mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2025-01-09 19:27:36 -03:00
Master
Add missing rules to BotW Graphic Packs+Enhancement graphic packs.
This commit is contained in:
parent
fa35e76124
commit
a72f5560fa
10 changed files with 443 additions and 29 deletions
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@ -7,11 +7,35 @@ name = "The Legend of Zelda: Breath of the Wild - High Res Shadows"
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[TextureRedefine]
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width = 360
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height = 360
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overwriteWidth = 720
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overwriteHeight = 720
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overwriteWidth = 270
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overwriteHeight = 270
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[TextureRedefine]
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width = 720
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height = 720
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overwriteWidth = 1440
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overwriteHeight = 1440
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overwriteWidth = 0144
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overwriteHeight = 0144
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[TextureRedefine]
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width = 256
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height = 256
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overwriteWidth = 768
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overwriteHeight = 768
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[TextureRedefine]
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width = 1024
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height = 1024
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overwriteWidth = 2048
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overwriteHeight = 2048
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[TextureRedefine]
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width = 2048
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height = 2048
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overwriteWidth = 4096
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overwriteHeight = 4096
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[TextureRedefine] #4117
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width = 64
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height = 64
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overwriteWidth = 256
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overwriteHeight = 256
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@ -13,13 +13,30 @@ overwriteHeight = 2880
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[TextureRedefine] #TV2
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width = 1280
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height = 721
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 5120
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overwriteHeight = 2884
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[TextureRedefine] #TV3
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width = 1280
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height = 608
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 5120
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overwriteHeight = 2432
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<<<<<<< HEAD
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[TextureRedefine] #TV4
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width = 1152
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height = 648
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 4608
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overwriteHeight = 2592
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=======
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#Breaks lighting effects when scaled.
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#Disabling this breaks heatwaves and shadow LODs
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>>>>>>> origin/master
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[TextureRedefine] #half-res1
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width = 640
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height = 360
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@ -62,4 +79,38 @@ overwriteHeight = 576
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width = 160
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height = 90
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overwriteWidth = 720
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overwriteHeight = 360
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<<<<<<< HEAD
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overwriteHeight = 360
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[TextureRedefine] # O
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width = 80
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height = 45
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overwriteWidth = 321
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overwriteHeight = 181
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[TextureRedefine] # M
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width = 80
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height = 44
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overwriteWidth = 321
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overwriteHeight = 176
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[TextureRedefine] # G
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width = 40
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height = 22
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overwriteWidth = 180
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overwriteHeight = 99
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[TextureRedefine] #fog
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width = 720
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height = 360
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overwriteWidth = 2880
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overwriteHeight = 1440
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[TextureRedefine] #Gamepad
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width = 854
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height = 480
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overwriteWidth = 2560
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overwriteHeight = 1440
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=======
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overwriteHeight = 360
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>>>>>>> origin/master
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@ -13,13 +13,30 @@ overwriteHeight = 4320
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[TextureRedefine] #TV2
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width = 1280
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height = 721
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 7680
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overwriteHeight = 4326
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[TextureRedefine] #TV3
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width = 1280
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height = 608
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 7680
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overwriteHeight = 3648
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<<<<<<< HEAD
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[TextureRedefine] #TV4
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width = 1152
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height = 648
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 6912
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overwriteHeight = 3888
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=======
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#Breaks lighting effects when scaled.
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#Disabling this breaks heatwaves and shadow LODs
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>>>>>>> origin/master
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[TextureRedefine] #half-res1
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width = 640
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height = 360
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@ -62,4 +79,38 @@ overwriteHeight = 864
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width = 160
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height = 90
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overwriteWidth = 960
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overwriteHeight = 540
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<<<<<<< HEAD
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overwriteHeight = 540
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[TextureRedefine] # O
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width = 80
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height = 45
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overwriteWidth = 480
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overwriteHeight = 270
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[TextureRedefine] # M
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width = 80
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height = 44
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overwriteWidth = 480
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overwriteHeight = 264
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[TextureRedefine] # G
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width = 40
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height = 22
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overwriteWidth = 240
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overwriteHeight = 132
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[TextureRedefine] #fog
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width = 720
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height = 360
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overwriteWidth = 4320
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overwriteHeight = 2160
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[TextureRedefine] #Gamepad
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width = 854
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height = 480
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overwriteWidth = 2560
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overwriteHeight = 1440
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=======
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overwriteHeight = 540
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>>>>>>> origin/master
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@ -13,13 +13,30 @@ overwriteHeight = 5760
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[TextureRedefine] #TV2
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width = 1280
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height = 721
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 10240
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overwriteHeight = 5768
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[TextureRedefine] #TV3
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width = 1280
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height = 608
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 10240
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overwriteHeight = 4864
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<<<<<<< HEAD
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[TextureRedefine] #TV4
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width = 1152
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height = 648
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 9216
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overwriteHeight = 5184
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=======
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#Breaks lighting effects when scaled.
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#Disabling this breaks heatwaves and shadow LODs
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>>>>>>> origin/master
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[TextureRedefine] #half-res1
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width = 640
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height = 360
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@ -62,4 +79,38 @@ overwriteHeight = 1152
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width = 160
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height = 90
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overwriteWidth = 1281
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overwriteHeight = 721
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<<<<<<< HEAD
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overwriteHeight = 721
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[TextureRedefine] # O
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width = 80
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height = 45
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overwriteWidth = 640
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overwriteHeight = 360
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[TextureRedefine] # M
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width = 80
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height = 44
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overwriteWidth = 640
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overwriteHeight = 352
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[TextureRedefine] # G
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width = 40
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height = 22
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overwriteWidth = 320
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overwriteHeight = 176
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[TextureRedefine] #fog
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width = 720
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height = 360
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overwriteWidth = 5760
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overwriteHeight = 2880
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[TextureRedefine] #Gamepad
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width = 854
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height = 480
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overwriteWidth = 2560
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overwriteHeight = 1440
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=======
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overwriteHeight = 721
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>>>>>>> origin/master
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@ -13,13 +13,30 @@ overwriteHeight = 360
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[TextureRedefine] #TV2
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width = 1280
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height = 721
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 640
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overwriteHeight = 361
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[TextureRedefine] #TV3
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width = 1280
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height = 608
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 640
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overwriteHeight = 304
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<<<<<<< HEAD
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[TextureRedefine] #TV4
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width = 1152
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height = 648
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 576
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overwriteHeight = 324
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=======
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#Breaks lighting effects when scaled.
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#Disabling this breaks heatwaves and shadow LODs
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>>>>>>> origin/master
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[TextureRedefine] #half-res1
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width = 640
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height = 360
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@ -61,8 +78,32 @@ overwriteHeight = 72
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[TextureRedefine] #o-res1
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width = 160
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height = 90
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overwriteWidth = 90
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overwriteHeight = 45
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overwriteWidth = 80
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overwriteHeight = 46
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[TextureRedefine] # O
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width = 80
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height = 45
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overwriteWidth = 40
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overwriteHeight = 23
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[TextureRedefine] # M
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width = 80
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height = 44
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overwriteWidth = 40
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overwriteHeight = 22
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[TextureRedefine] # G
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width = 40
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height = 22
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overwriteWidth = 20
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overwriteHeight = 11
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[TextureRedefine] #fog
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width = 720
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height = 360
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overwriteWidth = 360
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overwriteHeight = 181
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[TextureRedefine] #Gamepad
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width = 854
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@ -13,13 +13,30 @@ overwriteHeight = 540
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[TextureRedefine] #TV2
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width = 1280
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height = 721
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 960
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overwriteHeight = 541
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[TextureRedefine] #TV3
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width = 1280
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height = 608
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 960
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overwriteHeight = 456
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<<<<<<< HEAD
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[TextureRedefine] #TV4
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width = 1152
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height = 648
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 864
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overwriteHeight = 486
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=======
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#Breaks lighting effects when scaled.
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#Disabling this breaks heatwaves and shadow LODs
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>>>>>>> origin/master
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[TextureRedefine] #half-res1
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width = 640
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height = 360
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@ -64,6 +81,30 @@ height = 90
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overwriteWidth = 120
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overwriteHeight = 68
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[TextureRedefine] # O
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width = 80
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height = 45
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overwriteWidth = 60
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overwriteHeight = 34
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[TextureRedefine] # M
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width = 80
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height = 44
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overwriteWidth = 60
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overwriteHeight = 33
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[TextureRedefine] # G
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width = 40
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height = 22
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overwriteWidth = 30
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overwriteHeight = 17
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[TextureRedefine] #fog
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width = 720
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height = 360
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overwriteWidth = 540
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overwriteHeight = 270
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[TextureRedefine] #Gamepad
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width = 854
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height = 480
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@ -13,13 +13,30 @@ overwriteHeight = 1080
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[TextureRedefine] #TV2
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width = 1280
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height = 721
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 1920
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overwriteHeight = 1082
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[TextureRedefine] #TV3
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width = 1280
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height = 608
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 1920
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overwriteHeight = 912
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<<<<<<< HEAD
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[TextureRedefine] #TV4
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width = 1152
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height = 648
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 1728
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overwriteHeight = 972
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=======
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#Breaks lighting effects when scaled.
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#Disabling this breaks heatwaves and shadow LODs
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>>>>>>> origin/master
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[TextureRedefine] #half-res1
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width = 640
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height = 360
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width = 160
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height = 90
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overwriteWidth = 240
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overwriteHeight = 135
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overwriteHeight = 135
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[TextureRedefine] # O
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width = 80
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height = 45
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overwriteWidth = 120
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overwriteHeight = 68
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[TextureRedefine] # M
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width = 80
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height = 44
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overwriteWidth = 120
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overwriteHeight = 66
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[TextureRedefine] # G
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width = 40
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height = 22
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overwriteWidth = 60
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overwriteHeight = 33
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[TextureRedefine] #fog
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width = 720
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height = 360
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overwriteWidth = 1080
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overwriteHeight = 540
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[TextureRedefine] #TV2
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width = 1280
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height = 721
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 2560
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overwriteHeight = 1442
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[TextureRedefine] #TV3
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width = 1280
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height = 608
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 2560
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overwriteHeight = 1216
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<<<<<<< HEAD
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[TextureRedefine] #TV4
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width = 1152
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height = 648
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 2304
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overwriteHeight = 1296
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=======
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#Breaks lighting effects when scaled.
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#Disabling this breaks heatwaves and shadow LODs
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>>>>>>> origin/master
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[TextureRedefine] #half-res1
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width = 640
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height = 360
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@ -38,13 +55,16 @@ height = 288
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overwriteWidth = 1280
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overwriteHeight = 576
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<<<<<<< HEAD
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[TextureRedefine] #q-res1
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=======
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#Makes bloom look "pixelated" when scaled.
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#Disabling this breaks ambient occlusion
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[TextureRedefine] #q-res1, main bloom, AO
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>>>>>>> origin/master
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width = 320
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height = 180
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#formatsExcluded = 0x816 #upscale of bloom may oversharpen
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overwriteWidth = 640 # nearest integer
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overwriteWidth = 641
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overwriteHeight = 360
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[TextureRedefine] #q-res2
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overwriteWidth = 641
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overwriteHeight = 289
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[TextureRedefine] #o-res1, medium bloom
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[TextureRedefine] #o-res1
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width = 160
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height = 90
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#formatsExcluded = 0x816 #upscale of bloom may oversharpen
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overwriteWidth = 320 #Nearest integer
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overwriteWidth = 320
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overwriteHeight = 180
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[TextureRedefine] # low detail bloom
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width = 40
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[TextureRedefine] # O
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width = 80
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height = 45
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overwriteWidth = 160
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overwriteHeight = 91
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[TextureRedefine] # M
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width = 80
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height = 44
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overwriteWidth = 160
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overwriteHeight = 88
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[TextureRedefine] # G
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width = 40
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height = 22
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#formatsExcluded = 0x816 #upscale of bloom may oversharpen
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overwriteWidth = 80
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overwriteHeight = 45
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overwriteHeight = 43
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[TextureRedefine] #fog
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width = 720
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height = 360
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overwriteWidth = 1440
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overwriteHeight = 720
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@ -13,14 +13,32 @@ overwriteHeight = 2160
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[TextureRedefine] #TV2
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width = 1280
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height = 721
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 3840
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overwriteHeight = 2163
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[TextureRedefine] #TV3
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width = 1280
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height = 608
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 3840
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overwriteHeight = 1824
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<<<<<<< HEAD
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[TextureRedefine] #TV4
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width = 1152
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height = 648
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 3456
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overwriteHeight = 1944
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[TextureRedefine] #half-res1
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=======
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#Breaks lighting effects when scaled.
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#Disabling this breaks heatwaves and shadow LODs
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[TextureRedefine] #half-res1, soft pass toon shader,
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>>>>>>> origin/master
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width = 640
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height = 360
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overwriteWidth = 1920
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||||
|
@ -38,12 +56,15 @@ height = 288
|
|||
overwriteWidth = 1920
|
||||
overwriteHeight = 864
|
||||
|
||||
<<<<<<< HEAD
|
||||
[TextureRedefine] #q-res1
|
||||
=======
|
||||
#Makes bloom look "pixelated" when scaled.
|
||||
#Disabling this breaks ambient occlusion
|
||||
[TextureRedefine] #q-res1 Main bloom pass, AO
|
||||
>>>>>>> origin/master
|
||||
width = 320
|
||||
height = 180
|
||||
#formatsExcluded = 0x816 #upscale of bloom may oversharpen
|
||||
overwriteWidth = 960
|
||||
overwriteHeight = 540
|
||||
|
||||
|
@ -59,16 +80,32 @@ height = 144
|
|||
overwriteWidth = 960
|
||||
overwriteHeight = 432
|
||||
|
||||
[TextureRedefine] #o-res1 medium bloom pass
|
||||
[TextureRedefine] #o-res1
|
||||
width = 160
|
||||
height = 90
|
||||
#formatsExcluded = 0x816 #upscale of bloom may oversharpen
|
||||
overwriteWidth = 480
|
||||
overwriteHeight = 270
|
||||
|
||||
[TextureRedefine] # low detail bloom pass
|
||||
width = 40
|
||||
height = 22
|
||||
#formatsExcluded = 0x816 #upscale of bloom may oversharpen
|
||||
overwriteWidth = 120
|
||||
overwriteHeight = 68
|
||||
[TextureRedefine] # O
|
||||
width = 80
|
||||
height = 45
|
||||
overwriteWidth = 240
|
||||
overwriteHeight = 135
|
||||
|
||||
[TextureRedefine] # M
|
||||
width = 80
|
||||
height = 44
|
||||
overwriteWidth = 240
|
||||
overwriteHeight = 132
|
||||
|
||||
[TextureRedefine] # G
|
||||
width = 40
|
||||
height = 22
|
||||
overwriteWidth = 120
|
||||
overwriteHeight = 60
|
||||
|
||||
[TextureRedefine] #fog
|
||||
width = 720
|
||||
height = 360
|
||||
overwriteWidth = 2160
|
||||
overwriteHeight = 1080
|
|
@ -13,13 +13,30 @@ overwriteHeight = 900
|
|||
|
||||
[TextureRedefine] #TV2
|
||||
width = 1280
|
||||
height = 721
|
||||
formatsExcluded = 0x008 # exclude the intro background texture
|
||||
overwriteWidth = 1600
|
||||
overwriteHeight = 902
|
||||
|
||||
[TextureRedefine] #TV3
|
||||
width = 1280
|
||||
height = 608
|
||||
formatsExcluded = 0x008 # exclude the intro background texture
|
||||
overwriteWidth = 1600
|
||||
overwriteHeight = 760
|
||||
|
||||
<<<<<<< HEAD
|
||||
[TextureRedefine] #TV4
|
||||
width = 1152
|
||||
height = 648
|
||||
formatsExcluded = 0x008 # exclude the intro background texture
|
||||
overwriteWidth = 1440
|
||||
overwriteHeight = 810
|
||||
|
||||
=======
|
||||
#Breaks lighting effects when scaled.
|
||||
#Disabling this breaks heatwaves and shadow LODs
|
||||
>>>>>>> origin/master
|
||||
[TextureRedefine] #half-res1
|
||||
width = 640
|
||||
height = 360
|
||||
|
@ -62,4 +79,28 @@ overwriteHeight = 180
|
|||
width = 160
|
||||
height = 90
|
||||
overwriteWidth = 200
|
||||
overwriteHeight = 113
|
||||
overwriteHeight = 113
|
||||
|
||||
[TextureRedefine] # O
|
||||
width = 80
|
||||
height = 45
|
||||
overwriteWidth = 100
|
||||
overwriteHeight = 56
|
||||
|
||||
[TextureRedefine] # M
|
||||
width = 80
|
||||
height = 44
|
||||
overwriteWidth = 100
|
||||
overwriteHeight = 55
|
||||
|
||||
[TextureRedefine] # G
|
||||
width = 40
|
||||
height = 22
|
||||
overwriteWidth = 50
|
||||
overwriteHeight = 28
|
||||
|
||||
[TextureRedefine] #fog
|
||||
width = 720
|
||||
height = 360
|
||||
overwriteWidth = 900
|
||||
overwriteHeight = 450
|
Loading…
Reference in a new issue