[SLW] tone down brightness

This commit is contained in:
Michael 2017-06-24 23:48:21 -07:00
parent c45eac24a5
commit b26beae109
3 changed files with 3 additions and 3 deletions

View file

@ -1,6 +1,6 @@
#version 420
#extension GL_ARB_texture_gather : enable
const float bloomFactor = 2.00;
const float bloomFactor = 1.75;
// shader 7658289ba65cb755
uniform ivec4 uf_remappedPS[1];
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0

View file

@ -1,6 +1,6 @@
#version 420
#extension GL_ARB_texture_gather : enable
const float bloomFactor = 2.00;
const float bloomFactor = 1.75;
// shader 971a39bb79e32fd1
uniform ivec4 uf_remappedPS[8];
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0

View file

@ -1,6 +1,6 @@
#version 420
#extension GL_ARB_texture_gather : enable
const float bloomFactor = 2.00;
const float bloomFactor = 1.75;
// shader e1d2a971c93cd82a
uniform ivec4 uf_remappedPS[8];
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0