mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2025-04-29 14:59:29 -04:00
Merge 4c6c499a2b
into 1e94568a57
This commit is contained in:
commit
acc4e85b4e
2 changed files with 85 additions and 37 deletions
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@ -1,17 +1,17 @@
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[WWHDAspectEUR]
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moduleMatches = 0xB7E748DE
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0x1004AAF0 = .float ($aspectRatio)
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0x101417E0 = .float ($aspectRatio)
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0x101658A8 = .float ($aspectRatio)
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0x1004AAF0 = .float ($aspectRatioWorld) # 3D world
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0x101417E0 = .float ($aspectRatioUI) # HUD / UI
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0x101658A8 = .float ($aspectRatioWorld) # Effects
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[WWHDAspectJAP]
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moduleMatches = 0x74BD3F6A
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0x1004AAF0 = .float ($aspectRatio)
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0x101417F8 = .float ($aspectRatio)
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0x101658C0 = .float ($aspectRatio)
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0x1004AAF0 = .float ($aspectRatioWorld) # 3D world
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0x101417F8 = .float ($aspectRatioUI) # HUD / UI
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0x101658C0 = .float ($aspectRatioWorld) # Effects
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[WWHDAspectUSA]
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moduleMatches = 0x475BD29F
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0x1004AAF0 = .float ($aspectRatio)
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0x101417D0 = .float ($aspectRatio)
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0x10165898 = .float ($aspectRatio)
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0x1004AAF0 = .float ($aspectRatioWorld) # 3D world
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0x101417D0 = .float ($aspectRatioUI) # HUD / UI
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0x10165898 = .float ($aspectRatioWorld) # Effects
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@ -2,7 +2,7 @@
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titleIds = 0005000010143400,0005000010143600,0005000010143500
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name = Resolution
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path = "The Legend of Zelda: The Wind Waker HD/Graphics/Resolution"
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description = Changes the resolution of the game. Made by getdls and Morph.
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description = Changes the resolution of the game. Made by getdls and Morph. 16:10 by Depende3k.
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version = 4
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[Preset]
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@ -13,7 +13,8 @@ $gameWidth = 1920
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$gameHeight = 1080
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$lightSource = 1.0
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$scaleShader = 1.0
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$aspectRatio = (16.0/9.0)
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$aspectRatioWorld = (16.0/9.0)
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$aspectRatioUI = (16.0/9.0)
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[Preset]
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name = 320x180
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@ -23,7 +24,8 @@ $gameWidth = 1920
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$gameHeight = 1080
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$lightSource = 1.0
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$scaleShader = 1.0
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$aspectRatio = (16.0/9.0)
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$aspectRatioWorld = (16.0/9.0)
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$aspectRatioUI = (16.0/9.0)
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[Preset]
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name = 640x360
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@ -33,7 +35,8 @@ $gameWidth = 1920
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$gameHeight = 1080
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$lightSource = 1.0
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$scaleShader = 1.0
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$aspectRatio = (16.0/9.0)
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$aspectRatioWorld = (16.0/9.0)
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$aspectRatioUI = (16.0/9.0)
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[Preset]
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name = 960x540
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@ -43,7 +46,8 @@ $gameWidth = 1920
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$gameHeight = 1080
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$lightSource = 1.0
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$scaleShader = 1.0
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$aspectRatio = (16.0/9.0)
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$aspectRatioWorld = (16.0/9.0)
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$aspectRatioUI = (16.0/9.0)
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[Preset]
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name = 1280x720
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@ -53,7 +57,8 @@ $gameWidth = 1920
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$gameHeight = 1080
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$lightSource = 1.0
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$scaleShader = 1.0
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$aspectRatio = (16.0/9.0)
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$aspectRatioWorld = (16.0/9.0)
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$aspectRatioUI = (16.0/9.0)
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[Preset]
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name = 1600x900
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@ -63,7 +68,8 @@ $gameWidth = 1920
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$gameHeight = 1080
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$lightSource = 1.0
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$scaleShader = 1.0
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$aspectRatio = (16.0/9.0)
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$aspectRatioWorld = (16.0/9.0)
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$aspectRatioUI = (16.0/9.0)
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[Preset]
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name = 2560x1440
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@ -73,7 +79,8 @@ $gameWidth = 1920
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$gameHeight = 1080
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$lightSource = 1.0
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$scaleShader = 1.0
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$aspectRatio = (16.0/9.0)
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$aspectRatioWorld = (16.0/9.0)
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$aspectRatioUI = (16.0/9.0)
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[Preset]
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name = 2732x1536
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@ -83,7 +90,8 @@ $gameWidth = 1920
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$gameHeight = 1080
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$lightSource = 1.0
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$scaleShader = 1.0
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$aspectRatio = (16.0/9.0)
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$aspectRatioWorld = (16.0/9.0)
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$aspectRatioUI = (16.0/9.0)
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[Preset]
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name = 3200x1800
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@ -93,7 +101,8 @@ $gameWidth = 1920
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$gameHeight = 1080
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$lightSource = 1.0
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$scaleShader = 1.0
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$aspectRatio = (16.0/9.0)
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$aspectRatioWorld = (16.0/9.0)
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$aspectRatioUI = (16.0/9.0)
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[Preset]
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name = 3840x2160
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@ -103,7 +112,8 @@ $gameWidth = 1920
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$gameHeight = 1080
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$lightSource = 1.0
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$scaleShader = 1.0
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$aspectRatio = (16.0/9.0)
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$aspectRatioWorld = (16.0/9.0)
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$aspectRatioUI = (16.0/9.0)
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[Preset]
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name = 5120x2880
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@ -113,7 +123,8 @@ $gameWidth = 1920
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$gameHeight = 1080
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$lightSource = 1.0
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$scaleShader = 1.0
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$aspectRatio = (16.0/9.0)
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$aspectRatioWorld = (16.0/9.0)
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$aspectRatioUI = (16.0/9.0)
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[Preset]
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name = 7680x4320
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@ -123,13 +134,36 @@ $gameWidth = 1920
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$gameHeight = 1080
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$lightSource = 1.0
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$scaleShader = 1.0
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$aspectRatio = (16.0/9.0)
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$aspectRatioWorld = (16.0/9.0)
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$aspectRatioUI = (16.0/9.0)
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#Resolutions |Aspect ratio
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#2560×1080, 5120×2160, 8192×3456 |64:27 (2.370)
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#3440×1440 |43:18 (2.38)
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#1920×800, 3840×1600, 7680×3200 |12:5 (2.4)
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#1280×800 |16:10 (1.5)
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[Preset]
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name = ---- Steam Deck 16:10 ----
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$width = 1280
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$height = 800
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$gameWidth = 1280
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$gameHeight = 800
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$lightSource = 1.0
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$scaleShader = 1.0
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$aspectRatioWorld = (16.0/10.0)
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$aspectRatioUI = (16.0/9.0)
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[Preset]
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name = 1280x800 (16:10)
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$width = 1280
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$height = 800
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$gameWidth = 1280
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$gameHeight = 800
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$lightSource = 1.0
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$scaleShader = 1.0
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$aspectRatioWorld = (16.0/10.0)
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$aspectRatioUI = (16.0/9.0)
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[Preset]
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name = ---- Ultra wide 21:9 ----
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@ -139,7 +173,8 @@ $gameWidth= 1920
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$gameHeight= 1080
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$lightSource = 2.0
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$scaleShader = (1920.0/2560.0)
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$aspectRatio = (64.0/27.0) #LG
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$aspectRatioWorld = (64.0/27.0) #LG
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$aspectRatioUI = (64.0/27.0) #LG
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[Preset]
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name = 2560x1080 (21:9 HD)
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@ -149,7 +184,8 @@ $gameWidth= 1920
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$gameHeight= 1080
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$lightSource = 2.0
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$scaleShader = (1920.0/2560.0)
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$aspectRatio = (64.0/27.0) #LG
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$aspectRatioWorld = (64.0/27.0) #LG
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$aspectRatioUI = (64.0/27.0) #LG
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[Preset]
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name = 3440x1440 (21:9)
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@ -159,7 +195,8 @@ $gameWidth= 1920
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$gameHeight= 1080
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$lightSource = 1.5
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$scaleShader = (2560.0/3440.0)
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$aspectRatio = (43.0/18.0)
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$aspectRatioWorld = (43.0/18.0)
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$aspectRatioUI = (43.0/18.0)
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[Preset]
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name = 3840x1600 (21:9)
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@ -169,7 +206,8 @@ $gameWidth= 1920
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$gameHeight= 1080
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$lightSource = 1.35
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$scaleShader = (2844.445/3840.0)
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$aspectRatio = (12.0/5.0)
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$aspectRatioWorld = (12.0/5.0)
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$aspectRatioUI = (12.0/5.0)
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[Preset]
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name = 5160x2160 (4k 21:9)
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@ -179,7 +217,8 @@ $gameWidth= 1920
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$gameHeight= 1080
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$lightSource = 1.0
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$scaleShader = (3840.0/5160.0)
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$aspectRatio = (64.0/27.0) #LG
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$aspectRatioWorld = (64.0/27.0) #LG
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$aspectRatioUI = (64.0/27.0) #LG
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[Preset]
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name = ---- Superwide 32:9 ----
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@ -189,7 +228,8 @@ $gameWidth= 1920
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$gameHeight= 1080
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$lightSource = 1.5
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$scaleShader = (2560.0/5120.0)
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$aspectRatio = (96.0/27.0)
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$aspectRatioWorld = (96.0/27.0)
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$aspectRatioUI = (96.0/27.0)
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[Preset]
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name = 5120x1440 (32:9)
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@ -199,7 +239,8 @@ $gameWidth= 1920
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$gameHeight= 1080
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$lightSource = 1.5
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$scaleShader = (2560.0/5120.0)
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$aspectRatio = (96.0/27.0)
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$aspectRatioWorld = (96.0/27.0)
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$aspectRatioUI = (96.0/27.0)
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[Preset]
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name = 7680x2160 (4k 32:9)
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@ -209,7 +250,8 @@ $gameWidth= 1920
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$gameHeight= 1080
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$lightSource = 1.0
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$scaleShader = (3840.0/7680.0)
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$aspectRatio = (96.0/27.0)
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$aspectRatioWorld = (96.0/27.0)
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$aspectRatioUI = (96.0/27.0)
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[Preset]
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name = ---- Custom resolutions ----
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@ -219,7 +261,8 @@ $gameWidth = 1920
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$gameHeight = 1080
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$lightSource = 2.0
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$scaleShader = 1.0
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$aspectRatio = (16.0/9.0)
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$aspectRatioWorld = (16.0/9.0)
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$aspectRatioUI = (16.0/9.0)
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[Preset]
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name = 1920x1080 AO fix - Light res x2
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@ -229,7 +272,8 @@ $gameWidth = 1920
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$gameHeight = 1080
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$lightSource = 2.0
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$scaleShader = 1.0
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$aspectRatio = (16.0/9.0)
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$aspectRatioWorld = (16.0/9.0)
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$aspectRatioUI = (16.0/9.0)
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[Preset]
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name = 2560x1440 AO fix
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@ -239,7 +283,8 @@ $gameWidth = 1920
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$gameHeight = 1080
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$lightSource = 1.5
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$scaleShader = 1.0 #(1088.0/1440.0)
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$aspectRatio = (16.0/9.0)
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$aspectRatioWorld = (16.0/9.0)
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$aspectRatioUI = (16.0/9.0)
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[Preset]
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name = 3840x2160 AO fix - light res x2
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@ -249,7 +294,8 @@ $gameWidth = 1920
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$gameHeight = 1080
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$lightSource = 2.0
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$scaleShader = 1.0
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$aspectRatio = (16.0/9.0)
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$aspectRatioWorld = (16.0/9.0)
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$aspectRatioUI = (16.0/9.0)
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[Preset]
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name = 1920x2160 vert x2 SSAA - light res x2
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@ -259,7 +305,8 @@ $gameWidth = 1920
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$gameHeight = 1080
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$lightSource = 2.0
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$scaleShader = 1.0
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$aspectRatio = (16.0/9.0)
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$aspectRatioWorld = (16.0/9.0)
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$aspectRatioUI = (16.0/9.0)
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[Preset]
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name = 3840x4320 vert x2 SSAA - light res x2
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@ -269,7 +316,8 @@ $gameWidth = 1920
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$gameHeight = 1080
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$lightSource = 2.0
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$scaleShader = 1.0
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$aspectRatio = (16.0/9.0)
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$aspectRatioWorld = (16.0/9.0)
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$aspectRatioUI = (16.0/9.0)
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## Colour depth increase - Didn't see any visual improvement.
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#
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Add table
Reference in a new issue