mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2025-04-29 14:59:29 -04:00
Merge 9c5d901ddf
into 1e94568a57
This commit is contained in:
commit
0ed265db62
9 changed files with 421 additions and 271 deletions
|
@ -1,5 +0,0 @@
|
||||||
[pj023USv32]
|
|
||||||
moduleMatches = 0x6AEF65E7
|
|
||||||
|
|
||||||
#prevent going to 30 fps mode
|
|
||||||
0x02B38D7C = b .+0x20
|
|
|
@ -1,11 +0,0 @@
|
||||||
[pj023USv32]
|
|
||||||
moduleMatches = 0x6AEF65E7
|
|
||||||
# rodata constants
|
|
||||||
0x10001A44 = .float $width/$height
|
|
||||||
0x10101398 = .float $width/$height
|
|
||||||
0x10247D7C = .float $width/$height
|
|
||||||
0x1024E7E4 = .float $width/$height
|
|
||||||
0x102740B0 = .float $width/$height
|
|
||||||
0x102740D8 = .float $width/$height
|
|
||||||
0x102A4A70 = .float $width/$height
|
|
||||||
0x1025EB2C = .float ($gameWidth/$gameHeight)/($width/$height)
|
|
|
@ -1,252 +0,0 @@
|
||||||
[Definition]
|
|
||||||
titleIds = 0005000010131F00,0005000010184E00,0005000010184D00
|
|
||||||
name = Resolution
|
|
||||||
path = "Yoshi's Woolly World/Graphics/Resolution"
|
|
||||||
description = Changes the resolution of the game. Made by M&&M and getdls.
|
|
||||||
version = 4
|
|
||||||
|
|
||||||
[Preset]
|
|
||||||
name = 1280x720 (Default)
|
|
||||||
$width = 1280
|
|
||||||
$height = 720
|
|
||||||
$gameWidth = 1280
|
|
||||||
$gameHeight = 720
|
|
||||||
$dither = 0.1
|
|
||||||
$scaleShader = 1.0
|
|
||||||
|
|
||||||
# Performance
|
|
||||||
|
|
||||||
[Preset]
|
|
||||||
name = 640x360
|
|
||||||
$width = 640
|
|
||||||
$height = 360
|
|
||||||
$gameWidth = 1280
|
|
||||||
$gameHeight = 720
|
|
||||||
$dither = 0.1
|
|
||||||
$scaleShader = 1.0
|
|
||||||
|
|
||||||
[Preset]
|
|
||||||
name = 960x540
|
|
||||||
$width = 960
|
|
||||||
$height = 540
|
|
||||||
$gameWidth = 1280
|
|
||||||
$gameHeight = 720
|
|
||||||
$dither = 0.1
|
|
||||||
$scaleShader = (720.0/540.0)
|
|
||||||
|
|
||||||
# Common HD Resolutions
|
|
||||||
|
|
||||||
[Preset]
|
|
||||||
name = 1600x900
|
|
||||||
$width = 1600
|
|
||||||
$height = 900
|
|
||||||
$gameWidth = 1280
|
|
||||||
$gameHeight = 720
|
|
||||||
$dither = 0.1
|
|
||||||
$scaleShader = (720.0/900.0)
|
|
||||||
|
|
||||||
[Preset]
|
|
||||||
name = 1920x1080
|
|
||||||
$width = 1920
|
|
||||||
$height = 1080
|
|
||||||
$gameWidth = 1280
|
|
||||||
$gameHeight = 720
|
|
||||||
$dither = 0.1
|
|
||||||
$scaleShader = (1440.0/1080.0) # Don't scale shadows to 150%
|
|
||||||
|
|
||||||
[Preset]
|
|
||||||
name = 2560x1440
|
|
||||||
$width = 2560
|
|
||||||
$height = 1440
|
|
||||||
$gameWidth = 1280
|
|
||||||
$gameHeight = 720
|
|
||||||
$dither = 0.5
|
|
||||||
$scaleShader = 1.0
|
|
||||||
|
|
||||||
[Preset]
|
|
||||||
name = 3200x1800
|
|
||||||
$width = 3200
|
|
||||||
$height = 1800
|
|
||||||
$gameWidth = 1280
|
|
||||||
$gameHeight = 720
|
|
||||||
$dither = 0.75
|
|
||||||
$scaleShader = (1440.0/1800.0)
|
|
||||||
|
|
||||||
[Preset]
|
|
||||||
name = 3840x2160
|
|
||||||
$width = 3840
|
|
||||||
$height = 2160
|
|
||||||
$gameWidth = 1280
|
|
||||||
$gameHeight = 720
|
|
||||||
$dither = 0.85
|
|
||||||
$scaleShader = 1.0
|
|
||||||
|
|
||||||
# Common Ultrawide Resolutions
|
|
||||||
|
|
||||||
[Preset]
|
|
||||||
name = 2560x1080 (Ultrawide)
|
|
||||||
$width = 2560
|
|
||||||
$height = 1080
|
|
||||||
$gameWidth = 1280
|
|
||||||
$gameHeight = 720
|
|
||||||
$dither = 0.1
|
|
||||||
$scaleShader = (1440.0/1080.0) # Don't scale shadows to 150%
|
|
||||||
|
|
||||||
[Preset]
|
|
||||||
name = 3440x1440 (Ultrawide)
|
|
||||||
$width = 3440
|
|
||||||
$height = 1440
|
|
||||||
$gameWidth = 1280
|
|
||||||
$gameHeight = 720
|
|
||||||
$dither = 0.5
|
|
||||||
$scaleShader = 1.0
|
|
||||||
|
|
||||||
[Preset]
|
|
||||||
name = 5120x1440 (Superwide)
|
|
||||||
$width = 5120
|
|
||||||
$height = 1440
|
|
||||||
$gameWidth = 1280
|
|
||||||
$gameHeight = 720
|
|
||||||
$dither = 0.5
|
|
||||||
$scaleShader = 1.0
|
|
||||||
|
|
||||||
[Preset]
|
|
||||||
name = 7680x2160 (Superwide)
|
|
||||||
$width = 7680
|
|
||||||
$height = 2160
|
|
||||||
$gameWidth = 1280
|
|
||||||
$gameHeight = 720
|
|
||||||
$dither = 0.85
|
|
||||||
$scaleShader = 1.0
|
|
||||||
|
|
||||||
[TextureRedefine]
|
|
||||||
width = 1280
|
|
||||||
height = 720
|
|
||||||
#formats = 0x033,0x007,0x01a
|
|
||||||
formatsExcluded = 0x033
|
|
||||||
tileModesExcluded = 0x001
|
|
||||||
overwriteWidth = ($width/$gameWidth) * 1280
|
|
||||||
overwriteHeight = ($height/$gameHeight) * 720
|
|
||||||
|
|
||||||
[TextureRedefine] # Shadows
|
|
||||||
width = 1024
|
|
||||||
height = 1024
|
|
||||||
#formatsExcluded = 0x431,0x005,0x433,0x431,0x235,0x035,0x034,0x033,0x031,0x005,0x01a
|
|
||||||
formats = 0x005
|
|
||||||
overwriteWidth = ($width/$gameWidth) * (1024*$scaleShader)
|
|
||||||
overwriteHeight = ($height/$gameHeight) * (1024*$scaleShader)
|
|
||||||
|
|
||||||
|
|
||||||
[TextureRedefine] #Curtains / Shadows
|
|
||||||
width = 864
|
|
||||||
height = 480
|
|
||||||
#formats = 0x034
|
|
||||||
overwriteWidth = ($width/$gameWidth) * 864
|
|
||||||
overwriteHeight = ($height/$gameHeight) * 480
|
|
||||||
|
|
||||||
[TextureRedefine] #Curtains / Shadows
|
|
||||||
width = 854
|
|
||||||
height = 480
|
|
||||||
#formats = 0x034
|
|
||||||
overwriteWidth = ($width/$gameWidth) * 854
|
|
||||||
overwriteHeight = ($height/$gameHeight) * 480
|
|
||||||
|
|
||||||
|
|
||||||
[TextureRedefine] # 360 rounding
|
|
||||||
width = 640
|
|
||||||
height = 368
|
|
||||||
#formats = 0x816,0x820,0x816,0x80e,0x019,0x001,0x01a
|
|
||||||
tileModesExcluded = 0x001
|
|
||||||
overwriteWidth = ($width/$gameWidth) * 640
|
|
||||||
overwriteHeight = ($height/$gameHeight) * 368
|
|
||||||
|
|
||||||
[TextureRedefine]
|
|
||||||
width = 640
|
|
||||||
height = 360
|
|
||||||
#formats = 0x816,0x820,0x816,0x80e,0x019,0x001,0x01a
|
|
||||||
tileModesExcluded = 0x001
|
|
||||||
overwriteWidth = ($width/$gameWidth) * 640
|
|
||||||
overwriteHeight = ($height/$gameHeight) * 360
|
|
||||||
|
|
||||||
|
|
||||||
[TextureRedefine] #180 rounding
|
|
||||||
width = 320
|
|
||||||
height = 192
|
|
||||||
#formats = 0x816,0x019,0x01a,0x001
|
|
||||||
overwriteWidth = ($width/$gameWidth) * 320
|
|
||||||
overwriteHeight = ($height/$gameHeight) * 192
|
|
||||||
|
|
||||||
[TextureRedefine]
|
|
||||||
width = 320
|
|
||||||
height = 180
|
|
||||||
#formats = 0x816,0x019,0x01a,0x001
|
|
||||||
overwriteWidth = ($width/$gameWidth) * 320
|
|
||||||
overwriteHeight = ($height/$gameHeight) * 180
|
|
||||||
|
|
||||||
|
|
||||||
#[TextureRedefine] #skybox?
|
|
||||||
#width = 256
|
|
||||||
#height = 256
|
|
||||||
#depth = 1
|
|
||||||
#formats = 0x008
|
|
||||||
#overwriteWidth = ($width/$gameWidth) * 256
|
|
||||||
#overwriteHeight = ($height/$gameHeight) * 256
|
|
||||||
#
|
|
||||||
#[TextureRedefine] # haze?
|
|
||||||
#width = 160
|
|
||||||
#height = 208
|
|
||||||
##formats = 0x806,0x007,0x01a
|
|
||||||
#overwriteWidth = ($width/$gameWidth) * 160
|
|
||||||
#overwriteHeight = ($height/$gameHeight) * 208
|
|
||||||
#
|
|
||||||
#[TextureRedefine] # haze?
|
|
||||||
#width = 150
|
|
||||||
#height = 200
|
|
||||||
##formats = 0x806,0x007,0x01a
|
|
||||||
#overwriteWidth = ($width/$gameWidth) * 150
|
|
||||||
#overwriteHeight = ($height/$gameHeight) * 200
|
|
||||||
|
|
||||||
|
|
||||||
[TextureRedefine] #90 rounding
|
|
||||||
width = 160
|
|
||||||
height = 96
|
|
||||||
#formats = 0x806,0x007,0x01a
|
|
||||||
overwriteWidth = ($width/$gameWidth) * 160
|
|
||||||
overwriteHeight = ($height/$gameHeight) * 96
|
|
||||||
|
|
||||||
[TextureRedefine]
|
|
||||||
width = 160
|
|
||||||
height = 90
|
|
||||||
#formats = 0x806,0x007,0x01a
|
|
||||||
overwriteWidth = ($width/$gameWidth) * 160
|
|
||||||
overwriteHeight = ($height/$gameHeight) * 90
|
|
||||||
|
|
||||||
|
|
||||||
[TextureRedefine] #45 rounding
|
|
||||||
width = 96
|
|
||||||
height = 48
|
|
||||||
#formats = 0x806,0x01a
|
|
||||||
overwriteWidth = ($width/$gameWidth) * 96
|
|
||||||
overwriteHeight = ($height/$gameHeight) * 48
|
|
||||||
|
|
||||||
[TextureRedefine]
|
|
||||||
width = 80
|
|
||||||
height = 45
|
|
||||||
#formats = 0x806,0x01a
|
|
||||||
overwriteWidth = ($width/$gameWidth) * 80
|
|
||||||
overwriteHeight = ($height/$gameHeight) * 45
|
|
||||||
|
|
||||||
|
|
||||||
[TextureRedefine] # 22 rounding
|
|
||||||
width = 64
|
|
||||||
height = 32
|
|
||||||
formats = 0x01a
|
|
||||||
overwriteWidth = ($width/$gameWidth) * 64
|
|
||||||
overwriteHeight = ($height/$gameHeight) * 32
|
|
||||||
|
|
||||||
[TextureRedefine]
|
|
||||||
width = 40
|
|
||||||
height = 22
|
|
||||||
formats = 0x01a
|
|
||||||
overwriteWidth = ($width/$gameWidth) * 40
|
|
||||||
overwriteHeight = ($height/$gameHeight) * 22
|
|
|
@ -1,4 +1,4 @@
|
||||||
#version 420
|
#version 430
|
||||||
#extension GL_ARB_texture_gather : enable
|
#extension GL_ARB_texture_gather : enable
|
||||||
#extension GL_ARB_separate_shader_objects : enable
|
#extension GL_ARB_separate_shader_objects : enable
|
||||||
#ifdef VULKAN
|
#ifdef VULKAN
|
|
@ -1,4 +1,4 @@
|
||||||
#version 420
|
#version 430
|
||||||
#extension GL_ARB_texture_gather : enable
|
#extension GL_ARB_texture_gather : enable
|
||||||
#extension GL_ARB_separate_shader_objects : enable
|
#extension GL_ARB_separate_shader_objects : enable
|
||||||
#ifdef VULKAN
|
#ifdef VULKAN
|
23
src/YoshiWoolyWorld/Graphics/patch_resolution.asm
Normal file
23
src/YoshiWoolyWorld/Graphics/patch_resolution.asm
Normal file
|
@ -0,0 +1,23 @@
|
||||||
|
[YoshiWoolyWorld_Resolution_v110]
|
||||||
|
moduleMatches = 0x6AEF65E7 ; v1.1.0(EU/NA/JP)
|
||||||
|
; rodata constants
|
||||||
|
0x10001A44 = .float $width/$height
|
||||||
|
0x10101398 = .float $width/$height
|
||||||
|
0x10247D7C = .float $width/$height
|
||||||
|
0x1024E7E4 = .float $width/$height
|
||||||
|
0x102740B0 = .float $width/$height
|
||||||
|
0x102740D8 = .float $width/$height
|
||||||
|
0x102A4A70 = .float $width/$height
|
||||||
|
0x1025EB2C = .float ($gameWidth/$gameHeight)/($width/$height)
|
||||||
|
|
||||||
|
[YoshiWoolyWorld_Resolution_v100]
|
||||||
|
moduleMatches = 0x363CA665 ; v1.0.0(EU/NA/JP)
|
||||||
|
; rodata constants
|
||||||
|
0x10001A44 = .float $width/$height
|
||||||
|
0x10101398 = .float $width/$height
|
||||||
|
0x10247D7C = .float $width/$height
|
||||||
|
0x1024E7E4 = .float $width/$height
|
||||||
|
0x10274058 = .float $width/$height
|
||||||
|
0x10274080 = .float $width/$height
|
||||||
|
0x102A4970 = .float $width/$height
|
||||||
|
0x1025EAD4 = .float ($gameWidth/$gameHeight)/($width/$height)
|
385
src/YoshiWoolyWorld/Graphics/rules.txt
Normal file
385
src/YoshiWoolyWorld/Graphics/rules.txt
Normal file
|
@ -0,0 +1,385 @@
|
||||||
|
[Definition]
|
||||||
|
titleIds = 0005000010131F00,0005000010184E00,0005000010184D00
|
||||||
|
name = Graphics Settings
|
||||||
|
path = "Yoshi's Woolly World/Graphics"
|
||||||
|
description = Changes the resolution of the game, quality of the shadows and the amount of dithering for the background blur.|Using a higher amount of dithering removes the banding (stripes) that the background blur has.|Made by M&&M and getdls.
|
||||||
|
#Credits: M&&M, getdls
|
||||||
|
version = 6
|
||||||
|
|
||||||
|
[Default]
|
||||||
|
$width = 1280
|
||||||
|
$height = 720
|
||||||
|
$gameWidth = 1280
|
||||||
|
$gameHeight = 720
|
||||||
|
$shadowRes = 1
|
||||||
|
|
||||||
|
$ditherRecommended = 1
|
||||||
|
$dither = 0.1
|
||||||
|
|
||||||
|
|
||||||
|
# Resolution
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Resolution
|
||||||
|
name = 640x360
|
||||||
|
$width = 640
|
||||||
|
$height = 360
|
||||||
|
$ditherRecommended = 1
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Resolution
|
||||||
|
name = 960x540
|
||||||
|
$width = 960
|
||||||
|
$height = 540
|
||||||
|
$ditherRecommended = 1
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Resolution
|
||||||
|
name = 1280x720 (Default)
|
||||||
|
default = 1
|
||||||
|
$ditherRecommended = 1
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Resolution
|
||||||
|
name = 1600x900
|
||||||
|
$width = 1600
|
||||||
|
$height = 900
|
||||||
|
$ditherRecommended = 1
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Resolution
|
||||||
|
name = 1920x1080
|
||||||
|
$width = 1920
|
||||||
|
$height = 1080
|
||||||
|
$ditherRecommended = 2
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Resolution
|
||||||
|
name = 2560x1440
|
||||||
|
$width = 2560
|
||||||
|
$height = 1440
|
||||||
|
$ditherRecommended = 3
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Resolution
|
||||||
|
name = 3200x1800
|
||||||
|
$width = 3200
|
||||||
|
$height = 1800
|
||||||
|
$ditherRecommended = 3
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Resolution
|
||||||
|
name = 3840x2160
|
||||||
|
$width = 3840
|
||||||
|
$height = 2160
|
||||||
|
$ditherRecommended = 4
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Resolution
|
||||||
|
name = 5120x2880
|
||||||
|
$width = 5120
|
||||||
|
$height = 2880
|
||||||
|
$ditherRecommended = 5
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Resolution
|
||||||
|
name = 7680x4320
|
||||||
|
$width = 7680
|
||||||
|
$height = 4320
|
||||||
|
$ditherRecommended = 5
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Resolution
|
||||||
|
name = 1680x1050 (16:10)
|
||||||
|
$width = 1680
|
||||||
|
$height = 1050
|
||||||
|
$ditherRecommended = 1
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Resolution
|
||||||
|
name = 1920x1200 (16:10)
|
||||||
|
$width = 1920
|
||||||
|
$height = 1200
|
||||||
|
$ditherRecommended = 2
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Resolution
|
||||||
|
name = 2560x1080 (21:9)
|
||||||
|
$width = 2560
|
||||||
|
$height = 1080
|
||||||
|
$ditherRecommended = 2
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Resolution
|
||||||
|
name = 3440x1440 (21:9)
|
||||||
|
$width = 3440
|
||||||
|
$height = 1440
|
||||||
|
$ditherRecommended = 3
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Resolution
|
||||||
|
name = 5120x2160 (21:9)
|
||||||
|
$width = 5120
|
||||||
|
$height = 2160
|
||||||
|
$ditherRecommended = 4
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Resolution
|
||||||
|
name = 3840x1080 (32:9)
|
||||||
|
$width = 3840
|
||||||
|
$height = 1080
|
||||||
|
$ditherRecommended = 5
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Resolution
|
||||||
|
name = 5120×1440 (32:9)
|
||||||
|
$width = 5120
|
||||||
|
$height = 1440
|
||||||
|
$ditherRecommended = 5
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Resolution
|
||||||
|
name = 7680x2160 (32:9)
|
||||||
|
$width = 7680
|
||||||
|
$height = 2160
|
||||||
|
$ditherRecommended = 5
|
||||||
|
|
||||||
|
|
||||||
|
# Shadow Quality
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Shadow Quality
|
||||||
|
name = Low (50%)
|
||||||
|
$shadowRes = 0.5
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Shadow Quality
|
||||||
|
name = Medium (100%, Default)
|
||||||
|
default = 1
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Shadow Quality
|
||||||
|
name = High (200%)
|
||||||
|
$shadowRes = 2
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Shadow Quality
|
||||||
|
name = Ultra (300%)
|
||||||
|
$shadowRes = 3
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Shadow Quality
|
||||||
|
name = Extreme (400%, Unstable)
|
||||||
|
$shadowRes = 4
|
||||||
|
|
||||||
|
|
||||||
|
# Blur Dithering
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Blur Dithering
|
||||||
|
name = Low (Recommended)
|
||||||
|
condition = $ditherRecommended == 1
|
||||||
|
default = 1
|
||||||
|
$dither = 0.1
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Blur Dithering
|
||||||
|
name = Low (for 900p and lower)
|
||||||
|
condition = $ditherRecommended != 1
|
||||||
|
$dither = 0.1
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Blur Dithering
|
||||||
|
name = Medium (Recommended)
|
||||||
|
condition = $ditherRecommended == 2
|
||||||
|
default = 1
|
||||||
|
$dither = 0.25
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Blur Dithering
|
||||||
|
name = Medium (for 1080p and higher)
|
||||||
|
condition = $ditherRecommended != 2
|
||||||
|
$dither = 0.5
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Blur Dithering
|
||||||
|
name = High (Recommended)
|
||||||
|
condition = $ditherRecommended == 3
|
||||||
|
default = 1
|
||||||
|
$dither = 0.75
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Blur Dithering
|
||||||
|
name = High (for 1440p and higher)
|
||||||
|
condition = $ditherRecommended != 3
|
||||||
|
$dither = 0.75
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Blur Dithering
|
||||||
|
name = Ultra (Recommended)
|
||||||
|
condition = $ditherRecommended == 4
|
||||||
|
default = 1
|
||||||
|
$dither = 0.85
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Blur Dithering
|
||||||
|
name = Ultra (for 2160p and higher)
|
||||||
|
condition = $ditherRecommended != 4
|
||||||
|
$dither = 0.85
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Blur Dithering
|
||||||
|
name = Extreme (for 2880p and higher)
|
||||||
|
condition = $ditherRecommended != 5
|
||||||
|
$dither = 0.95
|
||||||
|
|
||||||
|
[Preset]
|
||||||
|
category = Blur Dithering
|
||||||
|
name = Extreme (Recommended)
|
||||||
|
condition = $ditherRecommended == 5
|
||||||
|
default = 1
|
||||||
|
$dither = 0.95
|
||||||
|
|
||||||
|
|
||||||
|
# Texture Redefines
|
||||||
|
|
||||||
|
[TextureRedefine] # TV Resolution
|
||||||
|
width = 1280
|
||||||
|
height = 720
|
||||||
|
#formats = 0x033,0x007,0x01a
|
||||||
|
formatsExcluded = 0x033
|
||||||
|
tileModesExcluded = 0x1
|
||||||
|
overwriteWidth = ($width/$gameWidth) * 1280
|
||||||
|
overwriteHeight = ($height/$gameHeight) * 720
|
||||||
|
|
||||||
|
[TextureRedefine] # Shadows
|
||||||
|
width = 1024
|
||||||
|
height = 1024
|
||||||
|
formats = 0x005
|
||||||
|
overwriteWidth = $shadowRes * 1024
|
||||||
|
overwriteHeight = $shadowRes * 1024
|
||||||
|
|
||||||
|
[TextureRedefine] # Curtains, Shadows
|
||||||
|
width = 864
|
||||||
|
height = 480
|
||||||
|
#formats = 0x034
|
||||||
|
overwriteWidth = ($width/$gameWidth) * 864
|
||||||
|
overwriteHeight = ($height/$gameHeight) * 480
|
||||||
|
|
||||||
|
[TextureRedefine] # Curtains, Shadows
|
||||||
|
width = 854
|
||||||
|
height = 480
|
||||||
|
#formats = 0x034
|
||||||
|
overwriteWidth = ($width/$gameWidth) * 854
|
||||||
|
overwriteHeight = ($height/$gameHeight) * 480
|
||||||
|
|
||||||
|
|
||||||
|
# 1/2 res
|
||||||
|
|
||||||
|
[TextureRedefine]
|
||||||
|
width = 640
|
||||||
|
height = 368
|
||||||
|
#formats = 0x816,0x820,0x816,0x80e,0x019,0x001,0x01a
|
||||||
|
tileModesExcluded = 0x001
|
||||||
|
overwriteWidth = ($width/$gameWidth) * 640
|
||||||
|
overwriteHeight = ($height/$gameHeight) * 368
|
||||||
|
|
||||||
|
[TextureRedefine]
|
||||||
|
width = 640
|
||||||
|
height = 360
|
||||||
|
#formats = 0x816,0x820,0x816,0x80e,0x019,0x001,0x01a
|
||||||
|
tileModesExcluded = 0x001
|
||||||
|
overwriteWidth = ($width/$gameWidth) * 640
|
||||||
|
overwriteHeight = ($height/$gameHeight) * 360
|
||||||
|
|
||||||
|
|
||||||
|
# 1/4 res
|
||||||
|
|
||||||
|
[TextureRedefine]
|
||||||
|
width = 320
|
||||||
|
height = 192
|
||||||
|
#formats = 0x816,0x019,0x01a,0x001
|
||||||
|
overwriteWidth = ($width/$gameWidth) * 320
|
||||||
|
overwriteHeight = ($height/$gameHeight) * 192
|
||||||
|
|
||||||
|
[TextureRedefine]
|
||||||
|
width = 320
|
||||||
|
height = 180
|
||||||
|
#formats = 0x816,0x019,0x01a,0x001
|
||||||
|
overwriteWidth = ($width/$gameWidth) * 320
|
||||||
|
overwriteHeight = ($height/$gameHeight) * 180
|
||||||
|
|
||||||
|
|
||||||
|
# 1/8 res
|
||||||
|
|
||||||
|
[TextureRedefine]
|
||||||
|
width = 160
|
||||||
|
height = 96
|
||||||
|
#formats = 0x806,0x007,0x01a
|
||||||
|
overwriteWidth = ($width/$gameWidth) * 160
|
||||||
|
overwriteHeight = ($height/$gameHeight) * 96
|
||||||
|
|
||||||
|
[TextureRedefine]
|
||||||
|
width = 160
|
||||||
|
height = 90
|
||||||
|
#formats = 0x806,0x007,0x01a
|
||||||
|
overwriteWidth = ($width/$gameWidth) * 160
|
||||||
|
overwriteHeight = ($height/$gameHeight) * 90
|
||||||
|
|
||||||
|
|
||||||
|
# 1/16 res
|
||||||
|
|
||||||
|
[TextureRedefine]
|
||||||
|
width = 96
|
||||||
|
height = 48
|
||||||
|
#formats = 0x806,0x01a
|
||||||
|
overwriteWidth = ($width/$gameWidth) * 96
|
||||||
|
overwriteHeight = ($height/$gameHeight) * 48
|
||||||
|
|
||||||
|
[TextureRedefine]
|
||||||
|
width = 80
|
||||||
|
height = 45
|
||||||
|
#formats = 0x806,0x01a
|
||||||
|
overwriteWidth = ($width/$gameWidth) * 80
|
||||||
|
overwriteHeight = ($height/$gameHeight) * 45
|
||||||
|
|
||||||
|
# 1/32 res
|
||||||
|
|
||||||
|
[TextureRedefine]
|
||||||
|
width = 64
|
||||||
|
height = 32
|
||||||
|
formats = 0x01a
|
||||||
|
overwriteWidth = ($width/$gameWidth) * 64
|
||||||
|
overwriteHeight = ($height/$gameHeight) * 32
|
||||||
|
|
||||||
|
[TextureRedefine]
|
||||||
|
width = 40
|
||||||
|
height = 22
|
||||||
|
formats = 0x01a
|
||||||
|
overwriteWidth = ($width/$gameWidth) * 40
|
||||||
|
overwriteHeight = ($height/$gameHeight) * 22
|
||||||
|
|
||||||
|
|
||||||
|
# These cause unwanted textures to be upscaled and cause issues.
|
||||||
|
|
||||||
|
#[TextureRedefine] #skybox?
|
||||||
|
#width = 256
|
||||||
|
#height = 256
|
||||||
|
#depth = 1
|
||||||
|
#formats = 0x008
|
||||||
|
#overwriteWidth = ($width/$gameWidth) * 256
|
||||||
|
#overwriteHeight = ($height/$gameHeight) * 256
|
||||||
|
#
|
||||||
|
#[TextureRedefine] # haze?
|
||||||
|
#width = 160
|
||||||
|
#height = 208
|
||||||
|
##formats = 0x806,0x007,0x01a
|
||||||
|
#overwriteWidth = ($width/$gameWidth) * 160
|
||||||
|
#overwriteHeight = ($height/$gameHeight) * 208
|
||||||
|
#
|
||||||
|
#[TextureRedefine] # haze?
|
||||||
|
#width = 150
|
||||||
|
#height = 200
|
||||||
|
##formats = 0x806,0x007,0x01a
|
||||||
|
#overwriteWidth = ($width/$gameWidth) * 150
|
||||||
|
#overwriteHeight = ($height/$gameHeight) * 200
|
9
src/YoshiWoolyWorld/Mods/60fpsMap/patch_FPSWorldMap.asm
Normal file
9
src/YoshiWoolyWorld/Mods/60fpsMap/patch_FPSWorldMap.asm
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
[YoshiWoolyWorld_FPSWorldMap_v110]
|
||||||
|
moduleMatches = 0x6AEF65E7 ; v1.1.0(EU/NA/JP)
|
||||||
|
;prevent going to 30 fps mode
|
||||||
|
0x02B38D7C = b .+0x20
|
||||||
|
|
||||||
|
[YoshiWoolyWorld_FPSWorldMap_v100]
|
||||||
|
moduleMatches = 0x363CA665 ; v1.0.0(EU/NA/JP)
|
||||||
|
;prevent going to 30 fps mode
|
||||||
|
0x02B38940 = b .+0x20
|
|
@ -3,4 +3,5 @@ titleIds = 0005000010131F00,0005000010184E00,0005000010184D00
|
||||||
name = 60 FPS World Map
|
name = 60 FPS World Map
|
||||||
path = "Yoshi's Woolly World/Mods/60FPS World Map"
|
path = "Yoshi's Woolly World/Mods/60FPS World Map"
|
||||||
description = Prevents 30 fps mode in the world map.
|
description = Prevents 30 fps mode in the world map.
|
||||||
version = 4
|
#Credits: Xalphenos
|
||||||
|
version = 6
|
Loading…
Add table
Reference in a new issue