New MK8 mods and add give old mods v1 support

This commit is contained in:
Intra 2025-03-04 01:45:53 -06:00 committed by GitHub
parent 0914ce04e0
commit 5c12e9ff97
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
20 changed files with 689 additions and 49 deletions

View file

@ -0,0 +1,19 @@
[MarioKart8_CourseUnlock]
moduleMatches = 0x9F0A90B7, 0xD09700CE ; v4.2(EU/NA/JP), v4.1(EU/NA/JP)
.origin = codecave
UnlockCourses:
lis r30, 0x0303
ori r30, r30, 0x0303
stw r30, 0(r11)
stw r30, 4(r11)
lbzx r30, r11, r0
blr
[MarioKart8_CourseUnlock_v42]
moduleMatches = 0x9F0A90B7 ; v4.2(EU/NA/JP)
;this mod makes every byte at 0x2e6b6668 = 3
0x024D74CC = bla UnlockCourses
[MarioKart8_CourseUnlock_v41]
moduleMatches = 0xD09700CE ; v4.1(EU/NA/JP)
0x024D7148 = bla UnlockCourses

View file

@ -0,0 +1,7 @@
[Definition]
titleIds = 000500001010EC00,000500001010ED00,000500001010EB00
name = Course Unlock
path = "Mario Kart 8/Cheats/Course Unlock"
description = Unlock Every Course + Mirror Mode!
#Credits: Intra
version = 7

View file

@ -0,0 +1,10 @@
[MarioKart8_OnlineBattleRating_v42]
moduleMatches = 0x9F0A90B7 ; v4.2(EU/NA/JP)
.origin = codecave
ChangeOnlineBattleRating:
li r10, $battlevr
stw r10, 0x1a24(r29)
blr
;this mod makes 0x2e6b6664 = $battlevr
0x024DCE58 = bla ChangeOnlineBattleRating

View file

@ -0,0 +1,35 @@
[Definition]
titleIds = 000500001010EC00,000500001010ED00,000500001010EB00
name = Change Online Battle Rating
path = "Mario Kart 8/Cheats/Online Battle Rating"
description = Change Your Online Battle Rating!
#Credits: Intra
version = 7
[Default]
$battlevr = 1000
[Preset]
category = Battle Rating:
name = 1
$battlevr = 1
[Preset]
category = Battle Rating:
name = 1000
Default = 1
[Preset]
category = Battle Rating:
name = 2000
$battlevr = 2000
[Preset]
category = Battle Rating:
name = 3000
$battlevr = 3000
[Preset]
category = Battle Rating:
name = 4000
$battlevr = 4000

View file

@ -0,0 +1,10 @@
[MarioKart8_OnlineRaceRating_v42]
moduleMatches = 0x9F0A90B7 ; v4.2(EU/NA/JP)
.origin = codecave
ChangeOnlineRaceRating:
li r8, $racevr
stw r8, 0x1a20(r29)
blr
;this mod makes 0x2e6b6660 = $racevr
0x024DCE2C = bla ChangeOnlineRaceRating

View file

@ -0,0 +1,50 @@
[Definition]
titleIds = 000500001010EC00,000500001010ED00,000500001010EB00
name = Change Online Race Rating
path = "Mario Kart 8/Cheats/Online Race Rating"
description = Change Your Online Race Rating!|150cc lobbies start happening at 5000vr.
#Credits: Intra
version = 7
[Default]
$racevr = 1000
[Preset]
category = Race Rating:
name = 1
$racevr = 1
[Preset]
category = Race Rating:
name = 1000
Default = 1
[Preset]
category = Race Rating:
name = 2000
$racevr = 2000
[Preset]
category = Race Rating:
name = 3000
$racevr = 3000
[Preset]
category = Race Rating:
name = 4000
$racevr = 4000
[Preset]
category = Race Rating:
name = 5000
$racevr = 5000
[Preset]
category = Race Rating:
name = 6000
$racevr = 6000
[Preset]
category = Race Rating:
name = 7000
$racevr = 7000

View file

@ -0,0 +1,94 @@
[MarioKart8_GoldTrophy]
moduleMatches = 0x9F0A90B7, 0xD09700CE ; v4.2(EU/NA/JP), v4.1(EU/NA/JP)
.origin = codecave
WriteTrophies:
addi r11, r11, -1
mtctr r12
_forloopWriteTrophies:
stbu r8, 1(r11)
bdnz _forloopWriteTrophies
blr
CheckandChangeTrophies:
mflr r0
;check cheat
li r8, $cheattype
cmpwi r8, 3
beq Cheat3StarEVERYTHING
cmpwi r8, 2
beq CheatEntireEngineClass
cmpwi r8, 1
beq CheatSpecificCup
b CheckandChangeTrophies_Exit
CheatSpecificCup:
li r8, $trophy
addi r11, r7, 0x5c4+$addroffset
stb r8, $cup(r11)
li r8, $stars
addi r11, r7, 0x5c4+$addroffset-0x100
stb r8, $cup(r11)
b CheckandChangeTrophies_Exit
CheatEntireEngineClass:
li r12, 12
li r8, $trophy
addi r11, r7, 0x5c4+$addroffset
bl WriteTrophies
li r8, $stars
addi r11, r7, 0x5c4+$addroffset-0x100
bl WriteTrophies
b CheckandChangeTrophies_Exit
Cheat3StarEVERYTHING:
li r12, 12
;50cc
li r8, $trophy
addi r11, r7, 0x5c4
bl WriteTrophies
li r8, $stars
addi r11, r7, 0x5c4-0x100
bl WriteTrophies
;100cc
li r8, $trophy
addi r11, r7, 0x5c4+0x20
bl WriteTrophies
li r8, $stars
addi r11, r7, 0x5c4+0x20-0x100
bl WriteTrophies
;150cc
li r8, $trophy
addi r11, r7, 0x5c4+0x40
bl WriteTrophies
li r8, $stars
addi r11, r7, 0x5c4+0x40-0x100
bl WriteTrophies
;Mirror
li r8, $trophy
addi r11, r7, 0x5c4+0x80
bl WriteTrophies
li r8, $stars
addi r11, r7, 0x5c4+0x80-0x100
bl WriteTrophies
;200cc
li r8, $trophy
addi r11, r7, 0x5c4+0x60
bl WriteTrophies
li r8, $stars
addi r11, r7, 0x5c4+0x60-0x100
bl WriteTrophies
CheckandChangeTrophies_Exit:
mtlr r0
lwz r8, 0(r29)
blr
[MarioKart8_GoldTrophy_v42]
moduleMatches = 0x9F0A90B7 ; v4.2(EU/NA/JP)
;modifies near 0x2E6B520C
0x024D97F8 = bla CheckandChangeTrophies
[MarioKart8_GoldTrophy_v41]
moduleMatches = 0xD09700CE ; v4.1(EU/NA/JP)
0x024d9474 = bla CheckandChangeTrophies

View file

@ -0,0 +1,171 @@
[Definition]
titleIds = 000500001010EC00,000500001010ED00,000500001010EB00
name = Gold Trophy / 3 stars
path = "Mario Kart 8/Cheats/Grand Prix Trophies"
description = Cheat in Grand Prix Trohpies!|Must complete or quit a Grand Prix to save changes.
#Credits: Intra
version = 7
[Default]
$addroffset = 0
$cup = 0
$cheattype = 1
$trophy = 0
$stars = 0
[Preset]
category = Cheat Type
name = Change EVERYTHING (200/mirror/150/100/50)
$cheattype = 3
[Preset]
category = Cheat Type
name = Change Entire Engine Class
$cheattype = 2
[Preset]
category = Cheat Type
name = Change Specific Cup (activates by cursor moving onto 50cc)
$cheattype = 1
[Preset]
category = Engine Class
condition = $cheattype != 3
name = 50cc
$addroffset = 0
[Preset]
category = Engine Class
condition = $cheattype != 3
name = 100cc
$addroffset = 0x20
[Preset]
category = Engine Class
condition = $cheattype != 3
name = 150cc
$addroffset = 0x40
[Preset]
category = Engine Class
condition = $cheattype != 3
name = Mirror
$addroffset = 0x80
[Preset]
category = Engine Class
condition = $cheattype != 3
name = 200cc
$addroffset = 0x60
[Preset]
category = Course
condition = $cheattype == 1
name = Mushroom Cup
$cup = 0
[Preset]
category = Course
condition = $cheattype == 1
name = Flower Cup
$cup = 1
[Preset]
category = Course
condition = $cheattype == 1
name = Star Cup
$cup = 2
[Preset]
category = Course
condition = $cheattype == 1
name = Special Cup
$cup = 3
[Preset]
category = Course
condition = $cheattype == 1
name = Shell Cup
$cup = 4
[Preset]
category = Course
condition = $cheattype == 1
name = Banana Cup
$cup = 5
[Preset]
category = Course
condition = $cheattype == 1
name = Leaf Cup
$cup = 6
[Preset]
category = Course
condition = $cheattype == 1
name = Lightning Cup
$cup = 7
[Preset]
category = Course
condition = $cheattype == 1
name = Egg Cup
$cup = 8
[Preset]
category = Course
condition = $cheattype == 1
name = Triforce Cup
$cup = 9
[Preset]
category = Course
condition = $cheattype == 1
name = Crossing Cup
$cup = 10
[Preset]
category = Course
condition = $cheattype == 1
name = Bell Cup
$cup = 11
[Preset]
category = Trophy
name = Gold
$trophy = 3
[Preset]
category = Trophy
name = Silver
$trophy = 2
[Preset]
category = Trophy
name = Bronze
$trophy = 1
[Preset]
category = Trophy
name = None
$trophy = 0
[Preset]
category = Stars
name = 3
$stars = 3
[Preset]
category = Stars
name = 2
$stars = 2
[Preset]
category = Stars
name = 1
$stars = 1
[Preset]
category = Stars
name = 0
$stars = 0

View file

@ -0,0 +1,26 @@
[MarioKart8_UnlockCharacter]
moduleMatches = 0x9F0A90B7, 0xD09700CE ; v4.2(EU/NA/JP), v4.1(EU/NA/JP)
.origin = codecave
UnlockCharactersMod:
;r11 == 0x2e6b6690
lis r30, 0x0303
ori r30, r30, 0x0303
stw r30, 0x0(r11)
stw r30, 0x4(r11)
stw r30, 0x8(r11)
stw r30, 0xC(r11)
stw r30, 0x10(r11)
stw r30, 0x14(r11)
stw r30, 0x18(r11)
sth r30, 0x1C(r11)
lbzx r30, r11, r0
blr
[MarioKart8_UnlockCharacter_v42]
moduleMatches = 0x9F0A90B7 ; v4.2(EU/NA/JP)
0x024D76AC = bla UnlockCharactersMod
[MarioKart8_UnlockCharacter_v41]
moduleMatches = 0xD09700CE ; v4.1(EU/NA/JP)
0x024D7328 = bla UnlockCharactersMod

View file

@ -0,0 +1,7 @@
[Definition]
titleIds = 000500001010EC00,000500001010ED00,000500001010EB00
name = Unlock Characters!
path = "Mario Kart 8/Cheats/Unlock Characters"
description = Unlock Every Character!
#Credits: Intra
version = 7

View file

@ -0,0 +1,24 @@
[MarioKart8_UnlockCharacter]
moduleMatches = 0x9F0A90B7, 0xD09700CE ; v4.2(EU/NA/JP), v4.1(EU/NA/JP)
.origin = codecave
UnlockStamps:
;r11 == 0x2e6b6790
li r12, 3 ;;
li r30, 90
mtctr r30
addi r30, r11, 10-1
_forloopUnlockStamps:
stbu r12, 1(r30)
bdnz _forloopUnlockStamps
lbzx r30,r11,r0
blr
[MarioKart8_UnlockCharacter_v42]
moduleMatches = 0x9F0A90B7 ; v4.2(EU/NA/JP)
0x024D7A6C = bla UnlockStamps
[MarioKart8_UnlockCharacter_v41]
moduleMatches = 0xD09700CE ; v4.1(EU/NA/JP)
0x024D76E8 = bla UnlockStamps

View file

@ -0,0 +1,7 @@
[Definition]
titleIds = 000500001010EC00,000500001010ED00,000500001010EB00
name = Unlock Stamps!
path = "Mario Kart 8/Cheats/Unlock Stamps"
description = Unlock All 100 Stamps!
#Credits: Intra
version = 7

View file

@ -0,0 +1,21 @@
[MarioKart8_UnlockVehicle]
moduleMatches = 0x9F0A90B7, 0xD09700CE ; v4.2(EU/NA/JP), v4.1(EU/NA/JP)
.origin = codecave
CheckandChangeCoinAmmount:
lwz r0, 0x14e0(r26)
cmpwi r0, $coinammount
bge CheckandChangeCoinAmmount_Exit
li r0, $coinammount
stw r0, 0x14e0(r26)
CheckandChangeCoinAmmount_Exit:
blr
[MarioKart8_UnlockVehicle_v42]
moduleMatches = 0x9F0A90B7 ; v4.2(EU/NA/JP)
;this mod makes 0x2e6b6128 = $coinammount
0x025A4038 = bla CheckandChangeCoinAmmount
[MarioKart8_UnlockVehicle_v41]
moduleMatches = 0xD09700CE ; v4.1(EU/NA/JP)
0x025A3E84 = bla CheckandChangeCoinAmmount

View file

@ -0,0 +1,18 @@
[Definition]
titleIds = 000500001010EC00,000500001010ED00,000500001010EB00
name = Unlock Vehicle Parts!
path = "Mario Kart 8/Mods/Unlock Vehicle Parts"
description = Unlock every non-golden vehicle part!|Must activate by pressing (-) on the main menu to view your playstats.|Then do a race to save the new value.
#Credits: Intra
version = 7
[Default]
$coinammount = 0
[Preset]
name = Unlock all non-golden parts (sets coins to 2800)
$coinammount = 2800
[Preset]
name = Unlock Golden Glider (sets coins to 10000)
$coinammount = 10000

View file

@ -0,0 +1,129 @@
#version 430
#extension GL_ARB_texture_gather : enable
#ifdef VULKAN
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
#define gl_VertexID gl_VertexIndex
#define gl_InstanceID gl_InstanceIndex
#else
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
#define SET_POSITION(_v) gl_Position = _v
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
#endif
// This shaders was auto-converted from OpenGL to Cemu.
// shader e90feef2bca6cb2e
const float bloomFactor = $bloom;
#ifdef VULKAN
layout(set = 1, binding = 2) uniform ufBlock
{
uniform ivec4 uf_remappedPS[4];
uniform vec4 uf_fragCoordScale;
};
#else
uniform ivec4 uf_remappedPS[4];
uniform vec2 uf_fragCoordScale;
#endif
TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0;
TEXTURE_LAYOUT(1, 1, 1) uniform sampler2D textureUnitPS1;
layout(location = 0) in vec4 passParameterSem0;
layout(location = 1) in vec4 passParameterSem1;
layout(location = 2) in vec4 passParameterSem2;
layout(location = 0) out vec4 passPixelColor0;
// uf_fragCoordScale was moved to the ufBlock
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
vec4 R0f = vec4(0.0);
vec4 R1f = vec4(0.0);
vec4 R2f = vec4(0.0);
vec4 R3f = vec4(0.0);
vec4 R4f = vec4(0.0);
vec4 R123f = vec4(0.0);
vec4 R126f = vec4(0.0);
vec4 R127f = vec4(0.0);
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
float PS0f = 0.0, PS1f = 0.0;
vec4 tempf = vec4(0.0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0f = passParameterSem0;
R1f = passParameterSem1;
R2f = passParameterSem2;
R3f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw);
R1f.xyzw = (texture(textureUnitPS0, R1f.zw).xyzw);
R4f.xyzw = (texture(textureUnitPS0, R2f.xy).xyzw);
R0f.x = (texture(textureUnitPS1, R0f.xy).x);
R2f.xyzw = (texture(textureUnitPS0, R2f.zw).xyzw);
// 0
backupReg0f = R0f.x;
PV0f.x = R3f.y + R1f.y;
PV0f.x /= 2.0;
PV0f.y = R3f.x + R1f.x;
PV0f.y /= 2.0;
PV0f.z = R3f.w + R1f.w;
PV0f.z /= 2.0;
PV0f.w = R3f.z + R1f.z;
PV0f.w /= 2.0;
R127f.w = (backupReg0f * intBitsToFloat(uf_remappedPS[0].z) + intBitsToFloat(uf_remappedPS[0].w));
R127f.w = clamp(R127f.w, 0.0, 1.0);
PS0f = R127f.w;
// 1
R123f.x = (R4f.y * 0.5 + PV0f.x);
PV1f.x = R123f.x;
R123f.y = (R4f.x * 0.5 + PV0f.y);
PV1f.y = R123f.y;
R123f.z = (R4f.w * 0.5 + PV0f.z);
PV1f.z = R123f.z;
R123f.w = (R4f.z * 0.5 + PV0f.w);
PV1f.w = R123f.w;
R127f.z = mul_nonIEEE(PS0f, intBitsToFloat(uf_remappedPS[1].z));
PS1f = R127f.z;
// 2
R127f.x = (R2f.x * 0.5 + PV1f.y)/2.0;
PV0f.x = R127f.x;
R127f.y = (R2f.y * 0.5 + PV1f.x)/2.0;
PV0f.y = R127f.y;
R126f.z = (R2f.z * 0.5 + PV1f.w)/2.0;
PV0f.z = R126f.z;
R126f.w = (R2f.w * 0.5 + PV1f.z)/2.0;
PV0f.w = R126f.w;
// 3
tempf.x = dot(vec4(PV0f.x,PV0f.y,PV0f.z,PV0f.w),vec4(intBitsToFloat(uf_remappedPS[2].x),intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(uf_remappedPS[2].z),intBitsToFloat(uf_remappedPS[2].w)));
tempf.x = clamp(tempf.x, 0.0, 1.0);
PV1f.x = tempf.x;
PV1f.y = tempf.x;
PV1f.z = tempf.x;
PV1f.w = tempf.x;
// 4
R123f.y = (R127f.w * R127f.z + PV1f.x);
PV0f.y = R123f.y;
// 5
PV1f.x = mul_nonIEEE(PV0f.y, intBitsToFloat(uf_remappedPS[3].z));
// 6
R2f.x = mul_nonIEEE(R127f.x, PV1f.x * bloomFactor);
R2f.y = mul_nonIEEE(R127f.y, PV1f.x * bloomFactor);
R2f.z = mul_nonIEEE(R126f.z, PV1f.x * bloomFactor);
R2f.w = mul_nonIEEE(R126f.w, PV1f.x * bloomFactor);
// export
passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w);
}

View file

@ -0,0 +1,26 @@
[Definition]
titleIds = 000500001010EC00,000500001010ED00,000500001010EB00
name = Bloom Adjustment
path = "Mario Kart 8/Enhancements/Bloom Adjustment"
description = Allows you to adjust how strong the bloom is. Full amount is the default intensity of bloom.
#Credits: M&&M
version = 6
[Default]
$bloom = 1.0
[Preset]
name = Full Amount (Default)
default = 1
[Preset]
name = Half Amount
$bloom = 0.5
[Preset]
name = Quarter Amount
$bloom = 0.25
[Preset]
name = Disabled
$bloom = 0.0

View file

@ -1,6 +1,5 @@
[MK8_AspectRatio_Shared]
[MarioKart8_AspectRatio]
moduleMatches = 0x9F0A90B7,0xD09700CE,0x1D398493,0xBA6B1E20,0x62A5F023,0x2A2DC82C
.origin = codecave
aspectRatio:
@ -13,56 +12,38 @@ lfs f12, aspectRatio@l(r7)
fmuls f7, f9, f12
blr
[MK8_AspectRatio_V42]
moduleMatches = 0x9F0A90B7
[MarioKart8_AspectRatio_v42]
moduleMatches = 0x9F0A90B7 ; v4.2(EU/NA/JP)
0x024AEF70 = bla scaleAspectRatioCalc
0x100C359C = .float ($width/$height)
0x10121E30 = .float ($width/$height)
[MK8_AspectRatio_V41]
moduleMatches = 0xD09700CE
[MarioKart8_AspectRatio_v41]
moduleMatches = 0xD09700CE ; v4.1(EU/NA/JP)
0x024AEBEC = bla scaleAspectRatioCalc
0x100C359C = .float ($width/$height)
0x10121E30 = .float ($width/$height)
[MK8_AspectRatio_V4]
moduleMatches = 0x1D398493
[MarioKart8_AspectRatio_v4]
moduleMatches = 0x1D398493 ; v4.0(EU/NA/JP)
0x024AEBEC = bla scaleAspectRatioCalc
0x100C359C = .float ($width/$height)
0x10121D30 = .float ($width/$height)
[MK8_AspectRatio_V3]
moduleMatches = 0xBA6B1E20
[MarioKart8_AspectRatio_v3]
moduleMatches = 0xBA6B1E20 ; v3.0(EU/NA/JP)
0x024642E8 = bla scaleAspectRatioCalc
0x100AC25C = .float ($width/$height)
0x1010A730 = .float ($width/$height)
[MK8_AspectRatio_V2]
moduleMatches = 0x62A5F023
[MarioKart8_AspectRatio_v2]
moduleMatches = 0x62A5F023 ; v2.0(EU/NA/JP)
0x024376D4 = bla scaleAspectRatioCalc
0x1009E9DC = .float ($width/$height)
0x100FC030 = .float ($width/$height)
[MK8_AspectRatio_V1]
moduleMatches = 0x2A2DC82C
[MarioKart8_AspectRatio_v1]
moduleMatches = 0x2A2DC82C ; v1.0(EU/NA/JP)
0x02416760 = bla scaleAspectRatioCalc
0x10097D94 = .float ($width/$height)
0x100F3430 = .float ($width/$height)

View file

@ -1,10 +1,11 @@
[MK8_DisableFXAA_V42]
moduleMatches = 0x9F0A90B7
[MarioKart8_DisableFXAA_v42]
moduleMatches = 0x9F0A90B7 ; v4.2(EU/NA/JP)
0x027DF528 = blr
[MK8_DisableFXAA_V41]
moduleMatches = 0xD09700CE
[MarioKart8_DisableFXAA_v41]
moduleMatches = 0xD09700CE ; v4.1(EU/NA/JP)
0x027DF2F4 = blr
[MarioKart8_DisableFXAA_v1]
moduleMatches = 0x2A2DC82C ; v1.0(EU/NA/JP)
0x0271DE0C = blr

View file

@ -1,4 +1,7 @@
[MK8_LevelOfDetail_V42_V41]
moduleMatches = 0x9F0A90B7,0xD09700CE
[MarioKart8_LevelOfDetail_v42_v41]
moduleMatches = 0x9F0A90B7, 0xD09700CE ; v4.2(EU/NA/JP), v4.1(EU/NA/JP)
0x10121DF0 = .float $levelOfDetail
0x10121DF0 = .float $levelOfDetail
[MarioKart8_LevelOfDetail_v1]
moduleMatches = 0x2A2DC82C ; v1.0(EU/NA/JP)
0x100F33F0 = .float $levelOfDetail

View file

@ -1,10 +1,11 @@
[MK8_60FPSFullDraw_V42]
moduleMatches = 0x9F0A90B7
[MarioKart8_60FPSFullDraw_v42]
moduleMatches = 0x9F0A90B7 ; v4.2(EU/NA/JP)
0x024AF384 = b .+0x54
[MK8_60FPSFullDraw_V41]
moduleMatches = 0xD09700CE
[MarioKart8_60FPSFullDraw_v41]
moduleMatches = 0xD09700CE ; v4.1(EU/NA/JP)
0x024AF000 = b .+0x54
[MarioKart8_60FPSFullDraw_v1]
moduleMatches = 0x2A2DC82C ; v1.0(EU/NA/JP)
0x02416B74 = b .+0x54