
||||
$width = 640
|
||||
$height = 360
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 960x540
|
||||
$width = 960
|
||||
$height = 540
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 1280x720 (Default)
|
||||
default = 1
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 1600x900
|
||||
$width = 1600
|
||||
$height = 900
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 1920x1080
|
||||
$width = 1920
|
||||
$height = 1080
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 2560x1440
|
||||
$width = 2560
|
||||
$height = 1440
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 3200x1800
|
||||
$width = 3200
|
||||
$height = 1800
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 3840x2160
|
||||
$width = 3840
|
||||
$height = 2160
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 5120x2880
|
||||
$width = 5120
|
||||
$height = 2880
|
||||
|
||||
[Preset]
|
||||
category = TV Resolution
|
||||
name = 7680x4320
|
||||
$width = 7680
|
||||
$height = 4320
|
||||
|
||||
|
||||
# Gamepad Resolution
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 640x360
|
||||
$padWidth = 640
|
||||
$padHeight = 360
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 854x480 (Default)
|
||||
default = 1
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 960x540
|
||||
$padWidth = 960
|
||||
$padHeight = 540
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 1600x900
|
||||
$padWidth = 1600
|
||||
$padHeight = 900
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 1920x1080
|
||||
$padWidth = 1920
|
||||
$padHeight = 1080
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 2560x1440
|
||||
$padWidth = 2560
|
||||
$padHeight = 1440
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 3200x1800
|
||||
$padWidth = 3200
|
||||
$padHeight = 1800
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 3840x2160
|
||||
$padWidth = 3840
|
||||
$padHeight = 2160
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 5120x2880
|
||||
$padWidth = 5120
|
||||
$padHeight = 2880
|
||||
|
||||
[Preset]
|
||||
category = Gamepad Resolution
|
||||
name = 7680x4320
|
||||
$padWidth = 7680
|
||||
$padHeight = 4320
|
||||
|
||||
|
||||
# Shadow Quality
|
||||
|
||||
[Preset]
|
||||
category = Shadow Quality
|
||||
name = Low (50%)
|
||||
$shadowRes = 0.5
|
||||
|
||||
[Preset]
|
||||
category = Shadow Quality
|
||||
name = Medium (100%, Default)
|
||||
default = 1
|
||||
|
||||
[Preset]
|
||||
category = Shadow Quality
|
||||
name = High (200%)
|
||||
$shadowRes = 2
|
||||
|
||||
[Preset]
|
||||
category = Shadow Quality
|
||||
name = Ultra (300%)
|
||||
$shadowRes = 3
|
||||
|
||||
[Preset]
|
||||
category = Shadow Quality
|
||||
name = Extreme (400%, Unstable)
|
||||
$shadowRes = 4
|
||||
|
||||
|
||||
|
||||
# Texture Redefines
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
height = 720
|
||||
#formats = 0x80e,0x019,0x001,0x01a
|
||||
formatsExcluded = 0x034,0x031 # Exclude Lens Dirt
|
||||
tileModesExcluded = 0x1 # For Video Playback
|
||||
overwriteWidth = ($width/$gameWidth) * 1280
|
||||
overwriteHeight = ($height/$gameHeight) * 720
|
||||
|
||||
[TextureRedefine]
|
||||
width = 640
|
||||
height = 368
|
||||
#formatsExcluded = 0x431
|
||||
overwriteWidth = ($width/$gameWidth) * 640
|
||||
overwriteHeight = ($height/$gameHeight) * 368
|
||||
|
||||
[TextureRedefine]
|
||||
width = 640
|
||||
height = 360
|
||||
#formats = 0x01a,0x001
|
||||
tileModesExcluded = 0x1 # For Video Playback
|
||||
overwriteWidth = ($width/$gameWidth) * 640
|
||||
overwriteHeight = ($height/$gameHeight) * 360
|
||||
|
||||
[TextureRedefine]
|
||||
width = 320
|
||||
height = 192
|
||||
#formats = 0x019,0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 320
|
||||
overwriteHeight = ($height/$gameHeight) * 192
|
||||
|
||||
[TextureRedefine]
|
||||
width = 320
|
||||
height = 180
|
||||
#formats = 0x019,0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 320
|
||||
overwriteHeight = ($height/$gameHeight) * 180
|
||||
|
||||
# Dynamic Shadows
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1024
|
||||
height = 1024
|
||||
formats = 0x005
|
||||
#formatsExcluded = 0x033,0x031
|
||||
overwriteWidth = $shadowRes * 1024
|
||||
overwriteHeight = $shadowRes * 1024
|
||||
|
||||
[TextureRedefine]
|
||||
width = 512
|
||||
height = 512
|
||||
formats = 0x005
|
||||
#formatsExcluded = 0x431,0x035,0x034,0x033,0x031
|
||||
overwriteWidth = $shadowRes * 512
|
||||
overwriteHeight = $shadowRes * 512
|
||||
|
||||
[TextureRedefine]
|
||||
width = 256
|
||||
height = 256
|
||||
formats = 0x005
|
||||
#formatsExcluded = 0x431,0x035,0x034,0x033,0x031
|
||||
overwriteWidth = $shadowRes * 256
|
||||
overwriteHeight = $shadowRes * 256
|
||||
|
||||
# Gamepad
|
||||
|
||||
[TextureRedefine]
|
||||
width = 864
|
||||
height = 480
|
||||
#formats = 0x019,0x01a
|
||||
overwriteWidth = ($padWidth/$gamePadWidth) * 864
|
||||
overwriteHeight = ($padHeight/$gamePadHeight) * 480
|
||||
|
||||
[TextureRedefine]
|
||||
width = 854
|
||||
height = 480
|
||||
#formats = 0x019,0x01a
|
||||
overwriteWidth = ($padWidth/$gamePadWidth) * 854
|
||||
overwriteHeight = ($padHeight/$gamePadHeight) * 480
|
||||
|
||||
# Use more accurate texture formats to reduce banding
|
||||
|
||||
[TextureRedefine]
|
||||
width = 1280
|
||||
height = 720
|
||||
formats = 0x01a
|
||||
overwriteFormat = 0x01f
|
||||
|
||||
[TextureRedefine]
|
||||
width = 320
|
||||
height = 192
|
||||
formats = 0x01a,0x019
|
||||
overwriteFormat = 0x01f
|
||||
|
||||
[TextureRedefine]
|
||||
width = 320
|
||||
height = 180
|
||||
formats = 0x01a,0x019
|
||||
overwriteFormat = 0x01f
|
||||
|
||||
#[TextureRedefine]
|
||||
#width = 640
|
||||
#height = 368
|
||||
#formats = 0x019
|
||||
#overwriteFormat = 0x01f
|
||||
#
|
||||
#[TextureRedefine]
|
||||
#width = 640
|
||||
#height = 360
|
||||
#formats = 0x019
|
||||
#overwriteFormat = 0x01f
|
15
src/ZombiU/Mods/FOVSetting/patch_fov.asm
Normal file
15
src/ZombiU/Mods/FOVSetting/patch_fov.asm
Normal file
|
@ -0,0 +1,15 @@
|
|||
[ZombiU_FOV_v32]
|
||||
moduleMatches = 0xC7039B04 ; v32(EU/NA/JP)
|
||||
0x100902A8 = .float $fov ;1.0 is default, 0.75 wider FOV
|
||||
|
||||
[ZombiU_FOV_v0]
|
||||
moduleMatches = 0xA4959FE1 ; v0(EU/NA)
|
||||
0x1008FA68 = .float $fov ;1.0 is default, 0.75 wider FOV
|
||||
|
||||
[ZombiU_FOV_JPv0]
|
||||
moduleMatches = 0x89CEBCD5 ; v0(JP)
|
||||
0x1008FDC8 = .float $fov ;1.0 is default, 0.75 wider FOV
|
||||
|
||||
[ZombiU_FOV_vDemo]
|
||||
moduleMatches = 0x85FB745A ; demo(EU/NA/JP)
|
||||
0x1008FEE8 = .float $fov ;1.0 is default, 0.75 wider FOV
|
|
@ -1,13 +1,16 @@
|
|||
[Definition]
|
||||
titleIds = 000500001010DD00,000500001010EF00,0005000010112300,000500001011A700,0005000E1010DD00,0005000E10112300
|
||||
titleIds = 000500001010DD00,000500001010EF00,0005000010112300,000500001011A700,000500021010DD01,000500021010EF01,0005000210112301
|
||||
name = Field of View
|
||||
path = "ZombiU/Mods/Field of View"
|
||||
description = Changes the field of view (FOV). Fixes edge framing for 21:9 cinematics and other FOV tweaks.
|
||||
version = 4
|
||||
#Credits: getdls
|
||||
version = 6
|
||||
|
||||
[Default]
|
||||
$fov = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Default FOV
|
||||
$fov = 1.0
|
||||
|
||||
[Preset]
|
||||
name = Match 16:9 horizontal FOV to 21:9 (1.3125)
|
Loading…
Add table
Reference in a new issue