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depende3000 2025-04-23 22:58:10 +02:00 committed by GitHub
commit acc4e85b4e
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GPG key ID: B5690EEEBB952194
2 changed files with 85 additions and 37 deletions

View file

@ -1,17 +1,17 @@
[WWHDAspectEUR]
moduleMatches = 0xB7E748DE
0x1004AAF0 = .float ($aspectRatio)
0x101417E0 = .float ($aspectRatio)
0x101658A8 = .float ($aspectRatio)
0x1004AAF0 = .float ($aspectRatioWorld) # 3D world
0x101417E0 = .float ($aspectRatioUI) # HUD / UI
0x101658A8 = .float ($aspectRatioWorld) # Effects
[WWHDAspectJAP]
moduleMatches = 0x74BD3F6A
0x1004AAF0 = .float ($aspectRatio)
0x101417F8 = .float ($aspectRatio)
0x101658C0 = .float ($aspectRatio)
0x1004AAF0 = .float ($aspectRatioWorld) # 3D world
0x101417F8 = .float ($aspectRatioUI) # HUD / UI
0x101658C0 = .float ($aspectRatioWorld) # Effects
[WWHDAspectUSA]
moduleMatches = 0x475BD29F
0x1004AAF0 = .float ($aspectRatio)
0x101417D0 = .float ($aspectRatio)
0x10165898 = .float ($aspectRatio)
0x1004AAF0 = .float ($aspectRatioWorld) # 3D world
0x101417D0 = .float ($aspectRatioUI) # HUD / UI
0x10165898 = .float ($aspectRatioWorld) # Effects

View file

@ -2,7 +2,7 @@
titleIds = 0005000010143400,0005000010143600,0005000010143500
name = Resolution
path = "The Legend of Zelda: The Wind Waker HD/Graphics/Resolution"
description = Changes the resolution of the game. Made by getdls and Morph.
description = Changes the resolution of the game. Made by getdls and Morph. 16:10 by Depende3k.
version = 4
[Preset]
@ -13,7 +13,8 @@ $gameWidth = 1920
$gameHeight = 1080
$lightSource = 1.0
$scaleShader = 1.0
$aspectRatio = (16.0/9.0)
$aspectRatioWorld = (16.0/9.0)
$aspectRatioUI = (16.0/9.0)
[Preset]
name = 320x180
@ -23,7 +24,8 @@ $gameWidth = 1920
$gameHeight = 1080
$lightSource = 1.0
$scaleShader = 1.0
$aspectRatio = (16.0/9.0)
$aspectRatioWorld = (16.0/9.0)
$aspectRatioUI = (16.0/9.0)
[Preset]
name = 640x360
@ -33,7 +35,8 @@ $gameWidth = 1920
$gameHeight = 1080
$lightSource = 1.0
$scaleShader = 1.0
$aspectRatio = (16.0/9.0)
$aspectRatioWorld = (16.0/9.0)
$aspectRatioUI = (16.0/9.0)
[Preset]
name = 960x540
@ -43,7 +46,8 @@ $gameWidth = 1920
$gameHeight = 1080
$lightSource = 1.0
$scaleShader = 1.0
$aspectRatio = (16.0/9.0)
$aspectRatioWorld = (16.0/9.0)
$aspectRatioUI = (16.0/9.0)
[Preset]
name = 1280x720
@ -53,7 +57,8 @@ $gameWidth = 1920
$gameHeight = 1080
$lightSource = 1.0
$scaleShader = 1.0
$aspectRatio = (16.0/9.0)
$aspectRatioWorld = (16.0/9.0)
$aspectRatioUI = (16.0/9.0)
[Preset]
name = 1600x900
@ -63,7 +68,8 @@ $gameWidth = 1920
$gameHeight = 1080
$lightSource = 1.0
$scaleShader = 1.0
$aspectRatio = (16.0/9.0)
$aspectRatioWorld = (16.0/9.0)
$aspectRatioUI = (16.0/9.0)
[Preset]
name = 2560x1440
@ -73,7 +79,8 @@ $gameWidth = 1920
$gameHeight = 1080
$lightSource = 1.0
$scaleShader = 1.0
$aspectRatio = (16.0/9.0)
$aspectRatioWorld = (16.0/9.0)
$aspectRatioUI = (16.0/9.0)
[Preset]
name = 2732x1536
@ -83,7 +90,8 @@ $gameWidth = 1920
$gameHeight = 1080
$lightSource = 1.0
$scaleShader = 1.0
$aspectRatio = (16.0/9.0)
$aspectRatioWorld = (16.0/9.0)
$aspectRatioUI = (16.0/9.0)
[Preset]
name = 3200x1800
@ -93,7 +101,8 @@ $gameWidth = 1920
$gameHeight = 1080
$lightSource = 1.0
$scaleShader = 1.0
$aspectRatio = (16.0/9.0)
$aspectRatioWorld = (16.0/9.0)
$aspectRatioUI = (16.0/9.0)
[Preset]
name = 3840x2160
@ -103,7 +112,8 @@ $gameWidth = 1920
$gameHeight = 1080
$lightSource = 1.0
$scaleShader = 1.0
$aspectRatio = (16.0/9.0)
$aspectRatioWorld = (16.0/9.0)
$aspectRatioUI = (16.0/9.0)
[Preset]
name = 5120x2880
@ -113,7 +123,8 @@ $gameWidth = 1920
$gameHeight = 1080
$lightSource = 1.0
$scaleShader = 1.0
$aspectRatio = (16.0/9.0)
$aspectRatioWorld = (16.0/9.0)
$aspectRatioUI = (16.0/9.0)
[Preset]
name = 7680x4320
@ -123,13 +134,36 @@ $gameWidth = 1920
$gameHeight = 1080
$lightSource = 1.0
$scaleShader = 1.0
$aspectRatio = (16.0/9.0)
$aspectRatioWorld = (16.0/9.0)
$aspectRatioUI = (16.0/9.0)
#Resolutions |Aspect ratio
#2560×1080, 5120×2160, 8192×3456 |64:27 (2.370)
#3440×1440 |43:18 (2.38)
#1920×800, 3840×1600, 7680×3200 |12:5 (2.4)
#1280×800 |16:10 (1.5)
[Preset]
name = ---- Steam Deck 16:10 ----
$width = 1280
$height = 800
$gameWidth = 1280
$gameHeight = 800
$lightSource = 1.0
$scaleShader = 1.0
$aspectRatioWorld = (16.0/10.0)
$aspectRatioUI = (16.0/9.0)
[Preset]
name = 1280x800 (16:10)
$width = 1280
$height = 800
$gameWidth = 1280
$gameHeight = 800
$lightSource = 1.0
$scaleShader = 1.0
$aspectRatioWorld = (16.0/10.0)
$aspectRatioUI = (16.0/9.0)
[Preset]
name = ---- Ultra wide 21:9 ----
@ -139,7 +173,8 @@ $gameWidth= 1920
$gameHeight= 1080
$lightSource = 2.0
$scaleShader = (1920.0/2560.0)
$aspectRatio = (64.0/27.0) #LG
$aspectRatioWorld = (64.0/27.0) #LG
$aspectRatioUI = (64.0/27.0) #LG
[Preset]
name = 2560x1080 (21:9 HD)
@ -149,7 +184,8 @@ $gameWidth= 1920
$gameHeight= 1080
$lightSource = 2.0
$scaleShader = (1920.0/2560.0)
$aspectRatio = (64.0/27.0) #LG
$aspectRatioWorld = (64.0/27.0) #LG
$aspectRatioUI = (64.0/27.0) #LG
[Preset]
name = 3440x1440 (21:9)
@ -159,7 +195,8 @@ $gameWidth= 1920
$gameHeight= 1080
$lightSource = 1.5
$scaleShader = (2560.0/3440.0)
$aspectRatio = (43.0/18.0)
$aspectRatioWorld = (43.0/18.0)
$aspectRatioUI = (43.0/18.0)
[Preset]
name = 3840x1600 (21:9)
@ -169,7 +206,8 @@ $gameWidth= 1920
$gameHeight= 1080
$lightSource = 1.35
$scaleShader = (2844.445/3840.0)
$aspectRatio = (12.0/5.0)
$aspectRatioWorld = (12.0/5.0)
$aspectRatioUI = (12.0/5.0)
[Preset]
name = 5160x2160 (4k 21:9)
@ -179,7 +217,8 @@ $gameWidth= 1920
$gameHeight= 1080
$lightSource = 1.0
$scaleShader = (3840.0/5160.0)
$aspectRatio = (64.0/27.0) #LG
$aspectRatioWorld = (64.0/27.0) #LG
$aspectRatioUI = (64.0/27.0) #LG
[Preset]
name = ---- Superwide 32:9 ----
@ -189,7 +228,8 @@ $gameWidth= 1920
$gameHeight= 1080
$lightSource = 1.5
$scaleShader = (2560.0/5120.0)
$aspectRatio = (96.0/27.0)
$aspectRatioWorld = (96.0/27.0)
$aspectRatioUI = (96.0/27.0)
[Preset]
name = 5120x1440 (32:9)
@ -199,7 +239,8 @@ $gameWidth= 1920
$gameHeight= 1080
$lightSource = 1.5
$scaleShader = (2560.0/5120.0)
$aspectRatio = (96.0/27.0)
$aspectRatioWorld = (96.0/27.0)
$aspectRatioUI = (96.0/27.0)
[Preset]
name = 7680x2160 (4k 32:9)
@ -209,7 +250,8 @@ $gameWidth= 1920
$gameHeight= 1080
$lightSource = 1.0
$scaleShader = (3840.0/7680.0)
$aspectRatio = (96.0/27.0)
$aspectRatioWorld = (96.0/27.0)
$aspectRatioUI = (96.0/27.0)
[Preset]
name = ---- Custom resolutions ----
@ -219,7 +261,8 @@ $gameWidth = 1920
$gameHeight = 1080
$lightSource = 2.0
$scaleShader = 1.0
$aspectRatio = (16.0/9.0)
$aspectRatioWorld = (16.0/9.0)
$aspectRatioUI = (16.0/9.0)
[Preset]
name = 1920x1080 AO fix - Light res x2
@ -229,7 +272,8 @@ $gameWidth = 1920
$gameHeight = 1080
$lightSource = 2.0
$scaleShader = 1.0
$aspectRatio = (16.0/9.0)
$aspectRatioWorld = (16.0/9.0)
$aspectRatioUI = (16.0/9.0)
[Preset]
name = 2560x1440 AO fix
@ -239,7 +283,8 @@ $gameWidth = 1920
$gameHeight = 1080
$lightSource = 1.5
$scaleShader = 1.0 #(1088.0/1440.0)
$aspectRatio = (16.0/9.0)
$aspectRatioWorld = (16.0/9.0)
$aspectRatioUI = (16.0/9.0)
[Preset]
name = 3840x2160 AO fix - light res x2
@ -249,7 +294,8 @@ $gameWidth = 1920
$gameHeight = 1080
$lightSource = 2.0
$scaleShader = 1.0
$aspectRatio = (16.0/9.0)
$aspectRatioWorld = (16.0/9.0)
$aspectRatioUI = (16.0/9.0)
[Preset]
name = 1920x2160 vert x2 SSAA - light res x2
@ -259,7 +305,8 @@ $gameWidth = 1920
$gameHeight = 1080
$lightSource = 2.0
$scaleShader = 1.0
$aspectRatio = (16.0/9.0)
$aspectRatioWorld = (16.0/9.0)
$aspectRatioUI = (16.0/9.0)
[Preset]
name = 3840x4320 vert x2 SSAA - light res x2
@ -269,7 +316,8 @@ $gameWidth = 1920
$gameHeight = 1080
$lightSource = 2.0
$scaleShader = 1.0
$aspectRatio = (16.0/9.0)
$aspectRatioWorld = (16.0/9.0)
$aspectRatioUI = (16.0/9.0)
## Colour depth increase - Didn't see any visual improvement.
#