Commit graph

41 commits

Author SHA1 Message Date
Exzap
2200cc0ddf
Initial support for title switching + better Wii U menu compatibility (#907) 2023-07-21 13:54:07 +02:00
capitalistspz
f1c200a016
Add '--title-id' parameter and desktop shortcut creation (#889)
* Add '--title-id' launch option to launch titles by title id
* Add title id column to game list
* Add option to create game shortcuts

Co-authored-by: Exzap <13877693+Exzap@users.noreply.github.com>
2023-07-08 01:48:41 +02:00
Exzap
45072fccb2 Remove remnants of frame profiler code 2023-06-25 08:40:52 +02:00
Colin Kinloch
ae4cb45cf3
Check wx dialogs aren't returning blank paths (#845) 2023-06-06 14:17:41 +02:00
Crementif
d903b2cf12
Remove deprecated logging system and expose developer logging window (#825) 2023-05-20 02:46:12 +02:00
Nicholas F
1bcdb35e42
Add GameMode support for Linux build (#796) 2023-05-11 07:19:44 +02:00
why-keith
4be57f4896
Migrate force_log_printf to new logging (#714) 2023-04-12 16:31:34 +02:00
Colin Kinloch
be1e77186e
Wayland: Set app_id for icon in kde (#718) 2023-03-29 16:28:17 +02:00
Nicholas F
715d2247a9 Allow user to enter fullscreen with F11 2023-03-29 14:24:51 +02:00
Exzap
43c9a4eccd
Fix compilation error when ENABLE_DISCORD_RPC is not set 2023-03-02 11:09:54 +01:00
lisa-wolfgang
4c697d3755
Add cross-platform "disable screen saver" setting (#497) 2023-02-24 22:10:07 +01:00
Crementif
6d75776b28
Add GDB stub for debugging (#657)
* Implement GDB stub debugger

Can be enabled by using the "--enable-gdbstub" option (and the debugger GUI, although that's untested) which'll pause any game you launch at start-up. Will start at port 1337 although it'll eventually be user-editable. The code is a bit weirdly sorted and also just needs a general cleanup, so expect that eventually too. And uses egyptian braces but formatting was easier to do at the end, so that's also something to do.

It has been tested to work with IDA Pro, Clion and the standalone interface for now, but I plan on writing some instructions in the PR to follow for people who want to use this. Memory breakpoints aren't possible yet, only execution breakpoints.

This code was aimed to be decoupled from the existing debugger to be able to be ported to the Wii U for an equal debugging experience. That's also why it uses the Cafe OS's thread sleep and resuming functions whenever possible instead of using recompiler/interpreter controls.

* Add memory writing and floating point registers support

* Reformat code a bit

* Format code to adhere to Cemu's coding style

* Rework GDB Stub settings in GUI

* Small styling fixes

* Rework execution breakpoints

Should work better in some edge cases now. But this should also allow for adding access breakpoints since it's now more separated.

* Implement access breakpoints

* Fix some issues with breakpoints

* Fix includes for Linux

* Fix unnecessary include

* Tweaks for Linux compatibility

* Use std::thread instead of std::jthread to fix MacOS support

* Enable GDB read/write breakpoints on x86 only

* Fix compilation for GCC compilers at least

The thread type varies on some platforms, so supporting this is hell... but let's get it to compile on MacOS first.

* Disable them for MacOS due to lack of ptrace

---------

Co-authored-by: Exzap <13877693+Exzap@users.noreply.github.com>
2023-02-19 15:41:49 +01:00
Exzap
f3ff919be2
Code clean up + replace some wstring instances with utf8 (#640) 2023-01-29 13:53:31 +01:00
Exzap
404af95a2c Latte: Less aggressive texture readback
By mistake we would read affected textures back after every single drawcall. As an optimization if the same texture gets drawn to multiple times we'll try to only read it back once at the end of the sequence.
2023-01-27 09:57:10 +00:00
Exzap
387b712959 Logging: Add TextureReadback logtype and clean up code 2023-01-27 09:57:10 +00:00
jn64
9d55f46eb1
Always show "Open Cemu folder" menu item (#612) 2023-01-13 15:59:15 +01:00
Tom Lally
b361b154d8
Cross-platform screenshots (#543)
Co-authored-by: Tom Lally <tomlally@protonmail.com>
Co-authored-by: Exzap <13877693+Exzap@users.noreply.github.com>
2022-12-02 04:51:07 +01:00
goeiecool9999
2cfb7f3737
Automatically scale imgui text based on display pixel density (#545) 2022-12-01 15:58:08 +01:00
goeiecool9999
d3721c3f46
Fix render resolution at different UI scales (#514) 2022-11-30 13:39:32 +01:00
SSimco
8162477dc1
ui: Add Open Cemu folder & delete shader cache buttons (#524)
* Add option to open UserDataPath folder
* Add option to remove shader caches

Co-authored-by: ssimco <ssimco-github@proton.me>
2022-11-24 18:57:13 +01:00
greybaron
c0ebbef9bd
macOS: Fix error sound for every KB keypress on render canvas (#521) 2022-11-21 22:47:53 +01:00
goeiecool9999
2842615edb
Fix various colour values for dark themes (#439) 2022-11-13 08:27:09 +01:00
Tillsunset
c143950dd1
Fix fullscreen on macos (#429) 2022-10-30 01:40:53 +02:00
MythicalPlayz
c217b3ee32
GameList: Use title name based on console language (#388) 2022-10-21 00:17:11 +02:00
MythicalPlayz
271a4e4719
Fixed Discord Rich Presence not working on games that are on MLC (#383) 2022-10-18 17:08:09 +02:00
goeiecool9999
e88d20cbfb
Fix crashes when wxWidgets tries to free stack allocated dialogs (#377) 2022-10-16 09:02:33 +02:00
SSimco
d6ba61cf64
Add support for non portable mode (#356) 2022-10-12 08:03:26 +02:00
Exzap
3bceb39966
Remove PUBLIC_RELEASE flag and tie asserts to debug config (#287)
Removes the -DPUBLIC_RELEASE flag. Cemu's debug asserts are now only enabled if the build configuration is Debug. Similarly, on Windows the console is only shown for Debug builds.
2022-09-24 08:43:27 +02:00
Francesco Saltori
664d7ee902
Clean up more Cemuhook leftovers (#253) 2022-09-16 13:34:41 +02:00
Exzap
680beaaf21 Rename path _utf8Wrapper to _utf8ToPath for better clarity 2022-09-09 23:49:38 +02:00
Timothy Redaelli
f032088902
Use _Exit instead of exit under Linux (#204)
The best ExitProcess alternative for Linux is _Exit since it doesn't
call exit handlers.
2022-09-08 17:05:31 +02:00
Exzap
e5d7d5d173
Use utf8 aware string conversion for wxLaunchDefaultBrowser() (#185) 2022-09-05 18:42:24 +02:00
SSimco
0ed4fdcd78
Update fmt version to 9.1.0 (#177) 2022-09-05 14:48:44 +02:00
Exzap
33167196d9
Wait for gfx pack init before loading shaders (#168)
2.0 introduced a race condition where the shader cache loading screen could load shaders before the graphic packs finished activating, potentially bypassing custom shaders.
Also removed legacy GraphicPack interface (GraphicPack.cpp/.h) since it was only kept around for Cemuhook and removed u8string variant of cemuLog_force since it's no longer used
2022-09-04 01:27:44 +02:00
Francesco Saltori
d22901be1c
Miscellaneous translatable strings improvements and fixes (#159)
* Make PPC threads/texture cache info window columns untranslatable
* Make several window titles translatable
* Make About window text translatable
* Fix <profile name> placeholder not being recognized as translatable
* Miscellaneous improvements to GUI strings
* Add a few missing entries to gitignore
* Adjust Italian translation of Linux files
2022-09-03 22:55:58 +02:00
bitscher
1a1de370e4
Portable way of opening URLs and directories (#156)
Replaced every instance of ShellExecute with wxLaunchDefaultBrowser
2022-09-03 22:32:31 +02:00
Tom Lally
68fa5b32a1
Linux cursor show and hide. (#149) 2022-09-02 15:16:35 +02:00
Exzap
d8da8a54a6
Infrastructure for shipping and auto-updating experimental releases (#131) 2022-08-31 12:04:09 +02:00
Crementif
ca78b92718
Remove cemuhook and fix exports (#73) 2022-08-26 19:41:42 +02:00
Marcin Chojnacki
974edaa649
Initial macOS port bringup (#52) 2022-08-26 04:03:26 +02:00
Exzap
d60742f52b Add all the files 2022-08-22 22:21:23 +02:00