add ultrawide packs

This commit is contained in:
Michael 2017-07-10 22:04:34 -07:00
parent d20abe8f13
commit 035d321c40
12 changed files with 488 additions and 0 deletions

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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 1080p (21:9)"
version = 2
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 2560
overwriteHeight = 1080
[TextureRedefine] #TV2
width = 1280
height = 721
overwriteWidth = 2560
overwriteHeight = 1082
[TextureRedefine] #TV3
width = 1280
height = 608
overwriteWidth = 2560
overwriteHeight = 912
[TextureRedefine] #TV4
width = 1152
height = 648
overwriteWidth = 2304
overwriteHeight = 972
[TextureRedefine] #half-res1
width = 640
height = 360
overwriteWidth = 1280
overwriteHeight = 540
[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 1280
overwriteHeight = 435
[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 1280
overwriteHeight = 432
[TextureRedefine] #half-res4
width = 640
height = 361
overwriteWidth = 1280
overwriteHeight = 541
[TextureRedefine] #q-res1
width = 320
height = 180
formats = 0x001 #Scale depth masking, not bloom
overwriteWidth = 640
overwriteHeight = 270
#[TextureRedefine] #q-res2
#width = 320
#height = 145
#overwriteWidth = 640
#overwriteHeight = 218
#[TextureRedefine] #q-res3
#width = 320
#height = 144
#overwriteWidth = 640
#overwriteHeight = 216
[TextureRedefine] #o-res1
width = 160
height = 90
formats = 0x001 #Scale depth masking, not bloom
overwriteWidth = 320
overwriteHeight = 135
[TextureRedefine] # O
width = 80
formats = 0x001 #Scale depth masking, not bloom
height = 45
overwriteWidth = 160
overwriteHeight = 68
[TextureRedefine] # M
width = 80
height = 44
overwriteWidth = 160
overwriteHeight = 66
[TextureRedefine] # G
width = 40
height = 22
overwriteWidth = 80
overwriteHeight = 33
[TextureRedefine] #fog
width = 720
height = 360
overwriteWidth = 1440
overwriteHeight = 540

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[Definition]
titleIds = 500001f600900,500001f600a00,500001f600b00
name = "Paper Mario: Color Splash - 1080p (21:9)"
version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x431,0x001
overwriteWidth = 2560
overwriteHeight = 1080

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[Definition]
titleIds = 000500001010ec00,000500001010ed00,000500001010eb00,ffffffff85887bc1
name = "Mario Kart 8 - 1080p (21:9)"
version = 2
# Main Screen Resolution
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x41A,0x431 # exclude the intro background texture, race end background
overwriteWidth = 2560
overwriteHeight = 1080
# Half Res Alpha (and DOF)
[TextureRedefine]
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 540
# Quarter Res Alpha (motion blur effect around edges of screen)
[TextureRedefine]
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 640
overwriteHeight = 270
# Multiplayer-Mode Resolution (2p)
[TextureRedefine]
width = 640
height = 720
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 1080
# Multiplayer-Mode Half Res Alpha (2p)
[TextureRedefine]
width = 320
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 640
overwriteHeight = 540
# Multiplayer-Mode Quarter Res Alpha (2p)
[TextureRedefine]
width = 160
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 320
overwriteHeight = 270
# MKTV screen
[TextureRedefine]
width = 960
height = 540
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1920
overwriteHeight = 810
# MKTV internal render targets
[TextureRedefine]
width = 960
height = 536
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1920
overwriteHeight = 804
# MKTV half res alpha
[TextureRedefine]
width = 480
height = 268
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 960
overwriteHeight = 402
# MKTV quarter res alpha
[TextureRedefine]
width = 240
height = 134
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 480
overwriteHeight = 201

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[Definition]
titleIds = 0005000010110E00,0005000010145000,0005000010144F00,ffffffffd72e798a
name = "Super Smash Bros. - 1080p (21:9)"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 2560
overwriteHeight = 1080
[TextureRedefine] # half-res
width = 960
height = 540
overwriteWidth = 1280
overwriteHeight = 540
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 640
overwriteHeight = 270
[TextureRedefine] # o-res
width = 240
height = 135
overwriteWidth = 320
overwriteHeight = 235
[TextureRedefine] # half-res 2
width = 120
height = 67
overwriteWidth = 160
overwriteHeight = 67
[TextureRedefine] # q-res 2
width = 60
height = 33
overwriteWidth = 80
overwriteHeight = 33
[TextureRedefine] # o-res 2
width = 30
height = 16
overwriteWidth = 40
overwriteHeight = 16
[TextureRedefine] # o-res 3
width = 8
height = 1
overwriteWidth = 11
overwriteHeight = 1

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[Definition]
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = "Splatoon - 1080p (21:9)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 2560
overwriteHeight = 1080
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 540
[TextureRedefine] # squid sisters
width = 1024
height = 576
overwriteWidth = 1536
overwriteHeight = 864
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1080
[TextureRedefine] # multiplayer
width = 848
height = 480
overwriteWidth = 2560
overwriteHeight = 1080
[TextureRedefine] # half-res alpha (multiplayer)
width = 424
height = 240
overwriteWidth = 1280
overwriteHeight = 540

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[Definition]
titleIds = 0005000010145d00,0005000010145c00,0005000010106100,0005000010180600,0005000010180700,0005000010180500
name = "Super Mario 3D World + Captain Toad: Treasure Tracker - 1080p (21:9)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
formatsExcluded = 0x008,0x41A,0x034,0x035 # exclude obvious textures
overwriteWidth = 2560
overwriteHeight = 1080
[TextureRedefine] # zoomed in
width = 1128
height = 720
overwriteWidth = 2560
overwriteHeight = 1080
[TextureRedefine] # zoom transition
width = 1000
height = 600
overwriteWidth = 2560
overwriteHeight = 1080
[TextureRedefine] # zoom transition 2
width = 1000
height = 720
overwriteWidth = 2560
overwriteHeight = 1080
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 540
[TextureRedefine] # half-res (zoomed in)
width = 564
height = 360
overwriteWidth = 1280
overwriteHeight = 540
[TextureRedefine] # half-res (zoom transition)
width = 500
height = 300
overwriteWidth = 1280
overwriteHeight = 540
[TextureRedefine] # half-res (zoom transition 2)
width = 500
height = 360
overwriteWidth = 1280
overwriteHeight = 540
[TextureRedefine] # quarter-res alpha
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 640
overwriteHeight = 270
[TextureRedefine] # q-res (zoomed in)
width = 282
height = 180
overwriteWidth = 640
overwriteHeight = 270
[TextureRedefine] # q-res (zoom transition)
width = 250
height = 150
overwriteWidth = 640
overwriteHeight = 270
[TextureRedefine] # q-res (zoom transition 2)
width = 250
height = 180
overwriteWidth = 640
overwriteHeight = 270

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[Definition]# EUR, USA, JPN titles
titleIds = 0005000010143400,0005000010143600,0005000010143500 #
name = "The Wind Waker HD - 1080p (21:9)"
version = 2
[TextureRedefine] # game rendering resolution
width = 1920
height = 1080
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 2560
overwriteHeight = 1080

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[Definition]# EUR, USA, JPN titles
titleIds = 0005000010143400,0005000010143600,0005000010143500 #
name = "The Wind Waker HD - 2160p (4K) (21:9)"
version = 2
[TextureRedefine] # game rendering resolution
width = 1920
height = 1080
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 5120
overwriteHeight = 2160

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[Definition]
titleIds = 0005000010137F00,0005000010138300,0005000010144800
name = "Donkey Kong Country: Tropical Freeze - 1080p (21:9)" #
version = 2
[TextureRedefine] # game rendering resolution
width = 1280
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 2560
overwriteHeight = 1080

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[Definition]
titleIds = 0005000010137F00,0005000010138300,0005000010144800
name = "Donkey Kong Country: Tropical Freeze - 2160p (4K) (21:9)" #
version = 2
[TextureRedefine] # game rendering resolution
width = 1280
height = 720
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 5120
overwriteHeight = 2160

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[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00,ffffffff0cd546a9
name = "Xenoblade Chronicles X - 1080p (21:9)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 2560
overwriteHeight = 1080
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 540
[TextureRedefine] # q-res alpha (Previously not added due to potential conflict, please remove rule when using Xeno GCN4 workaround)
width = 320
height = 180
overwriteWidth = 640
overwriteHeight = 270
[TextureRedefine] # Gear menu
width = 1024
height = 720
overwriteWidth = 2048
overwriteHeight = 1080
[TextureRedefine] # Fog
width = 426
height = 240
overwriteWidth = 852
overwriteHeight = 360
// vvvv credits to Getdls & GITech vvvv //
[TextureRedefine] # Sun, Light Sources (plants, armor etc)
width = 512
height = 288
overwriteWidth = 1024
overwriteHeight = 432
[TextureRedefine] # "God rays" size (not quality), lens reflections.
width = 256
height = 144
overwriteWidth = 512
overwriteHeight = 216
#[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up
#width = 160
#height = 90
#formatsExcluded = 0x816 #fix probe glow
#overwriteWidth = 320
#overwriteHeight = 135
#[TextureRedefine]# Probe Beacon glow.
#width = 80
#height = 46
#formatsExcluded = 0x816 #fix probe glow
#overwriteWidth = 160
#overwriteHeight = 104

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[Definition]
titleIds = 0005000010131F00,0005000010184E00,0005000010184D00
name = "Yoshi's Woolly World - 1080p (21:9)"
version = 2
[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 2560
overwriteHeight = 1080