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[WWHD] test scale AO
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@ -9,7 +9,7 @@ $scaleFactorY = always_decimal_format($fullHeight / 1080.0);
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#extension GL_ARB_texture_gather : enable
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#extension GL_ARB_shading_language_packing : enable
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// shader d283b9338c6b10c5 //AO noise/de-banding scaling
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const float resScale = <?=$scaleFactorY?>;
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const float resScale = <?=$scaleFactorY*2?>;
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uniform ivec4 uf_remappedVS[1];
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uniform vec2 uf_windowSpaceToClipSpaceTransform;
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layout(location = 0) in uvec4 attrDataSem0;
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