[WW] Revert newer AA Removal

This commit is contained in:
Michael 2017-05-26 18:54:01 -07:00
parent 2cb1bad7f3
commit 5e634df855

View file

@ -1,6 +1,6 @@
#version 420
#extension GL_ARB_texture_gather : enable
// shader ff71dcd2ad4defdc // AA removal cemu 1.8 Github version
// shader ff71dcd2ad4defdc
uniform ivec4 uf_remappedPS[4];
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5807800 res 1920x1080x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4000800 res 1920x1080x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
@ -44,4 +44,8 @@ activeMaskStackC[0] = true;
activeMaskStackC[1] = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0f = passParameterSem2;
//R1f.xyzw = (textureGather(textureUnitPS1, R0f.xy).wzxy);
R2f.xyzw= (texture(textureUnitPS0, R0f.xy).xyzw);
passPixelColor0 = R2f.xyzw;
}