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[BotW] FPS++, Update and clean rune sensitivity fixes
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1 changed files with 34 additions and 6 deletions
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@ -10,6 +10,8 @@ const_0.5:
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.float 0.5
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.float 0.5
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const_1:
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const_1:
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.float 1
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.float 1
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const_1.5:
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.float 1.5
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const_30:
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const_30:
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.float 30
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.float 30
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@ -38,6 +40,12 @@ averageFPS30:
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averageFPS30Inv:
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averageFPS30Inv:
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.float 900/$fpsLimit
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.float 900/$fpsLimit
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averageFPS1.5:
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.float (1.5*$fpsLimit)/30
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averageFPS1.5Inv:
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.float 45/$fpsLimit
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averageFPS1:
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averageFPS1:
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.float $fpsLimit/30
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.float $fpsLimit/30
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@ -166,9 +174,17 @@ fmr f10, f12 ; ...if this line isn't skipped, set the FPS to that low limit
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lis r11, averageFPS30@ha ; Store the calculated FPS...
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lis r11, averageFPS30@ha ; Store the calculated FPS...
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stfs f10, averageFPS30@l(r11) ; ...to replace constants that normally use 30
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stfs f10, averageFPS30@l(r11) ; ...to replace constants that normally use 30
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; Set average speed (1.0 range)
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; Set average speed (1.5 range)
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lis r11, const_1.5@ha ; Load a constant float with 1.5
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lfs f7, const_1.5@l(r11) ; ...into f7
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lis r11, const_30@ha ; Load a constant float with 30.0...
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lis r11, const_30@ha ; Load a constant float with 30.0...
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lfs f12, const_30@l(r11) ; ...into f12
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lfs f12, const_30@l(r11) ; ...into f12
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fmuls f7, f10, f7 ; Multiply the calculated FPS by 1.5
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fdivs f7, f7, f12 ; Divide this new divided calculated FPS by 30
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lis r11, averageFPS1.5@ha ; Store this new divided calculated FPS...
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stfs f7, averageFPS1.5@l(r11) ; ...to replace constants that normally use 1.5
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; Set average speed (1.0 range)
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fdivs f7, f10, f12 ; Divide the calculated FPS by 30
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fdivs f7, f10, f12 ; Divide the calculated FPS by 30
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lis r11, averageFPS1@ha ; Store this new divided calculated FPS...
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lis r11, averageFPS1@ha ; Store this new divided calculated FPS...
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stfs f7, averageFPS1@l(r11) ; ...to replace constants that normally use 1
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stfs f7, averageFPS1@l(r11) ; ...to replace constants that normally use 1
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@ -185,20 +201,28 @@ lfs f12, const_30@l(r11) ; ...into f12
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fmuls f12, f12, f12 ; Multiply 30.0 by 30.0 to get 900.0
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fmuls f12, f12, f12 ; Multiply 30.0 by 30.0 to get 900.0
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fdivs f7, f12, f10 ; Divide 900.0 by the calculated FPS to invert the FPS
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fdivs f7, f12, f10 ; Divide 900.0 by the calculated FPS to invert the FPS
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lis r11, averageFPS30Inv@ha ; Store the inverted 30.0 float...
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lis r11, averageFPS30Inv@ha ; Store the inverted 30.0 float...
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stfs f7, averageFPS30Inv@l(r11) ; ...to replace constants that is lower when FPS is higher
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stfs f7, averageFPS30Inv@l(r11) ; ...to replace constants that are lower when FPS is higher
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; Set average speed (inverted 1.5 range)
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lis r11, const_1.5@ha ; Load a constant float with 1.5...
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lfs f7, const_1.5@l(r11) ; ...into f7
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lis r11, const_30@ha ; Load a constant float with 30.0...
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lfs f12, const_30@l(r11) ; ...into f12
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fmuls f7, f7, f12 ; Multiply 30.0 by 1.5 to get 45.0 and store it in f7
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fdivs f7, f7, f10 ; Divide 45.0 by the calculated FPS to invert the FPS
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lis r11, averageFPS1.5Inv@ha ; Store the inverted 1.5 float...
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stfs f7, averageFPS1.5Inv@l(r11) ; ...to replace constants that are lower when FPS is higher
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; Set average speed (inverted 1.0 range)
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; Set average speed (inverted 1.0 range)
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lis r11, const_30@ha ; Load a constant float with 30...
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lfs f12, const_30@l(r11) ; ...into f12
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fdivs f7, f12, f10 ; Divides 30.0 by the calculated FPS to invert the FPS
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fdivs f7, f12, f10 ; Divides 30.0 by the calculated FPS to invert the FPS
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lis r11, averageFPS1Inv@ha ; Store the inverted 1.0 float...
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lis r11, averageFPS1Inv@ha ; Store the inverted 1.0 float...
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stfs f7, averageFPS1Inv@l(r11) ; ...to replace constants that is lower when FPS is higher
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stfs f7, averageFPS1Inv@l(r11) ; ...to replace constants that are lower when FPS is higher
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; Set average speed (inverted 0.5 range)
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; Set average speed (inverted 0.5 range)
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fadds f7, f10, f10 ; Add the calculated FPS to itself and store it in f7
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fadds f7, f10, f10 ; Add the calculated FPS to itself and store it in f7
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fdivs f7, f12, f7 ; Divide 30.0 by 2 * the calculated FPS and store it in f7
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fdivs f7, f12, f7 ; Divide 30.0 by 2 * the calculated FPS and store it in f7
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lis r11, averageFPS0.5Inv@ha ; Store the inverted 0.5 float...
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lis r11, averageFPS0.5Inv@ha ; Store the inverted 0.5 float...
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stfs f7, averageFPS0.5Inv@l(r11); ...to replace constants that is lower when FPS is higher
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stfs f7, averageFPS0.5Inv@l(r11); ...to replace constants that are lower when FPS is higher
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; Check whether debug mode is on
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; Check whether debug mode is on
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li r11, $debugMode ; Load debugMode value in r11
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li r11, $debugMode ; Load debugMode value in r11
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@ -265,3 +289,7 @@ blr ; Return to the address that's stored in the link register
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0x020E5398 = lfs f13, averageFPS0.5@l(r10) ; ...instead of the normal static 0.5 float it uses
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0x020E5398 = lfs f13, averageFPS0.5@l(r10) ; ...instead of the normal static 0.5 float it uses
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0x033609D8 = lis r6, averageFPS1Inv@ha ; Fix shield surfing by loading the calculated FPS value...
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0x033609D8 = lis r6, averageFPS1Inv@ha ; Fix shield surfing by loading the calculated FPS value...
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0x033609E0 = lfs f0, averageFPS1Inv@l(r6) ; ...instead of the normal static 1.0 float it uses
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0x033609E0 = lfs f0, averageFPS1Inv@l(r6) ; ...instead of the normal static 1.0 float it uses
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0x02B951E8 = lis r4, averageFPS1.5Inv@ha ; Fix vertical sensitivity while using runes by loading the calculated FPS value...
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0x02B951F0 = lfs f11, averageFPS1.5Inv@l(r4); ...instead of the normal static 1.5 float it uses
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0x02B95238 = lis r7, averageFPS30@ha ; Fix vertical gyro sensitivity while using runes by loading the calculated FPS value...
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0x02B95240 = lfs f9, averageFPS30@l(r7) ; ...instead of the normal static 30.o float it uses
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