Add missing rules to BotW Graphic Packs+Enhancement graphic packs.
This commit is contained in:
Darkemaste 2017-04-01 15:02:46 -05:00
parent fa35e76124
commit a72f5560fa
10 changed files with 443 additions and 29 deletions

View file

@ -7,11 +7,35 @@ name = "The Legend of Zelda: Breath of the Wild - High Res Shadows"
[TextureRedefine]
width = 360
height = 360
overwriteWidth = 720
overwriteHeight = 720
overwriteWidth = 270
overwriteHeight = 270
[TextureRedefine]
width = 720
height = 720
overwriteWidth = 1440
overwriteHeight = 1440
overwriteWidth = 0144
overwriteHeight = 0144
[TextureRedefine]
width = 256
height = 256
overwriteWidth = 768
overwriteHeight = 768
[TextureRedefine]
width = 1024
height = 1024
overwriteWidth = 2048
overwriteHeight = 2048
[TextureRedefine]
width = 2048
height = 2048
overwriteWidth = 4096
overwriteHeight = 4096
[TextureRedefine] #4117
width = 64
height = 64
overwriteWidth = 256
overwriteHeight = 256

View file

@ -13,13 +13,30 @@ overwriteHeight = 2880
[TextureRedefine] #TV2
width = 1280
height = 721
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 5120
overwriteHeight = 2884
[TextureRedefine] #TV3
width = 1280
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 5120
overwriteHeight = 2432
<<<<<<< HEAD
[TextureRedefine] #TV4
width = 1152
height = 648
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 4608
overwriteHeight = 2592
=======
#Breaks lighting effects when scaled.
#Disabling this breaks heatwaves and shadow LODs
>>>>>>> origin/master
[TextureRedefine] #half-res1
width = 640
height = 360
@ -62,4 +79,38 @@ overwriteHeight = 576
width = 160
height = 90
overwriteWidth = 720
<<<<<<< HEAD
overwriteHeight = 360
[TextureRedefine] # O
width = 80
height = 45
overwriteWidth = 321
overwriteHeight = 181
[TextureRedefine] # M
width = 80
height = 44
overwriteWidth = 321
overwriteHeight = 176
[TextureRedefine] # G
width = 40
height = 22
overwriteWidth = 180
overwriteHeight = 99
[TextureRedefine] #fog
width = 720
height = 360
overwriteWidth = 2880
overwriteHeight = 1440
[TextureRedefine] #Gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
=======
overwriteHeight = 360
>>>>>>> origin/master

View file

@ -13,13 +13,30 @@ overwriteHeight = 4320
[TextureRedefine] #TV2
width = 1280
height = 721
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 7680
overwriteHeight = 4326
[TextureRedefine] #TV3
width = 1280
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 7680
overwriteHeight = 3648
<<<<<<< HEAD
[TextureRedefine] #TV4
width = 1152
height = 648
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 6912
overwriteHeight = 3888
=======
#Breaks lighting effects when scaled.
#Disabling this breaks heatwaves and shadow LODs
>>>>>>> origin/master
[TextureRedefine] #half-res1
width = 640
height = 360
@ -62,4 +79,38 @@ overwriteHeight = 864
width = 160
height = 90
overwriteWidth = 960
<<<<<<< HEAD
overwriteHeight = 540
[TextureRedefine] # O
width = 80
height = 45
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # M
width = 80
height = 44
overwriteWidth = 480
overwriteHeight = 264
[TextureRedefine] # G
width = 40
height = 22
overwriteWidth = 240
overwriteHeight = 132
[TextureRedefine] #fog
width = 720
height = 360
overwriteWidth = 4320
overwriteHeight = 2160
[TextureRedefine] #Gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
=======
overwriteHeight = 540
>>>>>>> origin/master

View file

@ -13,13 +13,30 @@ overwriteHeight = 5760
[TextureRedefine] #TV2
width = 1280
height = 721
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 10240
overwriteHeight = 5768
[TextureRedefine] #TV3
width = 1280
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 10240
overwriteHeight = 4864
<<<<<<< HEAD
[TextureRedefine] #TV4
width = 1152
height = 648
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 9216
overwriteHeight = 5184
=======
#Breaks lighting effects when scaled.
#Disabling this breaks heatwaves and shadow LODs
>>>>>>> origin/master
[TextureRedefine] #half-res1
width = 640
height = 360
@ -62,4 +79,38 @@ overwriteHeight = 1152
width = 160
height = 90
overwriteWidth = 1281
<<<<<<< HEAD
overwriteHeight = 721
[TextureRedefine] # O
width = 80
height = 45
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # M
width = 80
height = 44
overwriteWidth = 640
overwriteHeight = 352
[TextureRedefine] # G
width = 40
height = 22
overwriteWidth = 320
overwriteHeight = 176
[TextureRedefine] #fog
width = 720
height = 360
overwriteWidth = 5760
overwriteHeight = 2880
[TextureRedefine] #Gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440
=======
overwriteHeight = 721
>>>>>>> origin/master

View file

@ -13,13 +13,30 @@ overwriteHeight = 360
[TextureRedefine] #TV2
width = 1280
height = 721
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 640
overwriteHeight = 361
[TextureRedefine] #TV3
width = 1280
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 640
overwriteHeight = 304
<<<<<<< HEAD
[TextureRedefine] #TV4
width = 1152
height = 648
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 576
overwriteHeight = 324
=======
#Breaks lighting effects when scaled.
#Disabling this breaks heatwaves and shadow LODs
>>>>>>> origin/master
[TextureRedefine] #half-res1
width = 640
height = 360
@ -61,8 +78,32 @@ overwriteHeight = 72
[TextureRedefine] #o-res1
width = 160
height = 90
overwriteWidth = 90
overwriteHeight = 45
overwriteWidth = 80
overwriteHeight = 46
[TextureRedefine] # O
width = 80
height = 45
overwriteWidth = 40
overwriteHeight = 23
[TextureRedefine] # M
width = 80
height = 44
overwriteWidth = 40
overwriteHeight = 22
[TextureRedefine] # G
width = 40
height = 22
overwriteWidth = 20
overwriteHeight = 11
[TextureRedefine] #fog
width = 720
height = 360
overwriteWidth = 360
overwriteHeight = 181
[TextureRedefine] #Gamepad
width = 854

View file

@ -13,13 +13,30 @@ overwriteHeight = 540
[TextureRedefine] #TV2
width = 1280
height = 721
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 960
overwriteHeight = 541
[TextureRedefine] #TV3
width = 1280
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 960
overwriteHeight = 456
<<<<<<< HEAD
[TextureRedefine] #TV4
width = 1152
height = 648
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 864
overwriteHeight = 486
=======
#Breaks lighting effects when scaled.
#Disabling this breaks heatwaves and shadow LODs
>>>>>>> origin/master
[TextureRedefine] #half-res1
width = 640
height = 360
@ -64,6 +81,30 @@ height = 90
overwriteWidth = 120
overwriteHeight = 68
[TextureRedefine] # O
width = 80
height = 45
overwriteWidth = 60
overwriteHeight = 34
[TextureRedefine] # M
width = 80
height = 44
overwriteWidth = 60
overwriteHeight = 33
[TextureRedefine] # G
width = 40
height = 22
overwriteWidth = 30
overwriteHeight = 17
[TextureRedefine] #fog
width = 720
height = 360
overwriteWidth = 540
overwriteHeight = 270
[TextureRedefine] #Gamepad
width = 854
height = 480

View file

@ -13,13 +13,30 @@ overwriteHeight = 1080
[TextureRedefine] #TV2
width = 1280
height = 721
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 1920
overwriteHeight = 1082
[TextureRedefine] #TV3
width = 1280
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 1920
overwriteHeight = 912
<<<<<<< HEAD
[TextureRedefine] #TV4
width = 1152
height = 648
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 1728
overwriteHeight = 972
=======
#Breaks lighting effects when scaled.
#Disabling this breaks heatwaves and shadow LODs
>>>>>>> origin/master
[TextureRedefine] #half-res1
width = 640
height = 360
@ -63,3 +80,27 @@ width = 160
height = 90
overwriteWidth = 240
overwriteHeight = 135
[TextureRedefine] # O
width = 80
height = 45
overwriteWidth = 120
overwriteHeight = 68
[TextureRedefine] # M
width = 80
height = 44
overwriteWidth = 120
overwriteHeight = 66
[TextureRedefine] # G
width = 40
height = 22
overwriteWidth = 60
overwriteHeight = 33
[TextureRedefine] #fog
width = 720
height = 360
overwriteWidth = 1080
overwriteHeight = 540

View file

@ -13,13 +13,30 @@ overwriteHeight = 1440
[TextureRedefine] #TV2
width = 1280
height = 721
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 2560
overwriteHeight = 1442
[TextureRedefine] #TV3
width = 1280
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 2560
overwriteHeight = 1216
<<<<<<< HEAD
[TextureRedefine] #TV4
width = 1152
height = 648
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 2304
overwriteHeight = 1296
=======
#Breaks lighting effects when scaled.
#Disabling this breaks heatwaves and shadow LODs
>>>>>>> origin/master
[TextureRedefine] #half-res1
width = 640
height = 360
@ -38,13 +55,16 @@ height = 288
overwriteWidth = 1280
overwriteHeight = 576
<<<<<<< HEAD
[TextureRedefine] #q-res1
=======
#Makes bloom look "pixelated" when scaled.
#Disabling this breaks ambient occlusion
[TextureRedefine] #q-res1, main bloom, AO
>>>>>>> origin/master
width = 320
height = 180
#formatsExcluded = 0x816 #upscale of bloom may oversharpen
overwriteWidth = 640 # nearest integer
overwriteWidth = 641
overwriteHeight = 360
[TextureRedefine] #q-res2
@ -59,16 +79,32 @@ height = 144
overwriteWidth = 641
overwriteHeight = 289
[TextureRedefine] #o-res1, medium bloom
[TextureRedefine] #o-res1
width = 160
height = 90
#formatsExcluded = 0x816 #upscale of bloom may oversharpen
overwriteWidth = 320 #Nearest integer
overwriteWidth = 320
overwriteHeight = 180
[TextureRedefine] # low detail bloom
width = 40
[TextureRedefine] # O
width = 80
height = 45
overwriteWidth = 160
overwriteHeight = 91
[TextureRedefine] # M
width = 80
height = 44
overwriteWidth = 160
overwriteHeight = 88
[TextureRedefine] # G
width = 40
height = 22
#formatsExcluded = 0x816 #upscale of bloom may oversharpen
overwriteWidth = 80
overwriteHeight = 45
overwriteHeight = 43
[TextureRedefine] #fog
width = 720
height = 360
overwriteWidth = 1440
overwriteHeight = 720

View file

@ -13,14 +13,32 @@ overwriteHeight = 2160
[TextureRedefine] #TV2
width = 1280
height = 721
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 3840
overwriteHeight = 2163
[TextureRedefine] #TV3
width = 1280
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 3840
overwriteHeight = 1824
<<<<<<< HEAD
[TextureRedefine] #TV4
width = 1152
height = 648
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 3456
overwriteHeight = 1944
[TextureRedefine] #half-res1
=======
#Breaks lighting effects when scaled.
#Disabling this breaks heatwaves and shadow LODs
[TextureRedefine] #half-res1, soft pass toon shader,
>>>>>>> origin/master
width = 640
height = 360
overwriteWidth = 1920
@ -38,12 +56,15 @@ height = 288
overwriteWidth = 1920
overwriteHeight = 864
<<<<<<< HEAD
[TextureRedefine] #q-res1
=======
#Makes bloom look "pixelated" when scaled.
#Disabling this breaks ambient occlusion
[TextureRedefine] #q-res1 Main bloom pass, AO
>>>>>>> origin/master
width = 320
height = 180
#formatsExcluded = 0x816 #upscale of bloom may oversharpen
overwriteWidth = 960
overwriteHeight = 540
@ -59,16 +80,32 @@ height = 144
overwriteWidth = 960
overwriteHeight = 432
[TextureRedefine] #o-res1 medium bloom pass
[TextureRedefine] #o-res1
width = 160
height = 90
#formatsExcluded = 0x816 #upscale of bloom may oversharpen
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # low detail bloom pass
width = 40
height = 22
#formatsExcluded = 0x816 #upscale of bloom may oversharpen
overwriteWidth = 120
overwriteHeight = 68
[TextureRedefine] # O
width = 80
height = 45
overwriteWidth = 240
overwriteHeight = 135
[TextureRedefine] # M
width = 80
height = 44
overwriteWidth = 240
overwriteHeight = 132
[TextureRedefine] # G
width = 40
height = 22
overwriteWidth = 120
overwriteHeight = 60
[TextureRedefine] #fog
width = 720
height = 360
overwriteWidth = 2160
overwriteHeight = 1080

View file

@ -13,13 +13,30 @@ overwriteHeight = 900
[TextureRedefine] #TV2
width = 1280
height = 721
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 1600
overwriteHeight = 902
[TextureRedefine] #TV3
width = 1280
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 1600
overwriteHeight = 760
<<<<<<< HEAD
[TextureRedefine] #TV4
width = 1152
height = 648
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 1440
overwriteHeight = 810
=======
#Breaks lighting effects when scaled.
#Disabling this breaks heatwaves and shadow LODs
>>>>>>> origin/master
[TextureRedefine] #half-res1
width = 640
height = 360
@ -63,3 +80,27 @@ width = 160
height = 90
overwriteWidth = 200
overwriteHeight = 113
[TextureRedefine] # O
width = 80
height = 45
overwriteWidth = 100
overwriteHeight = 56
[TextureRedefine] # M
width = 80
height = 44
overwriteWidth = 100
overwriteHeight = 55
[TextureRedefine] # G
width = 40
height = 22
overwriteWidth = 50
overwriteHeight = 28
[TextureRedefine] #fog
width = 720
height = 360
overwriteWidth = 900
overwriteHeight = 450