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Use one CPU emulation thread for --force-interpreter (#1467)
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commit
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2 changed files with 3 additions and 2 deletions
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@ -9,6 +9,7 @@
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#include "audio/IAudioAPI.h"
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#include "audio/IAudioInputAPI.h"
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#include "config/ActiveSettings.h"
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#include "config/LaunchSettings.h"
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#include "Cafe/TitleList/GameInfo.h"
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#include "Cafe/GraphicPack/GraphicPack2.h"
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#include "util/helpers/SystemException.h"
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@ -843,7 +844,7 @@ namespace CafeSystem
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module->TitleStart();
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cemu_initForGame();
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// enter scheduler
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if (ActiveSettings::GetCPUMode() == CPUMode::MulticoreRecompiler)
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if (ActiveSettings::GetCPUMode() == CPUMode::MulticoreRecompiler && !LaunchSettings::ForceInterpreter())
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coreinit::OSSchedulerBegin(3);
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else
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coreinit::OSSchedulerBegin(1);
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@ -575,7 +575,7 @@ void debugger_enterTW(PPCInterpreter_t* hCPU)
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debuggerState.debugSession.stepInto = false;
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debuggerState.debugSession.stepOver = false;
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debuggerState.debugSession.run = false;
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while (true)
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while (debuggerState.debugSession.isTrapped)
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{
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std::this_thread::sleep_for(std::chrono::milliseconds(1));
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// check for step commands
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