mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2025-01-10 03:37:35 -03:00
Botw Res Pack Refined (#338)
* Update rules.txt Added some new 019s for scope and camera, and removes the very small 01a as they arent needed. Minimized the texture cache debug options rules mismatch error to 1, rather than a whole bunch. And chasing that one leads only to breaking graphics.
This commit is contained in:
parent
3684cfb1d9
commit
c6643ba1de
1 changed files with 69 additions and 145 deletions
|
@ -372,6 +372,30 @@ formats = 0x001,0x005,0x007,0x806,0x80e,0x816
|
|||
overwriteWidth = ($width/$gameWidth) * 160
|
||||
overwriteHeight = ($height/$gameHeight) * 90
|
||||
|
||||
# Required 1/10 resolution
|
||||
[TextureRedefine]
|
||||
width = 128
|
||||
height = 80
|
||||
formats = 0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
|
||||
overwriteWidth = ($width/$gameWidth) * 128
|
||||
overwriteHeight = ($height/$gameHeight) * 80
|
||||
|
||||
# Required 1/10 resolution
|
||||
[TextureRedefine]
|
||||
width = 120
|
||||
height = 75
|
||||
formats = 0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
|
||||
overwriteWidth = ($width/$gameWidth) * 120
|
||||
overwriteHeight = ($height/$gameHeight) * 75
|
||||
|
||||
# Required Fogs and Dust
|
||||
[TextureRedefine]
|
||||
width = 128
|
||||
height = 48
|
||||
formats = 0x806,0x816,0x005,0x007,0x820
|
||||
overwriteWidth = ($width/$gameWidth) * 128
|
||||
overwriteHeight = ($height/$gameHeight) * 48
|
||||
|
||||
# Required 1/13 resolution
|
||||
[TextureRedefine]
|
||||
width = 96
|
||||
|
@ -388,112 +412,29 @@ formats = 0x816,0x806,0x007 # Used for bloom/fog
|
|||
overwriteWidth = ($width/$gameWidth) * 80
|
||||
overwriteHeight = ($height/$gameHeight) * 45
|
||||
|
||||
# 0x01a - Blurs
|
||||
|
||||
# Start Menu Screen "Complete" blur
|
||||
[TextureRedefine]
|
||||
width = 160
|
||||
height = 64
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 160
|
||||
overwriteHeight = ($height/$gameHeight) * 64
|
||||
|
||||
# Start Menu Screen "Complete" blur
|
||||
[TextureRedefine]
|
||||
width = 160
|
||||
height = 50
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 160
|
||||
overwriteHeight = ($height/$gameHeight) * 50
|
||||
|
||||
# Select Screen - Time and Temp Blur
|
||||
[TextureRedefine]
|
||||
width = 128
|
||||
height = 64
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 128
|
||||
overwriteHeight = ($height/$gameHeight) * 64
|
||||
|
||||
# Select Screen - Time and Temp Blur
|
||||
[TextureRedefine]
|
||||
width = 128
|
||||
height = 50
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 128
|
||||
overwriteHeight = ($height/$gameHeight) * 50
|
||||
|
||||
# Select Screen - Time and Temp Blur
|
||||
# Required 1/16 resolution
|
||||
[TextureRedefine]
|
||||
width = 64
|
||||
height = 32
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 64
|
||||
overwriteHeight = ($height/$gameHeight) * 32
|
||||
|
||||
# Select Screen - Time and Temp Blur
|
||||
[TextureRedefine]
|
||||
width = 64
|
||||
height = 25
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 64
|
||||
overwriteHeight = ($height/$gameHeight) * 25
|
||||
|
||||
# Select Screen - Shrine Locator Blur
|
||||
[TextureRedefine]
|
||||
width = 288
|
||||
height = 64
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 288
|
||||
formats = 0x80e # Used for depth
|
||||
overwriteWidth = ($width/$gameWidth) * 64
|
||||
overwriteHeight = ($height/$gameHeight) * 64
|
||||
|
||||
# Select Screen - Shrine Locator Blur
|
||||
[TextureRedefine]
|
||||
width = 266
|
||||
height = 50
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 266
|
||||
overwriteHeight = ($height/$gameHeight) * 50
|
||||
# 0x019 - GUI Requirements
|
||||
|
||||
# Select Screen - Shrine Locator Blur
|
||||
[TextureRedefine]
|
||||
width = 160
|
||||
height = 32
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 160
|
||||
overwriteHeight = ($height/$gameHeight) * 32
|
||||
|
||||
# Select Screen - Shrine Locator Blur
|
||||
[TextureRedefine]
|
||||
width = 133
|
||||
height = 25
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 133
|
||||
overwriteHeight = ($height/$gameHeight) * 25
|
||||
|
||||
# Main menu BOTW logo blur
|
||||
[TextureRedefine]
|
||||
width = 120
|
||||
height = 80
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth) * 120
|
||||
overwriteHeight = ($height/$gameHeight) * 80
|
||||
|
||||
# Main menu BOTW logo blur
|
||||
[TextureRedefine]
|
||||
width = 120
|
||||
height = 75
|
||||
formats = 0x01a
|
||||
overwriteWidth = ($width/$gameWidth)* 120
|
||||
overwriteHeight = ($height/$gameHeight)* 75
|
||||
|
||||
# 0x806 - Fogs and Dust
|
||||
# Required
|
||||
[TextureRedefine]
|
||||
width = 128
|
||||
height = 48
|
||||
formats = 0x806,0x816,0x005,0x007,0x820
|
||||
height = 720
|
||||
formats = 0x019
|
||||
overwriteWidth = ($width/$gameWidth) * 128
|
||||
overwriteHeight = ($height/$gameHeight) * 48
|
||||
overwriteHeight = ($height/$gameHeight) * 720
|
||||
|
||||
[TextureRedefine]
|
||||
width = 110
|
||||
height = 720
|
||||
formats = 0x019
|
||||
overwriteWidth = ($width/$gameWidth) * 110
|
||||
overwriteHeight = ($height/$gameHeight) * 720
|
||||
|
||||
# 0x816 - Blooms & Effects
|
||||
|
||||
|
@ -520,24 +461,24 @@ overwriteHeight = ($height/$gameHeight) * 256
|
|||
[TextureRedefine]
|
||||
width = 256
|
||||
height = 128
|
||||
depth = 1
|
||||
formats = 0x816
|
||||
tilemodes = 4
|
||||
overwriteWidth = ($width/$gameWidth) * 256
|
||||
overwriteHeight = ($height/$gameHeight) * 128
|
||||
|
||||
[TextureRedefine]
|
||||
width = 128
|
||||
height = 64
|
||||
depth = 1
|
||||
formats = 0x816
|
||||
tilemodes = 4
|
||||
overwriteWidth = ($width/$gameWidth) * 128
|
||||
overwriteHeight = ($height/$gameHeight) * 64
|
||||
|
||||
[TextureRedefine]
|
||||
width = 64
|
||||
height = 32
|
||||
depth = 1
|
||||
formats = 0x816
|
||||
tilemodes = 4
|
||||
overwriteWidth = ($width/$gameWidth) * 64
|
||||
overwriteHeight = ($height/$gameHeight) * 32
|
||||
|
||||
|
@ -546,30 +487,34 @@ width = 32
|
|||
height = 16
|
||||
depth = 1
|
||||
formats = 0x816
|
||||
tilemodes = 4
|
||||
overwriteWidth = ($width/$gameWidth) * 32
|
||||
overwriteHeight = ($height/$gameHeight) * 16
|
||||
|
||||
[TextureRedefine]
|
||||
width = 24
|
||||
height = 16
|
||||
depth = 1
|
||||
formats = 0x816
|
||||
tilemodes = 4
|
||||
overwriteWidth = ($width/$gameWidth) * 24
|
||||
overwriteHeight = ($height/$gameHeight) * 16
|
||||
|
||||
[TextureRedefine]
|
||||
width = 40
|
||||
height = 22
|
||||
depth = 1
|
||||
formats = 0x816
|
||||
tilemodes = 4
|
||||
overwriteWidth = ($width/$gameWidth) * 40
|
||||
overwriteHeight = ($height/$gameHeight) * 22
|
||||
|
||||
[TextureRedefine]
|
||||
width = 24
|
||||
height = 16
|
||||
depth = 1
|
||||
formats = 0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 24
|
||||
overwriteHeight = ($height/$gameHeight) * 16
|
||||
|
||||
[TextureRedefine]
|
||||
width = 20
|
||||
height = 11
|
||||
depth = 1
|
||||
formats = 0x816
|
||||
tilemodes = 4
|
||||
overwriteWidth = ($width/$gameWidth) * 20
|
||||
overwriteHeight = ($height/$gameHeight) * 11
|
||||
|
||||
|
@ -626,14 +571,6 @@ formats = 0x816
|
|||
overwriteWidth = ($width/$gameWidth) * 512
|
||||
overwriteHeight = ($height/$gameHeight) * 512
|
||||
|
||||
# Depth
|
||||
[TextureRedefine] # Top-view to bottom Depth
|
||||
width = 2048
|
||||
height = 2048
|
||||
formats = 0x005
|
||||
overwriteWidth = ($width/$gameWidth) * 2048
|
||||
overwriteHeight = ($height/$gameHeight) * 2048
|
||||
|
||||
# Select-Menu Map
|
||||
[TextureRedefine]
|
||||
width = 1504
|
||||
|
@ -674,35 +611,6 @@ formats = 0x001
|
|||
overwriteWidth = ($width/$gameWidth) * 1920
|
||||
overwriteHeight = ($height/$gameHeight) * 912
|
||||
|
||||
# Red Viewports Smaller Scales
|
||||
[TextureRedefine]
|
||||
width = 64
|
||||
height = 45
|
||||
formats = 0x806
|
||||
overwriteWidth = ($width/$gameWidth) * 64
|
||||
overwriteHeight = ($height/$gameHeight) * 45
|
||||
|
||||
[TextureRedefine]
|
||||
width = 64
|
||||
height = 48
|
||||
formats = 0x806
|
||||
overwriteWidth = ($width/$gameWidth) * 64
|
||||
overwriteHeight = ($height/$gameHeight) * 48
|
||||
|
||||
[TextureRedefine]
|
||||
width = 64
|
||||
height = 32
|
||||
formats = 0x806
|
||||
overwriteWidth = ($width/$gameWidth) * 64
|
||||
overwriteHeight = ($height/$gameHeight) * 32
|
||||
|
||||
[TextureRedefine]
|
||||
width = 32
|
||||
height = 23
|
||||
formats = 0x806
|
||||
overwriteWidth = ($width/$gameWidth) * 32
|
||||
overwriteHeight = ($height/$gameHeight) * 23
|
||||
|
||||
# 3D Map Ganons Castle & Beasts
|
||||
[TextureRedefine]
|
||||
width = 512
|
||||
|
@ -753,3 +661,19 @@ formats = 0x019
|
|||
overwriteFormat = 0x01f
|
||||
overwriteWidth = ($width/$gameWidth) * 320
|
||||
overwriteHeight = ($height/$gameHeight) * 180
|
||||
|
||||
[TextureRedefine]
|
||||
width = 128
|
||||
height = 720
|
||||
formats = 0x019
|
||||
overwriteFormat = 0x01f
|
||||
overwriteWidth = ($width/$gameWidth) * 128
|
||||
overwriteHeight = ($height/$gameHeight) * 720
|
||||
|
||||
[TextureRedefine]
|
||||
width = 110
|
||||
height = 720
|
||||
formats = 0x019
|
||||
overwriteFormat = 0x01f
|
||||
overwriteWidth = ($width/$gameWidth) * 110
|
||||
overwriteHeight = ($height/$gameHeight) * 720
|
||||
|
|
Loading…
Reference in a new issue