This commit is contained in:
Jamie 2018-01-13 20:11:32 -08:00
parent 91f0d63fe0
commit 57a5a684c8

View file

@ -21,9 +21,9 @@ const float bloomFactor = 0.197; // Default is 0.020 (roug
#define HDRpassing 1 // 0: disable, 1: enable.
//Fake High Dynamic Range.
const float HDRPower = 1.030; // 0.0 to 8.0 Default 1.30.
const float radius1 = 0.793; // 0.0 to 8.0 Default 0.793
const float radius2 = 0.870; // 0.0 to 8.0 Default 0.87 "Raising this seems to make the effect stronger and also brighter."
const float HDRPower = 1.00; // 0.0 to 8.0 Default 1.30.
const float radius1 = 1.00; // 0.0 to 8.0 Default 0.793
const float radius2 = 0.80 ; // 0.0 to 8.0 Default 0.87 "Raising this seems to make the effect stronger and also brighter."
#define lumapassing 1 // 0: disable, 1: enable.
//LumaShapening
@ -44,7 +44,7 @@ const float offset_bias = 1.0; //[0.0 to 6.0] Offset bia
// Uncharted2ToneMapping Option 8
// ACES Filmic Option 9
// Reshade ToneMap Controls
const float Exposure = 1.0; // [0.0, 1.0+] Adjust exposure
const float Exposure = 1.17; // [0.0, 1.0+] Adjust exposure
const float Bleach = 0.0; // "More bleach means more contrasted and less colorful image" min -0.5 max 1.0 Default 0.0
const float Gamma = 1.0; // "Adjust midtones. 1.000 is neutral. This setting does exactly the same as the one in Lift Gamma Gain, only with less control."
const float defog = 0.004; // Default is 0.0 //How much of the overall color you want removed form the values of FogColor.