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Intra 2025-04-23 11:36:56 +02:00 committed by GitHub
commit 0481d1329d
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55 changed files with 1324 additions and 438 deletions

View file

@ -9,9 +9,9 @@ version = 6
[Default]
$Preset:int = 0
$subPix:float = 0.75
$edgeThreshold:float = 0.166
$edgeThresholdMin:float = 0.0833
$subPix:double = 0.75
$edgeThreshold:double = 0.166
$edgeThresholdMin:double = 0.0833
$FXAAQUALITYPRESET:int = 12
$FXAAGREENASLUMA:int = 0
$FXAADISCARD:int = 0
@ -28,197 +28,197 @@ $Preset:int = 0
[Preset]
category = "FXAA sub-pixel aliasing removal:"
category = "FXAA sub-pixel aliasing removal"
condition = $Preset == 2
name = "1.00 (upper limit, softer) (recommended)"
default = 1
$subPix:float = 1.00
$subPix:double = 1.00
[Preset]
category = "FXAA sub-pixel aliasing removal:"
category = "FXAA sub-pixel aliasing removal"
condition = $Preset == 2
name = "0.75 (default)"
$subPix:float = 0.75
$subPix:double = 0.75
[Preset]
category = "FXAA sub-pixel aliasing removal:"
category = "FXAA sub-pixel aliasing removal"
condition = $Preset == 2
name = "0.50 (lower limit, sharper, less sub-pixel aliasing removal)"
$subPix:float = 0.50
$subPix:double = 0.50
[Preset]
category = "FXAA sub-pixel aliasing removal:"
category = "FXAA sub-pixel aliasing removal"
condition = $Preset == 2
name = "0.25 (almost off)"
$subPix:float = 0.25
$subPix:double = 0.25
[Preset]
category = "FXAA sub-pixel aliasing removal:"
category = "FXAA sub-pixel aliasing removal"
condition = $Preset == 2
name = "0.00 (completely off)"
$subPix:float = 0.00
$subPix:double = 0.00
[Preset]
category = "FXAA Edge detection threshold:"
category = "FXAA Edge detection threshold"
condition = $Preset == 2
name = "0.333 (too little, faster)"
$edgeThreshold:float = 0.333
$edgeThreshold:double = 0.333
[Preset]
category = "FXAA Edge detection threshold:"
category = "FXAA Edge detection threshold"
condition = $Preset == 2
name = "0.250 (low quality)"
$edgeThreshold:float = 0.250
$edgeThreshold:double = 0.250
[Preset]
category = "FXAA Edge detection threshold:"
category = "FXAA Edge detection threshold"
condition = $Preset == 2
name = "0.166 (default)"
$edgeThreshold:float = 0.166
$edgeThreshold:double = 0.166
[Preset]
category = "FXAA Edge detection threshold:"
category = "FXAA Edge detection threshold"
condition = $Preset == 2
name = "0.125 (high quality) (recommended)"
default = 1
$edgeThreshold:float = 0.125
$edgeThreshold:double = 0.125
[Preset]
category = "FXAA Edge detection threshold:"
category = "FXAA Edge detection threshold"
condition = $Preset == 2
name = "0.063 (overkill, slower)"
$edgeThreshold:float = 0.063
$edgeThreshold:double = 0.063
[Preset]
category = "FXAA Darkness threshold:"
category = "FXAA Darkness threshold"
condition = $Preset == 2
name = "0.0833 (upper limit, the start of visible unfiltered edges) (default)"
$edgeThresholdMin:float = 0.0833
$edgeThresholdMin:double = 0.0833
[Preset]
category = "FXAA Darkness threshold:"
category = "FXAA Darkness threshold"
condition = $Preset == 2
name = "0.0625 (high quality, faster)"
$edgeThresholdMin:float = 0.0625
$edgeThresholdMin:double = 0.0625
[Preset]
category = "FXAA Darkness threshold:"
category = "FXAA Darkness threshold"
condition = $Preset == 2
name = "0.0312 (visible limit, slower)"
$edgeThresholdMin:float = 0.0312
$edgeThresholdMin:double = 0.0312
[Preset]
category = "FXAA Darkness threshold:"
category = "FXAA Darkness threshold"
condition = $Preset == 2
name = "0.0156 (overkill) (recommended)"
default = 1
$edgeThresholdMin:float = 0.0156
$edgeThresholdMin:double = 0.0156
[Preset]
category = "FXAA Quality Preset:"
category = "FXAA Quality Preset"
condition = $Preset == 2
name = "10 (default medium dither) (10=fastest)"
$FXAAQUALITYPRESET:int = 10
[Preset]
category = "FXAA Quality Preset:"
category = "FXAA Quality Preset"
condition = $Preset == 2
name = "11 (default medium dither)"
$FXAAQUALITYPRESET:int = 11
[Preset]
category = "FXAA Quality Preset:"
category = "FXAA Quality Preset"
condition = $Preset == 2
name = "12 (default medium dither) (default)"
$FXAAQUALITYPRESET:int = 12
[Preset]
category = "FXAA Quality Preset:"
category = "FXAA Quality Preset"
condition = $Preset == 2
name = "13 (default medium dither)"
$FXAAQUALITYPRESET:int = 13
[Preset]
category = "FXAA Quality Preset:"
category = "FXAA Quality Preset"
condition = $Preset == 2
name = "14 (default medium dither) (recommended)"
default = 1
$FXAAQUALITYPRESET:int = 14
[Preset]
category = "FXAA Quality Preset:"
category = "FXAA Quality Preset"
condition = $Preset == 2
name = "15 (default medium dither) (15=highest quality)"
$FXAAQUALITYPRESET:int = 15
[Preset]
category = "FXAA Quality Preset:"
category = "FXAA Quality Preset"
condition = $Preset == 2
name = "20 (less dither, more expensive) (20=fastest)"
$FXAAQUALITYPRESET:int = 20
[Preset]
category = "FXAA Quality Preset:"
category = "FXAA Quality Preset"
condition = $Preset == 2
name = "21 (less dither, more expensive)"
$FXAAQUALITYPRESET:int = 21
[Preset]
category = "FXAA Quality Preset:"
category = "FXAA Quality Preset"
condition = $Preset == 2
name = "22 (less dither, more expensive)"
$FXAAQUALITYPRESET:int = 22
[Preset]
category = "FXAA Quality Preset:"
category = "FXAA Quality Preset"
condition = $Preset == 2
name = "23 (less dither, more expensive)"
$FXAAQUALITYPRESET:int = 23
[Preset]
category = "FXAA Quality Preset:"
category = "FXAA Quality Preset"
condition = $Preset == 2
name = "24 (less dither, more expensive)"
$FXAAQUALITYPRESET:int = 24
[Preset]
category = "FXAA Quality Preset:"
category = "FXAA Quality Preset"
condition = $Preset == 2
name = "25 (less dither, more expensive)"
$FXAAQUALITYPRESET:int = 25
[Preset]
category = "FXAA Quality Preset:"
category = "FXAA Quality Preset"
condition = $Preset == 2
name = "26 (less dither, more expensive)"
$FXAAQUALITYPRESET:int = 26
[Preset]
category = "FXAA Quality Preset:"
category = "FXAA Quality Preset"
condition = $Preset == 2
name = "27 (less dither, more expensive)"
$FXAAQUALITYPRESET:int = 27
[Preset]
category = "FXAA Quality Preset:"
category = "FXAA Quality Preset"
condition = $Preset == 2
name = "28 (less dither, more expensive)"
$FXAAQUALITYPRESET:int = 28
[Preset]
category = "FXAA Quality Preset:"
category = "FXAA Quality Preset"
condition = $Preset == 2
name = "29 (less dither, more expensive) (29=highest quality)"
$FXAAQUALITYPRESET:int = 29
[Preset]
category = "FXAA Quality Preset:"
category = "FXAA Quality Preset"
condition = $Preset == 2
name = "39 (no dither, very expensive)"
$FXAAQUALITYPRESET:int = 39
[Preset]
category = "FXAA Green As Luma:"
category = "FXAA Green As Luma"
condition = $Preset == 2
name = "On (will turn off AA on anything which lacks some amount of green)"
default = 1
@ -226,19 +226,19 @@ $FXAAGREENASLUMA:int = 1
$FXAADISCARD:int = 0
[Preset]
category = "FXAA Green As Luma:"
category = "FXAA Green As Luma"
condition = $Preset == 2
name = "Off"
$FXAAGREENASLUMA:int = 0
[Preset]
category = "FXAA discard on pixels which don't need AA:"
category = "FXAA discard on pixels which don't need AA"
condition = ($Preset == 2)*($FXAAGREENASLUMA == 0) == 1
name = "On (not compatable with Green As Luma)"
name = "On (not compatible with Green As Luma)"
$FXAADISCARD:int = 1
[Preset]
category = "FXAA discard on pixels which don't need AA:"
category = "FXAA discard on pixels which don't need AA"
condition = ($Preset == 2)*($FXAAGREENASLUMA == 0) == 1
name = "Off"
default = 1

View file

@ -2,10 +2,43 @@
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = Fancy GFX
path = "Xenoblade Chronicles X/Enhancements/Fancy FX"
description = Pretty blur, de-band sky, re-align cinematic etc, maintained on Nvidia. Made by getdls.
description = Pretty blur, de-band sky, re-align cinematic etc.|Made by getdls.
#Credits: getdls
version = 4
[Preset]
name = 1080 -> 1440
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
$internalRes = 0.75
$dither = 0.15
$scaleShader = (1440.0/1080.0)
$scaleBlur = 0.5
[Preset]
name = 1440 -> 2880
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
$internalRes = (1440.0/2160.0)
$dither = 0.25
$scaleShader = 1.0 #round 1.5 shadow to 2.0
$scaleBlur = 0.75
[Preset]
name = 2880+ (probably won't look good)
$width = 7680
$height = 4320
$gameWidth = 1280
$gameHeight = 720
$internalRes = 0.5
$dither = 0.25
$scaleShader = 1.0
$scaleBlur = 1.0
#Disabled, causes gfx errors on 1.15.x Enable if fixed.
#[TextureRedefine]
#width = 1280
@ -144,36 +177,3 @@ width = 80
height = 46
formats = 0x816
overwriteFormat = 0x820
[Preset]
name = 1080 -> 1440
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
$internalRes = 0.75
$dither = 0.15
$scaleShader = (1440.0/1080.0)
$scaleBlur = 0.5
[Preset]
name = 1440 -> 2880
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
$internalRes = (1440.0/2160.0)
$dither = 0.25
$scaleShader = 1.0 #round 1.5 shadow to 2.0
$scaleBlur = 0.75
[Preset]
name = 2880+ (probably won't look good)
$width = 7680
$height = 4320
$gameWidth = 1280
$gameHeight = 720
$internalRes = 0.5
$dither = 0.25
$scaleShader = 1.0
$scaleBlur = 1.0

View file

@ -4,15 +4,25 @@ name = Negative texture LOD bias
path = "Xenoblade Chronicles X/Enhancements/Negative Texture LOD"
description = Texture LOD override, possible shimmer but sharper textures.
#Credits: Crementif
version = 4
version = 6
[Preset]
name = LOD Default
[Default]
$0x031 = 0
$0x033 = 0
$0x034 = 0
$0x035 = 0
[Preset]
name = LOD +4 (Funny - Makes the game low poly)
$0x031 = 16
$0x033 = 16
$0x034 = 16
$0x035 = 16
[Preset]
name = LOD Default
default = 1
[Preset]
name = LOD -0.5 (Sharper)
$0x031 = -.5

View file

@ -4,10 +4,10 @@ name = Anisotropic Filtering
path = "Xenoblade Chronicles X/Enhancements/Anisotropic Filtering"
description = Enables anisotropic filtering for ground, wall and vegetation textures to make them appear clearer when viewed from an angle.|Has a minimal performance impact.
#Credits: Crementif
version = 7
version = 6
[Default]
#Defined seprately so that they can be change individually if desired
#Defined seprately so that they can be changed individually if desired
$anisomount = 1
$anisorock = 1
$anisosand = 1

View file

@ -1,20 +1,117 @@
; ------------------------------------------------------------------------
; WHO : calcEnParam__3cfsFPQ2_3cfs7SChrPrmUiT2
; WHAT : Apply modificator on enemies stats (HP, Melee Attack, Melee Accuracy, Ranged Attack, Ranged Accuracy, Potential and Evasion)
[XCX_EnemyStats]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
.origin = codecave
; 100% = 0.001 - default value
; 70% = 0.0007
; 50% = 0.0005
; 1% = 0.00001 ; GAME CRASH (enemis are too weak)
float_EnemyMeleeAttackMult:
.float $meleeatk
float_EnemyRangedAttackMult:
.float $rangedatk
float_EnemyPotentialMult:
.float $potential
float_EnemyEvasionMult:
.float $evasion
float_EnemyMeleeAccuracyMult:
.float $meleeacc
float_EnemyRangedAccuracyMult:
.float $rangedacc
float_EnemyHPMult:
.float $hp
float_EnemyOtherMult:
.float $other
[XCX_ENEMIESTATS_V101E_V102U_V100U]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07, 0xAB97DE6B, 0x676EB33E ; 1.0.1E, 1.0.2U, 1.0.0E, 1.0.1U, 1.0.0U
0x1003206C = .float $mod
EnemyStatsMultMeleeAttack:
lis r3, float_EnemyMeleeAttackMult@ha
lfs f31, float_EnemyMeleeAttackMult@l(r3)
or r3, r24, r24
blr
[XCX_ENEMIESTATS_V102J]
EnemyStatsMultRangedAttack:
lis r3, float_EnemyRangedAttackMult@ha
lfs f31, float_EnemyRangedAttackMult@l(r3)
or r3, r24, r24
blr
EnemyStatsMultPotential:
lis r3, float_EnemyPotentialMult@ha
lfs f31, float_EnemyPotentialMult@l(r3)
or r3, r24, r24
blr
EnemyStatsMultEvasion:
lis r3, float_EnemyEvasionMult@ha
lfs f31, float_EnemyEvasionMult@l(r3)
or r3, r24, r24
blr
EnemyStatsMultMeleeAccuracy:
lis r3, float_EnemyMeleeAccuracyMult@ha
lfs f31, float_EnemyMeleeAccuracyMult@l(r3)
or r3, r24, r24
blr
EnemyStatsMultRangedAccuracy:
lis r3, float_EnemyRangedAccuracyMult@ha
lfs f31, float_EnemyRangedAccuracyMult@l(r3)
or r3, r23, r23
blr
EnemyStatsMultHP:
lis r3, float_EnemyHPMult@ha
lfs f31, float_EnemyHPMult@l(r3)
or r3, r24, r24
blr
EnemyStatsMultOther:
lis r9, float_EnemyOtherMult@ha
lfs f31, float_EnemyOtherMult@l(r9)
lis r9, 0x1003
blr
[XCX_EnemyStats_v101E_v102U]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07 ; 1.0.1E, 1.0.2U, 1.0.0E
;calcEnParam__3cfsFPQ2_3cfs7SChrPrmUiT2
0x1003206C = .float $other
0x025D7280 = bla EnemyStatsMultHP
0x025D72C4 = bla EnemyStatsMultMeleeAttack
0x025D7300 = bla EnemyStatsMultRangedAttack
0x025D7344 = bla EnemyStatsMultPotential
0x025D7384 = bla EnemyStatsMultEvasion
0x025D73C0 = bla EnemyStatsMultMeleeAccuracy
0x025D73FC = bla EnemyStatsMultRangedAccuracy
0x025D7414 = bla EnemyStatsMultOther
[XCX_EnemyStats_v102J]
moduleMatches = 0x7672271D ; 1.0.2J
0x1003202C = .float $mod
0x1003202C = .float $other
0x025D685C = bla EnemyStatsMultHP
0x025D68A0 = bla EnemyStatsMultMeleeAttack
0x025D68DC = bla EnemyStatsMultRangedAttack
0x025D6920 = bla EnemyStatsMultPotential
0x025D6960 = bla EnemyStatsMultEvasion
0x025D699C = bla EnemyStatsMultMeleeAccuracy
0x025D69D8 = bla EnemyStatsMultRangedAccuracy
0x025D69F0 = bla EnemyStatsMultOther
[XCX_ENEMIESTATS_V100J]
[XCX_EnemyStats_v100U]
moduleMatches = 0xAB97DE6B, 0x676EB33E ; 1.0.1U, 1.0.0U
0x1003206C = .float $other
0x025D7210 = bla EnemyStatsMultHP
0x025D7254 = bla EnemyStatsMultMeleeAttack
0x025D7290 = bla EnemyStatsMultRangedAttack
0x025D72D4 = bla EnemyStatsMultPotential
0x025D7314 = bla EnemyStatsMultEvasion
0x025D7350 = bla EnemyStatsMultMeleeAccuracy
0x025D738C = bla EnemyStatsMultRangedAccuracy
0x025D73A4 = bla EnemyStatsMultOther
[XCX_EnemyStats_v100J]
moduleMatches = 0x785CA8A9 ; 1.0.0J
0x10031FDC = .float $mod
0x10031FDC = .float $other
0x025D5D80 = bla EnemyStatsMultHP
0x025D5DC4 = bla EnemyStatsMultMeleeAttack
0x025D5E00 = bla EnemyStatsMultRangedAttack
0x025D5E44 = bla EnemyStatsMultPotential
0x025D5E84 = bla EnemyStatsMultEvasion
0x025D5EC0 = bla EnemyStatsMultMeleeAccuracy
0x025D5EFC = bla EnemyStatsMultRangedAccuracy
0x025D5F14 = bla EnemyStatsMultOther

View file

@ -2,45 +2,563 @@
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = "Enemy Statistics modificator"
path = "Xenoblade Chronicles X/Mods/Battle/Enemy Statistics modificator"
description = Apply a percent modificator on enemies stats (HP, Melee Attack, Melee Accuracy, Ranged Attack, Ranged Accuracy, Potential and Evasion).|You can consult the new values in the Bestiary menu.
#Credits: lasyan3
description = Apply a percent modificator on enemies stats (HP, Melee Attack, Melee Accuracy, Ranged Attack, Ranged Accuracy, Potential and Evasion).|You can consult the new values in the Bestiary Menu.
#Credits: lanyas3, Intra
version = 6
[Default]
$mod = 0.001
$meleeatk = 0.001
$rangedatk = 0.001
$potential = 0.001
$evasion = 0.001
$meleeacc = 0.001
$rangedacc = 0.001
$hp = 0.001
$other = 0.001
$custom = 0
# 100% = 0.001 - default value
# 70% = 0.0007
# 50% = 0.0005
# 1% = 0.00001 ; GAME CRASH (enemies are too weak)
[Preset]
category = All Enemy Stats
name = "Set at 25%"
$mod = 0.00025
$meleeatk = 0.00025
$rangedatk = 0.00025
$potential = 0.00025
$evasion = 0.00025
$meleeacc = 0.00025
$rangedacc = 0.00025
$hp = 0.00025
$other = 0.00025
[Preset]
category = All Enemy Stats
name = "Set at 50%"
$mod = 0.0005
$meleeatk = 0.0005
$rangedatk = 0.0005
$potential = 0.0005
$evasion = 0.0005
$meleeacc = 0.0005
$rangedacc = 0.0005
$hp = 0.0005
$other = 0.0005
[Preset]
category = All Enemy Stats
name = "Set at 75%"
$mod = 0.00075
$meleeatk = 0.00075
$rangedatk = 0.00075
$potential = 0.00075
$evasion = 0.00075
$meleeacc = 0.00075
$rangedacc = 0.00075
$hp = 0.00075
$other = 0.00075
[Preset]
category = All Enemy Stats
name = "Set at 100% (default)"
default = 1
[Preset]
category = All Enemy Stats
name = "Set at 125%"
$mod = 0.00125
$meleeatk = 0.00125
$rangedatk = 0.00125
$potential = 0.00125
$evasion = 0.00125
$meleeacc = 0.00125
$rangedacc = 0.00125
$hp = 0.00125
$other = 0.00125
[Preset]
category = All Enemy Stats
name = "Set at 150%"
$mod = 0.0015
$meleeatk = 0.0015
$rangedatk = 0.0015
$potential = 0.0015
$evasion = 0.0015
$meleeacc = 0.0015
$rangedacc = 0.0015
$hp = 0.0015
$other = 0.0015
[Preset]
category = All Enemy Stats
name = "Set at 200%"
$mod = 0.002
$meleeatk = 0.002
$rangedatk = 0.002
$potential = 0.002
$evasion = 0.002
$meleeacc = 0.002
$rangedacc = 0.002
$hp = 0.002
$other = 0.002
[Preset]
category = All Enemy Stats
name = "Hell: Set at 300%"
$mod = 0.003
$meleeatk = 0.003
$rangedatk = 0.003
$potential = 0.003
$evasion = 0.003
$meleeacc = 0.003
$rangedacc = 0.003
$hp = 0.003
$other = 0.003
[Preset]
category = All Enemy Stats
name = "Impossible: Set at 1000%"
$mod = 0.01
$meleeatk = 0.01
$rangedatk = 0.01
$potential = 0.01
$evasion = 0.003 #setting the evasion too high would actually make it impossible
$meleeacc = 0.01
$rangedacc = 0.01
$hp = 0.01
$other = 0.01
[Preset]
category = All Enemy Stats
name = "Custom"
$custom = 1
[Preset]
category = Enemy HP Stat
condition = $custom == 1
name = "Set at 25% "
$hp = 0.00025
$other = 0.00025
[Preset]
category = Enemy HP Stat
condition = $custom == 1
name = "Set at 50% "
$hp = 0.0005
$other = 0.0005
[Preset]
category = Enemy HP Stat
condition = $custom == 1
name = "Set at 75% "
$hp = 0.00075
$other = 0.00075
[Preset]
category = Enemy HP Stat
condition = $custom == 1
name = "Set at 100% (default) "
default = 1
[Preset]
category = Enemy HP Stat
condition = $custom == 1
name = "Set at 125% "
$hp = 0.00125
$other = 0.00125
[Preset]
category = Enemy HP Stat
condition = $custom == 1
name = "Set at 150% "
$hp = 0.0015
$other = 0.0015
[Preset]
category = Enemy HP Stat
condition = $custom == 1
name = "Set at 200% "
$hp = 0.002
$other = 0.002
[Preset]
category = Enemy HP Stat
condition = $custom == 1
name = "Hell: Set at 300% "
$hp = 0.003
$other = 0.003
[Preset]
category = Enemy HP Stat
condition = $custom == 1
name = "Impossible: Set at 1000% "
$hp = 0.01
$other = 0.01
[Preset]
category = Enemy Melee Attack Stat
condition = $custom == 1
name = "Set at 25% "
$meleeatk = 0.00025
[Preset]
category = Enemy Melee Attack Stat
condition = $custom == 1
name = "Set at 50% "
$meleeatk = 0.0005
[Preset]
category = Enemy Melee Attack Stat
condition = $custom == 1
name = "Set at 75% "
$meleeatk = 0.00075
[Preset]
category = Enemy Melee Attack Stat
condition = $custom == 1
name = "Set at 100% (default) "
default = 1
[Preset]
category = Enemy Melee Attack Stat
condition = $custom == 1
name = "Set at 125% "
$meleeatk = 0.00125
[Preset]
category = Enemy Melee Attack Stat
condition = $custom == 1
name = "Set at 150% "
$meleeatk = 0.0015
[Preset]
category = Enemy Melee Attack Stat
condition = $custom == 1
name = "Set at 200% "
$meleeatk = 0.002
[Preset]
category = Enemy Melee Attack Stat
condition = $custom == 1
name = "Hell: Set at 300% "
$meleeatk = 0.003
[Preset]
category = Enemy Melee Attack Stat
condition = $custom == 1
name = "Impossible: Set at 1000% "
$meleeatk = 0.01
[Preset]
category = Enemy Melee Accuracy Stat
condition = $custom == 1
name = "Set at 25% "
$meleeacc = 0.00025
[Preset]
category = Enemy Melee Accuracy Stat
condition = $custom == 1
name = "Set at 50% "
$meleeacc = 0.0005
[Preset]
category = Enemy Melee Accuracy Stat
condition = $custom == 1
name = "Set at 75% "
$meleeacc = 0.00075
[Preset]
category = Enemy Melee Accuracy Stat
condition = $custom == 1
name = "Set at 100% (default) "
default = 1
[Preset]
category = Enemy Melee Accuracy Stat
condition = $custom == 1
name = "Set at 125% "
$meleeacc = 0.00125
[Preset]
category = Enemy Melee Accuracy Stat
condition = $custom == 1
name = "Set at 150% "
$meleeacc = 0.0015
[Preset]
category = Enemy Melee Accuracy Stat
condition = $custom == 1
name = "Set at 200% "
$meleeacc = 0.002
[Preset]
category = Enemy Melee Accuracy Stat
condition = $custom == 1
name = "Hell: Set at 300% "
$meleeacc = 0.003
[Preset]
category = Enemy Melee Accuracy Stat
condition = $custom == 1
name = "Impossible: Set at 1000% "
$meleeacc = 0.01
[Preset]
category = Enemy Ranged Attack Stat
condition = $custom == 1
name = "Set at 25% "
$rangedatk = 0.00025
[Preset]
category = Enemy Ranged Attack Stat
condition = $custom == 1
name = "Set at 50% "
$rangedatk = 0.0005
[Preset]
category = Enemy Ranged Attack Stat
condition = $custom == 1
name = "Set at 75% "
$rangedatk = 0.00075
[Preset]
category = Enemy Ranged Attack Stat
condition = $custom == 1
name = "Set at 100% (default) "
default = 1
[Preset]
category = Enemy Ranged Attack Stat
condition = $custom == 1
name = "Set at 125% "
$rangedatk = 0.00125
[Preset]
category = Enemy Ranged Attack Stat
condition = $custom == 1
name = "Set at 150% "
$rangedatk = 0.0015
[Preset]
category = Enemy Ranged Attack Stat
condition = $custom == 1
name = "Set at 200% "
$rangedatk = 0.002
[Preset]
category = Enemy Ranged Attack Stat
condition = $custom == 1
name = "Hell: Set at 300% "
$rangedatk = 0.003
[Preset]
category = Enemy Ranged Attack Stat
condition = $custom == 1
name = "Impossible: Set at 1000% "
$rangedatk = 0.01
[Preset]
category = Enemy Ranged Accuracy Stat
condition = $custom == 1
name = "Set at 25% "
$rangedacc = 0.00025
[Preset]
category = Enemy Ranged Accuracy Stat
condition = $custom == 1
name = "Set at 50% "
$rangedacc = 0.0005
[Preset]
category = Enemy Ranged Accuracy Stat
condition = $custom == 1
name = "Set at 75% "
$rangedacc = 0.00075
[Preset]
category = Enemy Ranged Accuracy Stat
condition = $custom == 1
name = "Set at 100% (default) "
default = 1
[Preset]
category = Enemy Ranged Accuracy Stat
condition = $custom == 1
name = "Set at 125% "
$rangedacc = 0.00125
[Preset]
category = Enemy Ranged Accuracy Stat
condition = $custom == 1
name = "Set at 150% "
$rangedacc = 0.0015
[Preset]
category = Enemy Ranged Accuracy Stat
condition = $custom == 1
name = "Set at 200% "
$rangedacc = 0.002
[Preset]
category = Enemy Ranged Accuracy Stat
condition = $custom == 1
name = "Hell: Set at 300% "
$rangedacc = 0.003
[Preset]
category = Enemy Ranged Accuracy Stat
condition = $custom == 1
name = "Impossible: Set at 1000% "
$rangedacc = 0.01
[Preset]
category = Enemy Potential Stat
condition = $custom == 1
name = "Set at 25% "
$potential = 0.00025
[Preset]
category = Enemy Potential Stat
condition = $custom == 1
name = "Set at 50% "
$potential = 0.0005
[Preset]
category = Enemy Potential Stat
condition = $custom == 1
name = "Set at 75% "
$potential = 0.00075
[Preset]
category = Enemy Potential Stat
condition = $custom == 1
name = "Set at 100% (default) "
default = 1
[Preset]
category = Enemy Potential Stat
condition = $custom == 1
name = "Set at 125% "
$potential = 0.00125
[Preset]
category = Enemy Potential Stat
condition = $custom == 1
name = "Set at 150% "
$potential = 0.0015
[Preset]
category = Enemy Potential Stat
condition = $custom == 1
name = "Set at 200% "
$potential = 0.002
[Preset]
category = Enemy Potential Stat
condition = $custom == 1
name = "Hell: Set at 300% "
$potential = 0.003
[Preset]
category = Enemy Potential Stat
condition = $custom == 1
name = "Impossible: Set at 1000% "
$potential = 0.01
[Preset]
category = Enemy Evasion Stat
condition = $custom == 1
name = "Set at 25% "
$evasion = 0.00025
[Preset]
category = Enemy Evasion Stat
condition = $custom == 1
name = "Set at 50% "
$evasion = 0.0005
[Preset]
category = Enemy Evasion Stat
condition = $custom == 1
name = "Set at 75% "
$evasion = 0.00075
[Preset]
category = Enemy Evasion Stat
condition = $custom == 1
name = "Set at 100% (default) "
default = 1
[Preset]
category = Enemy Evasion Stat
condition = $custom == 1
name = "Set at 125% "
$evasion = 0.00125
[Preset]
category = Enemy Evasion Stat
condition = $custom == 1
name = "Set at 150% "
$evasion = 0.0015
[Preset]
category = Enemy Evasion Stat
condition = $custom == 1
name = "Set at 200% "
$evasion = 0.002
[Preset]
category = Enemy Evasion Stat
condition = $custom == 1
name = "Hell: Set at 300% "
$evasion = 0.003
#remember to remove the $other from Enemy HP Stats when uncommenting
#[Preset]
#category = Enemy Other Stats
#condition = $custom == 1
#name = "Set at 25% "
#$other = 0.00025
#
#[Preset]
#category = Enemy Other Stats
#condition = $custom == 1
#name = "Set at 50% "
#$other = 0.0005
#
#[Preset]
#category = Enemy Other Stats
#condition = $custom == 1
#name = "Set at 75% "
#$other = 0.00075
#
#[Preset]
#category = Enemy Other Stats
#condition = $custom == 1
#name = "Set at 100% (default) "
#default = 1
#
#[Preset]
#category = Enemy Other Stats
#condition = $custom == 1
#name = "Set at 125% "
#$other = 0.00125
#
#[Preset]
#category = Enemy Other Stats
#condition = $custom == 1
#name = "Set at 150% "
#$other = 0.0015
#
#[Preset]
#category = Enemy Other Stats
#condition = $custom == 1
#name = "Set at 200% "
#$other = 0.002
#
#[Preset]
#category = Enemy Other Stats
#condition = $custom == 1
#name = "Hell: Set at 300% "
#$other = 0.003
#
#[Preset]
#category = Enemy Other Stats
#condition = $custom == 1
#name = "Impossible: Set at 1000% "
#$other = 0.01

View file

@ -4,7 +4,7 @@ name = Field Skill Level
path = "Xenoblade Chronicles X/Mods/BLADE/Field Skill Level"
description = "You can change your Mechanical, Archaeological and Biological field skill level."
#Credits: Intra
version = 7
version = 6
[Default]
$meclevel = 5

View file

@ -1,7 +1,6 @@
[XCX_TICKETS_DLC]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
.origin = codecave
.int $mission
VarTicketsAmount:
.int 0

View file

@ -1,10 +1,8 @@
[XCX_OFFLINEWE]
[XCX_OfflineWorldEnemy]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
.origin = codecave
.int $ygg ;0x400D | mission ID for ygg
.int $teli ;0x4008 or 0x4009 | mission ID's for teli
.int $nemesiscost ;sets blade medals cost of nemesis mission
.int $minmedals ;sets minimum blade medal count
;0x400D | mission ID for ygg
;0x4008 or 0x4009 | mission ID's for teli
; Manage RPs & Appraisal
VarShareRP:
@ -14,8 +12,9 @@ VarShareAP:
.int 0
_loadRP:
lis r12, 0x0022
ori r12, r12, 0x5510
RPAmmount = $RPAmmount
lis r12, RPAmmount@hi
ori r12, r12, RPAmmount@l
blr
; menu::CTerminalMenu_PieceExchange::offline((void))
@ -24,7 +23,7 @@ _single:
li r3, 0
blr
[XCX_OFFLINEWE_V101E_V102U] ; ######################################################################################
[XCX_OfflineWorldEnemy_v101E_v102U] ; ######################################################################################
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07 ; 1.0.1E, 1.0.2U, 1.0.0E
; cfs::CfSocialManager::update((float))
0x022879D0 = nop ; (network test?) allow call to cfs::CfSocialQuestManager::update((void))
@ -72,7 +71,7 @@ moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07 ; 1.0.1E, 1.0.2U, 1.0.0E
0x02888E00 = bge 0x02888E08 ;LAB_02888e08
0x02888E04 = li r3, $minmedals
[XCX_OFFLINEWE_V101E] ; ############################################################################################
[XCX_OfflineWorldEnemy_v101E] ; ############################################################################################
moduleMatches = 0xF882D5CF, 0x218F6E07 ; 1.0.1E, 1.0.0E
0x02AC5C10 = li r3, 0 ; menu::CTerminalMenu_SquadQuest::offline
; menu::MenuMultiQuestOrder::move((void))
@ -85,7 +84,7 @@ moduleMatches = 0xF882D5CF, 0x218F6E07 ; 1.0.1E, 1.0.0E
; __CPR129__getMultiQuestReward__Q2_3cfs15CfSocialManagerCFUiRQ2_3mtl68fixed_vector__tm__48_Q3_3cfsJ28J11QuestRewardXCUiL_2_46T1 --> OK
0x022CA324 = nop ; always all items?
[XCX_OFFLINEWE_V102U] ; ############################################################################################
[XCX_OfflineWorldEnemy_v102U] ; ############################################################################################
moduleMatches = 0x30B6E091 ; 1.0.2U
0x02AC5C00 = li r3, 0 ; menu::CTerminalMenu_SquadQuest::offline
0x02B9B0A0 = li r3, 1 ; Disable call to menu::MenuMultiQuestOrder::canOrderWorldEnemy
@ -93,7 +92,7 @@ moduleMatches = 0x30B6E091 ; 1.0.2U
0x02AC612C = ba _single ; menu::CBladeHomuMenu::single((void))
0x022CA324 = nop ; always all items? ;;
[XCX_OFFLINEWE_V102J] ; ############################################################################################
[XCX_OfflineWorldEnemy_v102J] ; ############################################################################################
moduleMatches = 0x7672271D ; 1.0.2J
0x022873E8 = nop ; (network test?) allow call to cfs::CfSocialQuestManager::update((void))
0x022C7A6C = nop ; network test : lwz r10, 0x1B0(r30) --> rlwinm. r9, r10, 0,30,30
@ -136,7 +135,7 @@ moduleMatches = 0x7672271D ; 1.0.2J
0x02AC27FC = ba _single ; menu::CBladeHomuMenu::single((void))
0x022C9D34 = nop ; always all items?
[XCX_OFFLINEWE_V100U] ; ############################################################################################
[XCX_OfflineWorldEnemy_v100U] ; ############################################################################################
moduleMatches = 0xAB97DE6B, 0x676EB33E ; 1.0.1U, 1.0.0U
0x02287960 = nop ; (network test?) allow call to cfs::CfSocialQuestManager::update((void))
0x022C7FEC = nop ; network test : lwz r10, 0x1B0(r30) --> rlwinm. r9, r10, 0,30,30
@ -179,7 +178,7 @@ moduleMatches = 0xAB97DE6B, 0x676EB33E ; 1.0.1U, 1.0.0U
0x02AC60B0 = ba _single ; menu::CBladeHomuMenu::single((void))
0x022CA2B4 = nop ; always all items?
[XCX_OFFLINEWE_V100J] ; ############################################################################################
[XCX_OfflineWorldEnemy_v100J] ; ############################################################################################
moduleMatches = 0x785CA8A9 ; 1.0.0J
0x0228713C = nop ; (network test?) allow call to cfs::CfSocialQuestManager::update((void))
0x022C78F8 = nop ; network test : lwz r10, 0x1B0(r30) --> rlwinm. r9, r10, 0,30,30

View file

@ -1,4 +1,3 @@
; not porting this backup file to JP
[XCX_OFFLINEWE_V101E_V102U]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07 ; 1.0.1E, 1.0.2U, 1.0.0E
.origin = codecave

View file

@ -9,6 +9,7 @@ version = 6
[Default]
$ygg = 0x4EED
$teli = 0x4EE9
$RPAmmount = 2250000
$nemesiscost = 1
$minmedals = 0
@ -21,6 +22,15 @@ category = "Telethia Bossfight Version"
name = "Friday Telethia (thunderstorms - 15:00)"
$teli = 0x4EE8
[Preset]
category = "RP Ammount"
name = 2250000 (default)
[Preset]
category = "RP Ammount"
name = 1
$RPAmmount = 1
[Preset]
category = "CHEAT - BLADE Medals not needed"
name = "Cheat not enabled"

View file

@ -1,9 +1,6 @@
[XCX_UNLOCKPOSTSKELLS]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
.origin = codecave
.int $miranium
.int $resource
.int $ignoreLevel
LbIgnoreLevel:
cmpwi r3, $ignoreLevel

View file

@ -1,8 +1,6 @@
[XCX_BLADE_MORETICKETS]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
.origin = codecave
.int $mult
.int $uncap
; ----------------------------------------------------------------------------
; WHO : cfs::CfSocialManager::addTradeTicket((int, unsigned int))
; WHAT : Multiply the reward tickets given in many occasions

View file

@ -7,11 +7,15 @@ description = Increase the Tickets gained with Squad tasks and missions.|Uncappe
version = 6
[Default]
$mult = 2
$mult = 1
$uncap = 0
[Preset]
name = "Gain more Tickets (x1)"
[Preset]
name = "Gain more Tickets (x2)"
$mult = 2
[Preset]
name = "Gain more Tickets (x3)"
@ -38,8 +42,8 @@ name = "Gain more Tickets (x1000)"
$mult = 1000
[Preset]
name = "Respawn Global Nemesis Yggralith Zero (x500000)"
$mult = 500000
name = "Respawn Global Nemesis Yggralith Zero (x-1)"
$mult = -1
[Preset]
name = Yes

View file

@ -3,6 +3,7 @@ moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x67
.origin = codecave
; get lv 027e14f ; get exp 027e1504 ; set lv 027e1510 ; set exp 027e151c
; 1b77a520
_levelMemorJP100:
;reads from the static address that stores the address for the start of character info memory section
@ -31,24 +32,29 @@ _charLevelCheat:
; Character Level
li r4, $level
stb r4, $memoffset (r3)
; Character exp
exp = $exp
lis r4, exp@ha
addi r4, r4, exp@l
stw r4, $memoffset+2 (r3)
;fixes the line we over wrote
addi r3,r1,0x8
blr
[XCX_Level_V101E_V102U]
[XCX_Level_v101E_v102U]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07 ; 1.0.1E, 1.0.2U, 1.0.0E
; Our code applies when the reqMenuCreateParty function is used
0x023429F0 = bla _levelMemorEU101US102
[XCX_Level_V102J]
[XCX_Level_v102J]
moduleMatches = 0x7672271D ; 1.0.2J
0x02342224 = bla _levelMemorJP102
[XCX_Level_V100U]
[XCX_Level_v100U]
moduleMatches = 0xAB97DE6B, 0x676EB33E ; 1.0.1U, 1.0.0U
0x02342980 = bla _levelMemorUS100
[XCX_Level_V100J]
[XCX_Level_v100J]
moduleMatches = 0x785CA8A9 ; 1.0.0J
0x023420B0 = bla _levelMemorJP100

View file

@ -0,0 +1,247 @@
this file is documenting all the data about a character that can be changed.
fell free to use this document to help make your own character mods
document made by googlebonker
The addresses listed are Wii U addresses.
The exact address in cemu changes from update to update
but in 2.4 is 1B77A5C8 and in other versions will be near that address
1C38E5C8 AAAAAAAA AAAAAAAA
1C38E5D0 AAAAAAAA AAAAAAAA AAAAAAAA AAAAAAAA
1C38E5E0 AAAAAAAA AAAAAAAA AAAAAAAA AAAAAAAA
1C38E5F0 AAAAAAAA AAAAAAAA AAAAAAAA AAAAAAAA
1C38E600 AAAAAAAA AAAAAAAA AAAABBCC DDDDEEEE
1C38E610 FFFFGGHH IIJJKKKK LLLLMMMM NNNNOOOO
1C38E620 PPPPQQQQ RRRRSSSS TTTTUUUU VVVVWWWW
1C38E630 XXXXXXXX YYYYYYYY ZZZZZZZZ AAAAAAAA
1C38E640 BBCCDDEE FFFFFFFF GGGGHHHH IIIIJJJJ
1C38E650 KKKKLLLL MMMMNNNN OOOOPPPP QQQQRRRR
1C38E660 SSSSTTTT UUUUVVVV WWWWXXXX YYYYZZZZ
1C38E670 AAAABBBB CCCCDDDD EEEEFFFF GGGGHHHH
1C38E680 IIIIJJJJ KKKKLLLL MMMMNNNN OOOOPPPP
1C38E690 QQQQRRRR SSSSTTTT UUUUVVVV WWWWXXXX
1C38E6A0 YYYYZZZZ AAAABBBB CCCCDDDD EEEEFFFF
1C38E6B0 GGGGHHHH IIIIJJJJ KKKKLLLL MMMMNNNN
1C38E6C0 OOOOPPPP QQQQRRRR SSSSTTTT UUUUVVVV
1C38E6D0 WWWWXXXX YYYYZZZZ AAAABBBB CCCCDDDD
1C38E6E0 EEEEFFFF GGGGHHHH IIIIJJJJ KKKKLLLL
1C38E6F0 MMNNOOPP QQQQRRSS TTUUVVWW XXYYZZAA
1C38E700 BBCCDDEE FFGGHHII JJKKLLMM NNOOPPQQ
1C38E710 RRRRSSSS TTTTUUUU VVVVWWWW XXXXYYYY
1C38E720 ZZZZAAAA BBBBCCCC DDDDEEEE FFFFGGG
1C38E730 HHHHIIII JJJJKKKK LLLLLLLL
1C38E5C8
A Avatar name
B A 67th unusable character slot. The game always puts "00" after your avatar's name, but the next slot (CC) that would be used for "00" is used to count the characters in your avatar's name. Anything besides "00" in this space will crash your game and cause it to reload.
C Avatar name character count. This automatically readjusts if you try to change it.
D Base Face
E Hair > Style
F Hair > Special (Hair > Specials only go with the corresponding Hair > Style. If you mismatch these, the game will crash and cause it to reload. 00 is always off.)
G Skin > Moles
H Skin > Freckles
I Skin > Cheeks
J Skin > Scars
K Make up > Face Paint
L Eyes > Pupils
M Body Gender (01 male, 02 female)
N ????
O Voice
P Skin > Color
Q Makeup > Lips
R Makeup > Eye Shadow
S Eyes > Color 1 (iris)
T Eyes > Color 2 (pupil)
U Hair > Roots Color
V Hair > Tips Color
W ????
X Height
Y Breast Depth (only works on female bodies) (maximum is 400000000. Setting this value to FF800001 or higher will cause your character's breasts to disappear)
Z Breast Height (only works on female bodies) (maximum is 400000000. Setting
this value to FF800001 or higher will cause your character's breasts to disappear)
1C38E63C
A Breast Width (only works on female bodies) (maximum is 400000000. Setting this value to FF800001 or higher will cause your character's breasts to disappear)
B Protagonist presence (WARNING! Glitchy!)
C Something about a Skell?
D Character level
E ????
F Character experience on the level
G Ranged Weapon
H Ranged Weapon Trait 1
I Ranged Weapon Trait 2
J Ranged Weapon Trait 3
K Ranged Weapon Augment 1
L Ranged Weapon Augment 2
M Ranged Weapon Augment 3
N Melee Weapon
O Melee Weapon Trait 1
P Melee Weapon Trait 2
Q Melee Weapon Trait 3
R Melee Weapon Augment 1
S Melee Weapon Augment 2
T Melee Weapon Augment 3
U Body Armor
V Body Armor Trait 1
W Body Armor Trait 2
X Body Armor Trait 3
Y Body Armor Augment 1
Z Body Armor Augment 2
1C38E670
A Body Armor Augment 3
B Head Armor
C Head Armor Trait 1
D Head Armor Trait 2
E Head Armor Trait 3
F Head Armor Augment 1
G Head Armor Augment 2
H Head Armor Augment 3
I Arm Armor R
J Arm Armor R Trait 1
K Arm Armor R Trait 2
L Arm Armor R Trait 3
M Arm Armor R Augment 1
N Arm Armor R Augment 2
O Arm Armor R Augment 3
P Arm Armor L
Q Arm Armor L Trait 1
R Arm Armor L Trait 2
S Arm Armor L Trait 3
T Arm Armor L Augment 1
U Arm Armor L Augment 2
V Arm Armor L Augment 3
W Leg Armor
X Leg Armor Trait 1
Y Leg Armor Trait 2
Z Leg Armor Trait 3
1C38E6A4
A Leg Armor Augment 1
B Leg Armor Augment 2
C Leg Armor Augment 3
D Body Fashion
E Body Fashion Trait 1
F Body Fashion Trait 2
G Body Fashion Trait 3
H Body Fashion Augment 1
I Body Fashion Augment 2
J Body Fashion Augment 3
K Head Fashion
L Head Fashion Trait 1
M Head Fashion Trait 2
N Head Fashion Trait 3
O Head Fashion Augment 1
P Head Fashion Augment 2
Q Head Fashion Augment 3
R Arm Fashion R
S Arm Fashion R Trait 1
T Arm Fashion R Trait 2
U Arm Fashion R Trait 3
V Arm Fashion R Augment 1
W Arm Fashion R Augment 2
X Arm Fashion R Augment 3
Y Arm Fashion L
Z Arm Fashion L Trait 1
1C38E6D8
A Arm Fashion L Trait 2
B Arm Fashion L Trait 3
C Arm Fashion L Augment 1
D Arm Fashion L Augment 2
E Arm Fashion L Augment 3
F Leg Fashion
G Leg Fashion Trait 1
H Leg Fashion Trait 2
I Leg Fashion Trait 3
J Leg Fashion Augment 1
K Leg Fashion Augment 2
L Leg Fashion Augment 3
M Class (invalid Classes will crash the game and cause it to reload)
N ????
O Class Level
P ????
Q Class experience on the level
R Arts Palette Slot 4
S Arts Palette Slot 4 Art Level
T Arts Palette Slot 3
U Arts Palette Slot 3 Art Level
V Arts Palette Slot 2
W Arts Palette Slot 2 Art Level
X Arts Palette Slot 1
Y Arts Palette Slot 1 Art Level
Z Arts Palette Slot 8
1C38E703
A Arts Palette Slot 8 Art Level
B Arts Palette Slot 7
C Arts Palette Slot 7 Art Level
D Arts Palette Slot 6
E Arts Palette Slot 6 Art Level
F Arts Palette Slot 5
G Arts Palette Slot 5 Art Level
H Assigned Skills Slot 1
I Assigned Skills Slot 1 Skill Level
J Assigned Skills Slot 2
K Assigned Skills Slot 2 Skill Level
L Assigned Skills Slot 3
M Assigned Skills Slot 3 Skill Level
N Assigned Skills Slot 4
O Assigned Skills Slot 4 Skill Level
P Assigned Skills Slot 5
Q Assigned Skills Slot 5 Skill Level
R Soul Voice Custom Voice 1 Category
S Soul Voice Custom Voice 2 Category
T Soul Voice Custom Voice 3 Category
U Soul Voice Custom Voice 4 Category
V Soul Voice 1
W Soul Voice 2
X Soul Voice 3
Y Soul Voice 4
Z Soul Voice 5
1C38E722
A Soul Voice 6
B Soul Voice 8
C Soul Voice 7
D Soul Voice 9
E Soul Voice 10
F Soul Voice 11
G Soul Voice 12
H Soul Voice 13
I Soul Voice 14
J Soul Voice 15
K Soul Voice 16
L Former HP tracker?
ASCII Table
A 41 61 a
B 42 62 b
C 43 63 c
D 44 64 d
E 45 65 e
F 46 66 f
G 47 67 g
H 48 68 h
I 49 69 i
J 4A 6A j
K 4B 6B k
L 4C 6C l
M 4D 6D m
N 4E 6E n
O 4F 6F o
P 50 70 p
Q 51 71 q
R 52 72 r
S 53 73 s
T 54 74 t
U 55 75 u
V 56 76 v
W 57 77 w
X 58 78 x
Y 59 79 y
Z 5A 7A z
! 21 CF ?
. 2E 2C ,
space 20

View file

@ -9,221 +9,198 @@ version = 7
[Default]
$memoffset = 0x122
$level = 1
$exp = 0
$characterID = 1
[Preset]
category = "Character:"
category = "Character"
name = "Playable Avatar"
[Preset]
category = "Character:"
category = "Character"
name = "Nagi"
$characterID = 2
$memoffset = (($characterID-1)*0x57C)+0x122
[Preset]
category = "Character:"
category = "Character"
name = "L"
$characterID = 3
$memoffset = (($characterID-1)*0x57C)+0x122
[Preset]
category = "Character:"
category = "Character"
name = "Lao"
$characterID = 4
$memoffset = (($characterID-1)*0x57C)+0x122
[Preset]
category = "Character:"
category = "Character"
name = "H.B."
$characterID = 5
$memoffset = (($characterID-1)*0x57C)+0x122
[Preset]
category = "Character:"
category = "Character"
name = "Gwin"
$characterID = 6
$memoffset = (($characterID-1)*0x57C)+0x122
[Preset]
category = "Character:"
category = "Character"
name = "Frye"
$characterID = 7
$memoffset = (($characterID-1)*0x57C)+0x122
[Preset]
category = "Character:"
category = "Character"
name = "Doug"
$characterID = 8
$memoffset = (($characterID-1)*0x57C)+0x122
[Preset]
category = "Character:"
category = "Character"
name = "Yelv"
$characterID = 9
$memoffset = (($characterID-1)*0x57C)+0x122
[Preset]
category = "Character:"
category = "Character"
name = "Boze"
$characterID = 10
$memoffset = (($characterID-1)*0x57C)+0x122
[Preset]
category = "Character:"
category = "Character"
name = "Phog"
$characterID = 11
$memoffset = (($characterID-1)*0x57C)+0x122
[Preset]
category = "Character:"
category = "Character"
name = "Elma"
$characterID = 12
$memoffset = (($characterID-1)*0x57C)+0x122
[Preset]
category = "Character:"
category = "Character"
name = "Lin"
$characterID = 13
$memoffset = (($characterID-1)*0x57C)+0x122
[Preset]
category = "Character:"
category = "Character"
name = "Celica"
$characterID = 14
$memoffset = (($characterID-1)*0x57C)+0x122
[Preset]
category = "Character:"
category = "Character"
name = "Irina"
$characterID = 15
$memoffset = (($characterID-1)*0x57C)+0x122
[Preset]
category = "Character:"
category = "Character"
name = "Murderess"
$characterID = 16
$memoffset = (($characterID-1)*0x57C)+0x122
[Preset]
category = "Character:"
category = "Character"
name = "Alexa"
$characterID = 17
$memoffset = (($characterID-1)*0x57C)+0x122
[Preset]
category = "Character:"
category = "Character"
name = "Hope"
$characterID = 18
$memoffset = (($characterID-1)*0x57C)+0x122
[Preset]
category = "Character:"
category = "Character"
name = "Mia"
$characterID = 19
$memoffset = (($characterID-1)*0x57C)+0x122
[Preset]
category = "Level:"
category = "Level"
name = lv. 1
[Preset]
category = "Level:"
category = "Level"
name = lv. 5
$level = 5
[Preset]
category = "Level:"
category = "Level"
name = lv. 10
$level = 10
[Preset]
category = "Level:"
category = "Level"
name = lv. 15
$level = 15
[Preset]
category = "Level:"
category = "Level"
name = lv. 20
$level = 20
[Preset]
category = "Level:"
category = "Level"
name = lv. 25
$level = 25
[Preset]
category = "Level:"
category = "Level"
name = lv. 30
$level = 30
[Preset]
category = "Level:"
category = "Level"
name = lv. 35
$level = 35
[Preset]
category = "Level:"
category = "Level"
name = lv. 40
$level = 40
[Preset]
category = "Level:"
category = "Level"
name = lv. 45
$level = 45
[Preset]
category = "Level:"
category = "Level"
name = lv. 50
$level = 50
[Preset]
category = "Level:"
category = "Level"
name = lv. 55
$level = 55
[Preset]
category = "Level:"
category = "Level"
name = lv. 60
$level = 60
$exp = 23760
[Preset]
category = "Level:"
name = lv. 70
$level = 70
category = "Level"
name = lv. 99
$level = 99
[Preset]
category = "Level:"
name = lv. 80
$level = 80
[Preset]
category = "Level:"
name = lv. 90
$level = 90
[Preset]
category = "Level:"
name = lv. 100
$level = 100
[Preset]
category = "Level:"
name = lv. 150
$level = 150
[Preset]
category = "Level:"
name = lv. 200
$level = 200
[Preset]
category = "Level:"
category = "Level"
name = lv. 255
$level = 255
[Preset]
category = "Level:"
name = lv. 0
category = "Level"
name = lv. 0 (WILL softlock unless you have Max HP Up)
$level = 0
$exp = -1

View file

@ -1,8 +1,6 @@
[XCX_UPGRADENOLIMIT]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
.origin = codecave
.int $checkSelectItem
.int $checkStrengthen
VarUpgradeCount:
.int 0

View file

@ -1,8 +1,6 @@
[XCX_UNLOCKAUGMENTS]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
.origin = codecave
.int $checkIgnoreMiranium
.int $checkIgnoreMaterials
ChangeMaterialsQuantity:
stw r3, 0xC(r1)

View file

@ -1,8 +1,6 @@
[XCX_BATTLEPOINTSX]
[XCX_BattlePointsX]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
.origin = codecave
.int $mod
; ----------------------------------------------------------------------------
; WHO : addClassExpChara__Q2_6Battle14CBattleManagerFUiT1
; WHAT : Multiply the battle points gained when a new class level is reached
@ -11,7 +9,6 @@ li r3, $mod
mullw r0, r0, r3
mulli r0, r0, 3
blr
; ----------------------------------------------------------------------------
; WHO : addInnerExpChara__Q2_6Battle14CBattleManagerFUiN21
; WHAT : Multiply the battle points gained when a new level is reached
@ -20,7 +17,6 @@ li r4, $mod
mullw r9, r9, r4
add r11, r11, r9
blr
; ----------------------------------------------------------------------------
; WHO : addTreasure__Q2_3cfs10CfTBoxUtilSFUib
; WHAT : Multiply the battle points given by treasures or exploration
@ -29,7 +25,6 @@ li r3, $mod
mullw r3, r31, r3
mr r31, r3
blr
; ----------------------------------------------------------------------------
; WHO : addReward__Q2_3cfs11CfSquadUtilSFUiT1
; WHAT : Multiply the experience points given by Squad missions
@ -38,7 +33,6 @@ li r4, $mod
mullw r3, r3, r4
stw r3, 0x1C(r1)
blr
; ----------------------------------------------------------------------------
; WHO : menu::MenuMultiQuestInfoWindow::displayInfo((menu::MenuObject *,bool))
; WHAT : Multiply the battle points displayed in quest popup information.
@ -47,7 +41,6 @@ lhz r24, 0x90(r1)
li r25, $mod
mullw r24, r24, r25
blr
; ----------------------------------------------------------------------------
; WHO : menu::MenuMultiQuestResult::setup((void))
; WHAT : Multiply the battle points displayed in quest popup results.
@ -58,7 +51,7 @@ stw r3, 0x7C(r1)
blr
[XCX_BATTLEPOINTSX_V101E] ; ############################################################################
[XCX_BattlePointsX_v101E]
moduleMatches = 0xF882D5CF, 0x218F6E07 ; 1.0.1E, 1.0.0E
0x020C4A74 = bla _exp
0x020C1C48 = bla _exp2
@ -68,7 +61,7 @@ moduleMatches = 0xF882D5CF, 0x218F6E07 ; 1.0.1E, 1.0.0E
0x02B94730 = bla _dispBefore
0x02B9FEE0 = bla _dispAfter
[XCX_BATTLEPOINTSX_V102U] ; ############################################################################
[XCX_BattlePointsX_v102U]
moduleMatches = 0x30B6E091 ; 1.0.2U
0x020C4A74 = bla _exp
0x020C1C48 = bla _exp2
@ -78,7 +71,7 @@ moduleMatches = 0x30B6E091 ; 1.0.2U
0x02B94720 = bla _dispBefore
0x02B9FED0 = bla _dispAfter
[XCX_BATTLEPOINTSX_V102J] ; ############################################################################
[XCX_BattlePointsX_v102J]
moduleMatches = 0x7672271D ; 1.0.2J
0x020C4540 = bla _exp
0x020C1714 = bla _exp2
@ -88,7 +81,7 @@ moduleMatches = 0x7672271D ; 1.0.2J
0x02B9066C = bla _dispBefore
0x02B9B998 = bla _dispAfter
[XCX_BATTLEPOINTSX_V100U] ; ############################################################################
[XCX_BattlePointsX_v100U]
moduleMatches = 0xAB97DE6B, 0x676EB33E ; 1.0.1U, 1.0.0U
0x020C4A74 = bla _exp
0x020C1C48 = bla _exp2
@ -98,7 +91,7 @@ moduleMatches = 0xAB97DE6B, 0x676EB33E ; 1.0.1U, 1.0.0U
0x02B946A4 = bla _dispBefore
0x02B9FDE0 = bla _dispAfter
[XCX_BATTLEPOINTSX_V100J] ; ############################################################################
[XCX_BattlePointsX_v100J]
moduleMatches = 0x785CA8A9 ; 1.0.0J
0x020C42BC = bla _exp
0x020C1490 = bla _exp2

View file

@ -1,16 +1,25 @@
[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = "Battle Points X"
name = "Battle Points Multiplier"
path = "Xenoblade Chronicles X/Mods/Experience/Battle Points"
description = Change the amount of Battle points gained when a new level (or class level) is reached, when completing missions or exploring.
#Credits: lasyan3
version = 6
[Default]
$mod = 2
$mod = 1
[Preset]
name = "Quantity x0"
$mod = 0
[Preset]
name = "Quantity x1"
default = 1
[Preset]
name = "Quantity x2"
$mod = 2
[Preset]
name = "Quantity x3"

View file

@ -1,35 +1,29 @@
[XCX_BLADEX]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
.origin = codecave
.int $mod
; ----------------------------------------------------------------------------
[XCX_BLADEX_v101E]
moduleMatches = 0xF882D5CF, 0x218F6E07 ; 1.0.1E, 1.0.0E
; WHO : fw::SocialUnion::getUnionBasePoint((int))
; WHAT : Multiply the BLADE points rewarded
[XCX_BLADEX_V101E]
moduleMatches = 0xF882D5CF, 0x218F6E07 ; 1.0.1E, 1.0.0E
0x0288E610 = nop
0x02E0C5B0 = li r3, -1
0x0288E614 = li r3, $mod
[XCX_BLADEX_V102U]
[XCX_BLADEX_v102U]
moduleMatches = 0x30B6E091 ; 1.0.2U
0x0288E610 = nop
0x02E0C550 = li r3, -1
0x0288E614 = li r3, $mod
[XCX_BLADEX_V102J]
[XCX_BLADEX_v102J]
moduleMatches = 0x7672271D ; 1.0.2J
0x0288B470 = nop
0x02E07A78 = li r3, -1
0x0288B474 = li r3, $mod
[XCX_BLADEX_V100U]
[XCX_BLADEX_v100U]
moduleMatches = 0xAB97DE6B, 0x676EB33E ; 1.0.1U, 1.0.0U
0x0288E594 = nop
0x02E0C3D8 = li r3, -1
0x0288E598 = li r3, $mod
;[XCX_BLADEX_V100J]
;[XCX_BLADEX_v100J]
;moduleMatches = 0x785CA8A9 ; 1.0.0J ;;;
;getUnionBasePoint__Q2_2fw11SocialUnionFi does not exist

View file

@ -1,16 +1,25 @@
[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = "BLADE Points X"
name = "BLADE Points Multiplier"
path = "Xenoblade Chronicles X/Mods/Experience/BLADE Points"
description = Change the amount of BLADE points gained in various situations.
#Credits: lasyan3
version = 6
[Default]
$mod = 2
$mod = 1
[Preset]
name = "x0"
$mod = 0
[Preset]
name = "x1"
default = 1
[Preset]
name = "x2"
$mod = 2
[Preset]
name = "x3"

View file

@ -1,8 +1,6 @@
[XCX_CLASSEXPX]
[XCX_ClassEXP]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
.origin = codecave
.int $mod
; ----------------------------------------------------------------------------
; WHO : addClassExpChara__Q2_6Battle14CBattleManagerFUiT1
; WHAT : Multiply the class experience given during combat
@ -10,7 +8,6 @@ _expBattle:
li r12, $mod
mullw r31, r3, r12
blr
; ----------------------------------------------------------------------------
; WHO : addReward__Q2_3cfs11CfSquadUtilSFUiT1
; WHAT : Multiply the experience points given by Squad missions
@ -25,7 +22,6 @@ li r5, $mod
mullw r3, r3, r5
stw r3, 0x34(r1)
blr
; ----------------------------------------------------------------------------
; WHO : menu::MenuMultiQuestResult::setup((void))
; WHAT :
@ -36,7 +32,7 @@ stw r3, 0x80(r1)
blr
[XCX_CLASSEXPX_V101E] ; ############################################################################
[XCX_ClassEXP_v101E]
moduleMatches = 0xF882D5CF, 0x218F6E07 ; 1.0.1E, 1.0.0E
0x020C4A28 = bla _expBattle
0x023CC750 = bla _expSquadValue
@ -44,7 +40,7 @@ moduleMatches = 0xF882D5CF, 0x218F6E07 ; 1.0.1E, 1.0.0E
0x02B91324 = bla _dispBefore
0x02B9FF44 = bla _dispAfter
[XCX_CLASSEXPX_V102U] ; ############################################################################
[XCX_ClassEXP_v102U]
moduleMatches = 0x30B6E091 ; 1.0.2U
0x020C4A28 = bla _expBattle
0x023CC750 = bla _expSquadValue
@ -52,7 +48,7 @@ moduleMatches = 0x30B6E091 ; 1.0.2U
0x02B91314 = bla _dispBefore
0x02B9FF34 = bla _dispAfter
[XCX_CLASSEXPX_V102J] ; ############################################################################
[XCX_ClassEXP_v102J]
moduleMatches = 0x7672271D ; 1.0.2J
0x020C44F4 = bla _expBattle
0x023CBDB4 = bla _expSquadValue
@ -60,7 +56,7 @@ moduleMatches = 0x7672271D ; 1.0.2J
0x02B8D260 = bla _dispBefore
0x02B9B9FC = bla _dispAfter
[XCX_CLASSEXPX_V100U] ; ############################################################################
[XCX_ClassEXP_v100U]
moduleMatches = 0xAB97DE6B, 0x676EB33E ; 1.0.1U, 1.0.0U
0x020C4A28 = bla _expBattle
0x023CC6E0 = bla _expSquadValue
@ -68,7 +64,7 @@ moduleMatches = 0xAB97DE6B, 0x676EB33E ; 1.0.1U, 1.0.0U
0x02B91298 = bla _dispBefore
0x02B9FE44 = bla _dispAfter
[XCX_CLASSEXPX_V100J] ; ############################################################################
[XCX_ClassEXP_v100J]
moduleMatches = 0x785CA8A9 ; 1.0.0J
0x020C4270 = bla _expBattle
0x023CB8E4 = bla _expSquadValue

View file

@ -1,16 +1,25 @@
[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = "Class Exp Points X"
name = "Class Exp Points Multiplier"
path = "Xenoblade Chronicles X/Mods/Experience/Class Exp Points"
description = Change the amount of Class Exp points gained in battle, missions, quests and exploration.
#Credits: lasyan3
version = 6
[Default]
$mod = 2
$mod = 1
[Preset]
name = "x0"
$mod = 0
[Preset]
name = "x1"
default = 1
[Preset]
name = "x2"
$mod = 2
[Preset]
name = "x3"

View file

@ -1,20 +1,14 @@
[XCX_FRIENDPOINTSX]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
.origin = codecave
.int $mod
; ----------------------------------------------------------------------------
[XCX_FriendPoints_v101E_v102U_v100U]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07, 0xAB97DE6B, 0x676EB33E ; 1.0.1E, 1.0.2U, 1.0.0E, 1.0.1U, 1.0.0U
; WHO : RegistDamage_SoulVoiceLink__Q2_12DamageSystem7FactorySFRCQ2_3cfs30CfHandleKey__tm__11_XCUiL_2_12T1Ui
; WHAT : Gives a lot of friend points when activating a Soul Voice Link during combat
; : BEWARE as this can lead to freeze of the emulator when opening the Affinity Chart (not sure if this is related)
[XCX_FRIENDPOINTSX_V101E_V102U_V100U]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07, 0xAB97DE6B, 0x676EB33E ; 1.0.1E, 1.0.2U, 1.0.0E, 1.0.1U, 1.0.0U
0x02179908 = li r31, $mod
[XCX_FRIENDPOINTSX_V102J]
[XCX_FriendPoints_v102J]
moduleMatches = 0x7672271D ; 1.0.2J
0x021793D4 = li r31, $mod
[XCX_FRIENDPOINTSX_V100J]
[XCX_FriendPoints_v100J]
moduleMatches = 0x785CA8A9 ; 1.0.0J
0x02179150 = li r31, $mod

View file

@ -1,8 +1,8 @@
[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = "Friends Points X"
path = "Xenoblade Chronicles X/Mods/Experience/Friends Points"
description = More Friends points gained when activating a Soul Voice Link during battle.
name = "More Affinity Points From Soul Voices"
path = "Xenoblade Chronicles X/Mods/Experience/Affinity Points"
description = More Affinity points gained when activating a Soul Voice during battle.
#Credits: lasyan3
version = 6

View file

@ -1,8 +1,6 @@
[XCX_EXPX]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
.origin = codecave
.int $mod
; ----------------------------------------------------------------------------
; WHO : cfs::CfCompoCtrlEnemy::execRequestCommon
; WHAT : Multiply the experience points given in battles
@ -12,7 +10,6 @@ mulli r3, r3, $mod
stw r3, 0x3184(r28)
mr r3, r28
blr
; ----------------------------------------------------------------------------
; WHO : addTreasure__Q2_3cfs10CfTBoxUtilSFUib
; WHAT : Multiply the experience points given by treasures or exploration
@ -21,7 +18,6 @@ li r3, $mod
lhz r31, 0x1C(r1)
mullw r31, r31, r3
blr
; ----------------------------------------------------------------------------
; WHO : addReward__Q2_3cfs11CfQuestUtilSFUiQ2_3cfs17CfQuestRewardType
; WHAT : Multiply the experience points given by quests ?
@ -30,7 +26,6 @@ li r4, $mod
mullw r3, r3, r4
stw r3, 0x60(r1)
blr
; ----------------------------------------------------------------------------
; WHO : addReward__Q2_3cfs11CfSquadUtilSFUiT1
; WHAT : Multiply the experience points given by Squad missions
@ -39,7 +34,6 @@ li r4, $mod
mullw r3, r3, r4
stw r3, 0x10(r1)
blr
; ----------------------------------------------------------------------------
; WHO : menu::MenuMultiQuestInfoWindow::displayInfo((menu::MenuObject *,bool))
; WHAT :
@ -48,7 +42,6 @@ lwz r23, 0x88(r1)
li r24, $mod
mullw r23, r23, r24
blr
; ----------------------------------------------------------------------------
; WHO : menu::MenuMultiQuestResult::setup((void))
; WHAT :
@ -59,7 +52,7 @@ stw r3, 0x78(r1)
blr
[XCX_EXPX_V101E] ; ############################################################################
[XCX_EXPX_v101E]
moduleMatches = 0xF882D5CF, 0x218F6E07 ; 1.0.1E, 1.0.0E
0x025624D4 = bla _expBattle
0x022D8E64 = bla _expTreasure
@ -70,7 +63,7 @@ moduleMatches = 0xF882D5CF, 0x218F6E07 ; 1.0.1E, 1.0.0E
; unlimited exp (no 9999 limit) loops around 140000
0x020C1BC4 = nop
[XCX_EXPX_V102U] ; ############################################################################
[XCX_EXPX_v102U]
moduleMatches = 0x30B6E091 ; 1.0.2U
0x025624D4 = bla _expBattle
0x022D8E64 = bla _expTreasure
@ -81,7 +74,7 @@ moduleMatches = 0x30B6E091 ; 1.0.2U
; unlimited exp (no 9999 limit) loops around 140000
0x020C1BC4 = nop
[XCX_EXPX_V102J] ; ############################################################################
[XCX_EXPX_v102J]
moduleMatches = 0x7672271D ; 1.0.2J
0x02561AB0 = bla _expBattle
0x022D8694 = bla _expTreasure
@ -92,7 +85,7 @@ moduleMatches = 0x7672271D ; 1.0.2J
; unlimited exp (no 9999 limit) loops around 140000
0x020C1690 = nop
[XCX_EXPX_V100U] ; ############################################################################
[XCX_EXPX_v100U]
moduleMatches = 0xAB97DE6B, 0x676EB33E ; 1.0.1U, 1.0.0U
0x02562464 = bla _expBattle
0x022D8DF4 = bla _expTreasure
@ -103,7 +96,7 @@ moduleMatches = 0xAB97DE6B, 0x676EB33E ; 1.0.1U, 1.0.0U
; unlimited exp (no 9999 limit) loops around 140000
0x020C1BC4 = nop
[XCX_EXPX_V100J] ; ############################################################################
[XCX_EXPX_v100J]
moduleMatches = 0x785CA8A9 ; 1.0.0J
0x02560FD4 = bla _expBattle
0x022D8520 = bla _expTreasure

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@ -1,6 +1,6 @@
[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = "Lv Exp Points"
name = "Lv Exp Points Multiplier"
path = "Xenoblade Chronicles X/Mods/Experience/Lv Exp Points"
description = Change the amount of Level Exp points gained in battle, missions, quests and exploration.|Ignores the 9999 exp cap.
#Credits: lasyan3
@ -9,8 +9,13 @@ version = 6
[Default]
$mod = 1
[Preset]
name = "x0"
$mod = 0
[Preset]
name = "x1"
default = 1
[Preset]
name = "x2"

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@ -1,7 +1,6 @@
[XCX_FN_MIR_FREQ]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
.origin = codecave
.int $mod
; ----------------------------------------------------------------------------
; WHAT : changeTime__Q2_4fnet9CFnetTaskFUiT1

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@ -1,8 +1,6 @@
[XCX_FN_MIR_QTY]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
.origin = codecave
.int $mod
.int $uncap
; ----------------------------------------------------------------------------
; WHO : changeTime__Q2_4fnet9CFnetTaskFUiT1

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@ -1,14 +1,9 @@
[XCX_FN_MNY_FREQ]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
.origin = codecave
.int $mod
[XCX_FN_MNY_FREQ_V101E_V102U]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07 ; 1.0.1E, 1.0.2U, 1.0.0E
; ----------------------------------------------------------------------------
; WHAT : changeTime__Q2_4fnet9CFnetTaskFUiT1
; WHY : Affect the frequency of the NavFrontier income for the money
; Frequency unit is 1 minute (so by default income is every 15 minutes)
[XCX_FN_MNY_FREQ_V101E_V102U]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07 ; 1.0.1E, 1.0.2U, 1.0.0E
0x027D554C = li r12, $mod
[XCX_FN_MNY_FREQ_V102J]

View file

@ -1,7 +1,6 @@
[XCX_FN_MNY_QTY]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
.origin = codecave
.int $mod
_money:
li r31, $mod

View file

@ -7,10 +7,14 @@ description = Affect the quantity of the FrontierNav income for the Money.
version = 6
[Default]
$mod = 2
$mod = 1
[Preset]
name = "x1"
[Preset]
name = "x2"
$mod = 2
[Preset]
name = "x3"

View file

@ -1,14 +1,9 @@
[XCX_FN_RES_FREQ]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
.origin = codecave
.int $mod
[XCX_FN_RES_FREQ_V101E_V102U]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07 ; 1.0.1E, 1.0.2U, 1.0.0E
; ----------------------------------------------------------------------------
; WHAT : changeTime__Q2_4fnet9CFnetTaskFUiT1
; WHY : Affect the frequency of the NavFrontier income for the resources
; Frequency unit is 1 minute (so by default income is every 5 minutes)
[XCX_FN_RES_FREQ_V101E_V102U]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07 ; 1.0.1E, 1.0.2U, 1.0.0E
0x027D534C = li r12, $mod
[XCX_FN_RES_FREQ_V102J]

View file

@ -1,7 +1,6 @@
[XCX_FN_RES_QTY]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
.origin = codecave
.int $mod
; ----------------------------------------------------------------------------
; WHAT : changeTime__Q2_4fnet9CFnetTaskFUiT1

View file

@ -7,10 +7,14 @@ description = Affect the quantity of the FrontierNav income for the resources.
version = 6
[Default]
$mod = 2
$mod = 1
[Preset]
name = "x1"
[Preset]
name = "x2"
$mod = 2
[Preset]
name = "x3"

View file

@ -1,16 +1,17 @@
[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = "Camera distance mod"
path = "Xenoblade Chronicles X/Mods/Graphics/Camera distance mod"
name = "Default Camera Distance Mod"
path = "Xenoblade Chronicles X/Mods/Graphics/Default Camera Distance"
description = Affect the default distance of the camera (Vanilla zoom is 0).|Does not affect max zoom possible.
#Credits: lasyan3
version = 6
[Default]
$mod = 2.0
$mod = 0.0
[Preset]
name = "Zoom 2"
$mod = 2.0
[Preset]
name = "Zoom 5"

View file

@ -1,29 +1,16 @@
[XCX_NoModelFade_V101E_V102U]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07 ; 1.0.1E, 1.0.2U, 1.0.0E
; in func setCameraAlphaMount__Q2_3cfs5CfObjFf
0x023EAC38 = nop ;setCameraAlphaMount__Q2_3cfs5CfObjFf
0x023EB5A4 = nop ;setCameraAlphaMount__Q2_3cfs5CfObjFf
; in func updateAlpha__Q2_3cfs17CfCompoAssetActorFv
0x02483E14 = nop ;setCameraAlphaMount__Q2_3cfs5CfObjFf
0x02484018 = nop ;setCameraAlphaMount__Q2_3cfs5CfObjFf
; mod prevents setCameraAlphaMount function from ever being called
0x023EA1F0 = blr
[XCX_NoModelFade_V102J]
moduleMatches = 0x7672271D ; 1.0.2J
0x023EA278 = nop
0x023EABE4 = nop
0x02483454 = nop
0x02483658 = nop
0x023E9830 = blr
[XCX_NoModelFade_V100U]
moduleMatches = 0xAB97DE6B, 0x676EB33E ; 1.0.1U, 1.0.0U
0x023EABC8 = nop
0x023EB534 = nop
0x02483DA4 = nop
0x02483FA8 = nop
0x023EA180 = blr
[XCX_NoModelFade_V100J]
moduleMatches = 0x785CA8A9 ; 1.0.0J
0x023E9DA8 = nop
0x023EA714 = nop
0x02482978 = nop
0x02482B7C = nop
0x023E9360 = blr

View file

@ -1,16 +1,11 @@
[XCX_REMOVEBLUR_V101E_V102U_V100U]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07, 0xAB97DE6B, 0x676EB33E ; 1.0.1E, 1.0.2U, 1.0.0E, 1.0.1U, 1.0.0U
; in func update__Q2_4Gear5CGearFf
;mod prevents updateBlur, startBlur, endBlur, and IsEndBlur functions from ever being called
0x021BC970 = nop ;_updateBlur__Q2_4Gear5CGearFf
; in func Update__Q2_4Gear5CModeFf
0x021E208C = nop ;_updateBlur__Q2_4Gear5CModeFf
; in func _startDecorate__Q2_4Gear5CGearFUi
0x021BEDAC = nop ;_startBlur__Q2_4Gear5CGearFv
; in func _startDecorate__Q2_4Gear5CModeFUi
0x021CFCCC = nop ;_startBlur__Q2_4Gear5CModeFv
; in func _endDecorate__Q2_4Gear5CGearFUi
0x021B4294 = nop ;_endBlur__Q2_4Gear5CGearFv
; in func _tailStatus__Q2_6Battle14CBattleManagerFv
0x020B6404 = nop ;IsEndBlur__Q2_4Gear5CGearFv
[XCX_REMOVEBLUR_V102J]

View file

@ -1,9 +1,6 @@
[XCX_LOOT_RANDOM_AFFIX]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
.origin = codecave
.int $var1 ; 80
.int $var2 ; 80
.int $var3 ; 20
; ----------------------------------------------------------------------------
; WHO : calcAffix__Q2_8ItemDrop16CItemDropManagerFUsRQ2_3mtl32fixed_vector__tm__12_UsXCUiL_1_3
; WHAT : Affix random truly

View file

@ -1,8 +1,6 @@
[XCX_LOOT_EQUIPMENT_TYPE]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
.origin = codecave
.int $type
.int $sub
; ----------------------------------------------------------------------------
; WHO : __CPR98__calcItemTableID__Q2_8ItemDrop16CItemDropManagerFUcRCQ3_J20JJ29J11SCreateInfoRUs
; WHAT : Force some kind of equipment to be looted in Gold chests

View file

@ -1,7 +1,6 @@
[XCX_LOOT_MATERIALS]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
.origin = codecave
.int $ratio
; ----------------------------------------------------------------------------
; WHO : __CPR90__calcItemBronze__Q2_8ItemDrop16CItemDropManagerFRQ3_J19JJ28J9SDropInfoUc

View file

@ -1,8 +1,6 @@
[XCX_LOOT_FORCECHEST]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
.origin = codecave
.int $forced
.int $treasure
; ----------------------------------------------------------------------------
; WHO : ItemDrop::CItemDropManager::calcRank((unsigned short, int))

View file

@ -2,25 +2,25 @@
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = "Treasure Quality"
path = "Xenoblade Chronicles X/Mods/Loot/Treasure Quality"
description = Select the preferred treasure quality you want to loot (see readme.txt for explanation).|Forced can make the story and/or sidequests impossible to complete. (Most key items come from silver treasures)
description = Select preferred treasure quality.|(if forced = no, then only overwrite if enemy drops no loot).||**FORCED = YES, CAN PERMANENTLY SOFTLOCK YOUR SAVE**|Key items come from silver treasures, so if the story enemy fails to drop a silver then you don't get the key item.
#Credits: lasyan3
version = 6
[Default]
$treasure:int = 0
$forced:int = 0
$treasure = 0
$forced = 0
[Preset]
name = "Gold quality"
$treasure:int = 1
$treasure = 1
[Preset]
name = "Silver quality"
$treasure:int = 2
$treasure = 2
[Preset]
name = "Bronze quality"
$treasure:int = 3
$treasure = 3
[Preset]
name = "No treasure"
@ -32,4 +32,4 @@ category = Forced
[Preset]
name = "Yes"
category = Forced
$forced:int = 1
$forced = 1

View file

@ -1,7 +1,6 @@
[XCX_MAXITEMS]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
.origin = codecave
.int $max
_testsub:
lwz r29, 0xC(r1)

View file

@ -1,87 +1,91 @@
[XCX_MAXMONEY_V101E_V102U]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07 ; 1.0.1E, 1.0.2U, 1.0.0E
maxMoney = $maxAmount
; fw::Util::addMoney((int))
0x027F6C28 = lis r12, 0x3B9B
0x027F6C30 = addi r12, r12, -0x3601
0x027F6C3C = lis r3, 0x3B9B
0x027F6C40 = addi r3, r3, -0x3601
0x027F6C28 = lis r12, maxMoney@ha
0x027F6C30 = addi r12, r12, maxMoney@l
0x027F6C3C = lis r3, maxMoney@ha
0x027F6C40 = addi r3, r3, maxMoney@l
; fw::Util::setMoney((unsigned int))
0x027F6BA8 = lis r4, 0x3B9B
0x027F6BAC = addi r4, r4, -0x3601
0x027F6BA8 = lis r4, maxMoney@ha
0x027F6BAC = addi r4, r4, maxMoney@l
; fw::Util::setTradeTicket((unsigned int))
0x027F6D00 = lis r0, 0x3B9A
0x027F6D04 = ori r0, r0, 0xC9FF
0x027F6D00 = lis r0, maxMoney@ha
0x027F6D04 = addi r0, r0, maxMoney@l
; fw::Util::setMiranium((unsigned int))
0x027F6D9C = lis r0, 0x3B9A
0x027F6DA0 = ori r0, r0, 0xC9FF
0x027F6D9C = lis r0, maxMoney@ha
0x027F6DA0 = addi r0, r0, maxMoney@l
; fw::Util::addMiranium((int))
0x027F6DFC = lis r0, 0x3B9A
0x027F6E04 = ori r0, r0, 0xC9FF
0x027F6E14 = lis r12, 0x3B9B
0x027F6E18 = addi r12, r12, -0x3601
0x027F6DFC = lis r0, maxMoney@ha
0x027F6E04 = addi r0, r0, maxMoney@l
0x027F6E14 = lis r12, maxMoney@ha
0x027F6E18 = addi r12, r12, maxMoney@l
[XCX_MAXMONEY_V102J] ; ###########################################################
[XCX_MAXMONEY_V102J]
moduleMatches = 0x7672271D ; 1.0.2J
maxMoney = $maxAmount
; fw::Util::addMoney((int))
0x027F47CC = lis r12, 0x3B9B
0x027F47D4 = addi r12, r12, -0x3601
0x027F47E0 = lis r3, 0x3B9B
0x027F47E4 = addi r3, r3, -0x3601
0x027F47CC = lis r12, maxMoney@ha
0x027F47D4 = addi r12, r12, maxMoney@l
0x027F47E0 = lis r3, maxMoney@ha
0x027F47E4 = addi r3, r3, maxMoney@l
; fw::Util::setMoney((unsigned int))
0x027F474C = lis r4, 0x3B9B
0x027F4750 = addi r4, r4, -0x3601
0x027F474C = lis r4, maxMoney@ha
0x027F4750 = addi r4, r4, maxMoney@l
; fw::Util::setTradeTicket((unsigned int))
0x027f48A4 = lis r0, 0x3B9A
0x027f48A8 = ori r0, r0, 0xC9FF
0x027f48A4 = lis r0, maxMoney@ha
0x027f48A8 = addi r0, r0, maxMoney@l
; fw::Util::setMiranium((unsigned int))
0x027F4940 = lis r0, 0x3B9A
0x027F4944 = ori r0, r0, 0xC9FF
0x027F4940 = lis r0, maxMoney@ha
0x027F4944 = addi r0, r0, maxMoney@l
; fw::Util::addMiranium((int))
0x027F49A0 = lis r0, 0x3B9A
0x027f49A8 = ori r0, r0, 0xC9FF
0x027f49B8 = lis r12, 0x3B9B
0x027f49BC = addi r12, r12, -0x3601
0x027F49A0 = lis r0, maxMoney@ha
0x027f49A8 = addi r0, r0, maxMoney@l
0x027f49B8 = lis r12, maxMoney@ha
0x027f49BC = addi r12, r12, maxMoney@l
[XCX_MAXMONEY_V100U] ; ###########################################################
[XCX_MAXMONEY_V100U]
moduleMatches = 0xAB97DE6B, 0x676EB33E ; 1.0.1U, 1.0.0U
maxMoney = $maxAmount
; fw::Util::addMoney((int))
0x027F6BAC = lis r12, 0x3B9B
0x027F6BB4 = addi r12, r12, -0x3601
0x027F6BC0 = lis r3, 0x3B9B
0x027F6BC4 = addi r3, r3, -0x3601
0x027F6BAC = lis r12, maxMoney@ha
0x027F6BB4 = addi r12, r12, maxMoney@l
0x027F6BC0 = lis r3, maxMoney@ha
0x027F6BC4 = addi r3, r3, maxMoney@l
; fw::Util::setMoney((unsigned int))
0x027F6B2C = lis r4, 0x3B9B
0x027F6B30 = addi r4, r4, -0x3601
0x027F6B2C = lis r4, maxMoney@ha
0x027F6B30 = addi r4, r4, maxMoney@l
; fw::Util::setTradeTicket((unsigned int))
0x027F6C84 = lis r0, 0x3B9A
0x027F6C88 = ori r0, r0, 0xC9FF
0x027F6C84 = lis r0, maxMoney@ha
0x027F6C88 = addi r0, r0, maxMoney@l
; fw::Util::setMiranium((unsigned int))
0x027F6D20 = lis r0, 0x3B9A
0x027F6D24 = ori r0, r0, 0xC9FF
0x027F6D20 = lis r0, maxMoney@ha
0x027F6D24 = addi r0, r0, maxMoney@l
; fw::Util::addMiranium((int))
0x027F6D80 = lis r0, 0x3B9A
0x027F6D88 = ori r0, r0, 0xC9FF
0x027F6D98 = lis r12, 0x3B9B
0x027F6D9C = addi r12, r12, -0x3601
0x027F6D80 = lis r0, maxMoney@ha
0x027F6D88 = addi r0, r0, maxMoney@l
0x027F6D98 = lis r12, maxMoney@ha
0x027F6D9C = addi r12, r12, maxMoney@l
[XCX_MAXMONEY_V100J] ; ###########################################################
[XCX_MAXMONEY_V100J]
moduleMatches = 0x785CA8A9 ; 1.0.0J
maxMoney = $maxAmount
; fw::Util::addMoney((int))
0x027F37A0 = lis r12, 0x3B9B
0x027F37A8 = addi r12, r12, -0x3601
0x027F37B4 = lis r3, 0x3B9B
0x027F37B8 = addi r3, r3, -0x3601
0x027F37A0 = lis r12, maxMoney@ha
0x027F37A8 = addi r12, r12, maxMoney@l
0x027F37B4 = lis r3, maxMoney@ha
0x027F37B8 = addi r3, r3, maxMoney@l
; fw::Util::setMoney((unsigned int))
0x027F3720 = lis r4, 0x3B9B
0x027F3724 = addi r4, r4, -0x3601
0x027F3720 = lis r4, maxMoney@ha
0x027F3724 = addi r4, r4, maxMoney@l
; fw::Util::setTradeTicket((unsigned int))
0x027F3878 = lis r0, 0x3B9A
0x027F387C = ori r0, r0, 0xC9FF
0x027F3878 = lis r0, maxMoney@ha
0x027F387C = addi r0, r0, maxMoney@l
; fw::Util::setMiranium((unsigned int))
0x027F3914 = lis r0, 0x3B9A
0x027F3918 = ori r0, r0, 0xC9FF
0x027F3914 = lis r0, maxMoney@ha
0x027F3918 = addi r0, r0, maxMoney@l
; fw::Util::addMiranium((int))
0x027F3974 = lis r0, 0x3B9A
0x027F397C = ori r0, r0, 0xC9FF
0x027F398C = lis r12, 0x3B9B
0x027F3990 = addi r12, r12, -0x3601
0x027F3974 = lis r0, maxMoney@ha
0x027F397C = addi r0, r0, maxMoney@l
0x027F398C = lis r12, maxMoney@ha
0x027F3990 = addi r12, r12, maxMoney@l

View file

@ -2,6 +2,42 @@
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = "Max Money"
path = "Xenoblade Chronicles X/Mods/Maximus/Max Money"
description = "Increase maximum money to 999 999 999."
description = "Increase (or decrease) the maximum money you can hold."
#Credits: lasyan3
version = 6
[Default]
$maxAmount = 0x3B9AC9FF #999999999
[Preset]
name = 0
$maxAmount = 0
[Preset]
name = 9,999
$maxAmount = 0x270F
[Preset]
name = 99,999
$maxAmount = 0x1869F
[Preset]
name = 999,999
$maxAmount = 0xF423F
[Preset]
name = 9,999,999
$maxAmount = 0x98967F
[Preset]
name = 99,999,999 (Default)
$maxAmount = 0x5F5E0FF
[Preset]
name = 999,999,999 (Recommended)
$maxAmount = 0x3B9AC9FF
default = 1
[Preset]
name = 2,140,000,000 #2147483647 risk negative money
$maxAmount = 0x7F8DCF00

View file

@ -1,7 +1,6 @@
[XCX_MAXTICKETS]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
.origin = codecave
.int $cap
; cfs::CfSocialManager::getTradeTicketMax(const(void))
_maxtickets:

View file

@ -0,0 +1,17 @@
[XCX_NoBGM_V101E_V102U]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07 ; 1.0.1E, 1.0.2U, 1.0.0E
; WHO : cfs::CfSoundManagerBGM::bgmPlay
; WHAT : Never process this function so that music is never played
0x022A2440 = blr
[XCX_NoBGM_V102J]
moduleMatches = 0x7672271D ; 1.0.2J
0x022A1E58 = blr
[XCX_NoBGM_V100U]
moduleMatches = 0xAB97DE6B, 0x676EB33E ; 1.0.1U, 1.0.0U
0x022A23D0 = blr
[XCX_NoBGM_V100J]
moduleMatches = 0x785CA8A9 ; 1.0.0J
0x022A1BAC = blr

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@ -0,0 +1,7 @@
[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = "Disable music"
path = "Xenoblade Chronicles X/Mods/Music/Disable music"
description = Disable all area and battle music.
#Credits: Intra
version = 6

View file

@ -1,8 +1,3 @@
[XCX_CHANGEWEATHER]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x7672271D, 0x218F6E07, 0xAB97DE6B, 0x676EB33E, 0x785CA8A9 ; 1.0.1E, 1.0.2U, 1.0.2J, 1.0.0E, 1.0.1U, 1.0.0U, 1.0.0J
.origin = codecave
.int $wtr
[XCX_CHANGEWEATHER_V101E_V102U]
moduleMatches = 0xF882D5CF, 0x30B6E091, 0x218F6E07 ; 1.0.1E, 1.0.2U, 1.0.0E
; cfs::CfWtrManager::setWeatherID((unsigned int, int))

View file

@ -35,6 +35,7 @@
- **Character Size**: Can change any characters size, and even has some glitch size values.
- **Change Character Name**: Can change any characters name and can rename your avatar.
- **Unlock Character Arts**: Can unlock any or all arts and can force arts to be equiped, even multiple of the same art.
- **Equip Any Weapon**: Allows any character to equip any weapon and also removes the level check on gear.
### Collectibles mods
- **Catch range mod**: Increase the distance from which you catch a collectible.
@ -51,7 +52,7 @@
- **Battle Points X**: Increase the battle points gained.
- **BLADE Points X**: Increase the Blade points gained.
- **Class Exp Points X**: Increase the class experience points gained.
- **Friend Points X**: Increase the friend points gained during Soul Voice activation in battles.
- **Affinity Points X**: Increase the friend points gained during Soul Voice activation in battles.
- **Inner Exp Points X**: Increase the experience points gained.
### FrontierNav Probes mods
@ -61,7 +62,7 @@
- **Resources income frequency/quantity**: same as Miranium, but for resources obtained using FrontierNav Probes.
### Graphics mods
- **Camera distance mod**: Change the default zoom.
- **Default Camera Distance**: Change the default zoom.
- **Freecam**: Look around the world with the monolith soft developer freecam.
>Hold 'R' button to move camera up |
>Hold 'L' button to move camera down |
@ -114,6 +115,7 @@
> Horizontal velocity is the distance you reach when jumping.
> Vertical Velocity is the height of the jump (works while idle, walking and sprinting)
- **Run Forrest, run!**: Increases the speed of sprinting.
- **We're going to plad!**: Increase the speed of Skell Flight.
### Weather mods
- **Force weather**: Force selected weather. Just select a preset and unload/reload the pack.

View file

@ -4,7 +4,7 @@ name = Brightness fix with colour and contrast
path = "Xenoblade Chronicles X/Workarounds/Brightness"
description = Fixes overbright day and too dark night. Optionally tweaks colour and contrast.
#Credits: getdls
version = 7
version = 6
default = 1
[Default]
@ -15,7 +15,7 @@ $vibrance:float = 0.0 # 0.0 no extra vibrance
$mixBalance:float = 1.0 # FXAA, bicubic sharpen or smooth pass -> Reserved for FX / Contrasty rework
$glare:float = 0.95 # Reflection shader raise/lower to balance clipping -> Reserved for FX / Contrasty rework
$lift:float = 0.002 # Raise shadows -> Reserved for FX / Contrasty rework
$isCustom:int = 0
$isCustom = 0
##Pre packed settings
[Preset]
@ -61,7 +61,7 @@ $vibrance:float = 0.45
[Preset]
name = Custom
category = Standard presets
$isCustom:int = 1
$isCustom = 1
##exposure

View file

@ -2,7 +2,7 @@
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = OLD Brightness Workaround
path = "Xenoblade Chronicles X/Workarounds/Brightness OLD"
description = Old version of the brightness work arround.|The new version is *significantly* more accurate to Wii U but currently does not support gamma, glare, or lift modification.
description = Old version of the brightness workaround.|The new version is *significantly* more accurate to Wii U but currently does not support gamma, glare, or lift modification.
#Credits: getdls
version = 6