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[WW] GC colour - Rename for priority over default shader
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@ -7,7 +7,7 @@ const float resScale = 4.0;
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//old contrasty, or just copy paste clarity
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//old contrasty, or just copy paste clarity
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const float gamma = 0.85; // 1.0 is neutral Botw is already colour graded at this stage
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const float gamma = 0.85; // 1.0 is neutral Botw is already colour graded at this stage
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const float exposure = 1.02; // 1.0 is neutral
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const float exposure = 1.02; // 1.0 is neutral
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const float vibrance = 0.015; // 0.0 is neutral
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const float vibrance = 0.0175; // 0.0 is neutral
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const float crushContrast = 0.00; // 0.0 is neutral. Use small increments, loss of shadow detail
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const float crushContrast = 0.00; // 0.0 is neutral. Use small increments, loss of shadow detail
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vec3 contrasty(vec3 colour){
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vec3 contrasty(vec3 colour){
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