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pass pointers instead of const references to be more idiomatic
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parent
40219e204a
commit
8512c1b474
2 changed files with 4 additions and 4 deletions
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@ -146,7 +146,7 @@ void RendererOutputShader::SetUniformParameters(const LatteTextureView& texture_
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{
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{
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sint32 effectiveWidth, effectiveHeight;
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sint32 effectiveWidth, effectiveHeight;
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texture_view.baseTexture->GetEffectiveSize(effectiveWidth, effectiveHeight, 0);
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texture_view.baseTexture->GetEffectiveSize(effectiveWidth, effectiveHeight, 0);
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auto setUniforms = [&](const std::unique_ptr<RendererShader>& shader, const UniformLocations& locations){
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auto setUniforms = [&](RendererShader* shader, const UniformLocations& locations){
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float res[2];
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float res[2];
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if (locations.m_loc_textureSrcResolution != -1)
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if (locations.m_loc_textureSrcResolution != -1)
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{
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{
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@ -169,8 +169,8 @@ void RendererOutputShader::SetUniformParameters(const LatteTextureView& texture_
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shader->SetUniform2fv(locations.m_loc_outputResolution, res, 1);
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shader->SetUniform2fv(locations.m_loc_outputResolution, res, 1);
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}
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}
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};
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};
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setUniforms(m_vertex_shader, m_uniformLocations[0]);
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setUniforms(m_vertex_shader.get(), m_uniformLocations[0]);
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setUniforms(m_fragment_shader, m_uniformLocations[1]);
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setUniforms(m_fragment_shader.get(), m_uniformLocations[1]);
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}
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}
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RendererOutputShader* RendererOutputShader::s_copy_shader;
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RendererOutputShader* RendererOutputShader::s_copy_shader;
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@ -138,7 +138,7 @@ public:
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// memory management
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// memory management
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std::unique_ptr<VKRMemoryManager> memoryManager;
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std::unique_ptr<VKRMemoryManager> memoryManager;
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const std::unique_ptr<VKRMemoryManager>& GetMemoryManager() const { return memoryManager; };
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VKRMemoryManager* GetMemoryManager() const { return memoryManager.get(); };
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VkSupportedFormatInfo_t m_supportedFormatInfo;
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VkSupportedFormatInfo_t m_supportedFormatInfo;
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