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When a game tries to generate Miis without the FFL files being dumped (<mlc>/sys/title/0005001b/10056000/content/) it will cause it to create and use a texture with invalid parameters. This workaround catches and replaces bad texture parameters to avoid crashing further down the line. Resolves crashes in Sonic Lost World, Super Mario 3D World and probably a few others. We had this workaround in pre-2.0 Cemu already but it was dropped during refactoring. |
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.. | ||
asm | ||
audio | ||
Cafe | ||
Cemu | ||
Common | ||
config | ||
gui | ||
imgui | ||
input | ||
resource | ||
tools | ||
util | ||
CMakeLists.txt | ||
main.cpp | ||
mainLLE.cpp |