[HW] Fix single player map regression

This commit is contained in:
getdls 2019-03-23 22:37:22 +01:00
parent 717a144262
commit 3e8f82ce92

View file

@ -532,7 +532,7 @@ overwriteHeight = ($height/$gameHeight) * (1024*$scaleShader*$internalRes)
[TextureRedefine] [TextureRedefine]
width = 512 width = 512
height = 512 height = 512
formats = 0x005,0x41a formats = 0x005
#formatsExcluded = 0x433,0x431,0x035,0x033,0x031,0x005 #formatsExcluded = 0x433,0x431,0x035,0x033,0x031,0x005
overwriteWidth = ($width/$gameWidth) * (512*$scaleShader*$internalRes) overwriteWidth = ($width/$gameWidth) * (512*$scaleShader*$internalRes)
overwriteHeight = ($height/$gameHeight) * (512*$scaleShader*$internalRes) overwriteHeight = ($height/$gameHeight) * (512*$scaleShader*$internalRes)