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Clarity
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1 changed files with 4 additions and 4 deletions
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@ -21,9 +21,9 @@ const float bloomFactor = 0.197; // Default is 0.020 (roug
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#define HDRpassing 1 // 0: disable, 1: enable.
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//Fake High Dynamic Range.
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const float HDRPower = 1.030; // 0.0 to 8.0 Default 1.30.
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const float radius1 = 0.793; // 0.0 to 8.0 Default 0.793
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const float radius2 = 0.870; // 0.0 to 8.0 Default 0.87 "Raising this seems to make the effect stronger and also brighter."
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const float HDRPower = 1.00; // 0.0 to 8.0 Default 1.30.
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const float radius1 = 1.00; // 0.0 to 8.0 Default 0.793
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const float radius2 = 0.80 ; // 0.0 to 8.0 Default 0.87 "Raising this seems to make the effect stronger and also brighter."
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#define lumapassing 1 // 0: disable, 1: enable.
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//LumaShapening
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@ -44,7 +44,7 @@ const float offset_bias = 1.0; //[0.0 to 6.0] Offset bia
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// Uncharted2ToneMapping Option 8
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// ACES Filmic Option 9
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// Reshade ToneMap Controls
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const float Exposure = 1.0; // [0.0, 1.0+] Adjust exposure
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const float Exposure = 1.17; // [0.0, 1.0+] Adjust exposure
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const float Bleach = 0.0; // "More bleach means more contrasted and less colorful image" min -0.5 max 1.0 Default 0.0
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const float Gamma = 1.0; // "Adjust midtones. 1.000 is neutral. This setting does exactly the same as the one in Lift Gamma Gain, only with less control."
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const float defog = 0.004; // Default is 0.0 //How much of the overall color you want removed form the values of FogColor.
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