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[WW] Revert newer AA Removal
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1 changed files with 5 additions and 1 deletions
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@ -1,6 +1,6 @@
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#version 420
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#extension GL_ARB_texture_gather : enable
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// shader ff71dcd2ad4defdc // AA removal cemu 1.8 Github version
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// shader ff71dcd2ad4defdc
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uniform ivec4 uf_remappedPS[4];
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layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5807800 res 1920x1080x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
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layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4000800 res 1920x1080x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
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@ -44,4 +44,8 @@ activeMaskStackC[0] = true;
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activeMaskStackC[1] = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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R0f = passParameterSem2;
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//R1f.xyzw = (textureGather(textureUnitPS1, R0f.xy).wzxy);
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R2f.xyzw= (texture(textureUnitPS0, R0f.xy).xyzw);
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passPixelColor0 = R2f.xyzw;
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}
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