Apply vendor filters to some BotW workaround packs

The other few packs I do not have much information on, so I'm leaving them as-is for now. Rather not interfere with version 4 pack updates too much.
This commit is contained in:
Michael 2019-12-20 20:01:50 -08:00
parent 6f836a57f3
commit 194d7a616e
4 changed files with 18 additions and 10 deletions

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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "Workaround for AMD crashes"
path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/AMD Crash"
path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/AMD Crash (OpenGL)"
description = Workaround for a shader related crash on AMD drivers. Required for Cemu 1.15.8 and above.
version = 3
vendorFilter=amd
rendererFilter=opengl
version = 4

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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "Workaround for flipped lights on Intel GPU's with certain drivers"
path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/Intel: Flipped Lights"
name = "Workaround for flipped lights on Intel GPUs with certain drivers"
path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/Intel Flipped Lights (OpenGL)"
description = This workaround targets users of Intel iGPU drivers 23.xx and older experiencing flipped lighting issues. These drivers may offer better performance but have graphical glitches. This pack aims to fix the graphical issues so the older drivers create visuals similar to the new drivers. These older drivers may be found on Intel's site https://downloadcenter.intel.com/download/27484/Graphics-Intel-Graphics-Driver-for-Windows-15-65-.
version = 3
vendorFilter=intel
rendererFilter=opengl
version = 4
#Altros

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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "Remove excess bloom on Intel GPU's with certain drivers"
path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/Intel: Remove Excess Bloom"
name = "Remove excess bloom on Intel GPUs with certain drivers"
path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/Intel Remove Excess Bloom (OpenGL)"
description = This workaround targets users of Intel iGPU drivers 23.xx and older experiencing bloom issue. These drivers may offer better performance but have graphical glitches. This pack aims to fix the graphical issues so the older drivers create visuals similar to the new drivers. These older drivers may be found on Intel's site https://downloadcenter.intel.com/download/27484/Graphics-Intel-Graphics-Driver-for-Windows-15-65-.
version = 3
vendorFilter=intel
rendererFilter=opengl
version = 4
#Altros

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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "NVIDIA Explosion Smoke Workaround"
path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/Nvidia: Explosion Smoke"
path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/NVIDIA Explosion Smoke (OpenGL)"
description = Partially fixes thin paper look explosion smoke on NVIDIA when using accurateShaderMul = true.
version = 3
vendorFilter=nvidia
rendererFilter=opengl
version = 4
# A quick found by Rajkosto, Xalphenos, Darkemaste
# Shaders dumped from Cemu 1.10.0f and BotW 1.3.1