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Intra 2025-04-23 22:36:45 +02:00 committed by GitHub
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9 changed files with 421 additions and 271 deletions

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[pj023USv32]
moduleMatches = 0x6AEF65E7
#prevent going to 30 fps mode
0x02B38D7C = b .+0x20

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[pj023USv32]
moduleMatches = 0x6AEF65E7
# rodata constants
0x10001A44 = .float $width/$height
0x10101398 = .float $width/$height
0x10247D7C = .float $width/$height
0x1024E7E4 = .float $width/$height
0x102740B0 = .float $width/$height
0x102740D8 = .float $width/$height
0x102A4A70 = .float $width/$height
0x1025EB2C = .float ($gameWidth/$gameHeight)/($width/$height)

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[Definition]
titleIds = 0005000010131F00,0005000010184E00,0005000010184D00
name = Resolution
path = "Yoshi's Woolly World/Graphics/Resolution"
description = Changes the resolution of the game. Made by M&&M and getdls.
version = 4
[Preset]
name = 1280x720 (Default)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
$dither = 0.1
$scaleShader = 1.0
# Performance
[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720
$dither = 0.1
$scaleShader = 1.0
[Preset]
name = 960x540
$width = 960
$height = 540
$gameWidth = 1280
$gameHeight = 720
$dither = 0.1
$scaleShader = (720.0/540.0)
# Common HD Resolutions
[Preset]
name = 1600x900
$width = 1600
$height = 900
$gameWidth = 1280
$gameHeight = 720
$dither = 0.1
$scaleShader = (720.0/900.0)
[Preset]
name = 1920x1080
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
$dither = 0.1
$scaleShader = (1440.0/1080.0) # Don't scale shadows to 150%
[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
$dither = 0.5
$scaleShader = 1.0
[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720
$dither = 0.75
$scaleShader = (1440.0/1800.0)
[Preset]
name = 3840x2160
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
$dither = 0.85
$scaleShader = 1.0
# Common Ultrawide Resolutions
[Preset]
name = 2560x1080 (Ultrawide)
$width = 2560
$height = 1080
$gameWidth = 1280
$gameHeight = 720
$dither = 0.1
$scaleShader = (1440.0/1080.0) # Don't scale shadows to 150%
[Preset]
name = 3440x1440 (Ultrawide)
$width = 3440
$height = 1440
$gameWidth = 1280
$gameHeight = 720
$dither = 0.5
$scaleShader = 1.0
[Preset]
name = 5120x1440 (Superwide)
$width = 5120
$height = 1440
$gameWidth = 1280
$gameHeight = 720
$dither = 0.5
$scaleShader = 1.0
[Preset]
name = 7680x2160 (Superwide)
$width = 7680
$height = 2160
$gameWidth = 1280
$gameHeight = 720
$dither = 0.85
$scaleShader = 1.0
[TextureRedefine]
width = 1280
height = 720
#formats = 0x033,0x007,0x01a
formatsExcluded = 0x033
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # Shadows
width = 1024
height = 1024
#formatsExcluded = 0x431,0x005,0x433,0x431,0x235,0x035,0x034,0x033,0x031,0x005,0x01a
formats = 0x005
overwriteWidth = ($width/$gameWidth) * (1024*$scaleShader)
overwriteHeight = ($height/$gameHeight) * (1024*$scaleShader)
[TextureRedefine] #Curtains / Shadows
width = 864
height = 480
#formats = 0x034
overwriteWidth = ($width/$gameWidth) * 864
overwriteHeight = ($height/$gameHeight) * 480
[TextureRedefine] #Curtains / Shadows
width = 854
height = 480
#formats = 0x034
overwriteWidth = ($width/$gameWidth) * 854
overwriteHeight = ($height/$gameHeight) * 480
[TextureRedefine] # 360 rounding
width = 640
height = 368
#formats = 0x816,0x820,0x816,0x80e,0x019,0x001,0x01a
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine]
width = 640
height = 360
#formats = 0x816,0x820,0x816,0x80e,0x019,0x001,0x01a
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] #180 rounding
width = 320
height = 192
#formats = 0x816,0x019,0x01a,0x001
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 192
[TextureRedefine]
width = 320
height = 180
#formats = 0x816,0x019,0x01a,0x001
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 180
#[TextureRedefine] #skybox?
#width = 256
#height = 256
#depth = 1
#formats = 0x008
#overwriteWidth = ($width/$gameWidth) * 256
#overwriteHeight = ($height/$gameHeight) * 256
#
#[TextureRedefine] # haze?
#width = 160
#height = 208
##formats = 0x806,0x007,0x01a
#overwriteWidth = ($width/$gameWidth) * 160
#overwriteHeight = ($height/$gameHeight) * 208
#
#[TextureRedefine] # haze?
#width = 150
#height = 200
##formats = 0x806,0x007,0x01a
#overwriteWidth = ($width/$gameWidth) * 150
#overwriteHeight = ($height/$gameHeight) * 200
[TextureRedefine] #90 rounding
width = 160
height = 96
#formats = 0x806,0x007,0x01a
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 96
[TextureRedefine]
width = 160
height = 90
#formats = 0x806,0x007,0x01a
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] #45 rounding
width = 96
height = 48
#formats = 0x806,0x01a
overwriteWidth = ($width/$gameWidth) * 96
overwriteHeight = ($height/$gameHeight) * 48
[TextureRedefine]
width = 80
height = 45
#formats = 0x806,0x01a
overwriteWidth = ($width/$gameWidth) * 80
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine] # 22 rounding
width = 64
height = 32
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 32
[TextureRedefine]
width = 40
height = 22
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 40
overwriteHeight = ($height/$gameHeight) * 22

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#version 420
#version 430
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
#ifdef VULKAN

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#version 420
#version 430
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
#ifdef VULKAN

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[YoshiWoolyWorld_Resolution_v110]
moduleMatches = 0x6AEF65E7 ; v1.1.0(EU/NA/JP)
; rodata constants
0x10001A44 = .float $width/$height
0x10101398 = .float $width/$height
0x10247D7C = .float $width/$height
0x1024E7E4 = .float $width/$height
0x102740B0 = .float $width/$height
0x102740D8 = .float $width/$height
0x102A4A70 = .float $width/$height
0x1025EB2C = .float ($gameWidth/$gameHeight)/($width/$height)
[YoshiWoolyWorld_Resolution_v100]
moduleMatches = 0x363CA665 ; v1.0.0(EU/NA/JP)
; rodata constants
0x10001A44 = .float $width/$height
0x10101398 = .float $width/$height
0x10247D7C = .float $width/$height
0x1024E7E4 = .float $width/$height
0x10274058 = .float $width/$height
0x10274080 = .float $width/$height
0x102A4970 = .float $width/$height
0x1025EAD4 = .float ($gameWidth/$gameHeight)/($width/$height)

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[Definition]
titleIds = 0005000010131F00,0005000010184E00,0005000010184D00
name = Graphics Settings
path = "Yoshi's Woolly World/Graphics"
description = Changes the resolution of the game, quality of the shadows and the amount of dithering for the background blur.|Using a higher amount of dithering removes the banding (stripes) that the background blur has.|Made by M&&M and getdls.
#Credits: M&&M, getdls
version = 6
[Default]
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
$shadowRes = 1
$ditherRecommended = 1
$dither = 0.1
# Resolution
[Preset]
category = Resolution
name = 640x360
$width = 640
$height = 360
$ditherRecommended = 1
[Preset]
category = Resolution
name = 960x540
$width = 960
$height = 540
$ditherRecommended = 1
[Preset]
category = Resolution
name = 1280x720 (Default)
default = 1
$ditherRecommended = 1
[Preset]
category = Resolution
name = 1600x900
$width = 1600
$height = 900
$ditherRecommended = 1
[Preset]
category = Resolution
name = 1920x1080
$width = 1920
$height = 1080
$ditherRecommended = 2
[Preset]
category = Resolution
name = 2560x1440
$width = 2560
$height = 1440
$ditherRecommended = 3
[Preset]
category = Resolution
name = 3200x1800
$width = 3200
$height = 1800
$ditherRecommended = 3
[Preset]
category = Resolution
name = 3840x2160
$width = 3840
$height = 2160
$ditherRecommended = 4
[Preset]
category = Resolution
name = 5120x2880
$width = 5120
$height = 2880
$ditherRecommended = 5
[Preset]
category = Resolution
name = 7680x4320
$width = 7680
$height = 4320
$ditherRecommended = 5
[Preset]
category = Resolution
name = 1680x1050 (16:10)
$width = 1680
$height = 1050
$ditherRecommended = 1
[Preset]
category = Resolution
name = 1920x1200 (16:10)
$width = 1920
$height = 1200
$ditherRecommended = 2
[Preset]
category = Resolution
name = 2560x1080 (21:9)
$width = 2560
$height = 1080
$ditherRecommended = 2
[Preset]
category = Resolution
name = 3440x1440 (21:9)
$width = 3440
$height = 1440
$ditherRecommended = 3
[Preset]
category = Resolution
name = 5120x2160 (21:9)
$width = 5120
$height = 2160
$ditherRecommended = 4
[Preset]
category = Resolution
name = 3840x1080 (32:9)
$width = 3840
$height = 1080
$ditherRecommended = 5
[Preset]
category = Resolution
name = 5120×1440 (32:9)
$width = 5120
$height = 1440
$ditherRecommended = 5
[Preset]
category = Resolution
name = 7680x2160 (32:9)
$width = 7680
$height = 2160
$ditherRecommended = 5
# Shadow Quality
[Preset]
category = Shadow Quality
name = Low (50%)
$shadowRes = 0.5
[Preset]
category = Shadow Quality
name = Medium (100%, Default)
default = 1
[Preset]
category = Shadow Quality
name = High (200%)
$shadowRes = 2
[Preset]
category = Shadow Quality
name = Ultra (300%)
$shadowRes = 3
[Preset]
category = Shadow Quality
name = Extreme (400%, Unstable)
$shadowRes = 4
# Blur Dithering
[Preset]
category = Blur Dithering
name = Low (Recommended)
condition = $ditherRecommended == 1
default = 1
$dither = 0.1
[Preset]
category = Blur Dithering
name = Low (for 900p and lower)
condition = $ditherRecommended != 1
$dither = 0.1
[Preset]
category = Blur Dithering
name = Medium (Recommended)
condition = $ditherRecommended == 2
default = 1
$dither = 0.25
[Preset]
category = Blur Dithering
name = Medium (for 1080p and higher)
condition = $ditherRecommended != 2
$dither = 0.5
[Preset]
category = Blur Dithering
name = High (Recommended)
condition = $ditherRecommended == 3
default = 1
$dither = 0.75
[Preset]
category = Blur Dithering
name = High (for 1440p and higher)
condition = $ditherRecommended != 3
$dither = 0.75
[Preset]
category = Blur Dithering
name = Ultra (Recommended)
condition = $ditherRecommended == 4
default = 1
$dither = 0.85
[Preset]
category = Blur Dithering
name = Ultra (for 2160p and higher)
condition = $ditherRecommended != 4
$dither = 0.85
[Preset]
category = Blur Dithering
name = Extreme (for 2880p and higher)
condition = $ditherRecommended != 5
$dither = 0.95
[Preset]
category = Blur Dithering
name = Extreme (Recommended)
condition = $ditherRecommended == 5
default = 1
$dither = 0.95
# Texture Redefines
[TextureRedefine] # TV Resolution
width = 1280
height = 720
#formats = 0x033,0x007,0x01a
formatsExcluded = 0x033
tileModesExcluded = 0x1
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # Shadows
width = 1024
height = 1024
formats = 0x005
overwriteWidth = $shadowRes * 1024
overwriteHeight = $shadowRes * 1024
[TextureRedefine] # Curtains, Shadows
width = 864
height = 480
#formats = 0x034
overwriteWidth = ($width/$gameWidth) * 864
overwriteHeight = ($height/$gameHeight) * 480
[TextureRedefine] # Curtains, Shadows
width = 854
height = 480
#formats = 0x034
overwriteWidth = ($width/$gameWidth) * 854
overwriteHeight = ($height/$gameHeight) * 480
# 1/2 res
[TextureRedefine]
width = 640
height = 368
#formats = 0x816,0x820,0x816,0x80e,0x019,0x001,0x01a
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine]
width = 640
height = 360
#formats = 0x816,0x820,0x816,0x80e,0x019,0x001,0x01a
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 360
# 1/4 res
[TextureRedefine]
width = 320
height = 192
#formats = 0x816,0x019,0x01a,0x001
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 192
[TextureRedefine]
width = 320
height = 180
#formats = 0x816,0x019,0x01a,0x001
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 180
# 1/8 res
[TextureRedefine]
width = 160
height = 96
#formats = 0x806,0x007,0x01a
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 96
[TextureRedefine]
width = 160
height = 90
#formats = 0x806,0x007,0x01a
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 90
# 1/16 res
[TextureRedefine]
width = 96
height = 48
#formats = 0x806,0x01a
overwriteWidth = ($width/$gameWidth) * 96
overwriteHeight = ($height/$gameHeight) * 48
[TextureRedefine]
width = 80
height = 45
#formats = 0x806,0x01a
overwriteWidth = ($width/$gameWidth) * 80
overwriteHeight = ($height/$gameHeight) * 45
# 1/32 res
[TextureRedefine]
width = 64
height = 32
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 32
[TextureRedefine]
width = 40
height = 22
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 40
overwriteHeight = ($height/$gameHeight) * 22
# These cause unwanted textures to be upscaled and cause issues.
#[TextureRedefine] #skybox?
#width = 256
#height = 256
#depth = 1
#formats = 0x008
#overwriteWidth = ($width/$gameWidth) * 256
#overwriteHeight = ($height/$gameHeight) * 256
#
#[TextureRedefine] # haze?
#width = 160
#height = 208
##formats = 0x806,0x007,0x01a
#overwriteWidth = ($width/$gameWidth) * 160
#overwriteHeight = ($height/$gameHeight) * 208
#
#[TextureRedefine] # haze?
#width = 150
#height = 200
##formats = 0x806,0x007,0x01a
#overwriteWidth = ($width/$gameWidth) * 150
#overwriteHeight = ($height/$gameHeight) * 200

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[YoshiWoolyWorld_FPSWorldMap_v110]
moduleMatches = 0x6AEF65E7 ; v1.1.0(EU/NA/JP)
;prevent going to 30 fps mode
0x02B38D7C = b .+0x20
[YoshiWoolyWorld_FPSWorldMap_v100]
moduleMatches = 0x363CA665 ; v1.0.0(EU/NA/JP)
;prevent going to 30 fps mode
0x02B38940 = b .+0x20

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@ -3,4 +3,5 @@ titleIds = 0005000010131F00,0005000010184E00,0005000010184D00
name = 60 FPS World Map
path = "Yoshi's Woolly World/Mods/60FPS World Map"
description = Prevents 30 fps mode in the world map.
version = 4
#Credits: Xalphenos
version = 6